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fs-uae-launcher-3.0.3-bp155.2.10 RPM for noarch

From OpenSuSE Leap 15.5 for noarch

Name: fs-uae-launcher Distribution: SUSE Linux Enterprise 15 SP5
Version: 3.0.3 Vendor: openSUSE
Release: bp155.2.10 Build date: Mon May 22 12:54:21 2023
Group: System/Emulators/Other Build host: cloud117
Size: 28187004 Source RPM: fs-uae-launcher-3.0.3-bp155.2.10.src.rpm
Packager: https://bugs.opensuse.org
Url: https://fs-uae.net/
Summary: Graphical configuration frontend and launcher for FS-UAE
FS-UAE Launcher is a graphical configuration program and launcher for FS-UAE.

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Tue Mar 10 2020 Martin Hauke <mardnh@gmx.de>
  - Fixed crash when starting the Launcher in a KDE environment
* Wed Nov 06 2019 Martin Hauke <mardnh@gmx.de>
  - Update to version 3.0.2
    * Another fix for global WHDLoad quit key.
    * Fixed a misleading warning when cyberstorm ROM was not found
  - Update to version 3.0.1
    * Scanner bug prevented Conquests of the Longbow WHDLoad to be
      recognized.
    * The correct kickstart wasn’t always loaded.
    * Cloanto ROMs were not always decrypted.
    * Fix for global WHDLoad quit key.
* Wed Jul 03 2019 Wolfgang Bauer <wbauer@tmo.at>
  - Update to version 3.0.0
    * Plugins can provide files for offline use (WHDLoad, JST, SKick,
      etc)
    * Added support for .gz/.adz/.roz/.xz-compressed files
    * Support WHDLoad versions 18.4 and 18.5 (game database)
    * Revert fullscreen_mode to default when upgrading from older
      versions
    * Use https for all more fs-uae.net and openretro.org
      communication
    * Support hd_requirements = xpkmaster.library
    * Fixed problem on Windows where devices were sometimes not
      detected
    * Make configurations list wider when window width is quite large
    * Try to use config from game database when launching with a
      WHDLoad archive.
    * Extract WHDLoad arguments from .info file when loading a
      WHDLoad archive
    * Sync "unpublished" games from the online game database, option
      to show
    * Many bugfixes and smaller improvements (see Changelog for
      details)
  - Add python3-requests requirement, needed for the new version to
    start
  - Recommend python3-lhafile for .lha file support
  - Remove obsolete %post/%postun sections for no longer supported
    distributions
* Wed Aug 08 2018 mardnh@gmx.de
  - Initial package, version 2.8.3
    based on home:FrodeSolheim:stable/fs-uae-launcher

Files

/usr/bin/fs-uae-launcher
/usr/share/applications/fs-uae-launcher.desktop
/usr/share/fs-uae-launcher
/usr/share/fs-uae-launcher/OpenGL
/usr/share/fs-uae-launcher/OpenGL/AGL
/usr/share/fs-uae-launcher/OpenGL/AGL/__init__.py
/usr/share/fs-uae-launcher/OpenGL/AGL/__pycache__
/usr/share/fs-uae-launcher/OpenGL/AGL/__pycache__/__init__.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/DLLS
/usr/share/fs-uae-launcher/OpenGL/DLLS/GLE_WIN32_README.txt
/usr/share/fs-uae-launcher/OpenGL/DLLS/gle_AUTHORS
/usr/share/fs-uae-launcher/OpenGL/DLLS/gle_COPYING
/usr/share/fs-uae-launcher/OpenGL/DLLS/gle_COPYING.src
/usr/share/fs-uae-launcher/OpenGL/DLLS/glut32.dll
/usr/share/fs-uae-launcher/OpenGL/DLLS/glut64.dll
/usr/share/fs-uae-launcher/OpenGL/DLLS/glut_README.txt
/usr/share/fs-uae-launcher/OpenGL/DLLS/opengle32.vc7.dll
/usr/share/fs-uae-launcher/OpenGL/DLLS/opengle32.vc9.dll
/usr/share/fs-uae-launcher/OpenGL/DLLS/opengle64.vc9.dll
/usr/share/fs-uae-launcher/OpenGL/EGL
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/__pycache__
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/__pycache__/__init__.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/__pycache__/blob_cache.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/__pycache__/framebuffer_target.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/__pycache__/image_native_buffer.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/__pycache__/native_fence_sync.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/__pycache__/recordable.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/blob_cache.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/framebuffer_target.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/image_native_buffer.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/native_fence_sync.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/recordable.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/__pycache__
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/__pycache__/__init__.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/__pycache__/d3d_share_handle_client_buffer.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/__pycache__/query_surface_pointer.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/__pycache__/surface_d3d_texture_2d_share_handle.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/query_surface_pointer.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ARM
/usr/share/fs-uae-launcher/OpenGL/EGL/ARM/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/ARM/__pycache__
/usr/share/fs-uae-launcher/OpenGL/EGL/ARM/__pycache__/__init__.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ARM/__pycache__/pixmap_multisample_discard.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/ARM/pixmap_multisample_discard.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/__init__.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/buffer_age.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/client_extensions.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/create_context_robustness.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/image_dma_buf_import.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/multiview_window.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/platform_base.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/platform_wayland.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/platform_x11.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/protected_surface.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__pycache__/swap_buffers_with_damage.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/buffer_age.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/client_extensions.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/create_context_robustness.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/image_dma_buf_import.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/multiview_window.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/platform_base.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/platform_wayland.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/platform_x11.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/protected_surface.py
/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/swap_buffers_with_damage.py
/usr/share/fs-uae-launcher/OpenGL/EGL/HI
/usr/share/fs-uae-launcher/OpenGL/EGL/HI/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/HI/__pycache__
/usr/share/fs-uae-launcher/OpenGL/EGL/HI/__pycache__/__init__.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/HI/__pycache__/clientpixmap.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/HI/__pycache__/colorformats.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/HI/clientpixmap.py
/usr/share/fs-uae-launcher/OpenGL/EGL/HI/colorformats.py
/usr/share/fs-uae-launcher/OpenGL/EGL/IMG
/usr/share/fs-uae-launcher/OpenGL/EGL/IMG/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/IMG/__pycache__
/usr/share/fs-uae-launcher/OpenGL/EGL/IMG/__pycache__/__init__.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/IMG/__pycache__/context_priority.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/IMG/context_priority.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/__init__.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/cl_event.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/cl_event2.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/client_get_all_proc_addresses.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/config_attribs.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/create_context.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/fence_sync.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/get_all_proc_addresses.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/gl_colorspace.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/gl_renderbuffer_image.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/gl_texture_2D_image.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/gl_texture_3D_image.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/gl_texture_cubemap_image.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/image.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/image_base.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/image_pixmap.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/lock_surface.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/lock_surface2.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/lock_surface3.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/platform_android.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/platform_gbm.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/platform_wayland.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/platform_x11.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/reusable_sync.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/stream.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/stream_consumer_gltexture.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/stream_cross_process_fd.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/stream_fifo.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/stream_producer_aldatalocator.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/stream_producer_eglsurface.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/surfaceless_context.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/vg_parent_image.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__pycache__/wait_sync.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/cl_event.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/cl_event2.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/client_get_all_proc_addresses.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/config_attribs.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/create_context.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/fence_sync.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/get_all_proc_addresses.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_colorspace.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_renderbuffer_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_texture_2D_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_texture_3D_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_texture_cubemap_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/image_base.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/image_pixmap.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/lock_surface.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/lock_surface2.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/lock_surface3.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_android.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_gbm.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_wayland.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_x11.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/reusable_sync.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_consumer_gltexture.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_cross_process_fd.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_fifo.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_producer_aldatalocator.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_producer_eglsurface.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/surfaceless_context.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/vg_parent_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/wait_sync.py
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/__pycache__
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/__pycache__/__init__.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/__pycache__/drm_image.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/__pycache__/platform_gbm.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/drm_image.py
/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/platform_gbm.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/__pycache__
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/__pycache__/__init__.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/__pycache__/swap_region.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/__pycache__/swap_region2.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/__pycache__/texture_from_pixmap.cpython-36.pyc
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/swap_region.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/swap_region2.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/texture_from_pixmap.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/EGL_3dvision_surface.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/__init__.py
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/usr/share/fs-uae-launcher/OpenGL/EGL/NV/coverage_sample_resolve.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/depth_nonlinear.py
/usr/share/fs-uae-launcher/OpenGL/EGL/NV/native_query.py
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/usr/share/fs-uae-launcher/OpenGL/EGL/NV/sync.py
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/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_0.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_1.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_2.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_3.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_4.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_5.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/__pycache__
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/usr/share/fs-uae-launcher/OpenGL/EGL/__init__.py
/usr/share/fs-uae-launcher/OpenGL/EGL/__pycache__
/usr/share/fs-uae-launcher/OpenGL/EGL/__pycache__/__init__.cpython-36.pyc
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Fabrice Bellet, Tue Jul 9 18:05:00 2024