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attractmode-2.6.1-bp156.3.10 RPM for x86_64

From OpenSuSE Leap 15.6 for x86_64

Name: attractmode Distribution: SUSE Linux Enterprise 15 SP6
Version: 2.6.1 Vendor: openSUSE
Release: bp156.3.10 Build date: Mon May 13 19:19:03 2024
Group: System/Emulators/Other Build host: i03-ch2a
Size: 7313602 Source RPM: attractmode-2.6.1-bp156.3.10.src.rpm
Packager: https://bugs.opensuse.org
Url: https://attractmode.org
Summary: A graphical frontend for emulators
Attract-Mode is a graphical frontend for command line emulators such as MAME,
MESS and Nestopia. It hides the underlying operating system and is intended to
be controlled with a joystick, gamepad or spinner, making it ideal for use
in arcade cabinets.

Provides

Requires

License

GPL-3.0-only

Changelog

* Fri Mar 27 2020 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 2.6.1. Too many changes since the 2.5.0 release.
    Check https://github.com/mickelson/attract/releases.
  - Spec cleanup.
* Sat Nov 10 2018 Luke Jones <jones_ld@protonmail.com>
  - appdata-desktop.patch removed, fixed upstream.
  - fix-no-return-in-nonvoid-function.patch removed, fixed upstream.
  - fix-install-target.patch removed, fixed upstream.
  - Update to version 2.5.0
    + Issue #481: Allow use of any of the 'magic tokens' in emulator arguments
    + Fix some compile warnings
    + Optimization for quicker artwork loading
    + [Windows] extra measures to stop losing foreground focus
    + [Windows] Issue #482 - Fix for unicode filenames in squirrel standard lib
    + Added "Please Wait" message
    + [Windows] Fix handling of unicode characters in filenames
    + Added fe.get_text() function for getting translated strings from a script
    + Switched to use libcurl for network scraping (#486)
    + Fixed pause on raspberry pi
    + Added Pause Emulator functionality (#479)
    + [linux] Always close frontend window when launching from fullscreen mode linux
    + Issue #334 - removed git dependency from Makefile
    + [Windows] make output from fe.plugin_command() consistent with Linux/OS X
    + Issues #379, #248 - Fix to allow user to escape hung artwork scraping
    + Added ChangedTag transition when a game is faved or tagged
    + Update expat xml parser to version 2.2.6 (#480)
    + Issue #472 - Added setting to control pointer moving on emu launch
    + Issue # 325 - tweaked selection acceleration, added the "selection_max_step" option to attract.cfg
    + Issue #471 - fix scraping of overview info (blank entries)
    + Display link typo resolved (#485)
    + Add 'Exit Message' option to General settings (#363)
    + Added Overlay.Favourite command to Transition.ShowOverlay (#484)
    + Added BlendMode.Subtract, fixed line endings in default shader files (#477)
    + Improve french translation (#495)
  - Update to version 2.4.1
    + Added log message when frontend unexpectedly loses focus
    + Added code to handle mame/mess media types during first run autoconfiguration
    + Misc. code cleanup (removed unused variables, etc)
    + Issue #282 - fixed mapped keys from working when frontend doesn't have focus
    + Switch behaviour of "Fillscreen mode" to a true borderless window (#467)
    + Added bound check (+ correction) for video pts
    + Improved frame skipping for videos
    + Fix 'non-blocking mode wait' when game has multiple loading screens
    + Fix sound handling when interrupted by game launch
    + Updated setting of hwaccel in FFmpeg. Added videotoolbox for Mac OS X
    + Issue #459 - fixed listbox selection background fading/colour setting
    + RocketLauncher plugin (#470) - Written by ArcadeBliss
    + Added manifest to windows build (#461)
  - Update to version 2.4.0
    + [windows] combine attract.exe and attract-console.exe into the same package
    + Issue #401 - Implement proposed changes to zorder behaviour (#408)
    + Reduce unnecessary redrawing on some layouts
    + Issue #391 - store overview information by emulator
    + Issue #456 - properly reset layout state when new layout configured
    + Added .travis.yml
    + Issue #455 - fix handling of menu artwork
    + Issue #454 - fixed thegamesdb.net scraping (url changed)
    + Issue #452, #446 - fix compile on old SFML version
    + Issue #444 - added "Layout Options" to go straight to layout configuration
    + Various changes to merge oomek-fixes branch, including fix_filters() bugfix
    + [linux] Issue #393 - fix handling of single quotes and related commandline parameter issues
    + Fix compile on older SFML versions after Text .spacing parameter changes
    + Fix whitespace and reordering
    + Issue #440 - attempt to prevent reported file lockup on missing artwork
    + [Windows] enabled d3d11 hwaccel decode option, if available
    + Issue #436 - allow user to select which layout.nut file to use from Layout config
    + Update Layouts.md for the blend_mode changes
    + Added config file parameter output to debug logging
    + Added support for "per display" layout parameters.
    + Minor fixes to android build, "edit game" option
    + [linux] default to "fullscreen mode" window mode
    + Don't use network scraping when doing automatic import at startup
    + removed stray debug message
    + Automatically import emulators that are detected on startup
    + Autodetect emulators and generate emulator templates on first run
    + Issue #400 - reduce CPU usage when idle
    + Issue #407 - fixed fe.Image.video_playing attribute
    + Added ability use emulator templates when adding a new emulator
    + [linux] enabled exit hotkeys when in fullscreen mode, added debug logging for window creation/destruction
    + Made wheel fadeout time configurable for hyperspin-based layouts
    + Added fe.path_test() command for layout/plugin scripts
    + Relabelled and reworked the 'minimum_wait_time' emulator setting
    + Changed scummvm info_source to only use 'scummvm -t' output
    + [linux] added VDPAU hwaccel support and fixes for VAAPI
    + Added android readme, minor updates to compile.md and gameswf compile
    + Fix compile on MacOS Sierra
    + [android] initial addition of experimental android support
    + Added support for touch events if provided by SFML (swipe, tap)
    + Added fe_file.cpp to load images, fonts, sounds through a file stream
    + Fix window focus detection when min_run_time is set
    + Issue #388 - fix compile on Ubuntu 14.04
    + Issue #385 - fix recent compile fix for older versions of avcodec
    + Fix compile with NO_MOVIE=1
    + Fix potential race condition in scraper
    + Issue #385 - fix compile error on Jessie
    + C++11 Syntax Fix
    + RPI: update for new vendor library names & add Mesa VC4 override
    + Update Dolphin config (#417)
    + Update Ubuntu version (#416)
    + [linux] Update version number and icon path (#414)
    + debian/install - Copy single files first (#415)
    + Updated Compile.md for a Command line error + Detail (#425)
    + Buttons scraped with newer mame.xml file
    + Improve Multi Monitor support (#405) and fix NES romlist crash
    + New text alignment modes (#448)
    + Added list_size property to fe.ListBox
    + Fixed Fill Screen window offset, update
    + Fixed Fill Screen window offset
    + Fixed back buffer blinking on game launch
    + Blend mode refactoring
    + Whitespace cleanup
    + Added a folder with default shaders for each blend mode
    + Blend modes improvements
    + Sorting fixes
    + Fixed borderless window size
    + added blend modes to fe.Image
    + Added .spacing parameter to fe.Text
    + Added .mipmap parameter to fe.Image
    + Fixed video restarting after setting video_playing = false (#411)
  - Update to version 2.3.0
    + Added --loglevel and --logfile commandline options
    + [Windows] Switched Attract-Mode to a Windows GUI app
    + Issue #381 - fixed crash when using Shader.Empty
    + Joystick mapping must now be done manually from Config->Controls->Joystick Mappings
    + Fix handling of conflicting input mappings in configuration mode
    + [rpi] Removed assumption that rasberry pi always uses GLES
    + Initial addition of Direct X Video Acceleration (Windows) and VAAPI (Linux) support
    + Issue #372 - Added plugin to change display on joystick input
    + [Attrac-Man] Fixed ghost and player UI movement around the "Ghost House"
    + Update look of Attrac-Man layout
    + Updated config so that Joystick slots can be mapped to specific named devices
    + added "Insert Game" command
    + Added UI functionality to edit shortcuts
    + Only use CRC matching on rom 10 megs or less when scraping
    + Initial support for shortcut navigation and multiple level menus
    + Tweak to 7a7afa5 to fix last launch saving
    + Added some missing bound checks when loading state
    + [linux] Issue #343 - don't leave zombies when exit hotkey is used
    + Disable further FE navigation when launch game sound is playing
    + Issue #333 - don't replay launch sound if in the process of launching a game
    + Added nomargin Text attribute to layout documentation
    + Issue #329 - smarter redrawing of surfaces
    + Fixed multimonitor bug (Fix provided by Mike Balfour)
    + Update Attrac-Man layout to use artwork fades
    + Enable animated gifs
    + [windows] Fix "Fill Screen Mode" on Win10
    + [linux] Issue #318 - fix compile on Linux with older SFML versions
    + [linux] reduced delay when launching emulator in "Fullscreen Mode"
    + [windows] Issue #296 - fix for white screen flicker on game launch and exit
    + Fix extensions in default dolphin configuration
    + [windows] Added NvOptimusEnablement and AmdPowerXpressRequestHighPerformance exports
    + The "edit game" action will now edit the display settings when used on the displays menu
    + Removed unnecessary video frame queuing, simplifying code
    + Added support for CUVID and QSV hardware accelerated video decoding
    + Issue #304 - hyperspin overlayoffset fix (patch from joyrider3774)
    + Changed sleep timer for smoother animation
    + Added scraping of mame artwork from adb.arcadeitalia.net
    + Fixed "scrape mamedb.com" and "scrape overview" option loading/saving
    + Issue #297 - fix hidden displays causing wrong selection in "displays menu"
    + Use mamedb.blu-ferret.co.uk for mamedb scraping
    + Updated Italian translation (P. Ghezzo)
    + Added screensaver options to run commands when starting or stopping "blank screen" mode
    + Fixed key handling to return from screensaver. Fix build with NO_SWF=1 option
    + Added blank screen (low power mode) setting to default screensaver.
    + Added config option for confirmation prompt on exit
    + Save location in the playlist when launching a game
    + "Hide Console" option should only be for Windows (whoops)
    + Add $PROGDIR variable/expansion for substituting program directory in path leadings
    + Add 'Hide Console' option to General settings
    + Added more file types for Dolphin roms
    + Fix bug where wheel doesn't scroll down or right if you move the trackball slowly . (#322)
    + Extlibs: Fixed nonvoid function without return value in gameswf. (#321)
    + [linux] Added appdata file (#319)
    + Makefile: Fix install target for mac and some linux distros
    + Korean localisation
    + Fixed bluring of small fonts in X axis when textbox has a fractional width
    + Fixed 1 pixel offset
    + tp.cpp whitespace cleanup
    + fe.Textbox improvements
    + Try to correct positions for some themes with certain swf artwork
    + Fix zorder + implement zorder related below tag
* Thu Mar 02 2017 rpm@fthiessen.de
  - Use bundled .desktop file
  - Compile with correct prefix (needed for DATA_PATH in fe_settings)
    and with optflags
    * Added fix-no-return-in-nonvoid-function.patch to fix
    + nonvoid functions without return valuu.
  - Workaround for missing appdata directory on Leap 42.1
  - Reported appdata file upstream
    * appdata-desktop.patch
  - Added to fix fix-install-target.patch install-target
    of the makefile.
* Thu Feb 09 2017 luke.nukem.jones@gmail.com
  - Update to version 2.2.1
    + + [linux] fixes for multimonitor mode with X11
    + + [rpi] Misc. cleanup of emulation launching on the RPi
    + + Added a description of the default controls to the readme
    + + Fix move speed in config menus when key held down
    + + Fix freetype2 header not found during compile
    + + [linux] Added --console cmdline option to enable script from console
    + + Improved combo key handling, added more initial key mappings
    + + Default "Confirm Favourites" value is now "true"
    + + Fix audio volume changing for layout sounds after running emulator
    + + Add cn entry in en.msg
    + + [linux] Smoother transition to emulator from 'fullscreen mode'
    + + Added "Working Directory" emulation setting
    + + Minor reorder of options in the misc. config menu
    + + Issue #250 - Fix improper handling of "Upos" joystick axis
    + cn.msg
    + Create Linux desktop entry
    + Support for wheel fade
* Sun Nov 20 2016 luke.nukem.jones@gmail.com
  - Issue #250 - Fix improper handling of "Upos" joystick axis
  - Added scraping of game overview text from thegamesdb.net
  - Added configure option to disable scraping of mamedb.com
  - Fixed "Toggle Layout" when used on the displays menu layout
  - Added layout options configuration for 'Displays Menu' layout
  - [rpi] Issue #266 - Fix for keypresses being cached w/ sfml-pi build (non-X11)
  - Added ability to set image origin in scripts (for centre rotations etc)
  - Added customized layouts for the diplays menu/system selection menu
  - Issue #264 - fixed SWF crash when unimplemented actionscript constant types encountered
  - Added a no border window mode
  - Issue #258 - Windows 10 v.1607 task bar fix (Fullscreen Mode)
  - Limit the squirrel script functions available when gathering plugin descriptions
  - Added an "RGB Movie" mode to the screensaver
  - Updated the "Keyboard Search" plugin so "Back" clears the current search
  - [linux] Fixed potential hang when waiting for emulator exit
  - Issue #262 - Fixed sound volume setting after game return
  - Added ability to generate multi-emulator romlists to the configuration interface.
  - Misc. fixes to internationalization, updated italian translation
  - Minor changes to mutex usage in media player
  - Added ability to set a custom executable and arguments for each game
  - Added an "Edit Game" action
  - Fixed jumping cursor bug when using keyboard to edit
  - Refactor of thegamesdb_scraper()
  - Updates to the italian translation (P. Ghezzo)
  - Fix cancel using the back button during scraping
  - Added basic ability to edit text using a control pad (in config mode)
  - [rpi] Default to "Fill Screen Mode" on the Raspberry Pi
  - [linux] fix focus issues with exit hotkeys and "fullscreen mode"
  - Issue #246 - Added ability to import mame listsoftware format xml
  - Issue #247 - fixed the "Show in cycle" display setting
  - Fixed memory leak when video frames are dropped
  - Issue #245 - fixed fade module getting stuck when no image found
  - [rpi] Issue #236 - Initial addition of MMAL video decoder support
  - Issue #231 - revert to not randomizing artwork
  - Issue #232 - fixed scraping of random system artworks
  - Added Italian translation (author: P. Ghezzo)
* Sat Jul 16 2016 luke.nukem.jones@gmail.com
  - Use the correct license SPDX
  - Switch to pkgconfig for rpm build
  - v2.1.0.
  - Andrew Mickelson (14 commits)
    + * Version 2.1.0
    + * Issue #227 - randomly select artwork when matches are available from multiple paths
    + * Issue #228 - Fixed a couple of bugs when menus (exit, etc) are triggered by a joystick move
    + * [windows] Issue #199 - Console hiding is now configurable in attract.cfg. Default is off.
    + * [linux] Issue #228 - Fix "Z" and "R" joystick axes
    + * Added 6 second timeout when mapping a new input.
    + * Issue #225 - fix --build-romlist mame --full when no files found
    + * Issue #124 - Added support for hotkey combos
    + * [linux] Fixed emulator 'exit hotkey'
    + * Issue #167 - Filter by button count.
    + * Issue #216 - separate UI menu navigation (up.down,left,right,back,sel)
    + * [linux,rpi] Fixes when running emulator (in "Fullscreen Mode")
    + * [rpi] Allow changing the window mode setting on the rpi version
    + * Issue #215 - fix crash in fe.get_art() when image is missing
  - Jeffrey Clark (3 commits)
    + * fix build when TR1 enabled
    + * support for libavcodec < 55.16
    + * replace deprecated AVPicture

Files

/usr/bin/attract
/usr/share/appdata/attract-mode.appdata.xml
/usr/share/applications/attract-mode.desktop
/usr/share/attract
/usr/share/attract/default-display.cfg
/usr/share/attract/default-emulator.cfg
/usr/share/attract/default-filter.cfg
/usr/share/attract/emulators
/usr/share/attract/emulators/script
/usr/share/attract/emulators/script/db.nut
/usr/share/attract/emulators/script/init.nut
/usr/share/attract/emulators/script/mame_init.nut
/usr/share/attract/intro
/usr/share/attract/intro/intro.nut
/usr/share/attract/language
/usr/share/attract/language/cn.msg
/usr/share/attract/language/de.msg
/usr/share/attract/language/en.msg
/usr/share/attract/language/es.msg
/usr/share/attract/language/fr.msg
/usr/share/attract/language/it.msg
/usr/share/attract/language/jp.msg
/usr/share/attract/language/kr.msg
/usr/share/attract/language/msg_template.txt
/usr/share/attract/layouts
/usr/share/attract/layouts/Attrac-Man
/usr/share/attract/layouts/Attrac-Man/Readme.md
/usr/share/attract/layouts/Attrac-Man/engine.nut
/usr/share/attract/layouts/Attrac-Man/field.nut
/usr/share/attract/layouts/Attrac-Man/field.png
/usr/share/attract/layouts/Attrac-Man/layout.nut
/usr/share/attract/layouts/Attrac-Man/layout.rol.nut
/usr/share/attract/layouts/Attrac-Man/marquee.png
/usr/share/attract/layouts/Attrac-Man/resource.png
/usr/share/attract/layouts/Basic
/usr/share/attract/layouts/Basic/bg.png
/usr/share/attract/layouts/Basic/layout.nut
/usr/share/attract/layouts/Basic/marquee.png
/usr/share/attract/layouts/Cools
/usr/share/attract/layouts/Cools/bg.jpg
/usr/share/attract/layouts/Cools/bgmask.png
/usr/share/attract/layouts/Cools/black.png
/usr/share/attract/layouts/Cools/layout.nut
/usr/share/attract/layouts/Cools/mask.png
/usr/share/attract/layouts/Cools/titlemask.png
/usr/share/attract/layouts/Filter Grid
/usr/share/attract/layouts/Filter Grid/frame.png
/usr/share/attract/layouts/Filter Grid/layout.nut
/usr/share/attract/layouts/Grid
/usr/share/attract/layouts/Grid/frame.png
/usr/share/attract/layouts/Grid/layout.nut
/usr/share/attract/layouts/Orbit
/usr/share/attract/layouts/Orbit/bloom_shader.frag
/usr/share/attract/layouts/Orbit/flyer.png
/usr/share/attract/layouts/Orbit/frame.png
/usr/share/attract/layouts/Orbit/layout.nut
/usr/share/attract/layouts/Orbit/marquee.png
/usr/share/attract/layouts/Orbit/static.mp4
/usr/share/attract/layouts/Orbit/wheel.png
/usr/share/attract/layouts/Particle Animation
/usr/share/attract/layouts/Particle Animation/bg.png
/usr/share/attract/layouts/Particle Animation/layout.nut
/usr/share/attract/layouts/Particle Animation/logo.png
/usr/share/attract/layouts/Reflect
/usr/share/attract/layouts/Reflect/bubble.png
/usr/share/attract/layouts/Reflect/layout.nut
/usr/share/attract/layouts/Reflect/snap.png
/usr/share/attract/layouts/Sample Animate
/usr/share/attract/layouts/Sample Animate/layout-00-intro.nut
/usr/share/attract/layouts/Sample Animate/layout-01-property-objects.nut
/usr/share/attract/layouts/Sample Animate/layout-02-property-additional-properties.nut
/usr/share/attract/layouts/Sample Animate/layout-03-property-presets.nut
/usr/share/attract/layouts/Sample Animate/layout-04-sprite-spritesheets.nut
/usr/share/attract/layouts/Sample Animate/layout-05-sprite-konami.nut
/usr/share/attract/layouts/Sample Animate/layout-06-sprite-presets.nut
/usr/share/attract/layouts/Sample Animate/layout-07-combine-animations.nut
/usr/share/attract/layouts/Sample Animate/layout-08-chaining-animations.nut
/usr/share/attract/layouts/Sample Animate/layout-09-tween-easing.nut
/usr/share/attract/layouts/Sample Animate/layout-10-particle-config.nut
/usr/share/attract/layouts/Sample Animate/layout-11-particle-presets.nut
/usr/share/attract/layouts/Sample Animate/layout-12-custom-functions.nut
/usr/share/attract/layouts/Sample Animate/layout-13-center-rotate-scaling.nut
/usr/share/attract/layouts/Sample Animate/layout-14-bug-test.nut
/usr/share/attract/layouts/Sample Animate/layout.nut
/usr/share/attract/layouts/Sample Animate/resources
/usr/share/attract/layouts/Sample Animate/resources/bg.png
/usr/share/attract/layouts/Sample Animate/resources/debug-720p.png
/usr/share/attract/layouts/Sample Animate/resources/debug.png
/usr/share/attract/layouts/Sample Animate/resources/default.png
/usr/share/attract/layouts/Sample Animate/resources/joystick-move.png
/usr/share/attract/layouts/Sample Animate/resources/link.png
/usr/share/attract/layouts/Sample Animate/resources/logo-verion.png
/usr/share/attract/layouts/Sample Animate/resources/mario.png
/usr/share/attract/layouts/Sample Animate/resources/pixel.png
/usr/share/attract/layouts/Sample Animate/resources/shared.nut
/usr/share/attract/layouts/Sample Animate/resources/tutorial_title.png
/usr/share/attract/layouts/Sample Animate/resources/tutorialbg.png
/usr/share/attract/layouts/Verticools
/usr/share/attract/layouts/Verticools/bg.jpg
/usr/share/attract/layouts/Verticools/layout.nut
/usr/share/attract/loader
/usr/share/attract/loader/attract_xml.nut
/usr/share/attract/loader/hyperspin.nut
/usr/share/attract/loader/loader.nut
/usr/share/attract/loader/mala.nut
/usr/share/attract/loader/mamewah.nut
/usr/share/attract/menu-art
/usr/share/attract/menu-art/wheel
/usr/share/attract/menu-art/wheel/exit.png
/usr/share/attract/menu-art/wheel/mess-genesis.png
/usr/share/attract/menu-art/wheel/mess-snes.png
/usr/share/attract/menu-art/wheel/nestopia.png
/usr/share/attract/modules
/usr/share/attract/modules/animate
/usr/share/attract/modules/animate.nut
/usr/share/attract/modules/animate/particles
/usr/share/attract/modules/animate/particles.nut
/usr/share/attract/modules/animate/particles/images
/usr/share/attract/modules/animate/particles/images/ball.png
/usr/share/attract/modules/animate/particles/images/bubbles1.png
/usr/share/attract/modules/animate/particles/images/clouds-toon-1.png
/usr/share/attract/modules/animate/particles/images/clouds-toon-2.png
/usr/share/attract/modules/animate/particles/images/clouds-toon-3.png
/usr/share/attract/modules/animate/particles/images/clouds-toon2-1.png
/usr/share/attract/modules/animate/particles/images/clouds-toon2-2.png
/usr/share/attract/modules/animate/particles/images/clouds-toon2-3.png
/usr/share/attract/modules/animate/particles/images/clouds-toon2-4.png
/usr/share/attract/modules/animate/particles/images/clouds-toon2-5.png
/usr/share/attract/modules/animate/particles/images/debug.png
/usr/share/attract/modules/animate/particles/images/default.png
/usr/share/attract/modules/animate/particles/images/invader.png
/usr/share/attract/modules/animate/particles/images/invader2.png
/usr/share/attract/modules/animate/particles/images/invader3.png
/usr/share/attract/modules/animate/particles/images/particle-text.png
/usr/share/attract/modules/animate/particles/images/snow.png
/usr/share/attract/modules/animate/particles/images/sparkle.png
/usr/share/attract/modules/animate/particles/pixel.png
/usr/share/attract/modules/animate/particles/presets.nut
/usr/share/attract/modules/animate/property
/usr/share/attract/modules/animate/property.nut
/usr/share/attract/modules/animate/property/images
/usr/share/attract/modules/animate/property/images/logo.png
/usr/share/attract/modules/animate/property/presets.nut
/usr/share/attract/modules/animate/sprite
/usr/share/attract/modules/animate/sprite.nut
/usr/share/attract/modules/animate/sprite/images
/usr/share/attract/modules/animate/sprite/images/button-press-red.png
/usr/share/attract/modules/animate/sprite/images/button-press-white.png
/usr/share/attract/modules/animate/sprite/images/joystick-move.png
/usr/share/attract/modules/animate/sprite/images/pacland.gif
/usr/share/attract/modules/animate/sprite/presets.nut
/usr/share/attract/modules/animlist.nut
/usr/share/attract/modules/conveyor.nut
/usr/share/attract/modules/extended
/usr/share/attract/modules/extended/README.md
/usr/share/attract/modules/extended/animate.nut
/usr/share/attract/modules/extended/animations
/usr/share/attract/modules/extended/animations/arc
/usr/share/attract/modules/extended/animations/arc/arc.nut
/usr/share/attract/modules/extended/animations/example
/usr/share/attract/modules/extended/animations/example/example.nut
/usr/share/attract/modules/extended/animations/example/invader.png
/usr/share/attract/modules/extended/animations/example/invader2.png
/usr/share/attract/modules/extended/animations/example/invader3.png
/usr/share/attract/modules/extended/animations/particles
/usr/share/attract/modules/extended/animations/particles/default.png
/usr/share/attract/modules/extended/animations/particles/particles.nut
/usr/share/attract/modules/extended/animations/particles/pixel.png
/usr/share/attract/modules/extended/animations/particles/presets
/usr/share/attract/modules/extended/animations/particles/presets/bubbles1.png
/usr/share/attract/modules/extended/animations/particles/presets/clouds-toon-1.png
/usr/share/attract/modules/extended/animations/particles/presets/clouds-toon-2.png
/usr/share/attract/modules/extended/animations/particles/presets/clouds-toon-3.png
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Fabrice Bellet, Tue Jul 9 20:06:21 2024