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libraylib420-4.2.0-bp155.1.6 RPM for s390x

From OpenSuSE Leap 15.5 for s390x

Name: libraylib420 Distribution: SUSE Linux Enterprise 15 SP5
Version: 4.2.0 Vendor: openSUSE
Release: bp155.1.6 Build date: Mon May 22 18:34:59 2023
Group: System/Libraries Build host: s390zl22
Size: 2448237 Source RPM: raylib-4.2.0-bp155.1.6.src.rpm
Packager: https://bugs.opensuse.org
Url: https://www.raylib.com
Summary: C library for learning video game programming
A C library for learning video game programming.

Provides

Requires

License

Zlib

Changelog

* Thu Nov 03 2022 Michael Vetter <mvetter@suse.com>
  - Switch -DUSE_EXTERNAL_GLFW to OFF:
    Earlier we build required on our glfw package.
    But with raylib 4.2.0 they started to use features are only
    in the development version.
    They were unhappy that glfw 3.4.0 takes a long time to be
    relased and decided to create a in-tree copy.
    So for raylib 4.2.0 to build we need to use this in-tree version.
* Fri Aug 12 2022 Michael Vetter <mvetter@suse.com>
  - Update to 4.2.0:
    * extra libraries cleanup:
    * examples review
    * rres resource format
    * raygui official gui library
    * new file system API
    * New audio stream processors API
    * For details see https://github.com/raysan5/raylib/releases/tag/4.2.0
* Mon Feb 28 2022 Michael Vetter <mvetter@suse.com>
  - Update to 4.0.0:
    * Naming consistency and coherency: API has been completely
      reviewed to be consistent on naming conventions
    * Event Automation System: This new experimental feature has been
      added for future usage, it allows to record input events and
      re-play them automatically.
    * Custom game-loop control: As requested by some advance users,
      the game-loop control can be exposed
    * For details see: https://github.com/raysan5/raylib/blob/4.0.0/CHANGELOG
* Wed May 19 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to 3.7.0
    * rlgl module for greater abstraction level. Now rlgl functionality
      is self-contained in the module and used by higher-level layers,
    * Multiple rlgl functions have been renamed for consistency
    * A new API has been added, more comprehensive and better integrated
      with raylib, the new stereo rendering can be combined with
      RenderTexture and Shader API allowing the user to manage fbo and
      distortion shader directly.
    * New file access callbacks system.
    * glTF animations support.
    * raylib supports music streamming from memory data for all
      supported file formats: WAV, OGG, MP3, FLAC, XM and MOD.
    * Most raylib enums names and values names have been renamed for
      consistency, now all value names start with the type of data
      they represent.
    * See: https://github.com/raysan5/raylib/blob/3.7.0/CHANGELOG
  - Drop raylib-3.0.0-noexamples.patch
  - Edit _service:
    * Exclude examples as they are licensed under unsupported licenses
      (Upstream does not provid the -noexamples package anymore)
* Mon Jan 04 2021 Michael Vetter <mvetter@suse.com>
  - Update to 3.5.0:
    * Platform supported: Raspberry Pi 4 native mode (no X11 windows)
      through DRM subsystem and GBM API. Actually this is a really
      interesting improvement because it opens the door to raylib to
    support other embedded platforms (Odroid, GameShell, NanoPi...).
      Also worth mentioning the un-official homebrew ports of raylib
      for PS4 and PSVita.
    * NEW configuration options exposed: For custom raylib builds,
      config.h now exposes more than 150 flags and defines to build
      raylib with only the desired features, for example, it allows to
      build a minimal raylib library in just some KB removing all
      external data filetypes supported, very useful to generate small
      executables or embedded devices.
    * NEW automatic GIF recording feature: Actually, automatic GIF
      recording (CTRL+F12) for any raylib application has been available
      for some versions but this feature was really slow and low-performant
      using an old gif library with many file-accesses. It has been replaced
      by a high-performant alternative (msf_gif.h) that operates directly
      on memory... and actually works very well! Try it out!
    * NEW RenderBatch system: rlgl module has been redesigned to support
      custom render batches to allow grouping draw calls as desired, previous
      implementation just had one default render batch. This feature has not
      been exposed to raylib API yet but it can be used by advance users dealing
      with rlgl directly. For example, multiple RenderBatch can be created
      for 2D sprites and 3D geometry independently.
    * NEW Framebuffer system: rlgl module now exposes an API for custom Framebuffer
      attachments (including cubemaps!). raylib RenderTexture is a basic
      use-case, just allowing color and depth textures, but this new API allows
      the creation of more advance Framebuffers with multiple attachments,
      like the G-Buffers. GenTexture*() functions have been redesigned to use this new API.
    * Improved software rendering: raylib Image*() API is intended for
      software rendering, for those cases when no GPU or no Window is available.
      Those functions operate directly with multi-format pixel data on RAM and
      they have been completely redesigned to be way faster, specially for small
      resolutions and retro-gaming. Low-end embedded devices like microcontrollers
      with custom displays could benefit of this raylib functionality!
    * File loading from memory: Multiple functions have been redesigned to load
      data from memory buffers instead of directly accessing the files, now all
      raylib file loading/saving goes through a couple of functions that load
      data into memory. This feature allows custom virtual-file-systems and it
      gives more control to the user to access data already loaded in memory
      (i.e. images, fonts, sounds...).
    * NEW Window states management system: raylib core module has been
      redesigned to support Window state check and setup more easily and also
      before/after Window initialization, SetConfigFlags() has been reviewed and
      SetWindowState() has been added to control Window minification,
      maximization, hidding, focusing, topmost and more.
    * For details see CHANGELOG file
* Wed Apr 29 2020 Michael Vetter <mvetter@suse.com>
  - Switch to noexamples tarball as requested in:
    https://github.com/raysan5/raylib/issues/1180
    So we don't ship examples with various licenses that we don't
    install anyways.
  - Add raylib-3.0.0-noexamples.patch: dont try to install examples
    Raysan seems to have forgotten that.
* Wed Apr 29 2020 Scott Young <dev@iotib.net>
  - Added missing development header files.
* Tue Mar 31 2020 Michael Vetter <mvetter@suse.com>
  - Update to 3.0.0:
    * All global variables from the multiple raylib modules have
      been moved to a global context state, it has several benefits, first, better
      code readability with more comprehensive variables naming and categorization
      (organized by types, i.e. CORE.Window.display.width,
      CORE.Input.Keyboard.currentKeyState or RLGL.State.modelview). Second, it allows
      better memory management to load global context state dynamically when required
      (not at the moment), making it easy to implement a hot-reloading mechanism if
      desired.
    * All memory allocations on raylib and its dependencies now use
      RL_MALLOC, RL_FREE and similar macros. Now users can easely hook their own
      memory allocations mechanism if desired, having more control over memory
      allocated internally by the library. Additionally, it makes it easier to port
      the library to embedded devices where memory control is critical. For more info
      check raylib issue #1074.
    * All I/O file accesses from raylib are being moved
      to memory data access, now all I/O file access is centralized into just four
      functions: LoadFileData(), SaveFileData(), LoadFileText(), SaveFileText().
      Users can just update those functions to any I/O file system. This change makes
      it easier to integrate raylib with Virtual File Systems or custom I/O file
      implementations.
    * All raylib data structures have been reviewed and optimized
      for pass-by-value usage. One of raylib distinctive design decisions is that
      most of its functions receive and return data by value. This design makes
      raylib really simple for newcomers, avoiding pointers and allowing complete
      access to all structures data in a simple way. The downside is that data is
      copied on stack every function call and that copy could be costly so, all
      raylib data structures have been optimized to stay under 64 bytes for fast copy
      and retrieve.
    * All raylib tracelog messages have been reviewd and categorized
      for a more comprehensive output information when developing raylib
      applications, now all display, input, timer, platform, auxiliar libraries,
      file-accesses, data loading/unloading issues are properly reported with more
      detailed and visual messages.
    * raudio module has been internally reviewed to
      accomodate the new Music structure (converted from previous pointer format) and
      the module has been adapted to the highly improved miniaudio v0.10.
    * text module reviewed to improve fonts generation and text management functions, Font
      structure has been redesigned to better accomodate characters data, decoupling
      individual characters as Image glyphs from the font atlas parameters. Several
      improvements have been made to better support Unicode strings with UTF-8
      encoding.
    * Multiple new examples added (most of them contributed by raylib
      users) and all examples reviewed for correct execution on most of the supported
      platforms, specially Web and Raspberry Pi. A detailed categorized table has
      been created on github for easy examples navigation and code access.
    * New GitHub Actions CI system has been implemented for Windows, Linux and macOS code
      and examples compilation on every new commit or PR to make sure library keeps
      stable and usable with no breaking bugs.
    * Note that only key changes are
      listed here but there is way more! About 30 new functions, multiple functions
      reviewed, bindings to +40 programming languages and great
      samples/demos/tutorials created by the community, including raylib integration
      with Spine, Unity, Tiled, Nuklear, enet and more!
* Fri May 31 2019 mvetter@suse.com
  - Update to 2.5.0:
    * New window management and filesystem functions to query monitor
      information, deal with clipboard, check directory files info and
      even launch a URL with default system web browser. Experimental
      High-DPI monitor support has also been added through a compile flag.
    * Redesigned Gamepad mechanism, now generic for all platforms and
      gamepads, no more specific gamepad configurations.
    * Redesigned UWP input system, now raylib supports UWP seamlessly,
      previous implementation required a custom input system implemented
      in user code.
    * rlgl module has been redesigned to support a unique buffer for
      shapes drawing batching, including LINES, TRIANGLES, QUADS in the
      same indexed buffer, also added support for multi-buffering if required.
      Additionally, rlPushMatrix()/rlPopMatrix() functionality has been
      reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system
      example has been added to illustrate this behaviour.
    * VR simulator has been reviewed to allow custom configuration of
      Head-Mounted-Device parameters and distortion shader, core_vr_simulator
      has been properly adapted to showcase this new functionality, now
      the VR simulator is a generic configurable stereo rendering system
      that allows any VR device simulation with just a few lines of code
      or even dynamic tweaking of HMD parameters.
    * Support for Unicode text drawing; now raylib processes UTF8
      strings on drawing, supporting Unicode codepoints, allowing rendering
      mostly any existent language (as long as the font with the glyphs is provided).
    * Brand new text management API, with the addition of multiple functions
      to deal with string data
    * Multiple new shapes and textures drawing functions
    * Experimental cubemap support, to automatically load multiple
      cubemap layouts (LoadTextureCubemap()).
    * Skeletal animation support for 3d models, this addition implied a
      redesign of Model data structure to accomodate multiple mesh/multiple
      materials support and bones information. Multiple models functions
      have been reviewed and added on this process, also glTF models
      loading support has been added.
    * For details see Changelog file
* Tue Jul 24 2018 mvetter@suse.com
  - Update to 2.0.0:
    * Full redesign of audio module to use the mini_al audio library
    * Refactor all #define SUPPORT_* into a single config.h
    * Reviewed raymath.h for better consistency and performance (inlining)
    * New font rendering
    * STB support
    * New functions for CPU image data manipulation
  - Remove raylib-2.0.0-api-version.patch: upstreamed
  - Remove BuildRequires libglfw-devel:
    Using intern libraries now. They want raylib to be like this.
  - Adding BR for libXcursor-devel, libXinerama-devel, libXrandr-devel
    and cmake explicitly now.
* Fri May 18 2018 mvetter@suse.com
  - Update to 2.0.0rc1:
    * Complete redesign of audio module to use mini_al audio library
    * Support AppVeyor and Travis CI (continuous integration) build
    * Reviewed raymath.h for better consistency and performance (inlining)
    * Refactor all #define SUPPORT_* into a single config.h
    * Support TCC compiler
    * For complete list see CHANGELOG file
  - Remove BR openal-soft-devel
  - Add packageconfig file
  - Add raylib-2.0.0-api-version.patch: api version should be 2
  - Switch from meson to CMake
* Fri Nov 03 2017 jengelh@inai.de
  - Description grammar update.
* Mon Oct 23 2017 mvetter@suse.com
  - Update to 1.8.0:
    * New Image generation functions: Gradient, Checked, Noise, Cellular...
    * New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot...
    * New Shaders and Materials systems to support PBR materials
    * Custom Android APK build pipeline with simple Makefile
    * Complete review of rlgl layer functionality
    * Complete review of raymath functionality
  - Remove root-meson.build and src-meson.build: contained in new
    release
* Fri Sep 08 2017 jengelh@inai.de
  - Update package summaries and RPM category.
* Tue Jun 13 2017 mvetter@suse.com
  - BuildRequires:  libglfw-devel >= 3.2
    because glfwSetWindowMonitor etc only come in 3.2
* Sun Jun 11 2017 mvetter@suse.com
  - Add option to meson file to build with gnu99 because:
    * CLOCK_MONOTONIC macro
    * var init in for loops (c99)
* Sun Jun 11 2017 mvetter@suse.com
  - Remove raylig-use-optflags.patch: Using meson for build
* Thu Jun 08 2017 mvetter@suse.com
  - Use meson to build raylib:
    * Takes care of creating proper so versioning
    * Install works (where their makefiles didnt)
  - Add root-meson.build
  - Add src-meson.build
    Meson files will be in next release, see:
    https://github.com/raysan5/raylib/pull/297
* Sun Jun 04 2017 mvetter@suse.com
  - Move Requires openal-soft-devel to devel package
* Mon May 29 2017 mvetter@suse.com
  - Add Requires: openal-soft-devel
    It will be needed when one uses raylib
* Mon May 29 2017 mvetter@suse.com
  - Add OpenAL to BuildRequires
  - Add raylig-use-optflags.patch: allow passing of optflags
    See: https://github.com/raysan5/raylib/pull/295
* Mon May 29 2017 mvetter@suse.com
  - Inital package of raylib version 1.7.0

Files

/usr/lib64/libraylib.so.4.2.0
/usr/lib64/libraylib.so.420
/usr/share/licenses/libraylib420
/usr/share/licenses/libraylib420/LICENSE


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