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Name: bstone | Distribution: openSUSE Tumbleweed |
Version: 1.2.12 | Vendor: openSUSE |
Release: 3.1 | Build date: Sun Feb 25 14:28:44 2024 |
Group: Amusements/Games/3D/Shoot | Build host: i02-armsrv2 |
Size: 1758019 | Source RPM: bstone-1.2.12-3.1.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://bibendovsky.github.io/bstone/ | |
Summary: A source port of Blake Stone |
A source port of the first-person shooter Blake Stone. Features: * High resolution rendering of world (extended vanilla engine) * Modern and vanilla controls * Allows to customize control bindings * Separate volume control of sound effects and music Supported games: * Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware * Planet Strike (v1.0/v1.1) NOTE: To play Blake Stone with bstone you need the original game files You need to start the game from within the folder with these files.
GPL-2.0-or-later AND MIT AND GPL-3.0-or-later
* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN * Sun Apr 09 2023 Martin Hauke <mardnh@gmx.de> - Add patch: * bstone-fix-build-with-gcc13.patch * Sun Sep 18 2022 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.12 Added * Support Nuked OPL3 emulator. * Option to control OPL3 emulator type (snd_opl3_type). * [README] "Known issues" section. Fixed * Cancel strafe movement if both keys are pressed. * Clear damage effects after loading the game, etc. * Fix GOG / Steam content detection. * Fix checking if the level is official. * Fix crash after changing audio driver via the menu. * Match audio attenuation to vanilla as close as possible. * Option vid_renderer now works in command-line. * Render 3D scene behind "You are jamming" cheat message box. * Use SDL 2.0.5+ functions only if available. * [AOG] Conditions to complete the episode. * [AOG] Fix "N/A" font size and color in the floor input panel. * [AOG] Interact with elevator controls on east-west side only. * [AOG] Match transporting behavior between floors to original. * [AOG] Render ouch frame only on damage for Plasma Sphere. * [AOG] Reverse textures for charge packs. * [HWR] Render enter-only door size without lock as unlocked. * [OAL] List only available extensions. * [OAL] Load AL symbols within context. * [SDL] Error "Renderer already associated with window". * [SDL] Reduce CPU usage for digitized low-pass filtering. Changed * Limit stream I/O to 32 bit. * [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available. * [VIDEO] Rename vid_windowed_height to vid_height. * [VIDEO] Rename vid_windowed_width to vid_width. * [VIDEO] Rename vid_windowed_x to vid_x. * [VIDEO] Rename vid_windowed_y to vid_y. Removed * Exclusive fullscreen mode. * Option vid_is_windowed. * Resampling low-pass filter and it's options (snd_resampling_interpolation, snd_resampling_lpf). * Sat Jan 29 2022 Ferdinand Thiessen <rpm@fthiessen.de> - Fix license tags (statically linked libraries) * Sun Mar 21 2021 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.11 * Bindings to take screenshots (default F5). * Option to control weapon bobbing (actual for Planet Strike only). * PC Speaker SFX. * Option snd_sfx_type to switch between AdLib and PC Speaker audio. * Option snd_is_sfx_digitized to toggle SFX digitization. * Extracting unprocessed audio (*.data). * Extracting PC Speaker audio. * Sun Feb 14 2021 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.10 Added * Support for external textures (bmp, png). * Configuration for external textures (vid_external_textures). * OpenAL 3D audio driver. * Configuration for OpenAL driver (snd_driver, snd_oal_library, snd_oal_device_name). Fixed * Search path with provided data_dir. * Double fading on new game or load game when using hw renderer. * Fade whole screen when in widescreen and 3D view is showing. * Next map number for level transition. * Support for lowercase resource file names. * Sat Nov 14 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.9 Added * Option vid_filler_color_index to select filler color. Fixed * Enable sfx and music by default for first startup. * Lives counter. * Input floor panel visual glitches. * Fri Jul 10 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.8 Fixed * Disabled episodes 5 and 6 in static build. * Tue Jul 07 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.7 Fixed * Extraction of compressed texts. * Same texture for door type BIO. * Player radius for item pickup. * Missing test for pushwall in CheckLine. * Fix sfx turning off when in-game sounds paused. * Show option "Game Options -> Video -> Stretch UI". Changed * Replaced almost all fixed-point arithmetic with a floating-point one. * Relay on CMake's PCH support if available. * Thu Jun 18 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.6 Added * Option snd_resampling_interpolation to specify interpolation method for resampling. * Option snd_resampling_lpf to toggle low-pass filter for resampling.
/usr/bin/bstone /usr/share/doc/packages/bstone /usr/share/doc/packages/bstone/CHANGELOG.md /usr/share/doc/packages/bstone/README.md /usr/share/licenses/bstone /usr/share/licenses/bstone/Blake Stone source code license.doc /usr/share/licenses/bstone/LICENSE
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Fabrice Bellet, Fri Nov 15 01:18:46 2024