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Name: rocksndiamonds | Distribution: SUSE Linux Enterprise 15 SP4 |
Version: 4.2.3.1 | Vendor: openSUSE |
Release: bp154.1.28 | Build date: Thu May 12 09:13:50 2022 |
Group: Amusements/Games/Action/Arcade | Build host: s390zl23 |
Size: 4984914 | Source RPM: rocksndiamonds-4.2.3.1-bp154.1.28.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://www.artsoft.org/rocksndiamonds/ | |
Summary: Colorful Boulderdash'n'Emerald Mine'n'Sokoban'n'Stuff |
This is a nice little game with color graphics and sound for your Unix system with color X11. You need an 8-Bit color display or better. It will not work on black&white systems, and maybe not on gray scale systems. If you know the game Boulder Dash (Commodore C64) or Emerald Mine (Amiga), you know what Rocks'n'Diamonds is about.
GPL-2.0-or-later
* Tue May 04 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 4.2.3.1 * added “last played level sets” sub-menu to level set selection screen * added step delay option to custom element movement configuration * added support for left, middle or right mouse button for CE change events * added setup option to disable counting score after the game * added setup options to disable asking on quit game and on quit program * added graphics config option to support elements on non-black background; this feature can be activated by using “game.use_masked_elements: true” in the custom graphics configuration file * changed custom artwork list to tree structure similar to level sets, which is separated into three sub-trees for standalone artwork * changed sorting and coloring in level sets menu and custom artwork menu * changed saving back artwork info cache only if it has changed * fixed two nasty bugs that could have crashed the game * Sat Jan 23 2021 Dirk Müller <dmueller@suse.com> - don't recreate games user - managed by systemd-users-game - update to 4.2.2.1: * fixed bug with playing team mode tapes with changed visible playfield size * added patch mode to patch tapes to force visible playfield size of 34 x 34 * added patch mode to automatically fix tapes for visible playfield size * fixed single step mode for R’n’D game engine when used in team mode * fixed triggering custom element actions by digging or collecting * added option in level editor to use time score for 1 or 10 seconds left * fixed time score for native Emerald Mine and Diamond Caves levels * fixed bug with screen keyboard still being active during request dialogs * fixed bug with screen keyboard causing overlay buttons to be disabled * added option to disable warning about read-only levels when entering editor * fixed bug with not updating game panel when leaving invisible warp mode * fixed displaying new high score entry if new entry is not on the first page * fixed graphical bug with envelope style request dialog after the game ended * Sun Jan 03 2021 Carsten Ziepke <kieltux@gmail.com> - Update to 4.2.2.0 * added showing as many keys as possible in the default game panel * added setup option to show dynamite and keys for the Emerald Mine collection * added support for improved display of keys for the Emerald Mine collection * added support for improved request dialog in Emerald Mine collection * fixed graphical glitch in some cases after request dialog if game has ended * fixed delayed processing of input event immediately after game has started * fixed “empty first move” in step pause mode with Emerald Mine game engine * Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog. - Update to 4.2.1.0 * added highlighting of drawing element to level editor when pressing “Alt” key * added support for using and switching between multiple players or teams * added player/team selection screen when clicking on player name in main menu * fixed bug with unnecessarily reloading custom artwork on ECS/AGA change - Update to 4.2.0.5 * fixed handling of player at fake acid for EM engine * fixed wrap-around with entering EM style doors for EM engine * fixed activating robot wheel at wrap-around position for EM engine * fixed some elements and properties when reading native DC2 levels * added Emscripten support for running R’n’D in a web browser * fixed compiling on OS/2 (ArcaOS, in fact) * fixed some compiler warnings for newer versions of GCC - Rebase und rename half-upstreamed from rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-2011-4606.patch to rocksndiamonds-src_libgame_setup.c-CVE-2011-4606.patch * Thu Nov 05 2020 Markus Beth <markus.beth@web.de> - Update to 4.2.0.3 * fixed some problems with wrap-around levels in Emerald Mine engine * added full compatibility for wrap-around levels in Emerald Mine engine * fixed single-step mode for wrap-around levels in Emerald Mine engine * fixed playing tapes recorded with old Emerald Mine game engine * added command “autofix” to fix tapes recorded with old EM game engine * fixed key shortcut to start/end game (which was broken since 4.2.0.0) * fixed some other key shortcuts that require entering upper case letters * added menu command “:undo-tape” to undo/restore last recorded tape * fixed potential crash bug that may occur when loading custom artwork * fixed single-step mode when using custom elements with mouse click events * added creating undo/redo snapshots when using mouse click events * fixed problems with virtual buttons and showing envelopes on Android * improved startup speed by optimizing parsing of parameter values * improved handling output of warnings, errors and debug messages * fixed showing source date on version page of info screen menu * added showing commit hash on version page of info screen menu * fixed broken tapes (for various reasons) recorded with old EM engine * fixed support for initially moving spring in EM game engine * added support for initially moving spring to R’n’D game engine * fixed potential crash bug when reading from artwork info cache * fixed wrong eater content when loading native EM levels * added support for variable number of eater arrays for EM engine * fixed vsync mode when not using OpenGL renderer (like “Metal” on Mac) * added option for setting hint for render driver to setup config file * added displaying render driver on info screen page * fixed loading dynamic libraries shipped with the Linux package * fixed level editor key shortcuts (broken by regression) * fixed support for wrap-around levels in EM engine for old tapes Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog. * Mon Mar 30 2020 Christophe Giboudeaux <christophe@krop.fr> - Update to 4.1.4.1 * fixed bug in editor with group elements using graphic of other element * fixed crash bug when loading graphics sets with bad animation definitions * fixed bug in editor with custom elements using graphic of other element * removed support for SDL 1.2 Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog. * Sun Dec 23 2018 Sebastien CHAVAUX <seb95.scou@gmail.com> - Update to version 4.1.1.0 * improved support for network multi-player games * network games can now be fully configured by using setup menu settings * when playing network games, the level to be played is now sent to all clients * added UDP broadcast to auto-detect network server in local network * multi-player levels now marked in main menu preview with network or team mode * fixed team mode games in R’n’D game engine * added player option in level editor to let the first player solve the level * improved support for highly configurable virtual buttons on touch devices * options for transparency, grid size, highlighted and outlined virtual buttons * separately configurable virtual buttons for portrait and landscape mode * ultra-smooth scrolling using vertical sync (vsync) on supported devices * added setup option to directly play the next level after solving a level * added setup option to skip displaying the high scores after solving a level * added setup option to use extended list for game speed selection * added event actions (key events and screen buttons) to global animations * this allows for simulating key or button events when animations are clicked * added “passthrough” option to click several overlapping global animations * fixed bug with dragon fire destroying indestructible steel letter walls * fixed various other bugs (and probably added some new) * Mon Jul 23 2018 bwiedemann@suse.com - Update to version 4.1.0.0 - Drop upstreamed reproducible.patch - Rebase half-upstreamed rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-2011-4606.patch - many fixes and improvements * Thu Mar 30 2017 meissner@suse.com - require system user and group games on new distros, useradd and groupadd on older ones. * Thu Apr 07 2016 bwiedemann@suse.com - Add reproducible.patch to fix build-compare * Fri Oct 10 2014 nemysis@gmx.ch - Add because are added or deleted patches
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Fabrice Bellet, Tue Jul 9 16:14:43 2024