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Name: prboom-plus | Distribution: SUSE Linux Enterprise 15 SP4 |
Version: 2.6.1um | Vendor: openSUSE |
Release: bp154.1.33 | Build date: Thu May 12 09:13:37 2022 |
Group: Amusements/Games/3D/Shoot | Build host: s390zl28 |
Size: 2858002 | Source RPM: prboom-plus-2.6.1um-bp154.1.33.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: http://prboom-plus.sf.net/ | |
Summary: DOOM source port with demo compatibility |
PrBoom+ is a conservative Doom source port. It features: * The removal of engine limits and bugs, like the visplane limit, savegame size limit, the tutti-frutti and medusa visual effects, and others. * BOOM editing extensions, e.g. configurable animated/switch textures, deep water effect, scrolling walls/floors/ceilings, conveyor belts, translucent walls and sprites, friction effects, and generic linedef actions. * Focus on retaining compatibility with the original Doom engines for the purpose of demo recording and playback. * High resolution rendering of map geometry, optionally in OpenGL mode.
GPL-2.0-or-later
* Mon Aug 16 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 2.6.1um * Allow colored blood to get set/overridden by DEHACKED * Made the Ouch Face fix available on all complevels * Added the autoload folder feature from Chocolate Doom * Made Doom sound quirk fixes available on all complevels * UMAPINFO: introduce the new 'label' field (#308) * Fixed a levelstat crash * Added a "-coop_spawns" parameter for using "coop in single-player" mode * UMAPINFO: entries without defined 'levelname' fall back to default * Sat May 01 2021 Jan Engelhardt <jengelh@inai.de> - Update to snapshot 2.6um+git81 (15431b3a9aac) * Fix sky scaling for non-standard sky sizes * Support widescreen assets * Add OpenGL sprite fuzz options - Update prboom-hbar-all.diff, prboom-hbar-gradient.diff from project. * Fri Apr 09 2021 Jan Engelhardt <jengelh@inai.de> - Switch to Oelcker's prboom-plus-um code base - Update to release 2.6um and snapshot 2.6um+git69 (07925d634) * Support for UMAPINFO lump, customizable intermissions, customizable episode menu. * It is now possible to set individual key bindings to unassigned (completely disable a hotkey function) * Support for Compressed ZDoom BSP nodes. * 100 extra sprites (SP00..SP99) for use in DEH/BEX, 200 extra sounds for use in DEH/BEX. * Add -statdump parameter from Chocolate Doom. * Add -stroller parameter. * Added new BEX property "Dropped item" for mobjs. * New demo format with "PR+UM" signature. * Add a "-pistolstart" command line parameter. * Add ALSA sequencer API backend for ALSA MIDI support. * Now defaults to ffmpeg for video encoding (switched from previous oggenc2 & x264). - Drop 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch (merged), prboom-types1.diff (obsolete), prboom-types2.diff (obsolete), prboom-hbar-color.diff (folded into prboom-hbar-gradient.diff) * Tue Jun 09 2020 Jan Engelhardt <jengelh@inai.de> - Add 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch [CVE-2019-20797, boo#1171974] * Sun Jun 07 2020 Jan Engelhardt <jengelh@inai.de> - Set CFLAGS+=-fcommon. * Fri Aug 23 2019 Jan Engelhardt <jengelh@inai.de> - Disable DUMB backend because of its removal from Factory * Wed Jan 23 2019 Jan Engelhardt <jengelh@inai.de> - Enable DUMB music backend * Wed Nov 14 2018 Jan Engelhardt <jengelh@inai.de> - Update to snapshot 2.5.1.5 SVN4532 * Move to SDL2 * Added the "cap_fps" config variable * The Del key can be used to clear key bindings in the setup menu. * Added "Weapon Attack Alignment" option to align the weapon while shooting. Possible values: "off" (doom behavior), "horizontal", "centered" and "bobbing" for bobbing during fire. * Removed the "Strafe 50 on Turns" and "Two-key strafe50: StrafeOn + MoveLR = strafe50" feature. * Tue Mar 29 2016 jengelh@inai.de - Update to version 2.5.1.4 * Added "Allow Jump" and "Allow Vertical Aiming" option on Prboom-plus 'bad' compatibility settings" page. * Added a "Backpack Changes Thresholds" option * "Use GL surface for software mode" mode now works much faster if gl_finish is 0 in config. * Better support for Chex Quest, * Fixed the classic "Long Wall" rendering error. * Sun Mar 29 2015 jengelh@inai.de - Avoid strange inequality in Provides tag
/usr/bin/prboom /usr/bin/prboom-plus /usr/bin/prboom-plus-game-server /usr/share/applications/prboom-plus.desktop /usr/share/bash-completion /usr/share/bash-completion/completions /usr/share/bash-completion/completions/prboom-plus.bash /usr/share/doc/PrBoom-Plus /usr/share/doc/PrBoom-Plus/DeePBSPV4specs.txt /usr/share/doc/PrBoom-Plus/MBF.txt /usr/share/doc/PrBoom-Plus/MBFFAQ.txt /usr/share/doc/PrBoom-Plus/NEWS /usr/share/doc/PrBoom-Plus/README.command-line /usr/share/doc/PrBoom-Plus/README.compat /usr/share/doc/PrBoom-Plus/README.demos /usr/share/doc/PrBoom-Plus/boom.txt /usr/share/doc/PrBoom-Plus/prboom-history.txt /usr/share/doc/PrBoom-Plus/prboom-plus-history.html /usr/share/doc/PrBoom-Plus/prboom-plus-history.txt /usr/share/doc/PrBoom-Plus/prboom-plus-usage.txt /usr/share/doc/PrBoom-Plus/umapinfo.txt /usr/share/doom /usr/share/doom/prboom-plus.wad /usr/share/icons/hicolor/scalable/apps/prboom-plus.svg /usr/share/man/man5/prboom-plus.cfg.5.gz /usr/share/man/man6/prboom-plus-game-server.6.gz /usr/share/man/man6/prboom-plus.6.gz
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Fabrice Bellet, Tue Jul 9 16:14:43 2024