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Name: shaderc | Distribution: openSUSE Tumbleweed |
Version: 2024.3 | Vendor: openSUSE |
Release: 1.1 | Build date: Tue Oct 8 18:02:50 2024 |
Group: Development/Tools/Other | Build host: reproducible |
Size: 156653 | Source RPM: shaderc-2024.3-1.1.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://github.com/google/shaderc | |
Summary: A collection of tools, libraries and tests for shader compilation |
A collection of tools, libraries and tests for shader compilation. Included are: * glslc, a command line compiler for GLSL/HLSL to SPIR-V, and * libshaderc, a library API for doing the same. Shaderc wraps around core functionality in glslang and SPIRV-Tools.
Apache-2.0
* Tue Oct 08 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2024.3 * During HLSL compilation or any optimizing compile, do not tell the validator to use "friendly names". This should save time spent in the initial validation step of the optimization recipe. * Adapt test golden results to Glslang changes which reorder decorations by object enum value. * Thu May 16 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2024.1 * No changelog was provided * Fri Apr 12 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2024.0 * Explicitly use python3 in shebangs/scripts * Fri Jan 19 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2023.8 * API: Expose rlaxed Vulkan rules from glslang * Thu Nov 09 2023 Dominique Leuenberger <dimstar@opensuse.org> - Fix previous change: export to CXXFLAGS instead of CPPFLAGS so that it's actually picked up. Add optflags to CXXFLAGS to ensure it's not lost. * Thu Nov 02 2023 Jan Engelhardt <jengelh@inai.de> - Adjust for glslang-nonstd-devel switching paths * Fri Oct 20 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2023.7 * Adapt a test to different error message from SPIRV-Tools * Wed Sep 06 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2023.6 * Build system updates only * Mon May 29 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2023.4 * Add option to preserve bindings * Add options to control mesh shading limits * Tue Mar 28 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2023.2 * Fix C++20 compatibility: explicitly construct string_piece when comparing to `char *` * Sun Dec 04 2022 Dirk Müller <dmueller@suse.com> - update to 2022.4: * Add Cmake BUNDLE DESTINATION option for target install * Fri Nov 25 2022 Ferdinand Thiessen <rpm@fthiessen.de> - Drop pkgconfig files for not provided static libraries * Mon Oct 24 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2022.3 * Implement default builtin constants needed for GL_EXT_mesh_shader. * Mon Aug 22 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2022.2 * Add support for 16b-bit types in HLSL * Mon Aug 08 2022 Stephan Kulow <coolo@suse.com> - Remove old python(2)-xml build dependency - build requires python3 * Mon Apr 18 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2022.1 * Validator handles Nontemporal image operand * Optimizer handles RayQueryKHR type * Mon Mar 28 2022 Bjørn Lie <bjorn.lie@gmail.com> - Add baselibs.conf, containing libshaderc_shared1 (the shared lib). * Sun Jan 30 2022 Enrico Belleri <idesmi@protonmail.com> - Update to release 2022.0 * Update to Glslang 11.8.0 * Support Vulkan 1.3 * Support targeting SPIR-V 1.6, which is the default for Vulkan 1.3 * Thu Nov 11 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 2021.3 * No user-visible changes * Thu Jun 24 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to release 2021.1 * Add -fauto-combined-image-sampler option to glslc * Disable deprecated --target-env=opengl_compat with an explicit error message * Wed May 05 2021 Jan Engelhardt <jengelh@inai.de> - Upddate to release 2021.0 * No user-visible changes * Mon Mar 01 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 2020.5 * Support newer glslang * Mon Jan 11 2021 Dirk Müller <dmueller@suse.com> - update to 2020.4: - Removed svpc - Fixed issues with embedders getting duplicate symbols - Converted C-style casts to static_cast - Rolled ahead to fix/pickup Vulkan Raytracing support
/usr/bin/glslc /usr/share/licenses/shaderc /usr/share/licenses/shaderc/LICENSE
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Fabrice Bellet, Sat Nov 16 01:18:36 2024