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Name: slade | Distribution: SUSE Linux Enterprise 15 SP6 |
Version: 3.1.13 | Vendor: openSUSE |
Release: bp156.3.9 | Build date: Mon May 13 19:28:47 2024 |
Group: Amusements/Games/3D/Shoot | Build host: i04-ch4b |
Size: 16311920 | Source RPM: slade-3.1.13-bp156.3.9.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://github.com/sirjuddington/SLADE | |
Summary: An editor for DOOM maps and WAD/PK3 archives |
SLADE is an editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or from/to other generic formats such as PNG.
GPL-2.0-or-later
* Tue Jun 15 2021 Guillaume GARDET <guillaume.gardet@opensuse.org> - Refresh patch to fix build on aarch64: * disable_sse.patch * Tue Jun 01 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 3.1.13 * Updated ZDoom, MAPINFO and ACS language definitions * Added extra UDMF flags * Fixed an issue with the "optional" keyword in TEXTURES * Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to 3.1.12a * Provide metainfo - Install upstream provided metainfo and desktop file * Drop our versions - Use cmake_install macro * Sun Oct 11 2020 Jan Engelhardt <jengelh@inai.de> - Disable Lua bindings as those fail to build - Add 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch for Factory. * Sun Jun 28 2020 Jan Engelhardt <jengelh@inai.de> - Add 0001-build-allow-deactivating-the-crash-handler-at-build-.patch Deactivate the crash handler, because it hangs. Let the kernel generate a standard dump instead. * Mon Jun 22 2020 Jan Engelhardt <jengelh@inai.de> - Add clzma.diff to use system-provided clzma library. * Tue May 26 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 3.1.12 * 'Run Archive' and 'Run Map' configurations have been separated, so they should now make more sense for each context. * Fixed an issue where clicking a toolbar and pressing enter would show/hide the 2nd group in the toolbar (this is what was causing some people to randomly lose the zoom slider in the gfx editor, for example). * Added SRB2 .dta as a valid wad file extension. * Resource Editor: * Fixed adjusted offsets not being saved after cropping an image. * Fixed wrong files being deleted in some situations when saving a directory. * Fixed "Open map in DB2" not working for maps in zip/directory archives. * Map Editor: * Added support for GZDoom slope plane UDMF properties. * Added basic support for ZScript inheritance for thing types. * Wed Apr 29 2020 Guillaume GARDET <guillaume.gardet@opensuse.org> - Refresh disable_sse.patch * Sat Apr 18 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 3.1.11 * Added a Lua scripting engine * Updated the start page with a new look and layout * Improved console panel * Improved support for high DPI displays * Added support for vanilla-compatible tall gfx patches * Added support for SiN archives * Translations now work on truecolour images * ZScript parsing - Remove reproducible.patch (merged), wxChar.patch (no longer applicable), added wx.diff * Tue Jun 26 2018 bwiedemann@suse.com - Add reproducible.patch to not store extra timestamps in zip to make build reproducible * Tue Jun 12 2018 jengelh@inai.de - Fix build failure... slade wants zip, not p7zip. - Wrap %desktop_* into a 42.x/13.x guard. * Wed Apr 18 2018 guillaume.gardet@opensuse.org - Disable SSE with disable_sse.patch on non x86* archs * Tue Jun 27 2017 luke.nukem.jones@gmail.com - Fix broken appdata xml * Sun May 07 2017 bwiedemann@suse.com - use p7zip for deterministic archive file order and strip-nondeterminism to have fully reproducible builds * Tue May 02 2017 bwiedemann@suse.com - use convert -strip to make build more reproducible * Fri Feb 10 2017 luke.nukem.jones@gmail.com - Update to 3.1.1.5 - Add appdata.xml - General * Added an option to always show acc compiler output, even on success * Various updates to game and language configurations - Resource Editor * Added a button to clear the entry list filter * Fixed some issues when importing a palette from a PNG * Fixed some potential crashes when loading corrupted Doom gfx entries * Fixed some issues with converting to doom flat format - Texture Editor * Patch and texture operations should now work on the correct item when the texture or patch list is sorted * Fixed PNG alpha channel being ignored for CopyAlpha/Overlay patches - Map Editor * Added the option not to build nodes when saving a map (select "Don't build nodes" as the node builder) * Fixed a potential crash when building nodes * Wed Dec 28 2016 jengelh@inai.de - Restore basepk3.diff for proper search order * Mon Dec 19 2016 luke.nukem.jones@gmail.com - Update to version 3.1.1.4 - Remove patch basepk3.diff - Add patch wxChar.diff + Corrects an issue with conversion from wxString to wxChar in column sort * Sun Jul 17 2016 jengelh@inai.de - Add basepk3.diff * Tue Oct 20 2015 jengelh@inai.de - Initial package (version 3.1.0.5) for build.opensuse.org
/usr/bin/slade /usr/share/applications/net.mancubus.SLADE.desktop /usr/share/doc/packages/slade /usr/share/doc/packages/slade/README.md /usr/share/icons/net.mancubus.SLADE.png /usr/share/licenses/slade /usr/share/licenses/slade/gpl-2.0.txt /usr/share/metainfo/net.mancubus.SLADE.metainfo.xml /usr/share/slade3 /usr/share/slade3/slade.pk3
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Fabrice Bellet, Tue Jul 9 20:06:21 2024