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Name: OpenShadingLanguage-MaterialX-shaders-source | Distribution: SUSE Linux Enterprise 15 SP6 |
Version: 1.11.17.0 | Vendor: openSUSE |
Release: bp156.3.2 | Build date: Tue May 14 00:28:05 2024 |
Group: Development/Languages/Other | Build host: s390zl27 |
Size: 2499866 | Source RPM: OpenShadingLanguage-1.11.17.0-bp156.3.2.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage | |
Summary: MaterialX shader nodes |
Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains the code for the MaterialX shader nodes.
BSD-3-Clause
* Fri Mar 22 2024 Max Lin <mlin@suse.com> - Build with clang15/llvm15 on Leap 15.6 * Tue Apr 26 2022 Stefan Brüns <stefan.bruens@rwth-aachen.de> - Fix compatibility with LLVM >= 14.0, add 0001-Fix-compatibility-with-LLVM-14.patch * Sun Apr 24 2022 Hans-Peter Jansen <hpj@urpla.net> - Fix build by requiring llvm and clang 12 versions * Sun Apr 10 2022 Dirk Müller <dmueller@suse.com> - update to 1.11.17.0: * Fix in runtime optimizer where tracking of messages and unknown messages relied on uninitialized variables. * Minor changes related to OpenColorIO changing their master branch name to "main". #1431 * Testing: Get texture3d tests operational again. #1437 * Docs: Fix missing "errormessage" explanation for environment() and texture3d(). * Build/cmake fixes: Make PROJECT_VERSION_RELEASE_TYPE and OSL_SUPPORTED_RELEASE be cache strings, so they can be overridden; change OSL_IS_SUBPROJECT to PROJECT_IS_TOP_LEVEL (and change its sense) to match CMake 21+ behavior; add a TIME_COMMANDS option to help debug performance of the build. #1443 - drop 8682211d0bfe5c4be63a4a003d06037ff9721e66.diff, 1420.diff (upstream) * Fri Apr 08 2022 Guillaume GARDET <guillaume.gardet@opensuse.org> - Disable partio on armv6/armv7 since it fails to build * Wed Dec 22 2021 Hans-Peter Jansen <hpj@urpla.net> - Disable %ix86 because of build failures * Sun Oct 17 2021 Hans-Peter Jansen <hpj@urpla.net> - Update to version 1.11.15.0 + Changes for compatibility with OpenImageIO 2.3. #1393 #1388 + Fix potential crashes (or at least undefined behavior) due to missing + virtual destructor of internal Symbol type. #1397 - Apply 8682211d0bfe5c4be63a4a003d06037ff9721e66.diff and 1420.diff in order to build with LLVM 13. - Add partio library dependency * Tue Aug 31 2021 Hans-Peter Jansen <hpj@urpla.net> - Fix source URL * Mon Aug 30 2021 Hans-Peter Jansen <hpj@urpla.net> - Update to version 1.11.14.2 + Fix warnings that occur when compiling with clang and C++17 mode. #1379 + CI/testing: Additional CI tests for clang+c++17 (#1379), gcc11 (#1381), llvm 12 (#1381), speed up CI builds by not building the testing components of OIIO (#1380). - Update to version 1.11.14.1 + Fix library setup for LLVM installations consisting of static libraries. This fixes a build problem that can crop up on MacOS using Homebrew-installed LLVM 12. #1375 - Update to version 1.11.14.0 + oslc/OSLCompiler: Check for errors when when writing oso (for example, disk volume full). #1360 + Fix crash generating closure function calls with LLVM 11. #1361 + Build: LLVM 12 compatibility. #1351 + Build: Support for CMake 3.20 #1354 + Build: Be robust to certain OpenEXR 2.x config fies. #1356 + Build: Fixes to deal with newer OIIO builds that are C++14. - Remove 0001-LLVM-12-compatibility-fixes.patch fixed upstream - Add build dependency on OpenImageIO (executables) * Sun May 02 2021 munix9@googlemail.com - Update to version 1.11.13 + Updated vector2.h with a mod(vector2,vector2) function. #1312 + Fix unnecesary error messages to stderr when encountering broken point clouds. #1333 - Add 0001-LLVM-12-compatibility-fixes.patch * Wed Apr 07 2021 Dirk Müller <dmueller@suse.com> - do not list pkgconfig directory - provided by filesystem package * Sun Mar 21 2021 Hans-Peter Jansen <hpj@urpla.net> - Update to version 1.11.12 + Build: Changes for smooth compile against upcoming Imath 3.0. [#1332] #1341 + Build: We weren't properly hiding non-public symbols. #1337 + CI: Cleanup and get rid of the last Travis vestiges. #1334 + CI: Speed up CI runs by using GHA cache + ccache. #1335 + CI: Separate CI process into several individual "steps." #1338 - Update to version 1.11.11 + Build: Make the CMake build system more friendly to being a subproject. + #1304 + Build: Improve dependency on Imath/OpenEXR include files. + CI: Fixes to Mac CI. #1315 + Docs: Update CLAs, Charter, GOVERNANCE, particularly after acceptance of + new CLAs and moving the repo to the ASWF GitHub account. #1308 [#1240] #1314 + Internals: Switch from deprecated call to OIIO::parallel_image to the new + version. #1317 - Update to version 1.11.10 + Bug fix: optimizer interaction with output param that also is userdata. + #1295 + Ensure that LoadMemoryCompiledShader returns false upon parse failure. + #1302 + Work to ensure that OIIO will build correctly against the upcoming + Imath 3.0 and OpenEXR 3.0. #1299 - Disable lto * Sat Nov 07 2020 Hans-Peter Jansen <hpj@urpla.net> - Update to v1.11.9.0, see included CHANGES.md or https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.11.9.0/CHANGES.md - Add new build dependency python3-pybind11 - Remove stray python3 oslquery module - Add loplevel markdown documents to doc package * Tue Jul 28 2020 Hans-Peter Jansen <hpj@urpla.net> - disable RPATH handling - fixes 15.1 build * Sun Jul 05 2020 Stefan Brüns <stefan.bruens@rwth-aachen.de> - Update to v1.11.6.0, see included CHANGES.md or https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.11.6.0-dev/CHANGES.md - Drop obsolete patches: + 0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch + 0001-LLVM-10-odds-and-ends-1135.patch + 0001-Some-SPI-build-fixes-for-finding-the-right-llvm.patch + 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch - Renamed legalcode.txt to CC-BY-3.0.txt * Wed May 13 2020 Stefan Brüns <stefan.bruens@rwth-aachen.de> - Use the correct CMake variable to set the shader install location. - Replace osl-pkgconfig-versions.patch with correct upstream 0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch - Adapt to LLVM 9/10 changes defaulting to single clang-cpp library, add 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch instead of mangling CMake output. - Dropped osl-oslimageio-soname.patch, which erroneously adds a version to the OpenImageIO plugin, voiding any chance for OIIO to find and load the plugin. - Rename the osl.imageio package to OpenImageIO-plugin-osl, to better reflect its purpose, install the plugin to the default OpenImageIO plugin directory. - Use python3 for the build process. * Tue Apr 21 2020 Dave Plater <davejplater@gmail.com> - Update to v1.11.4.1 to fix build with LLVM10. - Remove incorporated patch: 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch - Added patches from git: 0001-Some-SPI-build-fixes-for-finding-the-right-llvm.patch and 0001-LLVM-10-odds-and-ends-1135.patch. - Created osl-pkgconfig-versions.patch to fix pc file's version fields. Upstreamed along with workaround for new libclang-cpp in issue #1155 - Created osl-oslimageio-soname.patch to keep the library build in line with v1.x. - For many upstream changes since v1.10.7 see: /usr/share/doc/packages/OpenShadingLanguage/CHANGES.md * Wed Nov 06 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de> - Properly rebase 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch avoid workarounds in the spec file. - Remove conditional code for Leap 42.x - Reflect required versions of OpenIIO and Clang in the spec file. * Wed Nov 06 2019 Dave Plater <davejplater@gmail.com> - Update to release 1.10.7 which fixes build with new llvm. - Rebased: 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch - Recent upstream changes: * Adjust for deprecated material in more recent Qt releases. #1043 * Fixes for MinGW compiler. #1047 * Texture "missingalpha" optional parameter generated incorrect code and crashed. #1044 * Fix incorrect optimizations surrounding 'exit()' calls in the middle of certain shader code blocks. #1051 * LLVM 9 / clang 9 compatibility. #1058 * Fixes to Travis CI system to keep up with OIIO master recently upgrading its minimum required CMake. #1065 * Sun Jan 13 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de> - Fix lookup of stdosl.h from oslc (bnc#1123254): Dropped OpenShadingLanguage-shaderinstalldir.patch Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch - Cleaned up spec file (defattr) - Correct LLVM_MCJIT_LIBRARY value, add comment - Use current LLVM for building (bnc#1123252) - Split shaders in common-headers, MaterialX-shaders and example-shaders subpackages. stdosl.h in common-headers is required by oslc in the main package (bnc#1123254). - Correct clang-devel package name for Leap 42.3 * Tue Jan 08 2019 Jan Engelhardt <jengelh@inai.de> - Spruce up descriptions a bit. * Mon Dec 31 2018 davejplater@gmail.com - Initial version 1.9.13 created for blender see boo#1120406 - Blender fails to build with 1.10.x versions - Added OpenShadingLanguage-shaderinstalldir.patch shaders are installed directly under /usr see: https://github.com/imageworks/OpenShadingLanguage/issues/955
/usr/share/OpenShadingLanguage/shaders/MaterialX /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_matrix33.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_matrix33.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_matrix44.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_matrix44.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ambientocclusion_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ambientocclusion_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_bitangent_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_bitangent_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise2d_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise2d_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise3d_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise3d_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_color2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_color2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_color4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_color4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_color.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_color.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_vector2.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_vector2.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_vector4.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_vector4.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_float.osl /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_float.oso /usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_vector.osl 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Fabrice Bellet, Sun Mar 9 15:18:49 2025