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Name: cdogs-sdl | Distribution: SUSE Linux Enterprise 15 SP5 |
Version: 0.10.2 | Vendor: openSUSE |
Release: bp155.2.11 | Build date: Mon May 22 21:27:14 2023 |
Group: Amusements/Games/Action/Shoot | Build host: s390zp25 |
Size: 38788067 | Source RPM: cdogs-sdl-0.10.2-bp155.2.11.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://cxong.github.io/cdogs-sdl | |
Summary: Classic overhead run-and-gun game |
C-Dogs SDL is a classic overhead run-and-gun game, supporting up to 4 players in co-op and deathmatch modes. Customize your player, choose from up to 11 weapons, and try over 100 user-created campaigns. Have fun!
GPL-2.0-only AND BSD-2-Clause AND CC-BY-3.0 AND CC-BY-SA-3.0
* Tue Jan 05 2021 Martin Hauke <mardnh@gmx.de> - Update to 0.10.2: * Fix loading classic campaigns * Fix PVP rounds not ending * Fix missing mouse cursor and trail * Fix linux build * Fix dogfight scores not updated properly * Add peaked cap hat * Add soldier body type * Improve weapon equip menu, show available weapons, allow gun swapping. * Improve game startup by skipping mission briefing if it is empty - Drop not longer neede patches * cdogs-sdl-fix-desktop-and-appdata.patch * nanopb.patch - Package license file and readme * Tue Dec 01 2020 Martin Hauke <mardnh@gmx.de> - Update to 0.10.1: * Fix freeze when slow moving bullets wall bounce. * Fri Nov 27 2020 Martin Hauke <mardnh@gmx.de> - Update to 0.10.0: * Fix weapon pickup issues. * Fix various trailer and hitscan issues. * Fix crash when saving new player template. * Fix black "(End)" menu item in player name menu. * Fix bullet trail color. * Fix crash when co-op AI present in mission with show map pickup. * Add dog character. * Add option for missions having no exit area. * Add multiple body types in various campaigns. * Add facial expressions when using melee weapon, getting hurt. * Thu Oct 01 2020 Martin Hauke <mardnh@gmx.de> - Update to 0.9.1: * Fix bugs that spawn player in locked rooms Game * Fix spawning player in locked rooms. * Fix spawning keys inside locked doors. * Add show map powerup in Doom campaign. Editor * Add color highlights for locked rooms. Other * Fix linker issue in gcc10 (fixed by @susnux). - Drop patch: * cdogs-gLog.patch (fixed upstream) * Wed Sep 30 2020 Ferdinand Thiessen <rpm@fthiessen.de> - Update to 0.9.0: * Feature complete Doom campaign Game * Add feet colors * Add new hairs/hats: helmet, donut, hazmat * Add AI wake sounds #651 * Fix sound spam at start of maps #605 * Improve weapon selection by disabling menus if there are none available #628 * Improve pause menu with background overlay #283 Editor * Add level warp, multiple exits #451 * Add static pickups #644 * Add player template editing in editor #495 * Add option to skip weapon selection screen #647 * Add option for keeping picked up guns across missions #573 * Add option for ammo persistence #350 * Fix numpad insert/delete in editor #353 - Added nanopb.patch from nanopb upstream - Added cdogs-gLog.patch to fix build with new gcc - Rebased cdogs-sdl-fix-desktop-and-appdata.patch - Spec cleanup * Mon May 25 2020 Martin Hauke <mardnh@gmx.de> - Update to version 0.8.0 * Custom tile classes and revamped Doom campaign Game * Fix string overflow for long weapon descriptions * Fix players sometimes spawning in locked rooms * Fix missing death animation * Fix leg animation when stationary shooting * Fix some bullet colors * Add button labels for PS3/PS4 controllers * Improve Doom campaign with multiple tile types, walk-through walls Editor * Fix background clearing * Add support for custom tile types for static maps * Add hair editing in char editor * Add native file open/save dialogs * Add support for drag/dropping guide image * Add hardware cursors * Improve guide image rendering speed * Sun Jan 05 2020 Martin Hauke <mardnh@gmx.de> - Update to version 0.7.3 Editor * Fix previews in character editor * Fix crash when changing colors * Add crosshairs when drag-scrolling - Update patch: * cdogs-sdl-fix-desktop-and-appdata.patch * Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de> - Update to version 0.7.2 Fix editor * Remove broken second window option * Fix editor * Fix mission end scores infinite incrementing * Fix bullet hole rendering on doors * Add fullscreen switching via Alt+Enter shortcut - Add patch: * cdogs-sdl-fix-desktop-and-appdata.patch * Sat Nov 23 2019 Martin Hauke <mardnh@gmx.de> - Update to version 0.7.1 * Fix quickplay campaigns being auto saved * Fix broken animated score counter in debrief if score was negative * Fix red doors drawn as grey doors * Fix ammo count drawn under ammo gauge * Fix gun pickups visible even when out of sigh * Fix spall particles excessive speed when hit by fast bullets * Fix enemies dropping detonator weapon in AI Insurgency II * Fix NPC chatter visible even when out of sight * Fix NPC chatter frequency config * Fix NPC chatter visible in menu backgrounds * Fix map drawn outside automap area * Improve sprites with palette recoloring * Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de> - Update to version 0.7.0 Release highlights since 0.6.7: * New GUI and Special Effects * Hitscan trails and Superhot(tm) mode * Full screen fixes and gun swapping - Drop not longer needed patch: * cdogs-sdl-buildfix.patch * Mon Jun 18 2018 mardnh@gmx.de - Update to version 0.6.7 * Add secondary weapon system (#33) * Add diagonal direction stickiness (#457) * Add option to remove blood (#544) * Fix unpausing not ignoring first key press (#548) * Fix compass arrows in shared camera view (#530) * Improve some sprites with semi-transparency - Add patch: * cdogs-sdl-buildfix.patch * Thu Nov 02 2017 mailaender@opensuse.org - update to version 0.6.6 (New campaigns and HUD improvements) * New campaign, Grave Intent * New campaign, AI Insurgency 2 * Update Sand campaign, new weapons * Update Doom campaign, new map items * Fix AI line-of-sight algorithm (#227) * Fix logging colours in Linux (#523) * Fix blood splatter speed (#489) * Fix audio panning (#507) * Fix recording high scores for co-op AI (#386) * Fix loading static wrecks in some older campaigns * Add new character heads - evil ogre, bones, big bones * Add second window (#383) * Add floating text for pickups (#380) * Add low ammo notifications (#362) * Add QWERTY layout name entry (#517) * Improve spectator HUD, show HUD (#382) * Improve health gauge, add animations (#360) * Improve co-op AI by avoiding friendly lines of fire (#295) * Fix copy pasting static levels (#525) * Fix incorrect objective counts when adding static objectives (#527) * Fix rescue/kill objectives not using access flags * Improve cave map type, add rooms, squares - drop system-enet.patch (included upstream) * Mon Jun 05 2017 mailaender@opensuse.org - update to version 0.6.5 * Add Harmful Crysalis campaign * Add hitscan weapons, continuous collision detection (#372) * Add scream sounds for females and other races (#371) * Add sound effect for opening/closing map (#468) * Add random seed to game start options * Fix editor crash on startup (#488) * Fix destroyed map objects dropping unavailable weapons (#493) * Fix missing custom hitsounds * Fix console window shown in Windows (#229) * Improve character editor (#462) * Improve Doom campaign with gun spawners, chainsaw, hitscan weapons * Add pickups from destroyed map objects (#367) * Add gas leak sound effect * Add pitch variations to some sound effects (#369) * Add some animated map objects to AI Insurgency campaign * Fix mission time not synced over network (#405) * Improve walk animation (#18) * Change command line option to allow arbitrary config settings (#473) - drop upstreamed datadir.patch install-prefix.patch copying.patch - drop cdogs-sdl-0.6.1-mga-unbundle-yajl.patch as lib is customized - replace cdogs-sdl-0.6.0-mga-unbundle-enet.patch with system-enet.patch * Fri Nov 18 2016 mailaender@opensuse.org - update to version 0.6.3 * Add new character faces (#69) * Add new character color keys (#441, #61) * Add Temple of Carnage dogfight map * Add bullet mass attribute (#444) * Add animated map objects (#430) * Add option to turn off brass shells (#448) * Add highlights for gun pickups * Add --nohud * Add Splitscreen AI config * Add extra logging around gun pickups * Fix showing map when paused (#446) * Fix various bugs around split screen logic * Fix obsolete valid graphics mode check (#449) * Fix gun recoil animations - remove patches applied by upstream * cmake-install.patch * appdata.patch - add copying.patch to fix FSF address etc. - add datadir.patch and install-prefix.patch to fix the installer * Sat Aug 20 2016 mailaender@opensuse.org - initial packaging of version 0.6.2
/usr/bin/cdogs-sdl /usr/bin/cdogs-sdl-editor /usr/share/applications/io.github.cxong.cdogs-sdl.desktop /usr/share/cdogs-sdl /usr/share/cdogs-sdl/README.md /usr/share/cdogs-sdl/data /usr/share/cdogs-sdl/data/README.md /usr/share/cdogs-sdl/data/ammo.json /usr/share/cdogs-sdl/data/bullets.json /usr/share/cdogs-sdl/data/character_classes.json /usr/share/cdogs-sdl/data/gamecontrollerbuttondb.txt /usr/share/cdogs-sdl/data/gamecontrollerdb.txt /usr/share/cdogs-sdl/data/guns.json /usr/share/cdogs-sdl/data/map_objects.json /usr/share/cdogs-sdl/data/particles.json /usr/share/cdogs-sdl/data/pickups.json /usr/share/cdogs-sdl/data/prefixes.txt /usr/share/cdogs-sdl/data/suffixes.txt /usr/share/cdogs-sdl/data/suffixnames.txt /usr/share/cdogs-sdl/doc /usr/share/cdogs-sdl/doc/AUTHORS /usr/share/cdogs-sdl/doc/COPYING.BSD /usr/share/cdogs-sdl/doc/COPYING.GPL /usr/share/cdogs-sdl/doc/COPYING.MJSON.txt /usr/share/cdogs-sdl/doc/COPYING.SDL2.txt /usr/share/cdogs-sdl/doc/COPYING.xgetopt.txt /usr/share/cdogs-sdl/doc/COPYING.yajl.txt /usr/share/cdogs-sdl/doc/CREDITS /usr/share/cdogs-sdl/doc/LICENSE.enet.txt /usr/share/cdogs-sdl/doc/LICENSE.nanopb.txt /usr/share/cdogs-sdl/doc/README_DATA.md /usr/share/cdogs-sdl/doc/license.rlutil.txt /usr/share/cdogs-sdl/doc/original_readme.txt /usr/share/cdogs-sdl/dogfights /usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn /usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn/campaign.json /usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn/characters.json /usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn/missions.json /usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn /usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn/campaign.json /usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn/characters.json /usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn/missions.json /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/bullets.json /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/campaign.json /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/characters.json /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/armor_bonus.png /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/armor_bonus.txt /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/health_bonus.png /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/health_bonus.txt /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/stimpack.png /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/stimpack.txt /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/guns.json /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/map_objects.json /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/missions.json /usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/pickups.json /usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn /usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn/campaign.json /usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn/characters.json /usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn/missions.json /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/awake10_megaWall.ogg /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/bullets.json /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/campaign.json /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/characters.json /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/armor_bonus.png /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/bfg.png /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/bfg_plasma_20x20.png /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/bfg_spark.png /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/health_bonus.png /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/stimpack.png /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/guns.json /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/licenses.txt /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/map_objects.json /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/missions.json /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/pickups.json /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/bfg.ogg /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/bfg_hit.ogg /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/sshotgun.ogg /usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/sshotgun_r.ogg /usr/share/cdogs-sdl/dogfights/map07.cdogscpn /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/bullets.json /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/campaign.json /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/characters.json /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/armor_bonus.png /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/bfg.png /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/bfg_plasma_20x20.png /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/bfg_spark.png /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/chainsaw.png /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/health_bonus.png /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/stimpack.png /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/guns.json /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/licenses.txt /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/missions.json /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/bfg.ogg /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/bfg_hit.ogg /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/chainsaw.ogg /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/sshotgun.ogg /usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/sshotgun_r.ogg /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/LICENSE.md /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/ammo.json /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/bullets.json /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/campaign.json /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/characters.json /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/barrelstakes_4x4.png /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/boltcrossbow_7x7.png /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/bolts.png /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/shuriken_4x4.png /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/shurikenlogo.png /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/guns.json /usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/missions.json /usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn /usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/bullets.json /usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/campaign.json /usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/characters.json /usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/graphics /usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/graphics/detonator.png /usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/guns.json /usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/missions.json /usr/share/cdogs-sdl/graphics /usr/share/cdogs-sdl/graphics/LICENSE.md /usr/share/cdogs-sdl/graphics/README.md /usr/share/cdogs-sdl/graphics/bag.png /usr/share/cdogs-sdl/graphics/bag.txt /usr/share/cdogs-sdl/graphics/barrel.png /usr/share/cdogs-sdl/graphics/barrel_blue.png /usr/share/cdogs-sdl/graphics/barrel_blue2.png /usr/share/cdogs-sdl/graphics/barrel_blue2_wreck.png /usr/share/cdogs-sdl/graphics/barrel_blue_wreck.png /usr/share/cdogs-sdl/graphics/barrel_flame.png /usr/share/cdogs-sdl/graphics/barrel_flame_wreck.png /usr/share/cdogs-sdl/graphics/barrel_skull.png /usr/share/cdogs-sdl/graphics/barrel_skull2.png /usr/share/cdogs-sdl/graphics/barrel_wood.png /usr/share/cdogs-sdl/graphics/barrel_wood2.png /usr/share/cdogs-sdl/graphics/barrel_wood2_wreck.png /usr/share/cdogs-sdl/graphics/barrel_wood_wreck.png /usr/share/cdogs-sdl/graphics/bd.png /usr/share/cdogs-sdl/graphics/bd.txt /usr/share/cdogs-sdl/graphics/beam.txt /usr/share/cdogs-sdl/graphics/bench.png /usr/share/cdogs-sdl/graphics/bench_wreck.png /usr/share/cdogs-sdl/graphics/biogun.png /usr/share/cdogs-sdl/graphics/biogun.txt /usr/share/cdogs-sdl/graphics/bloodstain.png /usr/share/cdogs-sdl/graphics/bloodstain2.png /usr/share/cdogs-sdl/graphics/blueprint.png /usr/share/cdogs-sdl/graphics/bone_blood.png /usr/share/cdogs-sdl/graphics/bookshelf.png /usr/share/cdogs-sdl/graphics/bookshelf2.png /usr/share/cdogs-sdl/graphics/bookshelf2.txt /usr/share/cdogs-sdl/graphics/bookshelf2_wreck.png /usr/share/cdogs-sdl/graphics/bottle.png /usr/share/cdogs-sdl/graphics/bottle2.png /usr/share/cdogs-sdl/graphics/bottle2.txt /usr/share/cdogs-sdl/graphics/bottle_orange.png /usr/share/cdogs-sdl/graphics/box.png /usr/share/cdogs-sdl/graphics/box2.png /usr/share/cdogs-sdl/graphics/box3.png /usr/share/cdogs-sdl/graphics/box3.txt /usr/share/cdogs-sdl/graphics/box3_gas_16x21.png /usr/share/cdogs-sdl/graphics/box3_gas_16x21.txt /usr/share/cdogs-sdl/graphics/box3_gray.png /usr/share/cdogs-sdl/graphics/box3_gray.txt /usr/share/cdogs-sdl/graphics/box3_gray_wreck.png /usr/share/cdogs-sdl/graphics/box3_green.png /usr/share/cdogs-sdl/graphics/box3_green.txt /usr/share/cdogs-sdl/graphics/box3_green_wreck.png /usr/share/cdogs-sdl/graphics/box3_red.png /usr/share/cdogs-sdl/graphics/box3_red.txt /usr/share/cdogs-sdl/graphics/box3_red_wreck.png /usr/share/cdogs-sdl/graphics/box_gray.png /usr/share/cdogs-sdl/graphics/box_green.png /usr/share/cdogs-sdl/graphics/box_metal_green.png /usr/share/cdogs-sdl/graphics/box_metal_green_wreck.png /usr/share/cdogs-sdl/graphics/box_red.png /usr/share/cdogs-sdl/graphics/box_wood.png /usr/share/cdogs-sdl/graphics/box_wreck.png /usr/share/cdogs-sdl/graphics/browny_gun.png /usr/share/cdogs-sdl/graphics/browny_gun.txt /usr/share/cdogs-sdl/graphics/bullet_3x3.png /usr/share/cdogs-sdl/graphics/bullet_ball.png /usr/share/cdogs-sdl/graphics/bullet_pickup.png /usr/share/cdogs-sdl/graphics/bullet_pickup.txt /usr/share/cdogs-sdl/graphics/cabinet.png /usr/share/cdogs-sdl/graphics/cabinet_server.txt /usr/share/cdogs-sdl/graphics/cabinet_server_16x24.png /usr/share/cdogs-sdl/graphics/cabinet_server_wreck.png /usr/share/cdogs-sdl/graphics/cabinet_wreck.png /usr/share/cdogs-sdl/graphics/cd.png /usr/share/cdogs-sdl/graphics/cdogs_icon.bmp /usr/share/cdogs-sdl/graphics/chainsaw.png /usr/share/cdogs-sdl/graphics/chainsaw.txt /usr/share/cdogs-sdl/graphics/chair.png /usr/share/cdogs-sdl/graphics/chair_task.png /usr/share/cdogs-sdl/graphics/chair_task.txt /usr/share/cdogs-sdl/graphics/chair_task_wreck.png /usr/share/cdogs-sdl/graphics/chair_wreck.png /usr/share/cdogs-sdl/graphics/chars /usr/share/cdogs-sdl/graphics/chars/README.md /usr/share/cdogs-sdl/graphics/chars/bodies /usr/share/cdogs-sdl/graphics/chars/bodies/README.md /usr/share/cdogs-sdl/graphics/chars/bodies/base /usr/share/cdogs-sdl/graphics/chars/bodies/base/data.json /usr/share/cdogs-sdl/graphics/chars/bodies/base/legs_idle_24x24.png /usr/share/cdogs-sdl/graphics/chars/bodies/base/legs_run_24x24.png /usr/share/cdogs-sdl/graphics/chars/bodies/base/src.blend /usr/share/cdogs-sdl/graphics/chars/bodies/base/src.txt /usr/share/cdogs-sdl/graphics/chars/bodies/base/upper_idle_24x24.png /usr/share/cdogs-sdl/graphics/chars/bodies/base/upper_idle_handgun_24x24.png 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