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Name: box2d-debugsource | Distribution: Mageia |
Version: 2.4.1 | Vendor: Mageia.Org |
Release: 2.mga8 | Build date: Mon Oct 19 12:00:46 2020 |
Group: Development/Debug | Build host: localhost |
Size: 597048 | Source RPM: box2d-2.4.1-2.mga8.src.rpm |
Packager: akien <akien> | |
Url: https://box2d.org | |
Summary: Debug sources for package box2d |
This package provides debug sources for package box2d. Debug sources are useful when developing applications that use this package or when debugging this package.
zlib
* Mon Oct 19 2020 akien <akien> 2.4.1-2.mga8 + Revision: 1636942 - Fix pkgconfig file * Mon Oct 19 2020 akien <akien> 2.4.1-1.mga8 + Revision: 1636841 - Version 2.4.1 (major 2) * Wed Feb 12 2020 umeabot <umeabot> 2.3.1-4.mga8 + Revision: 1510767 - Mageia 8 Mass Rebuild + wally <wally> - build with new cmake macros - replace deprecated %makeinstall_std
/usr/src/debug/box2d-2.4.1-2.mga8.arm /usr/src/debug/box2d-2.4.1-2.mga8.arm/build /usr/src/debug/box2d-2.4.1-2.mga8.arm/build/src /usr/src/debug/box2d-2.4.1-2.mga8.arm/include /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_block_allocator.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_body.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_broad_phase.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_chain_shape.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_circle_shape.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_collision.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_common.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_contact.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_contact_manager.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_distance.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_distance_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_draw.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_dynamic_tree.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_edge_shape.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_fixture.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_friction_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_gear_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_growable_stack.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_math.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_motor_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_mouse_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_polygon_shape.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_prismatic_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_pulley_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_revolute_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_rope.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_settings.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_shape.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_stack_allocator.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_time_of_impact.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_time_step.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_timer.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_types.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_weld_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_wheel_joint.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_world.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_world_callbacks.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/src /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_broad_phase.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_chain_shape.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_circle_shape.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collide_circle.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collide_edge.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collide_polygon.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collision.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_distance.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_dynamic_tree.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_edge_shape.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_polygon_shape.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_time_of_impact.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_block_allocator.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_draw.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_math.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_settings.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_stack_allocator.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_timer.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_body.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_circle_contact.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_circle_contact.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_polygon_contact.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_polygon_contact.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_circle_contact.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_circle_contact.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact_manager.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact_solver.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact_solver.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_distance_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_circle_contact.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_circle_contact.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_polygon_contact.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_polygon_contact.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_fixture.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_friction_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_gear_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_island.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_island.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_motor_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_mouse_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_circle_contact.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_circle_contact.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_contact.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_contact.h /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_prismatic_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_pulley_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_revolute_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_weld_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_wheel_joint.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_world.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_world_callbacks.cpp /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/rope /usr/src/debug/box2d-2.4.1-2.mga8.arm/src/rope/b2_rope.cpp
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