Index index by Group index by Distribution index by Vendor index by creation date index by Name Mirrors Help Search

box2d-debugsource-2.4.1-2.mga8 RPM for armv7hl

From Mageia 8 for armv7hl / media / debug / core / release

Name: box2d-debugsource Distribution: Mageia
Version: 2.4.1 Vendor: Mageia.Org
Release: 2.mga8 Build date: Mon Oct 19 12:00:46 2020
Group: Development/Debug Build host: localhost
Size: 597048 Source RPM: box2d-2.4.1-2.mga8.src.rpm
Packager: akien <akien>
Url: https://box2d.org
Summary: Debug sources for package box2d
This package provides debug sources for package box2d.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

zlib

Changelog

* Mon Oct 19 2020 akien <akien> 2.4.1-2.mga8
  + Revision: 1636942
  - Fix pkgconfig file
* Mon Oct 19 2020 akien <akien> 2.4.1-1.mga8
  + Revision: 1636841
  - Version 2.4.1 (major 2)
* Wed Feb 12 2020 umeabot <umeabot> 2.3.1-4.mga8
  + Revision: 1510767
  - Mageia 8 Mass Rebuild
  + wally <wally>
  - build with new cmake macros
  - replace deprecated %makeinstall_std

Files

/usr/src/debug/box2d-2.4.1-2.mga8.arm
/usr/src/debug/box2d-2.4.1-2.mga8.arm/build
/usr/src/debug/box2d-2.4.1-2.mga8.arm/build/src
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_block_allocator.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_body.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_broad_phase.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_chain_shape.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_circle_shape.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_collision.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_common.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_contact_manager.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_distance.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_distance_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_draw.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_dynamic_tree.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_edge_shape.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_fixture.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_friction_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_gear_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_growable_stack.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_math.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_motor_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_mouse_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_polygon_shape.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_prismatic_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_pulley_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_revolute_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_rope.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_settings.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_shape.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_stack_allocator.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_time_of_impact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_time_step.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_timer.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_types.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_weld_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_wheel_joint.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_world.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/include/box2d/b2_world_callbacks.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_broad_phase.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_chain_shape.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_circle_shape.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collide_circle.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collide_edge.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collide_polygon.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_collision.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_distance.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_dynamic_tree.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_edge_shape.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_polygon_shape.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/collision/b2_time_of_impact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_block_allocator.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_draw.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_math.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_settings.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_stack_allocator.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/common/b2_timer.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_body.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_circle_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_circle_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_polygon_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_chain_polygon_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_circle_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_circle_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact_manager.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact_solver.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_contact_solver.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_distance_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_circle_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_circle_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_polygon_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_edge_polygon_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_fixture.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_friction_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_gear_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_island.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_island.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_motor_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_mouse_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_circle_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_circle_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_contact.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_polygon_contact.h
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_prismatic_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_pulley_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_revolute_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_weld_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_wheel_joint.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_world.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/dynamics/b2_world_callbacks.cpp
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/rope
/usr/src/debug/box2d-2.4.1-2.mga8.arm/src/rope/b2_rope.cpp


Generated by rpm2html 1.8.1

Fabrice Bellet, Sun Oct 13 09:24:16 2024