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Name: rocksndiamonds | Distribution: SUSE Linux Enterprise 15 SP5 |
Version: 4.3.4.0 | Vendor: openSUSE |
Release: bp155.1.1 | Build date: Wed Feb 22 10:35:44 2023 |
Group: Amusements/Games/Action/Arcade | Build host: obs-arm-6 |
Size: 4506742 | Source RPM: rocksndiamonds-4.3.4.0-bp155.1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://www.artsoft.org/rocksndiamonds/ | |
Summary: Colorful Boulderdash'n'Emerald Mine'n'Sokoban'n'Stuff |
This is a nice little game with color graphics and sound for your Unix system with color X11. You need an 8-Bit color display or better. It will not work on black&white systems, and maybe not on gray scale systems. If you know the game Boulder Dash (Commodore C64) or Emerald Mine (Amiga), you know what Rocks'n'Diamonds is about.
GPL-2.0-or-later
* Tue Jan 24 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 4.3.4.0: * added optional main menu button to directly show level set info * added new, topic-related headlines for info screens * added support for separate sound and music for info sub-screens * added third tutorial level set “ncrtorial” by ncrecc * improved some game element graphics in the level editor * fixed some bugs - Changes in version 4.3.30: * added showing score even if not added to local score file * added CSS to fill browser window for Emscripten (browser) platform * added support for “Home” and “End” keys to text gadgets * added using setup option for displaying overlay touch buttons * added level info config option to disable time limit for all levels * added asking for uploading remaining tapes when enabling score server * added alpha channel for anti-aliasing to element collecting image * added command line option to select display to open program window on * added resizing window instead of recreating it on window size changes * added new animation mode “.global_anim_sync” for game element graphics * added support for custom graphics for many elements of MM game engine * added project files for Windows and Mac platforms * added quality improved sound and music samples * added support for multiple pages (files) for level set info * added drawing sparkles when laser hits mirrors for MM engine * added pausing tape after replaying not only for warp mode * added setup option to continue recording after replaying tape * fixed bug with leaving scores screen on Android platform * fixed continuing from hall of fame after playing on Android platform * fixed bug with broken text area content when editing envelope text * fixed synchronization problem when configuring game controller * fixed synchronization problem when configuring keyboard * fixed bug when using different normal and deadly shield time * fixed crash bugs when accessing invalid data in broken level files * fixed code issues found by Cppcheck (static C/C++ code analysis tool) * fixed code issues found by Clang with option “-fsanitize=undefined” * fixed code issues found by GCC with option “-Wextra” * fixed some bugs with tape handling * Rebase rocksndiamonds-src_libgame_setup.c-CVE-2011-4606.patch * Thu May 19 2022 Dominique Leuenberger <dimstar@opensuse.org> - Update to version 4.3.2.1: + The most important feature of this new release version is a new screen in the “Hall of Fame” that shows some more details for each score entry, together with the possibility to replay the tapes for each score, which are loaded from the score server. * Tue May 04 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 4.2.3.1 * added “last played level sets” sub-menu to level set selection screen * added step delay option to custom element movement configuration * added support for left, middle or right mouse button for CE change events * added setup option to disable counting score after the game * added setup options to disable asking on quit game and on quit program * added graphics config option to support elements on non-black background; this feature can be activated by using “game.use_masked_elements: true” in the custom graphics configuration file * changed custom artwork list to tree structure similar to level sets, which is separated into three sub-trees for standalone artwork * changed sorting and coloring in level sets menu and custom artwork menu * changed saving back artwork info cache only if it has changed * fixed two nasty bugs that could have crashed the game * Sat Jan 23 2021 Dirk Müller <dmueller@suse.com> - don't recreate games user - managed by systemd-users-game - update to 4.2.2.1: * fixed bug with playing team mode tapes with changed visible playfield size * added patch mode to patch tapes to force visible playfield size of 34 x 34 * added patch mode to automatically fix tapes for visible playfield size * fixed single step mode for R’n’D game engine when used in team mode * fixed triggering custom element actions by digging or collecting * added option in level editor to use time score for 1 or 10 seconds left * fixed time score for native Emerald Mine and Diamond Caves levels * fixed bug with screen keyboard still being active during request dialogs * fixed bug with screen keyboard causing overlay buttons to be disabled * added option to disable warning about read-only levels when entering editor * fixed bug with not updating game panel when leaving invisible warp mode * fixed displaying new high score entry if new entry is not on the first page * fixed graphical bug with envelope style request dialog after the game ended * Sun Jan 03 2021 Carsten Ziepke <kieltux@gmail.com> - Update to 4.2.2.0 * added showing as many keys as possible in the default game panel * added setup option to show dynamite and keys for the Emerald Mine collection * added support for improved display of keys for the Emerald Mine collection * added support for improved request dialog in Emerald Mine collection * fixed graphical glitch in some cases after request dialog if game has ended * fixed delayed processing of input event immediately after game has started * fixed “empty first move” in step pause mode with Emerald Mine game engine * Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog. - Update to 4.2.1.0 * added highlighting of drawing element to level editor when pressing “Alt” key * added support for using and switching between multiple players or teams * added player/team selection screen when clicking on player name in main menu * fixed bug with unnecessarily reloading custom artwork on ECS/AGA change - Update to 4.2.0.5 * fixed handling of player at fake acid for EM engine * fixed wrap-around with entering EM style doors for EM engine * fixed activating robot wheel at wrap-around position for EM engine * fixed some elements and properties when reading native DC2 levels * added Emscripten support for running R’n’D in a web browser * fixed compiling on OS/2 (ArcaOS, in fact) * fixed some compiler warnings for newer versions of GCC - Rebase und rename half-upstreamed from rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-2011-4606.patch to rocksndiamonds-src_libgame_setup.c-CVE-2011-4606.patch * Thu Nov 05 2020 Markus Beth <markus.beth@web.de> - Update to 4.2.0.3 * fixed some problems with wrap-around levels in Emerald Mine engine * added full compatibility for wrap-around levels in Emerald Mine engine * fixed single-step mode for wrap-around levels in Emerald Mine engine * fixed playing tapes recorded with old Emerald Mine game engine * added command “autofix” to fix tapes recorded with old EM game engine * fixed key shortcut to start/end game (which was broken since 4.2.0.0) * fixed some other key shortcuts that require entering upper case letters * added menu command “:undo-tape” to undo/restore last recorded tape * fixed potential crash bug that may occur when loading custom artwork * fixed single-step mode when using custom elements with mouse click events * added creating undo/redo snapshots when using mouse click events * fixed problems with virtual buttons and showing envelopes on Android * improved startup speed by optimizing parsing of parameter values * improved handling output of warnings, errors and debug messages * fixed showing source date on version page of info screen menu * added showing commit hash on version page of info screen menu * fixed broken tapes (for various reasons) recorded with old EM engine * fixed support for initially moving spring in EM game engine * added support for initially moving spring to R’n’D game engine * fixed potential crash bug when reading from artwork info cache * fixed wrong eater content when loading native EM levels * added support for variable number of eater arrays for EM engine * fixed vsync mode when not using OpenGL renderer (like “Metal” on Mac) * added option for setting hint for render driver to setup config file * added displaying render driver on info screen page * fixed loading dynamic libraries shipped with the Linux package * fixed level editor key shortcuts (broken by regression) * fixed support for wrap-around levels in EM engine for old tapes Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog. * Mon Mar 30 2020 Christophe Giboudeaux <christophe@krop.fr> - Update to 4.1.4.1 * fixed bug in editor with group elements using graphic of other element * fixed crash bug when loading graphics sets with bad animation definitions * fixed bug in editor with custom elements using graphic of other element * removed support for SDL 1.2 Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog. * Sun Dec 23 2018 Sebastien CHAVAUX <seb95.scou@gmail.com> - Update to version 4.1.1.0 * improved support for network multi-player games * network games can now be fully configured by using setup menu settings * when playing network games, the level to be played is now sent to all clients * added UDP broadcast to auto-detect network server in local network * multi-player levels now marked in main menu preview with network or team mode * fixed team mode games in R’n’D game engine * added player option in level editor to let the first player solve the level * improved support for highly configurable virtual buttons on touch devices * options for transparency, grid size, highlighted and outlined virtual buttons * separately configurable virtual buttons for portrait and landscape mode * ultra-smooth scrolling using vertical sync (vsync) on supported devices * added setup option to directly play the next level after solving a level * added setup option to skip displaying the high scores after solving a level * added setup option to use extended list for game speed selection * added event actions (key events and screen buttons) to global animations * this allows for simulating key or button events when animations are clicked * added “passthrough” option to click several overlapping global animations * fixed bug with dragon fire destroying indestructible steel letter walls * fixed various other bugs (and probably added some new) * Mon Jul 23 2018 bwiedemann@suse.com - Update to version 4.1.0.0 - Drop upstreamed reproducible.patch - Rebase half-upstreamed rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-2011-4606.patch - many fixes and improvements * Thu Mar 30 2017 meissner@suse.com - require system user and group games on new distros, useradd and groupadd on older ones. * Thu Apr 07 2016 bwiedemann@suse.com - Add reproducible.patch to fix build-compare
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Fabrice Bellet, Tue Jul 9 18:42:22 2024