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Name: gamescope | Distribution: OpenMandriva Lx |
Version: 3.15.11 | Vendor: OpenMandriva |
Release: 1 | Build date: Thu Sep 26 17:30:57 2024 |
Group: System/Libraries | Build host: c64-1.openmandriva.org |
Size: 2727473 | Source RPM: gamescope-3.15.11-1.src.rpm |
Packager: bero <bero@lindev.ch> | |
Url: https://github.com/Plagman/gamescope | |
Summary: SteamOS session compositing window manager |
Gamescope is the micro-compositor formerly known as steamcompmgr. In an embedded session usecase, gamescope does the same thing as steamcompmgr, but with less extra copies and latency: It's getting game frames through Wayland by way of Xwayland, so there's no copy within X itself before it gets the frame. It can use DRM/KMS to directly flip game frames to the screen, even when stretching or when notifications are up, removing another copy. When it does need to composite with the GPU, it does so with async Vulkan compute, meaning you get to see your frame quick even if the game already has the GPU busy with the next frame.
BSD
/usr/bin/gamescope /usr/bin/gamescopectl /usr/bin/gamescopereaper /usr/bin/gamescopestream /usr/lib64/libVkLayer_FROG_gamescope_wsi_x86_64.so /usr/share/doc/gamescope /usr/share/doc/gamescope/README.md /usr/share/licenses/gamescope /usr/share/licenses/gamescope/LICENSE /usr/share/vulkan/implicit_layer.d/VkLayer_FROG_gamescope_wsi.x86_64.json
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Fabrice Bellet, Sat Nov 2 23:03:24 2024