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solarus-devel-1.6.5-bp155.2.16 RPM for aarch64

From OpenSuSE Leap 15.5 for aarch64

Name: solarus-devel Distribution: SUSE Linux Enterprise 15 SP5
Version: 1.6.5 Vendor: openSUSE
Release: bp155.2.16 Build date: Mon May 22 12:09:22 2023
Group: Development/Libraries/C and C++ Build host: obs-arm-10
Size: 1130682 Source RPM: solarus-1.6.5-bp155.2.16.src.rpm
Packager: https://bugs.opensuse.org
Url: https://www.solarus-games.org/
Summary: Development files for solarus
Development files for Solarus, including header files.

Provides

Requires

License

GPL-3.0-or-later

Changelog

* Sat Apr 10 2021 Antoine Belvire <antoine.belvire@opensuse.org>
  - Remove compatibility bits for openSUSE Leap < 15.2.
* Tue Apr 06 2021 Antoine Belvire <antoine.belvire@opensuse.org>
  - Update to version 1.6.5:
    * Engine changes:
      + Add support for suspending the simulation on Window Focus
      events (gl#solarus-games/solarus#1536).
      + Reconnect to another audio device after a device
      disconnection (gl#solarus-games/solarus#1499).
      + Fix joystick hot-plug/unplug (gl#solarus-games/solarus#1501,
      gl#solarus-games/solarus#1387).
      + Fix crash when calling command functions before the game is
      started (gl#solarus-games/solarus#1476).
      + Fix shader compilation on OpenGL ES 3.10 and 3.20
      (gl#solarus-games/solarus#1537).
      + Fix TTF fonts using wrong color for antialiasing
      (gl#solarus-games/solarus#1390).
      + Fix TTF Fonts not rendering correctly
      (gl#solarus-games/solarus#1389).
      + Fix a possible crash when starting a timer on a removed
      entity (gl#solarus-games/solarus#1469).
      + Fix pickables not falling on negative layers.
      + Fix string literals in savegames not being properly escaped
      (gl#solarus-games/solarus#1533).
      + Fix Unicode filename support on Windows.
    * Lua API changes:
      + This release adds new features but does not introduce any
      incompatibility.
      + Add methods `destructible:get/set_cut_method()`
      (gl#solarus-games/solarus#1526).
    * Solarus launcher GUI changes:
      + Add option to control suspension on Window Focus events.
      + Rename "Force Software" to "Force software rendering".
      + Disable force-software and suspend-unfocused options when
      quest is running.
  - Add solarus-1.6.5-ldl.patch: Fix linking of solarus library
    (gl#solarus-games/solarus#1539).
  - Update some file locations.
* Tue Jan 05 2021 antoine.belvire@opensuse.org
  - Move _service from tar_scm to obs_scm and obscpio format.
* Sun Apr 12 2020 antoine.belvire@opensuse.org
  - Update to version 1.6.4:
    * Fix desktop file validation warning.
  - Remove solarus-1.6.3-desktop-version.patch: Merged upstream.
* Sat Apr 11 2020 antoine.belvire@opensuse.org
  - Update to version 1.6.3:
    * Engine changes:
      + Fix macOS port not working since 1.6.1 due to OpenGL.
      + Fix shaders compilation in some OpenGL ES 3.0 platforms
      (gl#solarus-games/solarus#1437).
      + Fix UTF-8 quest path encoding handling
      (gl#solarus-games/solarus#1429).
      + Fix UTF-8 file names in Lua Open File API for Windows
      (gl#solarus-games/solarus#1413).
      + Fix memory usage when visiting very large maps
      (gl#solarus-games/solarus#1395).
      + Fix crash when removing the shadow of a carried object
      (gl#solarus-games/solarus#1423).
      + Fix crash when stopping the movement of a thrown object
      (gl#solarus-games/solarus#1452).
      + Fix carried object shadow still displayed after removing it
      (gl#solarus-games/solarus#1436).
      + Fix animating hero sprites dynamically created
      (gl#solarus-games/solarus#1348).
      + Fix hero speed when going from deep water to shallow water
      (gl#solarus-games/solarus#1186).
      + Fix trail sprite not taking the hero's direction
      (gl#solarus-games/solarus#1464).
      + Fix ground sprite still displayed while jumping
      (gl#solarus-games/solarus#1458).
      + Fix custom states wrongly affected by ground speeds
      (gl#solarus-games/solarus#1416).
      + Fix custom states not activating side teletransporters
      (gl#solarus-games/solarus#1448).
      + Fix streams continuing to act when the layer has changed.
      + Fix enemy:on_dying() not called when setting enemies life to
      zero (gl#solarus-games/solarus#1440).
      + Fix talking to NPCs while swimming
      (gl#solarus-games/solarus#1043).
      + Fix creating dynamic sprite with tileset anims
      (gl#solarus-games/solarus#1461).
    * GUI changes:
      + Fix UTF-8 quest path encoding handling
      (gl#solarus-games/solarus#1429).
      + Add drag and drop functionality to add new quests
      (gl#solarus-games/solarus#1420).
  - Remove merged patches:
    * solarus-1.6.2-install-gui-translations.patch.
    * 0001-Use-pkg-config-to-get-more-search-paths.patch.
  - Add solarus-1.6.3-desktop-version.patch: Fix desktop file
    validation warning.
  - Add system's glm as build dependency: It's not bundled anymore.
  - Enable test 1269: It's back to stable.
  - Handle some file name changes.
* Tue Mar 24 2020 Christophe Giboudeaux <christophe@krop.fr>
  - Add patch to find moonjit:
    * 0001-Use-pkg-config-to-get-more-search-paths.patch
* Sun Sep 01 2019 antoine.belvire@opensuse.org
  - Fix translation loading:
    * Update solarus-1.6.2-install-gui-translations.patch with
      final version pushed to upstream.
* Wed Aug 21 2019 Jan Engelhardt <jengelh@inai.de>
  - Package description updates.
* Fri Aug 16 2019 antoine.belvire@opensuse.org
  - Update to version 1.6.2:
    * Fix scrolling teletransporters with a square size (#1412).
    * Fix hero displayed above stairs walls.
  - Install translations for solarus-gui:
    * Add solarus-1.6.2-install-gui-translations.patch.
    * Create solarus-gui-lang subpackage.
  - Add _service file to create a tarball without the big
    'libraries' folder which is relevant only for Windows/Mac builds.
  - Disable check section on Leap <= 15.1 to fix build.
  - Disable test "lua/bugs/1269_coroutines" as it is unstable.
  - Remove obsolete build dependency on update-desktop-files.
* Sat Aug 10 2019 antoine.belvire@opensuse.org
  - Update to 1.6.1:
    * Engine changes:
      + Add `-force-software-rendering` switch to solarus-run.
      + Add argument to set mouse cursor visibility on start (#1263).
      + Add simple performance counters to the engine (#1280).
      + Add argument to set fullscreen mode on start (#1281).
      + Add joypad buttons combo for quitting the engine (#1283).
      + Add git revision information to build and main loop startup
      (#1292).
      + Add argument to set the joypad axis deadzone (#1293).
      + Add debug warning if a surface is larger than 2048 x 2048
      (#1294).
      + Add support of carried object sprites with multiple
      directions (#1392).
      + Improve CMake build (#1270, #1276, #1277, #1288, #1320).
      + Fix several crashes (#1354, #1371, #1353, #1366, #1374,
      [#1361]).
      + Other bugfixes. See installed changelog.txt for more details.
    * Lua API changes:
      + This release adds new features but does not introduce any
      incompatibility.
      + Add methods game:get/set_transition_style() (#1368).
      + Add methods state:get/set_can_use_teletransporter/switch/
      stream() (#1363).
      + Make surface, text_surface and timer userdata types indexable
      (#1394).
  - Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream.
  - Update spec file:
    * Split GUI and GUI library from main package.
    * Update URL, Source and Description fields.
    * Remove obsolete desktop_database_post(un) macros.
    * Use cmake_build macro.
    * Add check section.
* Sat Dec 22 2018 antoine.belvire@opensuse.org
  - Update to 1.6.0:
    * Engine changes:
      + Solarus 1.5 quests are still supported by Solarus 1.6.
      + Add support of OpenGL shaders.
      + Replaced SDL renderer by a custom GL backend.
      + Improve the performance of loading images.
      + Maps can now use multiple tilesets.
      + Animated tile patterns can now have any frame number and
      delay.
      + Treasure dialogs are now optional.
      + Allow entities to have a non-multiple of 8 size.
      + Don't center the hero on non-blocking streams.
      + Allow pickables to follow streams.
      + Blocks can now be moved multiple times.
      + Add support of .otf fonts.
      + Improve Lua error messages.
      + CLI can accept an archive's path as argument.
      + Bug fixes.
    * Solarus launcher GUI changes:
      + Show the path and the compatibility format of each quest.
      + Lua console: provide variables game, map, entities and tp
      function.
      + Clear the console when a quest is started.
      + FileDialog now expects a file, either quest.dat or an
      archive (.solarus, .zip).
    * Lua API changes:
      + This release adds new features and deprecates a few ones but
      does not introduce any incompatibility.
      + See installed changelog.txt for full changelog.
  - Update build dependencies:
    * Add pkgconfig(gl): Was already pulled by other dependencies
      but now it's actually used.
  - Update patches:
    * Drop appdata.patch: Fixed upstream.
    * Add solarus-1.6.0-fix-desktop-exec.patch: Fix executable name
      in desktop file.
* Mon Aug 14 2017 aloisio@gmx.com
  - Update to 1.5.3
    * Speed up loading maps by keeping tilesets in a cache (#1019).
    * Fix text_surface:set_horizontal/vertical_alignment() not
      working.
    * Fix parallax dynamic tiles still displayed when disabled or
      invisible.
    * Improve error message of non-square tile patterns with diagonal
      obstacles.
  - Dropped luajit-5_1-2.1.patch and icons-desktop-man.patch
    (merged upstream)
* Sat Feb 18 2017 mailaender@opensuse.org
  - Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore
* Wed Jan 25 2017 jengelh@inai.de
  - Implement shared library packaging guideline.
    Trim filler words from description.
* Tue Jan 24 2017 mailaender@opensuse.org
  - New upstream version 1.5.1
  - build the Qt5 quest launcher GUI
  - remove fix-libsuffix.patch (included upstream)
  - remove fix-luajit-cmake.patch (included upstream)
  - add luajit-5_1-2.1.patch to fix the build with LuaJIT 2.1
  - add icons-desktop-man.patch to complete the cmake installation
* Mon Jan 25 2016 rpm@fthiessen.de
  - New upstream version 1.4.5:
    * Fix file name not shown when there is an error in dialogs file.
    * Fix saving special characters in data files.
    * Fix sol.main.load_file() returning a string instead of
      nil on error.
    * Fix performance issue when sprites have huge frame delays.
    * Fix collisions triggered for removed entities.
    * Fix hero disappearing if lifting animation has less
      than 5 frames.
    * Fix collisions with diagonal dynamic tiles larger than 8x8.
    * Fix path finding movement not working with NPCs.
    * Fix stuck on non-traversable dynamic tiles covered
      by traversables.
    * Fix collision detection of custom entities that do not move.
    * Fix pickables with special movement falling in holes too early.
    * Fix blocking streams not working when the hero's
      speed is greater.
* Sat Nov 21 2015 rpm@fthiessen.de
  - Updated to 1.4.4:
    * spec file clean up
    * Added fix-libsuffix.patch to install library into /usr/lib64
      on e.g. x86_64 instead /usr/lib
    * Added fix-luajit-cmake.patch to detect luajit headers in
      include path with lua_suffix.

Files

/usr/include/solarus
/usr/include/solarus/audio
/usr/include/solarus/audio/ItDecoder.h
/usr/include/solarus/audio/Music.h
/usr/include/solarus/audio/OggDecoder.h
/usr/include/solarus/audio/Sound.h
/usr/include/solarus/audio/SpcDecoder.h
/usr/include/solarus/containers
/usr/include/solarus/containers/Grid.h
/usr/include/solarus/containers/Quadtree.h
/usr/include/solarus/containers/Quadtree.inl
/usr/include/solarus/core
/usr/include/solarus/core/Ability.h
/usr/include/solarus/core/AbilityInfo.h
/usr/include/solarus/core/AndroidConfig.h
/usr/include/solarus/core/AppleInterface.h
/usr/include/solarus/core/Arguments.h
/usr/include/solarus/core/CommandsEffects.h
/usr/include/solarus/core/Common.h
/usr/include/solarus/core/CurrentQuest.h
/usr/include/solarus/core/Debug.h
/usr/include/solarus/core/Dialog.h
/usr/include/solarus/core/DialogBoxSystem.h
/usr/include/solarus/core/DialogResources.h
/usr/include/solarus/core/EnumInfo.h
/usr/include/solarus/core/EnumInfo.inl
/usr/include/solarus/core/Equipment.h
/usr/include/solarus/core/EquipmentItem.h
/usr/include/solarus/core/EquipmentItemUsage.h
/usr/include/solarus/core/FontResource.h
/usr/include/solarus/core/Game.h
/usr/include/solarus/core/GameCommand.h
/usr/include/solarus/core/GameCommands.h
/usr/include/solarus/core/Geometry.h
/usr/include/solarus/core/InputEvent.h
/usr/include/solarus/core/Logger.h
/usr/include/solarus/core/MainLoop.h
/usr/include/solarus/core/Map.h
/usr/include/solarus/core/MapData.h
/usr/include/solarus/core/PerfCounter.h
/usr/include/solarus/core/PerfCounter.inl
/usr/include/solarus/core/PixelBits.h
/usr/include/solarus/core/Point.h
/usr/include/solarus/core/Point.inl
/usr/include/solarus/core/QuestDatabase.h
/usr/include/solarus/core/QuestFiles.h
/usr/include/solarus/core/QuestProperties.h
/usr/include/solarus/core/Random.h
/usr/include/solarus/core/Rectangle.h
/usr/include/solarus/core/Rectangle.inl
/usr/include/solarus/core/ResourceProvider.h
/usr/include/solarus/core/ResourceType.h
/usr/include/solarus/core/Savegame.h
/usr/include/solarus/core/SavegameConverterV1.h
/usr/include/solarus/core/Scale.h
/usr/include/solarus/core/Scale.inl
/usr/include/solarus/core/Settings.h
/usr/include/solarus/core/Size.h
/usr/include/solarus/core/Size.inl
/usr/include/solarus/core/SolarusFatal.h
/usr/include/solarus/core/String.h
/usr/include/solarus/core/StringResources.h
/usr/include/solarus/core/System.h
/usr/include/solarus/core/Timer.h
/usr/include/solarus/core/TimerPtr.h
/usr/include/solarus/core/Transform.h
/usr/include/solarus/core/Transform.inl
/usr/include/solarus/core/Treasure.h
/usr/include/solarus/core/config.h
/usr/include/solarus/core/config.h.in
/usr/include/solarus/entities
/usr/include/solarus/entities/AnimatedTilePattern.h
/usr/include/solarus/entities/Arrow.h
/usr/include/solarus/entities/Block.h
/usr/include/solarus/entities/Bomb.h
/usr/include/solarus/entities/Boomerang.h
/usr/include/solarus/entities/BorderKind.h
/usr/include/solarus/entities/BorderSet.h
/usr/include/solarus/entities/Camera.h
/usr/include/solarus/entities/CameraPtr.h
/usr/include/solarus/entities/CarriedObject.h
/usr/include/solarus/entities/Chest.h
/usr/include/solarus/entities/CollisionMode.h
/usr/include/solarus/entities/Crystal.h
/usr/include/solarus/entities/CrystalBlock.h
/usr/include/solarus/entities/CustomEntity.h
/usr/include/solarus/entities/Destination.h
/usr/include/solarus/entities/Destructible.h
/usr/include/solarus/entities/Door.h
/usr/include/solarus/entities/DynamicTile.h
/usr/include/solarus/entities/Enemy.h
/usr/include/solarus/entities/EnemyAttack.h
/usr/include/solarus/entities/EnemyReaction.h
/usr/include/solarus/entities/Entities.h
/usr/include/solarus/entities/Entity.h
/usr/include/solarus/entities/EntityData.h
/usr/include/solarus/entities/EntityPtr.h
/usr/include/solarus/entities/EntityState.h
/usr/include/solarus/entities/EntityType.h
/usr/include/solarus/entities/EntityTypeInfo.h
/usr/include/solarus/entities/Explosion.h
/usr/include/solarus/entities/Fire.h
/usr/include/solarus/entities/Ground.h
/usr/include/solarus/entities/GroundInfo.h
/usr/include/solarus/entities/Hero.h
/usr/include/solarus/entities/HeroPtr.h
/usr/include/solarus/entities/Hookshot.h
/usr/include/solarus/entities/Jumper.h
/usr/include/solarus/entities/NonAnimatedRegions.h
/usr/include/solarus/entities/Npc.h
/usr/include/solarus/entities/ParallaxScrollingTilePattern.h
/usr/include/solarus/entities/Pickable.h
/usr/include/solarus/entities/SelfScrollingTilePattern.h
/usr/include/solarus/entities/Sensor.h
/usr/include/solarus/entities/Separator.h
/usr/include/solarus/entities/SeparatorPtr.h
/usr/include/solarus/entities/ShopTreasure.h
/usr/include/solarus/entities/SimpleTilePattern.h
/usr/include/solarus/entities/Stairs.h
/usr/include/solarus/entities/StartingLocationMode.h
/usr/include/solarus/entities/Stream.h
/usr/include/solarus/entities/StreamAction.h
/usr/include/solarus/entities/Switch.h
/usr/include/solarus/entities/Teletransporter.h
/usr/include/solarus/entities/Tile.h
/usr/include/solarus/entities/TileInfo.h
/usr/include/solarus/entities/TilePattern.h
/usr/include/solarus/entities/TilePtr.h
/usr/include/solarus/entities/Tileset.h
/usr/include/solarus/entities/TilesetData.h
/usr/include/solarus/entities/TraversableInfo.h
/usr/include/solarus/entities/Wall.h
/usr/include/solarus/graphics
/usr/include/solarus/graphics/BlendMode.h
/usr/include/solarus/graphics/BlendModeInfo.h
/usr/include/solarus/graphics/Color.h
/usr/include/solarus/graphics/Color.inl
/usr/include/solarus/graphics/DefaultShaders.h
/usr/include/solarus/graphics/DrawProxies.h
/usr/include/solarus/graphics/Drawable.h
/usr/include/solarus/graphics/DrawablePtr.h
/usr/include/solarus/graphics/Hq2xFilter.h
/usr/include/solarus/graphics/Hq3xFilter.h
/usr/include/solarus/graphics/Hq4xFilter.h
/usr/include/solarus/graphics/Renderer.h
/usr/include/solarus/graphics/SDLPtrs.h
/usr/include/solarus/graphics/Scale2xFilter.h
/usr/include/solarus/graphics/Shader.h
/usr/include/solarus/graphics/ShaderData.h
/usr/include/solarus/graphics/ShaderPtr.h
/usr/include/solarus/graphics/SoftwarePixelFilter.h
/usr/include/solarus/graphics/SoftwareVideoMode.h
/usr/include/solarus/graphics/SolarusGl.h
/usr/include/solarus/graphics/Sprite.h
/usr/include/solarus/graphics/SpriteAnimation.h
/usr/include/solarus/graphics/SpriteAnimationDirection.h
/usr/include/solarus/graphics/SpriteAnimationSet.h
/usr/include/solarus/graphics/SpriteData.h
/usr/include/solarus/graphics/SpritePtr.h
/usr/include/solarus/graphics/Surface.h
/usr/include/solarus/graphics/SurfaceImpl.h
/usr/include/solarus/graphics/SurfacePtr.h
/usr/include/solarus/graphics/TextSurface.h
/usr/include/solarus/graphics/Transition.h
/usr/include/solarus/graphics/TransitionFade.h
/usr/include/solarus/graphics/TransitionImmediate.h
/usr/include/solarus/graphics/TransitionScrolling.h
/usr/include/solarus/graphics/VertexArray.h
/usr/include/solarus/graphics/VertexArrayPtr.h
/usr/include/solarus/graphics/Video.h
/usr/include/solarus/graphics/glrenderer
/usr/include/solarus/graphics/glrenderer/GlRenderer.h
/usr/include/solarus/graphics/glrenderer/GlShader.h
/usr/include/solarus/graphics/glrenderer/GlTexture.h
/usr/include/solarus/graphics/quest_icon.h
/usr/include/solarus/graphics/sdlrenderer
/usr/include/solarus/graphics/sdlrenderer/SDLRenderer.h
/usr/include/solarus/graphics/sdlrenderer/SDLShader.h
/usr/include/solarus/graphics/sdlrenderer/SDLSurfaceImpl.h
/usr/include/solarus/gui
/usr/include/solarus/gui/about_dialog.h
/usr/include/solarus/gui/console.h
/usr/include/solarus/gui/console_line_edit.h
/usr/include/solarus/gui/gui_common.h
/usr/include/solarus/gui/gui_tools.h
/usr/include/solarus/gui/main_window.h
/usr/include/solarus/gui/quest_runner.h
/usr/include/solarus/gui/quests_item_delegate.h
/usr/include/solarus/gui/quests_model.h
/usr/include/solarus/gui/quests_view.h
/usr/include/solarus/gui/settings.h
/usr/include/solarus/gui/ui_about_dialog.h
/usr/include/solarus/gui/ui_console.h
/usr/include/solarus/gui/ui_main_window.h
/usr/include/solarus/hero
/usr/include/solarus/hero/BackToSolidGroundState.h
/usr/include/solarus/hero/BoomerangState.h
/usr/include/solarus/hero/BowState.h
/usr/include/solarus/hero/CarryingState.h
/usr/include/solarus/hero/CustomState.h
/usr/include/solarus/hero/FallingState.h
/usr/include/solarus/hero/ForcedWalkingState.h
/usr/include/solarus/hero/FreeState.h
/usr/include/solarus/hero/FrozenState.h
/usr/include/solarus/hero/GrabbingState.h
/usr/include/solarus/hero/HeroSprites.h
/usr/include/solarus/hero/HeroState.h
/usr/include/solarus/hero/HookshotState.h
/usr/include/solarus/hero/HurtState.h
/usr/include/solarus/hero/JumpingState.h
/usr/include/solarus/hero/LiftingState.h
/usr/include/solarus/hero/PlayerMovementState.h
/usr/include/solarus/hero/PlungingState.h
/usr/include/solarus/hero/PullingState.h
/usr/include/solarus/hero/PushingState.h
/usr/include/solarus/hero/RunningState.h
/usr/include/solarus/hero/SpinAttackState.h
/usr/include/solarus/hero/StairsState.h
/usr/include/solarus/hero/SwimmingState.h
/usr/include/solarus/hero/SwordLoadingState.h
/usr/include/solarus/hero/SwordSwingingState.h
/usr/include/solarus/hero/SwordTappingState.h
/usr/include/solarus/hero/TreasureState.h
/usr/include/solarus/hero/UsingItemState.h
/usr/include/solarus/hero/VictoryState.h
/usr/include/solarus/lua
/usr/include/solarus/lua/ExportableToLua.h
/usr/include/solarus/lua/ExportableToLuaPtr.h
/usr/include/solarus/lua/LuaContext.h
/usr/include/solarus/lua/LuaData.h
/usr/include/solarus/lua/LuaException.h
/usr/include/solarus/lua/LuaTools.h
/usr/include/solarus/lua/LuaTools.inl
/usr/include/solarus/lua/ScopedLuaRef.h
/usr/include/solarus/movements
/usr/include/solarus/movements/CircleMovement.h
/usr/include/solarus/movements/FallingHeight.h
/usr/include/solarus/movements/FallingOnFloorMovement.h
/usr/include/solarus/movements/JumpMovement.h
/usr/include/solarus/movements/Movement.h
/usr/include/solarus/movements/PathFinding.h
/usr/include/solarus/movements/PathFindingMovement.h
/usr/include/solarus/movements/PathMovement.h
/usr/include/solarus/movements/PixelMovement.h
/usr/include/solarus/movements/PlayerMovement.h
/usr/include/solarus/movements/RandomMovement.h
/usr/include/solarus/movements/RandomPathMovement.h
/usr/include/solarus/movements/RelativeMovement.h
/usr/include/solarus/movements/StraightMovement.h
/usr/include/solarus/movements/TargetMovement.h
/usr/include/solarus/third_party
/usr/include/solarus/third_party/KHR
/usr/include/solarus/third_party/KHR/khrplatform.h
/usr/include/solarus/third_party/glad
/usr/include/solarus/third_party/glad/glad.h
/usr/include/solarus/third_party/hqx
/usr/include/solarus/third_party/hqx/common.h
/usr/include/solarus/third_party/hqx/hqx.h
/usr/include/solarus/third_party/snes_spc
/usr/include/solarus/third_party/snes_spc/SNES_SPC.h
/usr/include/solarus/third_party/snes_spc/SPC_CPU.h
/usr/include/solarus/third_party/snes_spc/SPC_DSP.h
/usr/include/solarus/third_party/snes_spc/SPC_Filter.h
/usr/include/solarus/third_party/snes_spc/blargg_common.h
/usr/include/solarus/third_party/snes_spc/blargg_config.h
/usr/include/solarus/third_party/snes_spc/blargg_endian.h
/usr/include/solarus/third_party/snes_spc/blargg_source.h
/usr/include/solarus/third_party/snes_spc/dsp.h
/usr/include/solarus/third_party/snes_spc/spc.h
/usr/lib64/libsolarus-gui.so
/usr/lib64/libsolarus.so


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Fabrice Bellet, Tue Jul 9 18:17:49 2024