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Name: endless-sky-debugsource | Distribution: Mageia |
Version: 0.10.10 | Vendor: Mageia.Org |
Release: 1.mga10 | Build date: Mon Oct 28 18:53:33 2024 |
Group: Development/Debug | Build host: localhost |
Size: 2869688 | Source RPM: endless-sky-0.10.10-1.mga10.src.rpm |
Packager: daviddavid <daviddavid> | |
Url: https://endless-sky.github.io | |
Summary: Debug sources for package endless-sky |
This package provides debug sources for package endless-sky. Debug sources are useful when developing applications that use this package or when debugging this package.
GPLv3+ and CC-BY-SA 3.0 and CC-BY-SA 4.0 and CC-BY 4.0 and Public Domain
* Mon Oct 28 2024 daviddavid <daviddavid> 0.10.10-1.mga10 + Revision: 2111627 - new version: 0.10.10 * Wed Jun 26 2024 daviddavid <daviddavid> 0.10.8-1.mga10 + Revision: 2076872 - new version: 0.10.8 * Mon Jun 03 2024 daviddavid <daviddavid> 0.10.7-1.mga10 + Revision: 2069572 - new version: 0.10.7 * Sat Mar 23 2024 daviddavid <daviddavid> 0.10.6-1.mga10 + Revision: 2051459 - new version: 0.10.6 * Thu Feb 01 2024 daviddavid <daviddavid> 0.10.5-1.mga10 + Revision: 2036645 - new version: 0.10.5 * Thu Nov 02 2023 daviddavid <daviddavid> 0.10.4-1.mga10 + Revision: 2003639 - new version: 0.10.4 * Sat Oct 14 2023 daviddavid <daviddavid> 0.10.3-1.mga10 + Revision: 1996243 - new version: 0.10.3 * Thu Sep 21 2023 daviddavid <daviddavid> 0.10.2-1.mga10 + Revision: 1989133 - new version: 0.10.2 - switch to cmake build system * Thu Dec 29 2022 daviddavid <daviddavid> 0.9.16.1-1.mga9 + Revision: 1927870 - new version: 0.9.16.1
/usr/src/debug/endless-sky-0.10.10-1.mga10.arm /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/build /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/build/source /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/AI.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/AI.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Account.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Account.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/AlertLabel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/AlertLabel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/AmmoDisplay.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/AmmoDisplay.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Angle.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Angle.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Animate.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Armament.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Armament.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/AsteroidField.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/AsteroidField.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/BankPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/BankPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/BatchDrawList.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/BatchDrawList.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/BatchShader.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/BatchShader.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Bitset.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Bitset.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/BoardingPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/BoardingPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Body.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Body.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CaptureOdds.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CaptureOdds.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CargoHold.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CargoHold.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CategoryList.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CategoryList.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CategoryTypes.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/ClickZone.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Collision.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Collision.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CollisionSet.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CollisionSet.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CollisionType.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Color.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Color.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Command.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Command.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/ConditionSet.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/ConditionSet.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/ConditionsStore.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/ConditionsStore.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Conversation.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Conversation.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/ConversationPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/ConversationPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CoreStartData.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/CoreStartData.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DamageDealt.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DamageProfile.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DamageProfile.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DataFile.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DataFile.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DataNode.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DataNode.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DataWriter.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DataWriter.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Date.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Date.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Depreciation.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Depreciation.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Dialog.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Dialog.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Dictionary.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Dictionary.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DistanceCalculationSettings.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DistanceCalculationSettings.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DistanceMap.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DistanceMap.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Distribution.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Distribution.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DrawList.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/DrawList.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Effect.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Effect.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Engine.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Engine.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/EsUuid.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/EsUuid.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/EscortDisplay.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/EscortDisplay.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/ExclusiveItem.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FighterHitHelper.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/File.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/File.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Files.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Files.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FillShader.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FillShader.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FireCommand.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FireCommand.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Fleet.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Fleet.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FleetCargo.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FleetCargo.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Flotsam.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Flotsam.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FogShader.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FogShader.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FormationPattern.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FormationPattern.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FormationPositioner.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FormationPositioner.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FrameTimer.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/FrameTimer.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Galaxy.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Galaxy.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/GameAction.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/GameAction.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/GameData.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/GameData.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/GameEvent.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/GameEvent.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/GameLoadingPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/GameLoadingPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/GameWindow.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/GameWindow.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Gamerules.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Gamerules.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Government.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Government.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/HailPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/HailPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Hardpoint.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Hardpoint.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Hazard.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Hazard.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/HiringPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/HiringPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/InfoPanelState.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/InfoPanelState.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Information.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Information.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Interface.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Interface.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/ItemInfoDisplay.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/ItemInfoDisplay.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/JumpTypes.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/LineShader.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/LineShader.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/LoadPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/LoadPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/LocationFilter.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/LocationFilter.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/LogbookPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/LogbookPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Logger.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Logger.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MainPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MainPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapDetailPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapDetailPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapOutfitterPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapOutfitterPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapPlanetCard.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapPlanetCard.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapSalesPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapSalesPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapShipyardPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MapShipyardPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MenuAnimationPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MenuAnimationPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MenuPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MenuPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MessageLogPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MessageLogPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Messages.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Messages.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Minable.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Minable.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Mission.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Mission.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MissionAction.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MissionAction.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MissionPanel.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/MissionPanel.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Mortgage.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Mortgage.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/NPC.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/NPC.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/NPCAction.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/NPCAction.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/News.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/News.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Outfit.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/Outfit.h /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/OutfitInfoDisplay.cpp /usr/src/debug/endless-sky-0.10.10-1.mga10.arm/source/OutfitInfoDisplay.h 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