Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
Name: solarus-devel | Distribution: SUSE Linux Enterprise 15 SP6 |
Version: 1.6.5 | Vendor: openSUSE |
Release: bp156.3.9 | Build date: Mon May 13 18:13:04 2024 |
Group: Development/Libraries/C and C++ | Build host: i02-armsrv2 |
Size: 1130685 | Source RPM: solarus-1.6.5-bp156.3.9.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://www.solarus-games.org/ | |
Summary: Development files for solarus |
Development files for Solarus, including header files.
GPL-3.0-or-later
* Sat Apr 10 2021 Antoine Belvire <antoine.belvire@opensuse.org> - Remove compatibility bits for openSUSE Leap < 15.2. * Tue Apr 06 2021 Antoine Belvire <antoine.belvire@opensuse.org> - Update to version 1.6.5: * Engine changes: + Add support for suspending the simulation on Window Focus events (gl#solarus-games/solarus#1536). + Reconnect to another audio device after a device disconnection (gl#solarus-games/solarus#1499). + Fix joystick hot-plug/unplug (gl#solarus-games/solarus#1501, gl#solarus-games/solarus#1387). + Fix crash when calling command functions before the game is started (gl#solarus-games/solarus#1476). + Fix shader compilation on OpenGL ES 3.10 and 3.20 (gl#solarus-games/solarus#1537). + Fix TTF fonts using wrong color for antialiasing (gl#solarus-games/solarus#1390). + Fix TTF Fonts not rendering correctly (gl#solarus-games/solarus#1389). + Fix a possible crash when starting a timer on a removed entity (gl#solarus-games/solarus#1469). + Fix pickables not falling on negative layers. + Fix string literals in savegames not being properly escaped (gl#solarus-games/solarus#1533). + Fix Unicode filename support on Windows. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods `destructible:get/set_cut_method()` (gl#solarus-games/solarus#1526). * Solarus launcher GUI changes: + Add option to control suspension on Window Focus events. + Rename "Force Software" to "Force software rendering". + Disable force-software and suspend-unfocused options when quest is running. - Add solarus-1.6.5-ldl.patch: Fix linking of solarus library (gl#solarus-games/solarus#1539). - Update some file locations. * Tue Jan 05 2021 antoine.belvire@opensuse.org - Move _service from tar_scm to obs_scm and obscpio format. * Sun Apr 12 2020 antoine.belvire@opensuse.org - Update to version 1.6.4: * Fix desktop file validation warning. - Remove solarus-1.6.3-desktop-version.patch: Merged upstream. * Sat Apr 11 2020 antoine.belvire@opensuse.org - Update to version 1.6.3: * Engine changes: + Fix macOS port not working since 1.6.1 due to OpenGL. + Fix shaders compilation in some OpenGL ES 3.0 platforms (gl#solarus-games/solarus#1437). + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Fix UTF-8 file names in Lua Open File API for Windows (gl#solarus-games/solarus#1413). + Fix memory usage when visiting very large maps (gl#solarus-games/solarus#1395). + Fix crash when removing the shadow of a carried object (gl#solarus-games/solarus#1423). + Fix crash when stopping the movement of a thrown object (gl#solarus-games/solarus#1452). + Fix carried object shadow still displayed after removing it (gl#solarus-games/solarus#1436). + Fix animating hero sprites dynamically created (gl#solarus-games/solarus#1348). + Fix hero speed when going from deep water to shallow water (gl#solarus-games/solarus#1186). + Fix trail sprite not taking the hero's direction (gl#solarus-games/solarus#1464). + Fix ground sprite still displayed while jumping (gl#solarus-games/solarus#1458). + Fix custom states wrongly affected by ground speeds (gl#solarus-games/solarus#1416). + Fix custom states not activating side teletransporters (gl#solarus-games/solarus#1448). + Fix streams continuing to act when the layer has changed. + Fix enemy:on_dying() not called when setting enemies life to zero (gl#solarus-games/solarus#1440). + Fix talking to NPCs while swimming (gl#solarus-games/solarus#1043). + Fix creating dynamic sprite with tileset anims (gl#solarus-games/solarus#1461). * GUI changes: + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Add drag and drop functionality to add new quests (gl#solarus-games/solarus#1420). - Remove merged patches: * solarus-1.6.2-install-gui-translations.patch. * 0001-Use-pkg-config-to-get-more-search-paths.patch. - Add solarus-1.6.3-desktop-version.patch: Fix desktop file validation warning. - Add system's glm as build dependency: It's not bundled anymore. - Enable test 1269: It's back to stable. - Handle some file name changes. * Tue Mar 24 2020 Christophe Giboudeaux <christophe@krop.fr> - Add patch to find moonjit: * 0001-Use-pkg-config-to-get-more-search-paths.patch * Sun Sep 01 2019 antoine.belvire@opensuse.org - Fix translation loading: * Update solarus-1.6.2-install-gui-translations.patch with final version pushed to upstream. * Wed Aug 21 2019 Jan Engelhardt <jengelh@inai.de> - Package description updates. * Fri Aug 16 2019 antoine.belvire@opensuse.org - Update to version 1.6.2: * Fix scrolling teletransporters with a square size (#1412). * Fix hero displayed above stairs walls. - Install translations for solarus-gui: * Add solarus-1.6.2-install-gui-translations.patch. * Create solarus-gui-lang subpackage. - Add _service file to create a tarball without the big 'libraries' folder which is relevant only for Windows/Mac builds. - Disable check section on Leap <= 15.1 to fix build. - Disable test "lua/bugs/1269_coroutines" as it is unstable. - Remove obsolete build dependency on update-desktop-files. * Sat Aug 10 2019 antoine.belvire@opensuse.org - Update to 1.6.1: * Engine changes: + Add `-force-software-rendering` switch to solarus-run. + Add argument to set mouse cursor visibility on start (#1263). + Add simple performance counters to the engine (#1280). + Add argument to set fullscreen mode on start (#1281). + Add joypad buttons combo for quitting the engine (#1283). + Add git revision information to build and main loop startup (#1292). + Add argument to set the joypad axis deadzone (#1293). + Add debug warning if a surface is larger than 2048 x 2048 (#1294). + Add support of carried object sprites with multiple directions (#1392). + Improve CMake build (#1270, #1276, #1277, #1288, #1320). + Fix several crashes (#1354, #1371, #1353, #1366, #1374, [#1361]). + Other bugfixes. See installed changelog.txt for more details. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods game:get/set_transition_style() (#1368). + Add methods state:get/set_can_use_teletransporter/switch/ stream() (#1363). + Make surface, text_surface and timer userdata types indexable (#1394). - Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream. - Update spec file: * Split GUI and GUI library from main package. * Update URL, Source and Description fields. * Remove obsolete desktop_database_post(un) macros. * Use cmake_build macro. * Add check section. * Sat Dec 22 2018 antoine.belvire@opensuse.org - Update to 1.6.0: * Engine changes: + Solarus 1.5 quests are still supported by Solarus 1.6. + Add support of OpenGL shaders. + Replaced SDL renderer by a custom GL backend. + Improve the performance of loading images. + Maps can now use multiple tilesets. + Animated tile patterns can now have any frame number and delay. + Treasure dialogs are now optional. + Allow entities to have a non-multiple of 8 size. + Don't center the hero on non-blocking streams. + Allow pickables to follow streams. + Blocks can now be moved multiple times. + Add support of .otf fonts. + Improve Lua error messages. + CLI can accept an archive's path as argument. + Bug fixes. * Solarus launcher GUI changes: + Show the path and the compatibility format of each quest. + Lua console: provide variables game, map, entities and tp function. + Clear the console when a quest is started. + FileDialog now expects a file, either quest.dat or an archive (.solarus, .zip). * Lua API changes: + This release adds new features and deprecates a few ones but does not introduce any incompatibility. + See installed changelog.txt for full changelog. - Update build dependencies: * Add pkgconfig(gl): Was already pulled by other dependencies but now it's actually used. - Update patches: * Drop appdata.patch: Fixed upstream. * Add solarus-1.6.0-fix-desktop-exec.patch: Fix executable name in desktop file. * Mon Aug 14 2017 aloisio@gmx.com - Update to 1.5.3 * Speed up loading maps by keeping tilesets in a cache (#1019). * Fix text_surface:set_horizontal/vertical_alignment() not working. * Fix parallax dynamic tiles still displayed when disabled or invisible. * Improve error message of non-square tile patterns with diagonal obstacles. - Dropped luajit-5_1-2.1.patch and icons-desktop-man.patch (merged upstream) * Sat Feb 18 2017 mailaender@opensuse.org - Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore * Wed Jan 25 2017 jengelh@inai.de - Implement shared library packaging guideline. Trim filler words from description. * Tue Jan 24 2017 mailaender@opensuse.org - New upstream version 1.5.1 - build the Qt5 quest launcher GUI - remove fix-libsuffix.patch (included upstream) - remove fix-luajit-cmake.patch (included upstream) - add luajit-5_1-2.1.patch to fix the build with LuaJIT 2.1 - add icons-desktop-man.patch to complete the cmake installation * Mon Jan 25 2016 rpm@fthiessen.de - New upstream version 1.4.5: * Fix file name not shown when there is an error in dialogs file. * Fix saving special characters in data files. * Fix sol.main.load_file() returning a string instead of nil on error. * Fix performance issue when sprites have huge frame delays. * Fix collisions triggered for removed entities. * Fix hero disappearing if lifting animation has less than 5 frames. * Fix collisions with diagonal dynamic tiles larger than 8x8. * Fix path finding movement not working with NPCs. * Fix stuck on non-traversable dynamic tiles covered by traversables. * Fix collision detection of custom entities that do not move. * Fix pickables with special movement falling in holes too early. * Fix blocking streams not working when the hero's speed is greater. * Sat Nov 21 2015 rpm@fthiessen.de - Updated to 1.4.4: * spec file clean up * Added fix-libsuffix.patch to install library into /usr/lib64 on e.g. x86_64 instead /usr/lib * Added fix-luajit-cmake.patch to detect luajit headers in include path with lua_suffix.
/usr/include/solarus /usr/include/solarus/audio /usr/include/solarus/audio/ItDecoder.h /usr/include/solarus/audio/Music.h /usr/include/solarus/audio/OggDecoder.h /usr/include/solarus/audio/Sound.h /usr/include/solarus/audio/SpcDecoder.h /usr/include/solarus/containers /usr/include/solarus/containers/Grid.h /usr/include/solarus/containers/Quadtree.h /usr/include/solarus/containers/Quadtree.inl /usr/include/solarus/core /usr/include/solarus/core/Ability.h /usr/include/solarus/core/AbilityInfo.h /usr/include/solarus/core/AndroidConfig.h /usr/include/solarus/core/AppleInterface.h /usr/include/solarus/core/Arguments.h /usr/include/solarus/core/CommandsEffects.h /usr/include/solarus/core/Common.h /usr/include/solarus/core/CurrentQuest.h /usr/include/solarus/core/Debug.h /usr/include/solarus/core/Dialog.h /usr/include/solarus/core/DialogBoxSystem.h /usr/include/solarus/core/DialogResources.h /usr/include/solarus/core/EnumInfo.h /usr/include/solarus/core/EnumInfo.inl /usr/include/solarus/core/Equipment.h /usr/include/solarus/core/EquipmentItem.h /usr/include/solarus/core/EquipmentItemUsage.h /usr/include/solarus/core/FontResource.h /usr/include/solarus/core/Game.h /usr/include/solarus/core/GameCommand.h /usr/include/solarus/core/GameCommands.h /usr/include/solarus/core/Geometry.h /usr/include/solarus/core/InputEvent.h /usr/include/solarus/core/Logger.h /usr/include/solarus/core/MainLoop.h /usr/include/solarus/core/Map.h /usr/include/solarus/core/MapData.h /usr/include/solarus/core/PerfCounter.h /usr/include/solarus/core/PerfCounter.inl /usr/include/solarus/core/PixelBits.h /usr/include/solarus/core/Point.h /usr/include/solarus/core/Point.inl /usr/include/solarus/core/QuestDatabase.h /usr/include/solarus/core/QuestFiles.h /usr/include/solarus/core/QuestProperties.h /usr/include/solarus/core/Random.h /usr/include/solarus/core/Rectangle.h /usr/include/solarus/core/Rectangle.inl /usr/include/solarus/core/ResourceProvider.h /usr/include/solarus/core/ResourceType.h /usr/include/solarus/core/Savegame.h /usr/include/solarus/core/SavegameConverterV1.h /usr/include/solarus/core/Scale.h /usr/include/solarus/core/Scale.inl /usr/include/solarus/core/Settings.h /usr/include/solarus/core/Size.h /usr/include/solarus/core/Size.inl /usr/include/solarus/core/SolarusFatal.h /usr/include/solarus/core/String.h /usr/include/solarus/core/StringResources.h /usr/include/solarus/core/System.h /usr/include/solarus/core/Timer.h /usr/include/solarus/core/TimerPtr.h /usr/include/solarus/core/Transform.h /usr/include/solarus/core/Transform.inl /usr/include/solarus/core/Treasure.h /usr/include/solarus/core/config.h /usr/include/solarus/core/config.h.in /usr/include/solarus/entities /usr/include/solarus/entities/AnimatedTilePattern.h /usr/include/solarus/entities/Arrow.h /usr/include/solarus/entities/Block.h /usr/include/solarus/entities/Bomb.h /usr/include/solarus/entities/Boomerang.h /usr/include/solarus/entities/BorderKind.h /usr/include/solarus/entities/BorderSet.h /usr/include/solarus/entities/Camera.h /usr/include/solarus/entities/CameraPtr.h /usr/include/solarus/entities/CarriedObject.h /usr/include/solarus/entities/Chest.h /usr/include/solarus/entities/CollisionMode.h /usr/include/solarus/entities/Crystal.h /usr/include/solarus/entities/CrystalBlock.h /usr/include/solarus/entities/CustomEntity.h /usr/include/solarus/entities/Destination.h /usr/include/solarus/entities/Destructible.h /usr/include/solarus/entities/Door.h /usr/include/solarus/entities/DynamicTile.h /usr/include/solarus/entities/Enemy.h /usr/include/solarus/entities/EnemyAttack.h /usr/include/solarus/entities/EnemyReaction.h /usr/include/solarus/entities/Entities.h /usr/include/solarus/entities/Entity.h /usr/include/solarus/entities/EntityData.h /usr/include/solarus/entities/EntityPtr.h /usr/include/solarus/entities/EntityState.h /usr/include/solarus/entities/EntityType.h /usr/include/solarus/entities/EntityTypeInfo.h /usr/include/solarus/entities/Explosion.h /usr/include/solarus/entities/Fire.h /usr/include/solarus/entities/Ground.h /usr/include/solarus/entities/GroundInfo.h /usr/include/solarus/entities/Hero.h /usr/include/solarus/entities/HeroPtr.h /usr/include/solarus/entities/Hookshot.h /usr/include/solarus/entities/Jumper.h /usr/include/solarus/entities/NonAnimatedRegions.h /usr/include/solarus/entities/Npc.h /usr/include/solarus/entities/ParallaxScrollingTilePattern.h /usr/include/solarus/entities/Pickable.h /usr/include/solarus/entities/SelfScrollingTilePattern.h /usr/include/solarus/entities/Sensor.h /usr/include/solarus/entities/Separator.h /usr/include/solarus/entities/SeparatorPtr.h /usr/include/solarus/entities/ShopTreasure.h /usr/include/solarus/entities/SimpleTilePattern.h /usr/include/solarus/entities/Stairs.h /usr/include/solarus/entities/StartingLocationMode.h /usr/include/solarus/entities/Stream.h /usr/include/solarus/entities/StreamAction.h /usr/include/solarus/entities/Switch.h /usr/include/solarus/entities/Teletransporter.h /usr/include/solarus/entities/Tile.h /usr/include/solarus/entities/TileInfo.h /usr/include/solarus/entities/TilePattern.h /usr/include/solarus/entities/TilePtr.h /usr/include/solarus/entities/Tileset.h /usr/include/solarus/entities/TilesetData.h /usr/include/solarus/entities/TraversableInfo.h /usr/include/solarus/entities/Wall.h /usr/include/solarus/graphics /usr/include/solarus/graphics/BlendMode.h /usr/include/solarus/graphics/BlendModeInfo.h /usr/include/solarus/graphics/Color.h /usr/include/solarus/graphics/Color.inl /usr/include/solarus/graphics/DefaultShaders.h /usr/include/solarus/graphics/DrawProxies.h /usr/include/solarus/graphics/Drawable.h /usr/include/solarus/graphics/DrawablePtr.h /usr/include/solarus/graphics/Hq2xFilter.h /usr/include/solarus/graphics/Hq3xFilter.h /usr/include/solarus/graphics/Hq4xFilter.h /usr/include/solarus/graphics/Renderer.h /usr/include/solarus/graphics/SDLPtrs.h /usr/include/solarus/graphics/Scale2xFilter.h /usr/include/solarus/graphics/Shader.h /usr/include/solarus/graphics/ShaderData.h /usr/include/solarus/graphics/ShaderPtr.h /usr/include/solarus/graphics/SoftwarePixelFilter.h /usr/include/solarus/graphics/SoftwareVideoMode.h /usr/include/solarus/graphics/SolarusGl.h /usr/include/solarus/graphics/Sprite.h /usr/include/solarus/graphics/SpriteAnimation.h /usr/include/solarus/graphics/SpriteAnimationDirection.h /usr/include/solarus/graphics/SpriteAnimationSet.h /usr/include/solarus/graphics/SpriteData.h /usr/include/solarus/graphics/SpritePtr.h /usr/include/solarus/graphics/Surface.h /usr/include/solarus/graphics/SurfaceImpl.h /usr/include/solarus/graphics/SurfacePtr.h /usr/include/solarus/graphics/TextSurface.h /usr/include/solarus/graphics/Transition.h /usr/include/solarus/graphics/TransitionFade.h /usr/include/solarus/graphics/TransitionImmediate.h /usr/include/solarus/graphics/TransitionScrolling.h /usr/include/solarus/graphics/VertexArray.h /usr/include/solarus/graphics/VertexArrayPtr.h /usr/include/solarus/graphics/Video.h /usr/include/solarus/graphics/glrenderer /usr/include/solarus/graphics/glrenderer/GlRenderer.h /usr/include/solarus/graphics/glrenderer/GlShader.h /usr/include/solarus/graphics/glrenderer/GlTexture.h /usr/include/solarus/graphics/quest_icon.h /usr/include/solarus/graphics/sdlrenderer /usr/include/solarus/graphics/sdlrenderer/SDLRenderer.h /usr/include/solarus/graphics/sdlrenderer/SDLShader.h /usr/include/solarus/graphics/sdlrenderer/SDLSurfaceImpl.h /usr/include/solarus/gui /usr/include/solarus/gui/about_dialog.h /usr/include/solarus/gui/console.h /usr/include/solarus/gui/console_line_edit.h /usr/include/solarus/gui/gui_common.h /usr/include/solarus/gui/gui_tools.h /usr/include/solarus/gui/main_window.h /usr/include/solarus/gui/quest_runner.h /usr/include/solarus/gui/quests_item_delegate.h /usr/include/solarus/gui/quests_model.h /usr/include/solarus/gui/quests_view.h /usr/include/solarus/gui/settings.h /usr/include/solarus/gui/ui_about_dialog.h /usr/include/solarus/gui/ui_console.h /usr/include/solarus/gui/ui_main_window.h /usr/include/solarus/hero /usr/include/solarus/hero/BackToSolidGroundState.h /usr/include/solarus/hero/BoomerangState.h /usr/include/solarus/hero/BowState.h /usr/include/solarus/hero/CarryingState.h /usr/include/solarus/hero/CustomState.h /usr/include/solarus/hero/FallingState.h /usr/include/solarus/hero/ForcedWalkingState.h /usr/include/solarus/hero/FreeState.h /usr/include/solarus/hero/FrozenState.h /usr/include/solarus/hero/GrabbingState.h /usr/include/solarus/hero/HeroSprites.h /usr/include/solarus/hero/HeroState.h /usr/include/solarus/hero/HookshotState.h /usr/include/solarus/hero/HurtState.h /usr/include/solarus/hero/JumpingState.h /usr/include/solarus/hero/LiftingState.h /usr/include/solarus/hero/PlayerMovementState.h /usr/include/solarus/hero/PlungingState.h /usr/include/solarus/hero/PullingState.h /usr/include/solarus/hero/PushingState.h /usr/include/solarus/hero/RunningState.h /usr/include/solarus/hero/SpinAttackState.h /usr/include/solarus/hero/StairsState.h /usr/include/solarus/hero/SwimmingState.h /usr/include/solarus/hero/SwordLoadingState.h /usr/include/solarus/hero/SwordSwingingState.h /usr/include/solarus/hero/SwordTappingState.h /usr/include/solarus/hero/TreasureState.h /usr/include/solarus/hero/UsingItemState.h /usr/include/solarus/hero/VictoryState.h /usr/include/solarus/lua /usr/include/solarus/lua/ExportableToLua.h /usr/include/solarus/lua/ExportableToLuaPtr.h /usr/include/solarus/lua/LuaContext.h /usr/include/solarus/lua/LuaData.h /usr/include/solarus/lua/LuaException.h /usr/include/solarus/lua/LuaTools.h /usr/include/solarus/lua/LuaTools.inl /usr/include/solarus/lua/ScopedLuaRef.h /usr/include/solarus/movements /usr/include/solarus/movements/CircleMovement.h /usr/include/solarus/movements/FallingHeight.h /usr/include/solarus/movements/FallingOnFloorMovement.h /usr/include/solarus/movements/JumpMovement.h /usr/include/solarus/movements/Movement.h /usr/include/solarus/movements/PathFinding.h /usr/include/solarus/movements/PathFindingMovement.h /usr/include/solarus/movements/PathMovement.h /usr/include/solarus/movements/PixelMovement.h /usr/include/solarus/movements/PlayerMovement.h /usr/include/solarus/movements/RandomMovement.h /usr/include/solarus/movements/RandomPathMovement.h /usr/include/solarus/movements/RelativeMovement.h /usr/include/solarus/movements/StraightMovement.h /usr/include/solarus/movements/TargetMovement.h /usr/include/solarus/third_party /usr/include/solarus/third_party/KHR /usr/include/solarus/third_party/KHR/khrplatform.h /usr/include/solarus/third_party/glad /usr/include/solarus/third_party/glad/glad.h /usr/include/solarus/third_party/hqx /usr/include/solarus/third_party/hqx/common.h /usr/include/solarus/third_party/hqx/hqx.h /usr/include/solarus/third_party/snes_spc /usr/include/solarus/third_party/snes_spc/SNES_SPC.h /usr/include/solarus/third_party/snes_spc/SPC_CPU.h /usr/include/solarus/third_party/snes_spc/SPC_DSP.h /usr/include/solarus/third_party/snes_spc/SPC_Filter.h /usr/include/solarus/third_party/snes_spc/blargg_common.h /usr/include/solarus/third_party/snes_spc/blargg_config.h /usr/include/solarus/third_party/snes_spc/blargg_endian.h /usr/include/solarus/third_party/snes_spc/blargg_source.h /usr/include/solarus/third_party/snes_spc/dsp.h /usr/include/solarus/third_party/snes_spc/spc.h /usr/lib64/libsolarus-gui.so /usr/lib64/libsolarus.so
Generated by rpm2html 1.8.1
Fabrice Bellet, Tue Jul 9 20:14:19 2024