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openttd-1.10.3-bp154.1.48 RPM for s390x

From OpenSuSE Leap 15.4 for s390x

Name: openttd Distribution: SUSE Linux Enterprise 15 SP4
Version: 1.10.3 Vendor: openSUSE
Release: bp154.1.48 Build date: Thu May 12 08:51:28 2022
Group: Amusements/Games/Strategy/Other Build host: s390zl23
Size: 7647644 Source RPM: openttd-1.10.3-bp154.1.48.src.rpm
Packager: https://bugs.opensuse.org
Url: http://www.openttd.org
Summary: A clone of Chris Sawyer's Transport Tycoon Deluxe
OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe" with lots of new features and enhancements. To play the game, you need either the original proprietary data set from the game, or install the recommend subpackages OpenGFX, OpenSFX and OpenMSX for an alternate, free set of graphics, sounds and music, respectively.

Use package openttd-dedicated for systems without SDL.

Provides

Requires

License

GPL-2.0-only

Changelog

* Sun Aug 16 2020 Dirk Mueller <dmueller@suse.com>
  - update to 1.10.3:
    Fix: Center text and icons in the status bar vertically (#8273)
    Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
    Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
    Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
    Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
    Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
    Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
    Fix #8221: Use more specific error message when a bridge is too long (#8240)
    Fix #8230: Resolve ".." when opening files in .tar (#8231)
    Fix: A few race conditions in netcode (#8227, #8228, #8229)
    Fix #7838: Crash relating to group creation and renaming (#8223)
    Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
    Fix: Display banlist's indexes correctly (#8209)
    Fix: Possible desync with subsidy creation (#8159)
    Fix #8131: Draw small bridges pillars in more places (#8149)
    Fix: [OSX] Possible crash on failure to set colourspace (#8181)
    Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
    Fix #8024: Make Online Content GUI more responsive while loading (#8179)
    Fix #7970: Disable event loop when generating crash dump (#8176)
    Fix: [Build] Compatibility with modern Visual Studio (#8170)
    Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
    Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
    Fix: Desync after house replacement (#8151)
    Fix #8137: New clients can't join (desync) after funding an industry (#8140)
    Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
    Fix: Stop gamelog when recovering from a savegame load error (#8133)
    Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
    Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
    Fix #8117: Memory leak for incoming admin port packets (#8122)
    Fix: Non-roadbridges potentially had roadtype information set (#8111)
    Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
    Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
    Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
* Sat Apr 11 2020 dsterba@suse.cz
  - Update to 1.10.0
    - Change: Open company window when clicking on a company goal (#8033)
    - Change: [SDL2] Support pasting from clipboard on Linux (#8004)
    - Fix: Station with multiple docks had the wrong tile area (#8014)
    - Fix #7958: Custom catenary missing on road bridges (#7991)
    1.10.0-RC1 (2020-02-09)
    - Feature: Allow server to supply a reason to kicked/banned clients (#7859)
    - Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
    - Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
    - Feature: Highlight the item under mouse cursor in file browser (#7900)
    - Feature: [GS] Methods to change town rating of companies (#7898)
    - Feature: [NewGRF] Callback profiling command (#7868)
    - Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
    - Feature: Ability to filter industry directory window by cargo (#7843)
    - Feature: Minimap screenshot type (#7817)
    - Feature: [GS] Methods to control engine availability of a specific company (#7791)
    - Feature: Configurable game ending year (#7747)
    - Feature: Separate window for taking screenshots (#7550)
    - Change: Move autorenew setting to basic category (#7984)
    - Change: Improved algorithm for transfer feeder payments (#7935)
    1.10.0-beta2 (2019-12-25)
    - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
    - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
    - Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
    - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
    1.10.0-beta1 (2019-10-29)
    - Feature: Configurable minimum age for companies before allowing share trading (#7780)
    - Feature: Filter on town list window (#7621)
    - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
    - Feature: Show coverage area for stations and towns (#7446)
    - Feature: Collapsible vehicle groups (#7417)
    - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
    - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
    - Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
    - Feature: Improved performance for road vehicle pathfinding (#7261)
    - Feature: Option to show local authority boundary of towns (#7025)
    - Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
    - Feature: [NewGRF] RoadTypes (NRT) (#6811)
    - Add: [Win32] Select MIDI device by port name (#7666)
    - Add: 'getsysdate' console command (#7658)
    - Add: Currencies NTD, CNY, HKD (#7596)
    - Add: Icons to vehicle construction drop down lists (#7358, #7485)
    - Add: Security warning to players that company passwords are not truly secure (#7351)
    - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
    - Add: SDL2 video driver (#7086)
    - Change: Inactive industries do not make sound effects (#7752)
    - Change: Scale oil refinery edge distance limit by map size (#7514)
    - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
    - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
    - Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
    - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
    - Change: Keep town growth rate in sync with house count (#6777)
* Sat Nov 02 2019 Sebastien CHAVAUX <seb95.scou@gmail.com>
  - Update to 1.9.3
    * Change: Use natural sort when sorting the file list
    * Fix: Don't close construction windows when changing client name
  - Update to 1.9.3-RC1
    * Add: Can now click industries to make orders to their neutral
      station (e.g. oil rig)
    * Fix: Highscore screen UI scaling
    * Fix: [AI] Possible crash when reloading an AI in multiplayer games
    * Fix: RemoveAirport function now returns 'Aircraft in the way'
      error message when occupied
    * Fix: Spelling in running costs setting help text
    * Fix: 'Decrease' buttons in cheat window not working properly with
      UI scaling
    * Fix: [GS] Could not create elements on Storybook pages with ID > 255
    * Fix: Allow building road stops over town-owned one-way roads,
      instead of crashing
* Mon May 27 2019 Jon Brightwell <jon@moozaad.co.uk>
  - removed old ICU patch ( fix_issue6690_compilation_with_icu61.patch ). Bugtracker MIA (#6690) and no longer is needed
  - Update to 1.9.1
    1.9.1 (2019-04-08)
  - Fix #6564: Enforce types of arguments for station name strings (#7419)
  - Fix #7433: Don't use AirportSpec substitute if it's not enabled (#7435)
  - Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449)
  - Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460)
  - Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465)
  - Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482)
  - Fix #7478: Don't remove NewGRF objects on company take-over. (#7483)
    1.9.0 (2019-04-01)
  - Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)
    1.9.0-RC2 (2019-03-24)
  - Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
  - Fix: Filtered file list did not scroll properly (#7402)
  - Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
  - Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
  - Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
  - Fix: Permit loading of industry production callback with invalid cargo type (#7364)
  - Fix: Spelling for a few real town names (#7338)
  - Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
  - Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335)
    1.9.0-RC1 (2019-03-03)
  - Add: Various AI/GS functions for vehicle groups (#7225)
  - Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
  - Change: Allow towns to build bridges over rails and one-way roads (#7291)
  - Fix: Detection of coast tiles with trees on them (#7309)
  - Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
  - Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
  - Fix: Unable to select last group in open livery window (#7283)
  - Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)
    1.9.0-beta3 (2019-02-24)
  - Feature: Option to adjust font size separately from GUI size (#7003)
  - Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)
  - Add: Show performance of AI and GS in framerate window
  - Add: News menu entry and shortcut for deleting all messages (#7240)
  - Change: [OSX] Improved scrolling behaviour when using touchpads
  - Change: Add scrollbar to cargo legend in cargo payment rates window
  - Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)
  - Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)
  - Change: Use selected vehicle group as parent when creating a new group (#7224)
  - Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)
  - Change: Skip reliability decay if servicing is disabled
  - Fix: Remove desert around lakes upon generation
  - Fix: Re-sorting file list did not update filtered rows
  - Fix #7159: Waiting time at red one-way signals was too short
  - Fix #7189: Fluidsynth volume gain too high
  - Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)
  - Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)
  - Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus
  - Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected
  - Fix: Do not mangle tagged revision strings for network revision strings
  - Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)
  - Fix #7197: Invalidate depot buttons when necessary (#7212)
  - Doc: [AI] UnshareOrders empties the orders list of the vehicle
    1.9.0-beta2 (2019-02-09)
  - Fix: Non-Windows builds did not get correct git hash
    1.9.0-beta1 (2019-02-09)
    Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers
  - Feature: Group liveries, and livery window usability enhancements (#7108)
  - Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839)
  - Feature: [Win32] Rewritten DMusic and WinMM music drivers
  - Feature: [Win32] New XAudio2 sound driver
  - Feature: [Linux] New Fluidsynth music driver
  - Feature: Framerate display window (#6822)
  - Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes
  - Feature #6610: Allow towns to build houses on road turns (#6758)
  - Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756)
  - Feature #6459: API for querying network clients from GS (#6736)
  - Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035)
  - Feature #4186: Append '(City)' after city names in the town directory
  - Feature #986: Automatic save when losing connection to a network game
  - Add: [NewGRF] Flag to hide rail types from construction (#7118)
  - Add: [NewGRF] Airport animation trigger for plane landing (#6334)
  - Add #4115: Default starting company colour setting (#6998)
  - Add: Mixer feature for streaming sampled music
  - Add #6460: [AI] start_date parameter for Random AIs on new game
  - Add: BACKSPACE can be mapped as a hotkey
  - Add: 32bpp SSE2 blitter palette animator (#6795)
  - Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150)
  - Change: Improve ship pathfinder performance
  - Change: Decouple GUI timing from game ticks (#6780)
  - Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754)
  - Change: Gradually slow down aircraft speed on breakdown (#6932)
  - Change: [NewGRF] Increase rail type & cargo type limits to 64
  - Change: [NewGRF] Increase size of persistent storage to 256
  - Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843)
  - Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754)
  - Change #6397: Keep town growth rate in sync with house count
  - Change: Scale default FreeType font size selection by UI zoom level
  - Change: [OSX] Reversed pinch to zoom behaviour
  - Change: Switch town growth rate and counter to actual game ticks (#6763)
  - Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>'
  - Change: Rewrite several bits of documentation in markdown
  - Fix: Reinitialise graph GUI on game restart (#7191)
  - Fix: Potential crash during shutdown after unpacking downloaded content (#7185)
  - Fix #6584: Text layout in engine preview dialogue
  - Fix #6636: Airplanes could be sent to helicopter station depots
  - Fix: Deadlock when launched with -n switch (#7103)
  - Fix: Various corrections to town names in non-English languages (#7038, 7141)
  - Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613)
  - Fix: Spelling fixes on some Latin American town names
  - Fix #7001: Pathfinders should see standard road stations as tiles where to reverse
  - Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
  - Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906)
  - Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits
  - Fix #4109: Add more water checks to the Oil Rig layout
  - Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939)
  - Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation
  - Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)
  - Fix #6622: News message when GS constructs a town had empty company name
  - Fix: [NewGRF] Action7 variable 0x85 had no bounds checks
  - Fix #6875: Depot building cost did not include foundation build cost (#6883)
  - Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent
  - Fix: Poor contrast in cargo dest flow legend window cargo labels
  - Fix #6553: Make viewport button text unambiguous
  - Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
  - Fix #6969: Account for BOM when reading script files
  - Fix #6898: Ability to use seeds above INT_MAX (#6936)
  - Fix #6659: Bus stations could be demolished when not in demolish mode (#6815)
  - Fix: One-way roads could be over-built by road stops regardless of road owner
  - Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801)
  - Fix: Prevent ships moving into docks after finishing (un)loading (#6791)
  - Fix: Tractive effort was slightly too high as per NewGRF spec (#6785)
  - Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)
  - Fix: Four group action icons were misplaced and cropped
  - Remove: PSP, WinCE support
* Fri May 18 2018 stefan.bruens@rwth-aachen.de
  - Fix compilation with ICU61 (#6690)
    Add fix_issue6690_compilation_with_icu61.patch
  - Use SOURCE_DATE_EPOCH as build date, instead of "openSUSE BuildService"
* Mon Apr 02 2018 mimi.vx@gmail.com
  - update to new release 1.8.0
    * Feature:
    - [GFX] Climate-specific Action5 extra airport sprites
    - Draw vertical separators at tile distance in the train depot GUI
    - [Build] Project file generator for kdevelop 4/5
    - Add option to close windows with right click
    - Vehicle Group Info: Add profits and occupancy display to group vehicle list
    - Display aircraft type in vehicle preview/purchase/detail windows
    * Change:
    - [NewGRF] Various performance improvements to resolving VA2
    - [NewGRF] Increase maximum allowed vehicle sprite size to reduce
      clipping of ships
    - Check companies for bankruptcy before subtracting reoccuring monthly costs
    - [GFX] Replace the office building sprite on various toyland airports
      with a better fitting sprite
    - [GFX] The switch-toolbar icon contained pixels from the fire cycle.
      Replace the whole icon with a new version
    - Reword texts in industry view, when stockpiling is used
    - Remove the gap between windows when positioning them after opening
    - [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment
      variables in config.cache file
    - Do not cancel headquarter construction and engine-preview-query
      when shift-clicking
    - Parse extmidi command string for parameters to pass on
    - Draw images in centre of buttons
    * Fix:
    - Store the map variety setting in the savegame like the other mapgen
      settings, so restarting maps considers it
    - Hair selection was missing one option
    - Avoid tile operations outside map border when building lock
    - Catenary sprites got mixed up for depots
    - Make automatic window-positioning RTL-aware
    - Automatic window-positioning now uses GUI-scale/style dependent
      sizes/distances instead of fixed pixel values
    - [NewGRF] While executing random triggers, var 5F should include
      the new triggers
    - [NewGRF] Reset used random triggers only after all A123 chains have
      been resolved, so that all RA2 in all chains can test the shared triggers
    - [NewGRF] Industry random triggers are stored per tile, even when
      randomising the shared random bits of the parent industry
    - [NPF] Reserved track bits were not accounted for when trying to find
      any safe position
    - Do not modify argv[0]
    - Do not search directories when opening ini files as we already have
      their full path
    - Road tunnel/bridge heads have no trackbits wrt. catenary drawing
* Tue Dec 26 2017 vcizek@suse.com
  - update to new release 1.7.2
    * Change: When train depots have a horizontal scrollbar, allow
      scrolling 1 tile beyond the longest train, so you can actually
      attach a wagon at the end
    * Fixes:
    - When moving wagons in the depot, the drag highlight did not
      exactly match the length of the dragged wagon chain (r27936)
    - Forest, candyfloss forest and battery farm skipped the first
      animation frame
    - Glyphs in range U+0020 to U+00FF may only be defined in
      orig_extra.grf, not in openttd.grf
    - 'unban' console command was not handling IPv6 adresses properly
    - Keep the 'link' between industry chain and smallmap windows
      whenever possible
    - When the last vehicle is removed from a shared orders group,
      hide the 'Stop sharing' button in the vehicle orders window
    - Tooltip of 'increase service interval' said 'decrease'
    - Console command parser passed invalid strings to the debug
      output, if command lines had many parameters
* Sat Aug 05 2017 jengelh@inai.de
  - Update to new maintenance release 1.7.1
    * Add missing game script event for ships arriving at a station
    * Avoid an infinite loop in pathfinder when checking safe
      waiting position from a waypoint
    * YAPF: Consider depot as destination before reversing path and
      applying penalty
    * Don't consider locks or ship depots as clear water when
      placing industries
    * Resolve a failure to load LZO compressed savegames sometimes
* Sun Apr 02 2017 mimi.vx@gmail.com
  - update to version 1.7.0
    * Waypoint area is now limited to the max station spread while
      dragging.
    * Rearranged GUI for the vehicle autoreplace feature.
    * Realistic acceleration is now enabled by default for trains
      and road vehicles.
  - drop gcc-version-detection.patch - upstreamed
* Sat Jul 16 2016 mailaender@opensuse.org
  - Update to version 1.6.1 (see changelog.txt)
  - Drop openttd-gcc5.patch as it is not required anymore.
  - Add gcc-version-detection.patch in collaboration with upstream.
  - Add a man page for the dedicated server binary.
  - Remove unnecessary desktop category macros.
  - Use standard post macros for icons and starters.
  - Eliminate duplicate files using fdupes.
* Thu Jun 16 2016 dimstar@opensuse.org
  - Update openttd-gcc5.patch: Have gcc6 use the same flags as gcc5.
* Thu Apr 07 2016 bwiedemann@suse.com
  - Fix build-compare
* Sat Dec 05 2015 mailaender@opensuse.org
  - maintenance update 1.5.3
    * fixes a long standing desync issue with railtypes
* Thu Oct 15 2015 tchvatal@suse.com
  - Version bump to 1.5.2:
    * For details see changelog.txt
* Wed Sep 30 2015 lnussel@suse.de
  - build with proper optflags
* Fri Jun 19 2015 dimstar@opensuse.org
  - Add openttd-gcc5.patch: Fix build with gcc 5.
* Sat Jun 06 2015 mailaender@opensuse.org
  - update to version 1.5.1 (check changelog.txt)
* Sun Apr 26 2015 mailaender@opensuse.org
  - Removed openttd-freetype-2.5.4.patch (included by upstream)
  - Updated to version 1.5.0
    * higher mountains
    * better UI for high resolution screens
    * much more rural intro screen.
  - Recommend adobe-sourcehansans-fonts as backfall when there is no
    sprite font (yet). Workaround https://bugs.openttd.org/task/6226
* Mon Dec 22 2014 dimstar@opensuse.org
  - Add openttd-freetype-2.5.4.patch: Fix build with freetype 2.5.4.
  - Move the man page to the binary, where it belongs (and drop
    the rpmlintrc-, which is now no longer valid).
* Sun Nov 09 2014 Led <ledest@gmail.com>
  - fix bashisms in post scripts
* Sun Oct 26 2014 mailaender@opensuse.org
  - update to 1.4.4 (check changelog.txt)

Files

/usr/bin/openttd
/usr/share/appdata
/usr/share/appdata/openttd.appdata.xml
/usr/share/applications/openttd.desktop
/usr/share/icons/hicolor
/usr/share/icons/hicolor/128x128
/usr/share/icons/hicolor/128x128/apps
/usr/share/icons/hicolor/128x128/apps/openttd.png
/usr/share/icons/hicolor/16x16
/usr/share/icons/hicolor/16x16/apps
/usr/share/icons/hicolor/16x16/apps/openttd.png
/usr/share/icons/hicolor/256x256
/usr/share/icons/hicolor/256x256/apps
/usr/share/icons/hicolor/256x256/apps/openttd.png
/usr/share/icons/hicolor/32x32
/usr/share/icons/hicolor/32x32/apps
/usr/share/icons/hicolor/32x32/apps/openttd.png
/usr/share/icons/hicolor/48x48
/usr/share/icons/hicolor/48x48/apps
/usr/share/icons/hicolor/48x48/apps/openttd.png
/usr/share/icons/hicolor/64x64
/usr/share/icons/hicolor/64x64/apps
/usr/share/icons/hicolor/64x64/apps/openttd.png
/usr/share/man/man6/openttd.6.gz
/usr/share/pixmaps/openttd.32.xpm


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Fabrice Bellet, Tue Jul 9 16:14:43 2024