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Name: godot-bash-completion | Distribution: SUSE Linux Enterprise 15 SP6 |
Version: 3.5.1 | Vendor: openSUSE |
Release: bp156.4.6 | Build date: Mon May 13 20:19:31 2024 |
Group: Amusements/Games/Other | Build host: i03-ch1a |
Size: 86308 | Source RPM: godot-3.5.1-bp156.4.6.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://godotengine.org/ | |
Summary: Godot command line completion for Bash |
Bash command line completion support for godot, godot-headless, godot-runner and godot-server
MIT
* Fri Sep 08 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net> - Require the mbedtls-devel version to be lower than 3 * Mon Nov 21 2022 Dominique Leuenberger <dimstar@opensuse.org> - Do not have the main package recommend the bash-completion sub-package, but rather have the subpackage supplement the combination of godot and bash-completion (already in place). * Fri Sep 30 2022 cunix@mail.de - Update to 3.5.1 Added: * Expose Tabs "set/get_tab_button_icon()" to scripting Changed: * Include terminal indented comments for code folding in editor * Portals: Show RayCast debug helper Fixed: * GNU ld detection for pck_embed linker script * CPUParticles initialize data on "set_amount" * Crash when playing SceneTreeTween right after finishing * "Time.get_unix_time_from_system()" not including msecs * Crash when pressing up on an empty PopupMenu * Exclude disabled StaticBody collisions from NavigationMesh baking * Prevent HTTPRequest from polling invalid client * Hotfix for Bullet's collision margin regression And more: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt * Mon Sep 12 2022 cunix@mail.de - Heap-buffer-overflow in bundled thirdparty tool tinyexr * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278) * Sat Aug 06 2022 cunix@mail.de - Update to 3.5 Added: * NavigationServer with obstacle avoidance * Physics interpolation in 3D * SceneTreeTween * Time singleton * Label3D node and Sprite3D material render priority * Scene unique nodes * FlowContainer * Asynchronous shader compilation and caching * OccluderShapePolygon * "material_overlay" property for MeshInstance * Transparent background Viewports with post processing effects * Changing directional shadows at runtime * Setting visibility for CanvasLayer * push, pull, fetch and improved diff view to VCS UI * "global_translation" and "global_rotation"` to Spatial * Option to paste animation as duplicate * Configuring loop mode on WAV import * Pinning property values and Consistent property defaults * Deep comparison of Array and Dictionary * methods "OS.is_process_running()", "OS.crash()", "OS.has_clipboard()", "OS.get_processor_name()", "OS.get_screen_refresh_rate()", "OS.move_to_trash()", "Image.fill_rect()", "String.get_slice()", "String.join()", "Dictionary.merge()" * Search methods for PoolArrays: "has()", "count()", "find()", "rfind()" * Option to keep or skip carriage return (CR) in "File.get_as_text()" * GradientTexture2D * Signal to notify when children nodes enter or exit tree * Alt + Mouse wheel to adjust FOV in the 3D editor viewport * Make overridden properties link to parent definition * drag and drop for NodePaths * drag and drop to TextEdit, LineEdit, RichTextLabel * drag start/end signals for Slider * Option to make selection unique to TextEdit, LineEdit, RichTextLabel * alignment options to Button icons * WOFF2 font support and brotli decoder * RichTextLabel: "deselect()" and "get_selected_text()" methods * Binary MO translation file support * Proxy support for HTTPClient and the editor * "set_extra_headers()" to WebSocketServer * Support for primary clipboard * Viewport property to use full floating-point precision in HDR * Saving multiple Images in BakedLightmap * "max_distance" for VisibilityNotifier * "VERTEX_ID" and "INSTANCE_ID" to user created shaders * Random initial color feature for all Particles nodes Changed: * Create onready variables when dropping nodes and holding Ctrl * Don't switch to 2D/3D viewports when selecting nodes while in Script Editor * Re-enable input accumulation disabled by error in 3.4 * Navigation and Navigation2D nodes were kept for compatibility but are now deprecated. Their functionality is replaced by the NavigationServer and Navigation2DServer. * WebSocket hostname resolution non-blocking * Use application name as PulseAudio device name And much more: https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt - "linker_pie_flag.patch" rebased - Use bundled freetype, libpng and zlib for non-Tumbleweed builds. * Tue Aug 02 2022 cunix@mail.de - Update to 3.4.5 Added: * Expose "tile_texture" property in TilesetEditorContext Changed: * XR: Update Meta hand tracking version Fixed: * X11 "OS.is_window_maximized()" * Properly check for fullscreen toggle made through the Window Manager * Crash in AudioServer when switching audio devices with different audio channels count * EditorProperty icon overlapping text with checkbox * Custom class icon when it inherits from a script * UndoRedo in Gradient editor * Editor undo history for function name autocompletion * FileDialog: Fix support for changing directory in "user://" and "res://" modes * RichTextLabel: Fix implementation of "remove_line()" * glTF texture filename decoding * Document that accumulated input is disabled by default This is actually due to a regression in 3.4. It's kept disabled in this release for compatibility, but will be enabled by default in 3.5. * GLES2: Unpack blend shape arrays when necessary * GLES3: Unbind vertex buffer before calculating blend shapes * Portals: Force full check on adding moving object And more: https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt * Wed Jun 29 2022 Andreas Schwab <schwab@suse.de> - Fix name of installable binaries * Sat Mar 26 2022 cunix@mail.de - Update to 3.4.4 Reverted: * Audio: PitchShift effect quality for different pitch scale values * ProjectSettings "has_setting()" when used on a overriden setting with feature tags Fixed: * CSG: visible seam on smoothed sphere, cylinder, and torus shapes * CSG: mixed smoothed and non-smoothed face normals computation * Portals: duplication of instanced scenes during conversion * Animation: cubic interpolate when looping * "UndoRedo::create_action()" invalid memory usage * RichTextLabel: shadow color when text has transparency * Editor: showing "Extend Script" option without script attached * Physics: Update joints on "NOTIFICATION_POST_ENTER_TREE" * GLES2: compression on blend shapes * GLES2: "VersionKey" comparison in shader binding * GLES3: shader state caching when blend shapes used * GLES3: broken normals in meshes with blend shapes * Sat Feb 26 2022 cunix@mail.de - Update to 3.4.3 Added: * TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv" * Expose "AnimationNodeOneShot::mix_mode" as a property Fixed: * GridMap: "Convert to MeshLibrary" not respecting collision transforms * GridMap: Editing MeshLibrary's Shapes array from the Inspector * Portals: gameplay monitor unloading and ticking * Portals: DYNAMIC particle systems * Potential infinite recursion crash in Variant decoding * Decoding UTF-8 filenames on unzipping * Replicate load-as-placeholder state on node duplication * "ProjectSettings.has_setting()" handle feature overrides * Editor: undo/redo operations in Input Map * Editor: Performance increase for opening the editor on big projects * GDScript: Clear pending function states when reloading script * GDScript: crash when "is" keyword is tested against a String variable * GUI: Release focus of Control node when exiting tree * GUI: LineEdit center and right alignment * GUI: PopupMenu bad item offset with custom vseparation * GUI: RichTextLabel underline appearance when inside fill tag * GUI: RichTextLabel underline prevents strikethrough from rendering * GUI: TabContainer not setting layout immediately * GUI: TextEdit blocking side scrolling in ScrollContainer * GUI: TextureButton focus texture logic * GUI: nine patch of circular TextureProgressBar * Import: glTF scene export crash on null normal texture * Increase joystick max button number * HTTPRequest support for requests with "content-length" above 2.1 GB * Fix tablet tilt values returning bad values * Rendering: blend shapes when octahedral compression is used * Rendering: nvalid read when using LightOccluder2D * GLES3: Fix visible background line in intersections in screen-space reflections And more: https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt * Wed Dec 29 2021 cunix@mail.de - Update to 3.4.2 Fixed: * BaseButton's localization for tooltip text with shortcut * Size issue for ARVR managed viewport And more: https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_changelog_chrono.txt * Sun Dec 19 2021 cunix@mail.de - Update to 3.4.1 Added: * Expose "ScriptEditor::edit" to scripting * TextEdit: Allow toggling bookmark gutter * TextEdit: methods to get position from column and line * "Input.is_physical_key_pressed()" method * Expose "intersect_point" in 3D physics server * BVH: option for expanded AABBs in leaves * Support for OpenXR export configurations Changed: * Remove editor splash screen with sponsors logo * Clamp rotation for up/down orbiting shortcuts * Sort and group theme properties in docs, improve formatting for theme and enums Fixed: * TileSet editor workspace breaking * Only add light occlusion for visible TileMaps * Selecting next/previous subtile in TileSet editor * Swapped rest pose action names in the Skeleton2D editor * Theme Editor crash when clicking the element picker * Don't ignore the type mismatch in GDScript setter function * GDScript: Support multiline indexing with "[]" * Prevent LSP adding signal callbacks to non GDScripts * RichTextLabel: Right alignment regression * RichTextLabel: min/max line width calculation * Support for CSG and GridMap in glTF scene export * Crash when exporting meshes to glTF that have no skin * HTTP request headers being included in response * Potential infinite loop when connecting HTTPClient * WebRTC returning packets from peers too early * Volume calculation for cylinders in GodotPhysics * Errors in KinematicBody when floor is destroyed or removed * Double use of seed in random Particles shader variables * Update CanvasItem when MultiMesh instance transform changes * Portals: Allow user to set roaming expansion margin * Incorrect VisualServer RID cleanup in various locations And more: https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt * Mon Nov 08 2021 cunix@mail.de - Update to 3.4 Added: * "AESContext", RSA public keys, encryption, decryption, sign, and verify * "HMACContext" * Revamped UI theme editor * Support for translating the class reference * Initial support for the RISC-V architecture * Rooms and portals-based occlusion culling * Ring emitter for 3D particles * Structs and fragment-to-light varyings in shaders * Global const arrays in shaders * Object validity checks * High quality tonemapper * Auto-reload scripts with external editor * Allow to create a node at specific position * Assign value to property by dropping to scene tree * Allow dropping property path into script editor * Save branch as scene by dropping to filesystem * Implement a "%command%" placeholder in the Main Run Args settin * Keyboard shortcuts to the project manager * History navigation in the script editor using extra mouse buttons * Focus font color for Button and derivatives * ButtonGroup: "pressed" signal * ColorPicker: Display previous color and allow selecting it back * DynamicFont: Allow using WOFF fonts * ScrollBar: "increment_pressed" and "decrement_pressed" icons * Theme: support for partial custom editor theme * Theme: API to retrieve the default font * Improved glTF module with scene export support * Lossless WebP encoding * Input: physical scancodes to fix non-latin layout scancodes * Allow checking for exact matches with action events * Multiple address resolution in DNS requests * Enable setting the number of physics solver iterations * Heightmap collision shape support in Physics 3D * Expose collider RID in 2D/3D kinematic collision * Support for disabling physics on "SoftBody" * GLES2: Add basic support for CPU blendshapes * GLES3: Add support for contrast-adaptive sharpening in 3D * Soft shadows for the CPU lightmapper * High quality glow mode * Horizon specular occlusion * Shaders: "TIME" available in custom functions by default * Allow dropping custom node scripts in VisualScript editor * Frame delta smoothing * OS data directory getter methods exposed * Getter for the project data directory * BVH thread safety * Property "Engine.print_error_messages" to disable printing errors * Setting to configure number of threads for lightmap baking * Allow for platform "Thread" implementation override * Method "Thread.is_alive()" to check if the thread is still doing work * Method "String::parse_url()" for parsing URLs * Property "dtls_hostname" for ENet * Animation "reset" track * Options to clean/simplify convex hull generated from mesh * 2D Viewport scale factor property * LSP: support for custom host setting Changed: * Most recently added current "Camera2D" takes precedence * Add Node name to "print()" of all nodes * Thread callbacks can now take optional parameters * "AStar.get_available_point_id()" returns 0 instead of 1 when empty * Button: Don't change hovering during focus events * DynamicFont: Re-add support for kerning * LineEdit: Double click selects words, triple click selects all the content * Return RID instead of Object ID in "area"-/"body_shape_entered"/-"exited" * "VisualServer" now sorts based on AABB position * Default shader specular render mode to "SCHLICK_GGX" Fixed: * Make all file access 64-bit * Ignore property groups and categories in GDScript code completion * LSP: "SymbolKind" reporting wrong types and better "get_node()" parsing * Breaking Compatibility: swapped axes in "OpenSimplexNoise.get_image()" And much more: https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt - "certs_fallback.patch" and "linker_pie_flag.patch" rebased * Tue Oct 05 2021 cunix@mail.de - Update to 3.3.4 Added: * AStar Error messages Changed: * Compare signal connections by ObjectID to avoid spurious reordering in .tscn files. * Remove deprecation warning for BaseButton.enabled_focus_mode * LinkButton's text is now automatically translated. Fixed: * LocalVector crash on insert * Quote and escape ConfigFile keys when necessary. * invalid "Too many warnings!" error in remote script debugger * setting NodePath properties on multiple nodes at once * preview grid and preserve source texture margins in SpriteFrames editor * LSP: Fix completion crashing on scene-less scripts * CSG: Don't update CSGShape when not inside tree * drawing current tab when it's disabled * GLES3: Fix multimesh being colored by other nodes * GLES3: Properly clear cubemap filter state when texture array environment disabled * GLES3: Fix Light2D UBO initialization * Prevent shaders from generating code before the constructor finishes * Fix VisualScriptPropertySet value hint * LineEdit undo crash And more: https://downloads.tuxfamily.org/godotengine/3.3.4/Godot_v3.3.4-stable_changelog_chrono.txt * Fri Aug 20 2021 cunix@mail.de - Update to 3.3.3 Added: * "action_get_deadzone()" method to InputMap Changed: * GraphEdit: Allow higher and lower maximum zoom values * Copy the Godot version identifier by clicking it * Separate version hash from version number * Relationship lines draw on top of TreeItems * Allow reading shaders from .gdshader files Fixed: * Audio: cubic resampling algorithm * Save binary "ProjectSettings" key length * Editor: Slow load/save of scenes with many instances of the same script * Editor: Logic for showing tilemap debug collision * LSP: Implement "didClose" notification * LSP: "SymbolKind" reporting wrong types * glTF Import: mesh nodes which are also bones * Import RLE compressed TGA files * Game controllers ignoring the last listed button * Parsing some IPv6 URLs for WebSocket * WebsocketPeer outbound buffer * IP address resolution incorrectly locking the main thread * PathFollow: Forward calculation for the position at the end of the curve * RichTextLabel: Fix auto-wrapping on CJK texts * SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used * Physics: calculating inertias for bodies without mass/area * Physics: Ignore disabled shapes for mass property calculations * ALSA MIDI with PulseAudio * "Directory::get_space_left()" * VisualServer now sorts based on AABB position * Depth sorting of meshes with transparent textures * CanvasItem bounding rect calculation * Allow unclamped colors in Sprite3D And more: https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt * Fri Aug 06 2021 Guillaume GARDET <guillaume.gardet@opensuse.org> - Use asimdrdm CPU flag for aarch64 to select only more powerful buildhosts. * Thu Jun 03 2021 cunix@mail.de - Exclude currently failing %arm builds * Tue May 25 2021 cunix@mail.de - Update to 3.3.2 Added: * GDScript: Allow "warning-ignore" in the same line as the respective warning * Import: Print warning when importing a repeating NPOT texture in a GLES2 project Changed: * Remove high radiance sizes from the editor due to issues on specific GPUs Fixed: * STL to Godot type conversion of polypartition * Duplicate close file when deconstructing ZipArchive * Swapped front/rear directions in viewport rotation control * Editor crash when exporting profiler data * glTF: Improved error handling around invalid images and invalid meshes * ragdoll simulation when parent was readded to scene * Crash on debug shapes update if CollisionObject is not in tree * Batching: "item_batch_flags" stale state causing glitches * Fri May 21 2021 cunix@mail.de - Update to 3.3.1 Added: * Expose "Shape.get_debug_mesh()" to the scripting API * Add Ctrl+Shift+A to instance scene in Scene Tree dock * Allow negative contrast values in the editor theme settings * TileMap: Apply modulate on autotile previews * Add support for ARM64 architecture for the Embree raycaster Changed: * Create "CollisionObject" debug shapes using VisualServer Fixed: * SkeletonIK root bones being twisted incorrectly when rotated * Skinning initialization in "MeshInstance" when loaded from thread * Linux packaging fixes * ZIP files being opened with two file descriptors * CSG Path Polygon cache being removed after connect * LineEdit: Fix double click to select words and triple click to select whole line * Race condition in font preview generation could lock the editor on first edit * 3D scene preview generation * Handle having no sinks in the PulseAudio driver * Batching: GLES3 light pass modulates * Batching: Crash with wrong number of verts in translation * Batching: Fallback for 2D skinning with unrigged polygons * Lightmapper: Fixes to environment energy * Disable GIProbe emission when disabled on a material - "use_system_zlib_for_fbx.patch" dropped - fixed upstream - aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled * Thu Apr 29 2021 Guillaume GARDET <guillaume.gardet@opensuse.org> - Disable modules unsupported on aarch64 and %arm: * module_denoise_enabled * module_lightmapper_cpu_enabled * module_raycast_enabled * Thu Apr 22 2021 cunix@mail.de - Update to 3.3 Added: * MP3 loading and playback support * AudioEffectCapture to access the microphone in real-time * New dynamic BVH for rendering and the GodotPhysics backends * Ability to restore RandomNumberGenerator state * "Array.append_array()" method to append an array at the end of another array * "OS.set_environment()" method to set environment variables * Infinite 3D editor grid * New 3D rotation gizmo * Support for copy-pasting nodes * Detect external modification of scenes and prompt for reloading * New editor to configure default import presets * 3D viewport's View Information pane displays viewport resolution * Minimap support in GraphEdit * New AspectRatioContainer Control node * Rewritten and greatly improved FBX importer * "Keep" mode to keep files as-is and export them * Mouse event pass-through support for the window * Support for pause-aware picking (breaks compatibility but only enabled by default for new projects) * CollisionObject can now display collision shape meshes * Cylinder collision shape support * PulseAudio and ALSA libraries are now dynamically loaded * Implement the "--no-window" command line argument * 2D batching for GLES3 * Configurable amount of lights per object * New CPU lightmapper * Anisotropic filtering now works when using the GLES2 backend Changed: * Deleted object access now raises an error instead of a warning * Improved error messages when passing nonexistent node paths to "get_node()" * Modernized multi-threading APIs * SVG images can now be used as a project icon * Improved inspector subresource editing visibility * Pressed CheckButtons are now colored in blue for easier recognition * Rename Node is now bound to "F2" key * Search Help shortcut from keys "Shift + F1" changed to "F1" * The inspector now allows using a comma as a decimal separator * Drag-and-dropping a ZIP archive to the project manager window will now prompt for importing it * Increase the default HTTPClient download chunk size to 64 KiB * Binaries are now stripped of string and symbol tables, reducing their size significantly Removed: * ResourceImporterCSV importer superseded by the new "keep" import mode Fixed: * Use higher-quality resampling for Ogg Vorbis and MP3 sounds * exporting if the temporary export directory doesn't exist yet * Export PCK/ZIP action now obeys the export path configured in the export preset as expected * UDP ports being silently reused without an error in PacketPeerUDP * keyboard input lag and clipboard delay issues And more: https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt - "linker_pie_flag.patch" rebased - "upstream_fix_TGA_loader.patch" dropped - included in source now - "use_system_zlib_for_fbx.patch" added to force using system zlib * Sat Feb 13 2021 cunix@mail.de - Fix a crash in the TGA loader with malformed input * added upstream_fix_TGA_loader.patch from upstream * integer overflow issue CVE-2021-26825 (boo#1182177) * stack overflow issue CVE-2021-26826 (boo#1182178) * Sun Nov 01 2020 Yunhe Guo <i@guoyunhe.me> - Fix AppStream file location to match latest standard * Fri Sep 18 2020 cunix@mail.de - Update to 3.2.3 Added: * Input: Support SDL2 half axes and inverted axes mappings * LineEdit: Add option to disable virtual keyboard for LineEdit * Rendering: Allow nearest neighbor lookup when using mipmaps Changed: * GDScript: Auto completion enhanced for extends and class level identifier * Physics: Better damping implementation for Bullet rigid bodies. If you're using damping with the Bullet backend, you may need to adjust some properties to restore the behavior from 3.2.2 or earlier. * Project Settings: Enable file logging by default on desktops * Script editor: Don't open dominant script in external editor * Sprite3D: Use mesh instead of immediate for drawing Sprite3D Fixed: * Core: debugger error when Dictionary key is a freed Object * Core: leaked ObjectRCs on object Variant reassignment * GLES3: OpenGL error when generating radiance * Import: custom tracks causing issues on reimport * Import: regression causing crashes with some OGG files * Particles: 2D Particle velocity with directed emission mask * PathFollow3D: repeated updates of PathFollow3D Transform * Physics: Trigger broadphase update when changing collision layer/mask * Physics: laxist collision detection on one way shapes * Physics: Properly pass safe margin on initialization * Project Settings: overriding compression related settings * Rendering: images in black margins * Rendering: Properly calculate Polygon2D AABB with skeleton * Shaders: specular 'render_mode' for Visual Shaders And more: https://downloads.tuxfamily.org/godotengine/3.2.3/Godot_v3.2.3-stable_changelog_chrono.txt - "certs_fallback.patch" rebased * Wed Jul 01 2020 cunix@mail.de - In .desktop file prefix "PrefersNonDefaultGPU" with "X-" only until package desktop-file-utils is up to date. * Fri Jun 26 2020 cunix@mail.de - In .desktop file "PrefersNonDefaultGPU" prefixed with "X-" * Fri Jun 26 2020 Max Mitschke <maxmitschke@fastmail.com> - Update to 3.2.2 Highlights: * 2D batching for the GLES2 renderer * C# support for the iOS platform * Re-architecture of the Android plugin system * DTLS support and ENet integration * Better handling of Variants pointing to released Objects * Updated and localized documentation Added: * 2D: MODULATE builtin for canvas item shaders * Editor: rotation widget in 3D viewport * Editor: Allow duplicating files when holding Control * GLES2/GLES3: support for OpenGL external textures * Import: support for glTF lights * Input: keyboard layout enumeration / set / get functions * Object: has_signal method * RegEx: Enable Unicode support for RegEx class * Shaders: shader time scaling * Add 'custom_modules' build option to compile external user modules * SCons: Allow to read 'custom_modules' option via a file * Provide the ability for clients of the Godot library to add their own command line arguments * Request the dedicated GPU when starting Godot from the '.desktop' file * set_frame, pause, and oneshot to AnimatedTexture * selection outline to locked nodes Fixed: * Audio: volume interpolation in positional audio nodes * Import: changing the import type of multiple files at once * Particles: uninitialized memory in CPUParticles and CPUParticles2D * Physics: Make soft body completely stiff to attachment point * Physics: Normalize up direction vector in move_and_slide() * Account for file deletion and renaming in Export Presets * can't convert Transform -> Transform2D * Emit signal when animation ends by seek * Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value * Editor 2D: Change pixel alignment strategy, jittering in high zoom * Allow single quotes in comments And more: https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt - "linker_pie_flag.patch" adjusted. * Tue Mar 10 2020 cunix@mail.de - Update to 3.2.1 Fixed: * Bullet: Fix detection of concave shape in Area. * Camera2D: Fix inverted use of Camera2D offset_v. * Debugger: Fix crash inspecting freed objects. * Expression: Fix parsing integers as 32-bit. * Particles: Fix undefined behavior with atan in GPU Particles. * TileSet: Hide TileSet properties from Inspector, fixing OOM crash on huge tilesets. * Video: Workaround WebM playback bug after AudioServer latency fixes. Added: * Skin: Add support for named binds. * API documentation updates. * Editor translation updates. And more: https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt - "linker_pie_flag.patch" adjusted. * Wed Feb 12 2020 cunix@mail.de - Added "linker_pie_flag.patch" in order to link with "-pie". Replaces previous "fix-pie-warning.patch". - "project_certs_fallback.patch" renamed to "certs_fallback.patch". Modified and adapted to Godot source code changes. - Bash completion files "godot", "godot-headless", "godot-runner" and "godot-server" added. - Package "godot-bash-completion" added. - Location of documentation in man page adjusted. - godot-rpmlintrc deleted with filter "no-manual-page-for-binary" because this warning doesn't seems to be thrown anymore. - Build option "faster_build" introduced to speed up build during tests. * Sat Feb 01 2020 Max Mitschke <maxmitschke@fastmail.com> - Removed patch "fix-pie-warning.patch" - Removed export_presets.cfg file as games should supply this file - Update to v3.2 Added: * Support for importing 3D scense using Assimp * Support for high-level multiplayer API and NAT traversal for WebRTC * Support for enabling / disabling parts of the editor or specific nodes * Added language server for GDScript * Added version control integration into the editor * Added a network profiler * Editor is now capped to 20FPS when the window is unfocused * Added MSAA support in the GLES2 renderer * Ability to define script templates on a per-project basis * Ability to limit the minimum and maximum window size * Minimap in the script editor * CSV files can now be imported as non-translation files * Multicast support in PacketPeerUDP * WebSocket improvements. * Support for SSL in WebSocketServer. * WebSocketClient can now use custom SSL certificates (except on HTML5). * WebSocketClient can now define custom headers. * The editor now features a built-in Web server for testing HTML5 projects * Reimplemented support for embedding project data in the PCK file Changed: * Tabs and space indentation can no longer be mixed in the same GDScript file * assert() in GDScript must now always be used with parentheses * UDP broadcasting is now disabled by default and must be enabled by calling set_broadcast_enabled(true) on the PacketPeerUDP instance * 3D collision shapes and RayCasts are now drawn in gray when disabled * The SCons build system now automatically detects the host platform * Exporting a project PCK or ZIP from the command line must now be done with the new --export-pack command-line argument * Exported PCK files now contain the Godot patch version in their header * "Set as Main Scene" context option for scenes in the FileSystem dock Removed: * Unused Panel panelf and panelnc styles. * thekla_atlas dependency, as light baking now relies on xatlas for UV unwrapping. * Rating icons in the Asset Library * Some editor languages are no longer available due to missing support for RTL and text shaping in Godot. * Arabic * Bengali * Persian * Hebrew * Hindi * Malayalam * Sinhalese * Tamil * Telugu * Urdu * Android: ARMv6 support. * iOS: ARMv7 support. Fixed: * The Project Manager now remembers the sorting option that was previously set * Fixed issues with PBR environment mapping * Several fixes to the GLES2 renderer * Fixed importing BMP images * Exporting a project via the command-line now returns a non-zero exit code if an error occurred during exporting * Fixed autocompletion in the script editor And more: https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md * Mon Jan 13 2020 cunix@mail.de - Sources replaced by upstream without version bump to hotfix export templates for HTML5 platform * Tue Dec 03 2019 Max Mitschke <maxmitschke@fastmail.com> - Updated bundled library versions within specfile - Cleaned up specfile * Removed defattr directives * Use %license directive for license files * Sat Nov 30 2019 Martin Liška <mliska@suse.cz> - Update to 3.1.2 Fixed: * Animation: Fixes for onion skinning support of Skeleton2D * AnimationTree: Fixes to AnimationTree and State Machine * Audio: Fix seemingly random crashes related to the audio engine misusing internal processing * CPUParticles(2D): Various fixes * GLES2: Many bugfixes * GLES3: Many bugfixes * Editor: Fix issues when moving and renaming files * Export: Fix resetting editor settings when exporting from the command line * Import: Various improvements to BMP support * Internationalization: Various fixes to Control localization, and fixes to support of some regional locales * iOS: Fix crash on resume/exit on iOS 13 * macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina * macOS: Fix locale detection when running from .app bundle * Object: Improve instance validation, mitigating thread-related issues * Shaders: Fix support for hint_range using integers Added: * Editor: Allow to removing 2D editor limits * Mobile: Add vibration support on Android and iOS * TileMap: Add support for negative Y and X offsets * API documentation updates. * Editor translation updates. Third Party Libraries: * zstd upgraded to 1.4.4 * libwebsockets downgraded to 3.0.1 (3.1 caused regressions) * Sun May 12 2019 Max Mitschke <maxmitschke@fastmail.com> - Fixing packaging issues for submission to Factory * Changed python build requirement for python3 * Removed no-version-in-last-changelog from rpmlintrc * Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging standards * Mon Apr 29 2019 cunix@bitmessage.ch - Use system certificates from /var/lib/ca-certificates/ca-bundle.pem by default and dynamically. Stop hard coding its content during build. These certificates are used by the editor to connect to the Asset Library. - Added patch file "project_certs_fallback.patch" to use the previously defined system certificates as fallback for missing certificates in project setting "network/ssl/certificates". * Sun Apr 28 2019 cunix@bitmessage.ch - Changes in 3.1.1 Fixed Security Issue: * to deserialize Object data. GDNative ABI was changed. Fixed: * GLES 3 support for depth textures. * GLTF2 importer Added: * HeightMapShape to the Bullet physics engine implementation * FPS snapping in the Animation player * audio features for 3.2 were backported * menu options for the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling" * AnimatedSprite can now play backwards * Emission Mask to CPUParticles2D And more: https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt * Sun Apr 28 2019 Jan Engelhardt <jengelh@inai.de> - Trim filler wording from description. - Require bash for the build due to use of [[ x > y ]]. * Sat Apr 27 2019 Martin Liška <mliska@suse.cz> - Update to 3.1.1 * Sat Apr 27 2019 Martin Liška <mliska@suse.cz> - Mention rpmlintrc as a source file. * Tue Apr 16 2019 Max Mitschke <maxmitschke@fastmail.com> - Update to 3.1 * See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md * Thu Mar 07 2019 Max Mitschke <maxmitschke@fastmail.com> - Added export_presets.cfg to be used when one is not present in Godot game's source. * Tue Mar 05 2019 Max Mitschke <maxmitschke@fastmail.com> - Added godot-headless package * Tue Feb 26 2019 Martin Liška <mliska@suse.cz> - Disable lto for anything older than openSUSE 15.0. * Tue Feb 19 2019 Martin Liška <mliska@suse.cz> - Rename subpackages to godot-runner and godot-server in order to provide same names as in Fedora package - Do not use -fno-strict-aliasing - Make output verbose and use LTO (increase RAM requirements). * Mon Feb 18 2019 cunix@bitmessage.ch - Added patches to use system certificates - Added service file for local hash checking - Added rpmlintrc file to silence warning of missing version in changelog and for missing manual-page for server package * Tue Feb 05 2019 Ferdinand Thiessen <rpm@fthiessen.de> - Use https://en.opensuse.org/SourceUrls * Wed Jan 30 2019 maxmitschke@fastmail.com - Updated spec file to better align with openSUSE package guidelines * Sun Jul 29 2018 cunix@bitmessage.ch - Update to 3.0.6 Fixed Security Vulnerability: * marshalls size checks Fixed: * vsync initialization * can't set AudioStreamPlayer stream to null * Basis.Transposed() * Several editor crashes * GLTF import fixes and more Upgrade: * OpenSSL to 1.0.2o (not used in openSUSE build) * Wed Jul 11 2018 cunix@bitmessage.ch - spec changes: * build with more shared libraries from the distribution instead of bundled versions * make build of templates optional * unify repetive build arguments * include thirdparty/README.md in licenses section * Tue Jul 10 2018 maxmitschke@fastmail.com - Update to 3.0.5 * Android export templates no longer contain the placeholder permissions which Google Play started complaining about. Now only requested permissions will be written to the manifest when exporting. * Added 'android_add_asset_dir('...') method to Android module gradle build config * User defined signals in the exported C# projects were misbehaving, this is now fixed. * Fix CORS problems due to added headers on JS target * Lerp now consistent with Godot API. InverseLerp fixed. * Fix debugger focus stealing * Fix segfault at quiting editor * Sun Jul 01 2018 maxmitschke@fastmail.com - Added openSUSE branding to build info - Use upstream desktop file, appdata.xml and manpage - Licenses relocated - Require update-desktop-files post and postun - desktop_database only updating explicitly for Leap < 15.0 - Update to 3.0.4 * Updated documentation for particles, ViewportTexture, Vector2, skeleton docs, Rect.abs function * Make heightmap shape usable from PhysicsServer * Add NoCache wrapper to Command * Fixed crasher in asset library on systems with a low threadcount CPU * Sun Jun 17 2018 maxmitschke@fastmail.com - Update to 3.0.3 Added: * C# projects can now be exported for Windows, Linux, and MacOS targets. * Universal translation of touch to mouse. * Dynamic fonts can now have a hinting mode set. * print_tree_pretty() was added allowing a graphical view of the scene tree. * Restore purchases feature for iOS. * AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D now have a pitch scale property. * Show origin and Show viewport setting in 2D editor. * You can now set Godot windows as 'always on top'. * print-fps options to print FPS to stdout. Fixed: * Mono: Signal parameters no longer crash the engine. * Asset library thread usage, this makes the asset library more responsive. * Several GLTF import fixes. * Several memory leaks. * iPhone X support. * Several fixes to audio drivers (WASAPI and PulseAudio). * Several crashes. * Export PCK/ZIP now works again. * Sat Mar 10 2018 cunix@bitmessage.ch - Update to 3.0.2 * Tue Feb 27 2018 gwasser@gmail.com - Update to 3.0.1 * Tue Jan 30 2018 gwasser@gmail.com - Update to 3.0.0 * Tue Sep 05 2017 dmacvicar@suse.de - Update to 2.1.4 * Fri Feb 10 2017 luke.nukem.jones@gmail.com - Update to 2.1.2 - Add appdata.xml - Remove fix-arch-detection.patch - Remove fix-undefined-return.patch * Mon Jun 27 2016 rpm@fthiessen.de - Update to 2.0.3 - Added fix-arch-detection.patch to fix ppc build - Added fix-undefined-return.patch to fix functions with random return. * Mon Jun 01 2015 gber@opensuse.org - add desktop file * Sun May 31 2015 gber@opensuse.org - split examples into subpackage * Sun May 31 2015 gber@opensuse.org - initial packaging
/usr/share/bash-completion/completions/godot /usr/share/bash-completion/completions/godot-headless /usr/share/bash-completion/completions/godot-runner /usr/share/bash-completion/completions/godot-server /usr/share/licenses/godot-bash-completion /usr/share/licenses/godot-bash-completion/COPYRIGHT.txt /usr/share/licenses/godot-bash-completion/LICENSE.txt
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Fabrice Bellet, Tue Jul 9 19:58:50 2024