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Name: godot-debuginfo | Distribution: Fedora Project |
Version: 3.0.6 | Vendor: Fedora Project |
Release: 1.el7 | Build date: Thu Aug 23 15:44:57 2018 |
Group: Development/Debug | Build host: buildvm-aarch64-13.arm.fedoraproject.org |
Size: 589336701 | Source RPM: godot-3.0.6-1.el7.src.rpm |
Packager: Fedora Project | |
Url: https://godotengine.org | |
Summary: Debug information for package godot |
This package provides debug information for package godot. Debug information is useful when developing applications that use this package or when debugging this package.
MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera Fonts Copyright and ISC and MPLv2.0
* Thu Aug 23 2018 Rémi Verschelde <akien@fedoraproject.org> - 3.0.6-1 - Version 3.0.6-stable (fixes CVE-2018-1000224) * Fri Jul 13 2018 Fedora Release Engineering <releng@fedoraproject.org> - 3.0.4-2 - Rebuilt for https://fedoraproject.org/wiki/Fedora_29_Mass_Rebuild * Mon Jun 25 2018 Rémi Verschelde <akien@fedoraproject.org> - 3.0.4-1 - Version 3.0.4-stable * Wed Jun 20 2018 Rémi Verschelde <akien@fedoraproject.org> - 3.0.3-1 - Version 3.0.3-stable - Enable aarch64 support - Disable FT_LOAD_COLOR usage, not supported in FreeType 2.4 * Mon Mar 26 2018 Rémi Verschelde <akien@fedoraproject.org> - 3.0.2-2 - Fix inclusion of armv7hl-specific patch in SRPM * Tue Mar 20 2018 Rémi Verschelde <akien@fedoraproject.org> - 3.0.2-1 - Initial Godot package for Fedora, based on my own Mageia package. - Exclude unsupported arches: aarch64 ppc64 ppc64le s390x - Workaround GCC < 8.1 ICE on armv7hl * Wed Mar 14 2018 Rémi Verschelde <akien@mageia.org> 3.0.2-2.mga7 + Revision: 1209402 - Fix launch argument of desktop file * Sun Mar 04 2018 Rémi Verschelde <akien@mageia.org> 3.0.2-1.mga7 + Revision: 1206473 - Add upstream patch to fix server platform build - Version 3.0.2-stable * Fri Feb 02 2018 Rémi Verschelde <akien@mageia.org> 3.0-3.mga7 + Revision: 1198620 - Update tarball to final 3.0-stable * Fri Feb 02 2018 David GEIGER <daviddavid@mageia.org> 3.0-2.mga7 + Revision: 1198552 - rebuild for new libvpx 1.7.0 * Fri Jan 26 2018 Rémi Verschelde <akien@mageia.org> 3.0-1.mga7 + Revision: 1197290 - Disable LTO, seems to break debuginfo - New upstream tarball with fixed debuginfo stripping - Prevent stripping binaries - Don't unbundle zstd yet as Godot uses experimental APIs exposed only in the static library - Keep bundled bullet, needs >= 2.88 which is not released yet - Version 3.0-stable - No longer provide demos, they can be downloaded from the editor - Disable server binary, not available in 3.0 - Compile with GCC and LTO - Document bundled() provides thoroughly - Document bundled() provides * Sun Dec 03 2017 David GEIGER <daviddavid@mageia.org> 2.1.4-4.mga7 + Revision: 1180794 - rebuild for new glew 2.1.0 * Sun Sep 24 2017 Rémi Verschelde <akien@mageia.org> 2.1.4-3.mga7 + Revision: 1158526 - Add upstream patches to improve packaging: * P0: OpenSSL 1.1.0 support, adjust BRs accordingly * P1: Upstream desktop and AppStream files * P2: Help output improvements * P3: Upstream man page - Add license files to server package - Remove ExclusiveArch, should be possible to build on ARMv7 - Clarify why clang and openssl-compat10 are used - Package doc for demos * Sat Sep 23 2017 Rémi Verschelde <akien@mageia.org> 2.1.4-2.mga7 + Revision: 1157793 - Add debug_release symbols - Enable udev support for joypads - Package COPYRIGHT.txt and AUTHORS.md in docs * Mon Sep 11 2017 Guillaume Rousse <guillomovitch@mageia.org> 2.1.4-1.mga7 + Revision: 1152942 - new version 2.1.4 - use llvm, as gcc 7 is not supported upstream * Tue Apr 11 2017 Rémi Verschelde <akien@mageia.org> 2.1.3-1.mga6 + Revision: 1096424 - Version 2.1.3 * Sat Jan 21 2017 Rémi Verschelde <akien@mageia.org> 2.1.2-1.mga6 + Revision: 1082732 - Version 2.1.2-stable * Wed Nov 16 2016 Rémi Verschelde <akien@mageia.org> 2.1.1-1.mga6 + Revision: 1067563 - Version 2.1.1 - Unbundle libraries thanks to upstream work to facilitate this: freetype, glew, libogg, libpng, libtheora, libvorbis, libwebp, openssl, opus, zlib - Drop packaged templates for x11 32-bit and 64-bit o It was too much work for building templates just for Linux, and 32-bit systems would not have had access to the 64-bit templates anyway. o Godot 3.0 (next major) will let users download official templates directly, which is much better for the many supported platforms the Linux editor can export to. * Tue Aug 09 2016 Rémi Verschelde <akien@mageia.org> 2.1-1.mga6 + Revision: 1045186 - Enable conditional server build, for testing purposes - Sync new 2.1 tarball - Add tarball for demos, provided separately upstream - Version 2.1 o BRs xrandr for dpi detection o No longer links statically against stdc++-static * Sun Jul 10 2016 Rémi Verschelde <akien@mageia.org> 2.0.4.1-1.mga6 + Revision: 1040624 - Version 2.0.4.1, hotfix for a regression - Version 2.0.4 * Thu Jun 16 2016 Rémi Verschelde <akien@mageia.org> 2.0.3-4.mga6 + Revision: 1021639 - Fix Comment in desktop file - Force starting the project manager in the desktop file * Tue May 17 2016 Rémi Verschelde <akien@mageia.org> 2.0.3-3.mga6 + Revision: 1016575 - Resync tarball with upstream, makes Patch0 obsolete * Fri May 13 2016 Rémi Verschelde <akien@mageia.org> 2.0.3-2.mga6 + Revision: 1014571 - Patch upstream regression in ItemList * Thu May 12 2016 Rémi Verschelde <akien@mageia.org> 2.0.3-1.mga6 + Revision: 1014421 - Version 2.0.3 - No longer compress templates with upx * Tue Mar 08 2016 Rémi Verschelde <akien@mageia.org> 2.0.1-1.mga6 + Revision: 987284 - Version 2.0.1 * Wed Mar 02 2016 Sysadmin Bot <umeabot@mageia.org> 2.0-3.mga6 + Revision: 983443 - Rebuild for openssl * Sat Feb 27 2016 Rémi Verschelde <akien@mageia.org> 2.0-2.mga6 + Revision: 979993 - Install demos (in a separate package) - Set build revision to mageia instead of custom_build - Use Mageia optflags and linkflags for builds (apart from debug template, no optflags) * Tue Feb 23 2016 Rémi Verschelde <akien@mageia.org> 2.0-1.mga6 + Revision: 977125 - Version 2.0-stable * Sun Feb 21 2016 Rémi Verschelde <akien@mageia.org> 2.0-0.dev.1.mga6 + Revision: 975107 - imported package godot
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/usr/src/debug/godot-3.0.6-stable/core/io/file_access_zip.h /usr/src/debug/godot-3.0.6-stable/core/io/http_client.cpp /usr/src/debug/godot-3.0.6-stable/core/io/http_client.h /usr/src/debug/godot-3.0.6-stable/core/io/image_loader.cpp /usr/src/debug/godot-3.0.6-stable/core/io/image_loader.h /usr/src/debug/godot-3.0.6-stable/core/io/ip.cpp /usr/src/debug/godot-3.0.6-stable/core/io/ip.h /usr/src/debug/godot-3.0.6-stable/core/io/ip_address.cpp /usr/src/debug/godot-3.0.6-stable/core/io/ip_address.h /usr/src/debug/godot-3.0.6-stable/core/io/json.cpp /usr/src/debug/godot-3.0.6-stable/core/io/json.h /usr/src/debug/godot-3.0.6-stable/core/io/logger.cpp /usr/src/debug/godot-3.0.6-stable/core/io/logger.h /usr/src/debug/godot-3.0.6-stable/core/io/marshalls.cpp /usr/src/debug/godot-3.0.6-stable/core/io/marshalls.h /usr/src/debug/godot-3.0.6-stable/core/io/networked_multiplayer_peer.cpp /usr/src/debug/godot-3.0.6-stable/core/io/networked_multiplayer_peer.h /usr/src/debug/godot-3.0.6-stable/core/io/packet_peer.cpp /usr/src/debug/godot-3.0.6-stable/core/io/packet_peer.h /usr/src/debug/godot-3.0.6-stable/core/io/packet_peer_udp.cpp /usr/src/debug/godot-3.0.6-stable/core/io/packet_peer_udp.h /usr/src/debug/godot-3.0.6-stable/core/io/pck_packer.cpp /usr/src/debug/godot-3.0.6-stable/core/io/pck_packer.h /usr/src/debug/godot-3.0.6-stable/core/io/resource_format_binary.cpp /usr/src/debug/godot-3.0.6-stable/core/io/resource_format_binary.h /usr/src/debug/godot-3.0.6-stable/core/io/resource_import.cpp /usr/src/debug/godot-3.0.6-stable/core/io/resource_import.h /usr/src/debug/godot-3.0.6-stable/core/io/resource_loader.cpp /usr/src/debug/godot-3.0.6-stable/core/io/resource_loader.h /usr/src/debug/godot-3.0.6-stable/core/io/resource_saver.cpp /usr/src/debug/godot-3.0.6-stable/core/io/resource_saver.h /usr/src/debug/godot-3.0.6-stable/core/io/stream_peer.cpp /usr/src/debug/godot-3.0.6-stable/core/io/stream_peer.h 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/usr/src/debug/godot-3.0.6-stable/core/os/keyboard.h /usr/src/debug/godot-3.0.6-stable/core/os/main_loop.cpp /usr/src/debug/godot-3.0.6-stable/core/os/main_loop.h /usr/src/debug/godot-3.0.6-stable/core/os/memory.cpp /usr/src/debug/godot-3.0.6-stable/core/os/memory.h /usr/src/debug/godot-3.0.6-stable/core/os/mutex.cpp /usr/src/debug/godot-3.0.6-stable/core/os/mutex.h /usr/src/debug/godot-3.0.6-stable/core/os/os.cpp /usr/src/debug/godot-3.0.6-stable/core/os/os.h /usr/src/debug/godot-3.0.6-stable/core/os/rw_lock.cpp /usr/src/debug/godot-3.0.6-stable/core/os/rw_lock.h /usr/src/debug/godot-3.0.6-stable/core/os/semaphore.cpp /usr/src/debug/godot-3.0.6-stable/core/os/semaphore.h /usr/src/debug/godot-3.0.6-stable/core/os/thread.cpp /usr/src/debug/godot-3.0.6-stable/core/os/thread.h /usr/src/debug/godot-3.0.6-stable/core/os/thread_safe.cpp /usr/src/debug/godot-3.0.6-stable/core/os/thread_safe.h /usr/src/debug/godot-3.0.6-stable/core/os/threaded_array_processor.h 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