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Name: glmark2-debugsource | Distribution: Mageia |
Version: 2020.04 | Vendor: Mageia.Org |
Release: 3.20200713.mga8 | Build date: Sun Aug 2 18:26:21 2020 |
Group: Development/Debug | Build host: localhost |
Size: 1148215 | Source RPM: glmark2-2020.04-3.20200713.mga8.src.rpm |
Packager: ghibo <ghibo> | |
Url: https://github.com/glmark2/glmark2 | |
Summary: Debug sources for package glmark2 |
This package provides debug sources for package glmark2. Debug sources are useful when developing applications that use this package or when debugging this package.
GPLv3
* Sun Aug 02 2020 ghibo <ghibo> 2020.04-3.20200713.mga8 + Revision: 1610634 - Update to release 20200713. * Sat Jul 04 2020 ghibo <ghibo> 2020.04-3.20200503.mga8 + Revision: 1601932 - Change loading order of GL libs to .so versioned first * Fri Jun 12 2020 ghibo <ghibo> 2020.04-2.20200503.mga8 + Revision: 1592865 - Rebuild against newer GL libs * Fri May 08 2020 ghibo <ghibo> 2020.04-1.20200503.mga8 + Revision: 1581823 - Update to release 2020.04. - Don't use system's waf as it seems not compatible. * Tue Feb 25 2020 daviddavid <daviddavid> 2017.07-6.20190327.mga8 + Revision: 1550220 - use new waf macros * Tue Feb 25 2020 daviddavid <daviddavid> 2017.07-5.20190327.mga8 + Revision: 1550218 - use system waf + umeabot <umeabot> - Mageia 8 Mass Rebuild * Mon Apr 15 2019 ghibo <ghibo> 2017.07-4.20190327.mga7 + Revision: 1391056 - Rebuilt against latest mesa rebuilt against llvm 8.0.0 * Fri Apr 12 2019 akien <akien> 2017.07-3.20190327.mga7 + Revision: 1389364 - Git snapshot from 20190327 (still version 2017.07) * Sun Sep 23 2018 umeabot <umeabot> 2017.07-2.20170908.mga7 + Revision: 1297914 - Mageia 7 Mass Rebuild
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/usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/gl-headers.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/gl-state-egl.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/gl-state-egl.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/gl-state-glx.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/gl-state-glx.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/gl-state.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/gl-visual-config.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/gl-visual-config.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad/include /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad/include/EGL /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad/include/EGL/eglplatform.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad/include/KHR /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad/include/KHR/khrplatform.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad/include/glad /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad/include/glad/egl.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad/include/glad/gl.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad/include/glad/gles2.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/glad/include/glad/glx.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/image-reader.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/image-reader.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/log.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/log.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/mat.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/mat.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/program.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/program.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/shader-source.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/shader-source.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/stack.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/util.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/util.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/libmatrix/vec.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/main-loop.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/main-loop.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/main.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/mesh.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/mesh.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/model.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/model.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/native-state-drm.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/native-state-drm.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/native-state-wayland.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/native-state-wayland.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/native-state-x11.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/native-state-x11.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/native-state.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/options.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/options.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-buffer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-build.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-bump.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-clear.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-collection.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-conditionals.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-default-options.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-desktop.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-effect-2d.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-function.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-grid.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/a.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/characters.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/d.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/e.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/i.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/lamp.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/lamp.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/logo.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/logo.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/m.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/n.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/o.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/s.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/splines.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/splines.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/t.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/table.cc /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-ideas/table.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-jellyfish.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-jellyfish.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-loop.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-pulsar.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-refract.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-refract.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-shading.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-shadow.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/base-renderer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/blur-renderer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/copy-renderer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/luminance-renderer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/normal-from-height-renderer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/overlay-renderer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/renderer-chain.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/renderer.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/simplex-noise-renderer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/terrain-renderer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-terrain/texture-renderer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene-texture.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/scene.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/shared-library.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/shared-library.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/text-renderer.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/text-renderer.h /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/texture.cpp /usr/src/debug/glmark2-2020.04-3.20200713.mga8.i386/src/texture.h
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