Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
Name: gamescope | Distribution: openSUSE Tumbleweed |
Version: 3.14.26 | Vendor: openSUSE |
Release: 1.1 | Build date: Thu Aug 1 20:36:07 2024 |
Group: Amusements/Games/Other | Build host: reproducible |
Size: 2697621 | Source RPM: gamescope-3.14.26-1.1.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://github.com/Plagman/gamescope | |
Summary: Micro-compositor optimized for running video games on Wayland |
gamescope is a micro-compositor optimized for running video games on Wayland
BSD-2-Clause
* Thu Aug 01 2024 antonio.teixeira@suse.com - Update to version 3.14.26: * wlserver, backend: Fix explicit sync release not accounting for backend fb referencing * wlserver: Add cv_drm_debug_syncobj_force_wait_on_commit * wlserver: Filter wp_linux_drm_syncobj_manager_v1 if explicit sync is disabled by convar * steamcompmgr: Remove "launch". * subprojects: Bump to wlroots 0.18 + some very minor build changes * wlserver, rendervulkan: Update to wlroots 0.18 release * rendervulkan: Fix flipping shm textures * DRMBackend: Fix parsing chromaticity coords * DRMBackend: Change DeckHD check to be more specific * modegen: DeckHD Support (#1281) * Thu Jul 18 2024 antonio.teixeira@suse.com - Update to version 3.14.24: * WaylandBackend: Run UpdateVRRRefreshRate on Wayland_Surface_Leave * WaylandBackend: Fix picking output refresh for VRR displays. * steamcompmgr: Add adaptive sync convar * steamcompmgr: Add filter appids for relative mouse mode * Utils: Add helpers for std::vector in our Algorithm helpers * convar: Add some helpers for std::string convars and callbacks * steamcompmgr: Only forward relative mouse mode if we have a cursor constraint * Utils: Use Contains in CloseAllFds * Utils: Add small Algorithm helper file * main: Only set no_display if in Steam mode. * openvr: Fix trackpad mode with fps limiter * openvr: Add trackpad stuff for relative mouse mode * steamcompmgr: Don't consider Steam for relative mouse mode * convar: Fix ordering for <=> * convar: Print info if invoked with one arg * steamcompmgr: Use active cursor for setting relative mouse mode * steamcompmgr: Fix relative mouse getting enabled when using a nested cursor * convar: Support for float convars * openvr: Use full output width/height for backing texture for now * main: Defer unlink for mangoapp/limiter configs * main: Set GAMESCOPE_LIMITER_FILE in UpdateCompatEnvVars * steamcompmgr: Add debug_force_repaint command * Utils: Only attempt to close open FDs in CloseAllFds * gamescopereaper: Fix zombie process buildup * utils: make setting/restoring from RT thread work on musl * gamescopereaper: add missing include * utils: Move defer to Utils folder * wlserver: Handle cursor not reaching full length of popup menus * gamescopestream: Hook up to regular log stuff * build: Move certain apps to src/Apps * gamescopereaper: Change name for reaper log * steamcompmgr: Some console changes * log: Make logging a bit more colourful * steamcompmgr: Remove old buffer map variables * all: Refactor process launching + app waiting + add watchdog reaper thing * mangoapp: Use existing MANGOHUD_CONFIGFILE if set * openvr: Remove need for backing if screensize and alpha if backing is transparent * Thu Jun 27 2024 antonio.teixeira@suse.com - Update to version 3.14.22: * steamcompmgr: Rewrite + split buffer memoizer * wlserver: Don't pass incorrect wl_resource for gamescope_swapchain on legacy gamescope_xwayland interface * submodules: Update openvr version requirement * drm: Add workaround for NV12 scanout on SteamOS 3.6 * rendervulkan: Fix NV12 colorspace producing washed out colours * mangoapp: Add extra elements * steamcompmgr: Fix inverted logic in drawing cursor * wlserver: Rough basic impl of wlr_layer_shell * build: Add missing GamescopeVersion.h requirement * openvr: Add cv_vr_use_window_icons * Wed Jun 05 2024 opensuse@dstoecker.de - Update to version 3.14.18: * wayland_backend: Fix fractional scale bug * wayland_backend: Fix cursor position with display scaling * main: hide disabled backends from user * Fix `sdl2_backend=disabled` * layer: Attempt at fixing CI * steamcompmgr: Handle FIFO stuff for Wayland windows * layer: Get working with native Wayland applications * steamcompmgr: Hook up more common stuff to XDG code * all: Refactor IBackendFb to be owned by CVulkanTexture * steamcompmgr: Don't re-enable applyOutputColorMgmt when dumping screen buffer for screenshots - Drop libliftoff-fix-gcc14-calloc-transposed-args.patch * Wed May 08 2024 antonio.teixeira@suse.com - Update to version 3.14.13: * wlserver: Fix content overrides for reparented windows * drm: Add drm_debug_disable_in_fence_fd convar * wlserver: Cursor constraint improvements * wlserver: Add affirmative log that libei started * layer: Fix double ptr in RemoveFromChain (and add vkroots checks) * rendervulkan, shaders: Fix mura correction with FSR + NIS * InputEmulation: Add missing break to {START,STOP}_EMULATING * layer: Fix crash with frame limiter aware * reshade: added helper lambda: matchesAnnotationName * reshade: prefer ranges + bind_front over custom lambda - Add upstream patch libliftoff-fix-gcc14-calloc-transposed-args.patch * Fix libliftoff builds with gcc14 * Thu Apr 25 2024 antonio.teixeira@suse.com - Update to version 3.14.6: * wlserver: Collection of cursor improvements/fixes * wlserver: Fix some crashes wrt. Gamescope swapchain lifetime * Revert "drm: Update AMD color management for Linux 6.8" * convar: add Split helper * drm: Only expose explicit sync on > kernel 6.8 * wayland_backend: comment out assert for now * build: Add missing input_emulation option * input: Add support for xtest emulation with libei * drm: Get backend to close down cleanly * steamcompmgr: Set PDEATHSIG for launched children * Thu Mar 07 2024 antonio.teixeira@suse.com - Update to version 3.14.2: * wayland_backend: Use a fake sequential timestamp * wayland_backend: Implement fullscreening + keybinds * wayland_backend: Fix 0 refresh in _Presented callback * src/meson: include protocols_client_src * Tell git to ignore subprojects from meson that aren't git submodules * wayland_backend: allow unmapping subsurfaces * wayland_backend: don't crash because of out of bounds accesses * wayland_backend: Fix build * wayland_backend: Handle --hdr-enabled correctly * wayland_backend: Add new wayland backend * Tue Jan 23 2024 antonio.teixeira@suse.com - Update to version 3.14.0: * readme: Remove dead shortcut * main: Pick correct Vulkan device for DRM * Add configurable mouse sensitivity * reshade: Make changeset as small using inlining * reshade: Removed explicit datatype parameter for inferred typename T (of function) * reshade: Condense to one common lambda function * reshade: Break function into smaller chunks & common params * vr_session: update to OpenVR 2 * steamcompmgr: Limit desired size by drm cursor size * rendervulkan: Add VkExternalMemoryImageCreateInfo for any flippable surface * Fri Dec 22 2023 antonio.teixeira@suse.com - Update to version 3.13.19: * drm: fix other headless NPE * layer: Fix warning on printf * waitable: Fix some FD close settings * waitable: Factor out common ITimerWaitable * drm: fix NPE while in headless mode * layer: Print more info about VkHdrMetadata * layer: Log more about minImageCount * drm: Port mode and lut tracking to drm_blob * drm: Introduce a drm_blob abstraction * drm: Initialize the owned field of blob wrappers properly * Mon Dec 04 2023 antonio.teixeira@suse.com - Update to version 3.13.16: * waitable: Set running to false before nudge * waitable: Fix draining CNudgeWaitable * steamcompmgr: Handle external overlays better for steamcompmgr_user_has_any_game_open * drm: Handle rotated screens properly in drm_get_default_refresh * steamcompmgr: Workaround kernel NULL pointer bug with epoll + dmabuf + close * waitable: Remove unused func * steamcompmgr: Remove dmabuf waitable on HUP * steamcompmgr: Reduce alloc overhead of new xwayland resources * drm: Reset CTM on layers with applyColorMgmt = false * mangoapp: Use visible frames for reporting to mangohud if FIFO * Wed Nov 15 2023 antonio.teixeira@suse.com - Update to version 3.13.3: * wlserver: Fix removal of gamescope_control resources * steamcompmgr: Fix pipewire color mgmt luts * steamcompmgr: Save 11MB of VRAM on images we weren't using * steamcompmgr: Naiively handle streaming HDR content * rendervulkan: Fix NV12 capture colors * drm: Allow reading color primaries from EDID on Galileo * protocol: Add only_change_refresh_rate flag to target_refresh_cycle_flag * layer: Disable EXT_swapchain_maintenance1 * subprojects: Bump vkroots * layer: Migrate display timing impl to EnumerateDeviceExtensionProperties * Mon Oct 09 2023 antonio.teixeira@suse.com - Update to version 3.12.7+git0.d1eb70b: * steamcompmgr: Overwrite SDL_VIDEODRIVER before nested app launch * main: Make not having presentation time not fatal * main: Default back to SDL_VIDEODRIVER x11 if not exposing wayland * wlserver: Enable xwayland force_xrandr_emulation option * wlserver: Handle pending surfaces in set_wl_id when we already have an existing surface * wlserver: Add feature bit for pixel filter * rendervulkan: Add PIXEL filter (band-limited pixel filter) * rendervulkan: Emulate bilinear sampling when we need to do custom degammas * wlserver: Fix rare crash on shutdown * sdlwindow: Fix crash on shutdown with session - Add arch suffix to VkLayer filename as per recent changes. * Wed Sep 13 2023 Callum Farmer <gmbr3@opensuse.org> - Tumbleweed now has a pkgconfig file for stb * Fri Sep 01 2023 antonio.teixeira@suse.com - Update to version 3.12.5+git0.a8471d8: * steamcompmgr: Fix build (rebase woes) * steamcompmgr: If we have an override surface, make sure new commits are for it * Remove reference to non-existent key bind * steamcompmgr: Fix disable color mgmt leaving some states behind * Only SetSelectionOwner when syncing selections * Improve clipboard handling * Remove unnecessary key bind * Fix build issue * Fix documentation * Update documentation and --help * Fri Aug 18 2023 antonio.teixeira@suse.com - Update to version 3.12.3+git1.77d9432: * steamcompmgr: Remove heatmap hard flag when GAMESCOPE_DEBUG_HDR_HEATMAP is set * wlserver: Filter out garbage HDR metadata * layer: Handle multiple swapchains in QueuePresentKHR * steamcompmgr: Force composite when fading * layer: add missing header after 540323ac37fc * Tue Aug 15 2023 antonio.teixeira@suse.com - Update to version 3.12.1+git1.6fb83bf: * color: added atom to control chromatic adaptation mode (default of bradford is unchanged) * [color]: removed errant printf * [color]: Added support for overriding the apparent (virtual) white point * fix clang build break (attempt #2) * fix compilation on clang * mute format-truncation compile warning * glslang: check for renamed bin * layer: Support for frame limiter * Add info about gamescope packages * fix null handle for nul surface * Sat Jul 29 2023 llyyr.public@gmail.com - Update to version 3.12.0+git2.50eaf75: * Add info about gamescope packages * fix null handle for nul surface * steamcompmgr: When windows get remapped and were our focus, make sure to re-set them as input focus * wlserver: Handle reassignment of wl_id for x11 windows * drm: Better fallbacks for external HDR metadata * steamcompmgr: Don't fill in app frametime to mangoapp * Mon Jul 24 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta10+git12.eb42671: * Fix compilation with GCC13 * steamcompmgr: fix typo * Mon Jul 10 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta10+git10.2dd8236: * rendervulkan: Use native gamut wideness by default * steamcompmgr: Disable force composite when we would partial * steamcompmgr: Disable partial composition (for now until some critera are met) * drm: Use 10-bit partial composite formats if possible * main: Fix CI * rendervulkan: Seamless full -> deferred composition switch * rendervulkan: Move reset for commandbuffer to main thread for partial composition * rendervulkan: Pick right first partial composite image * rendervulkan: Use same memory backing for partial and complete composition * steamcompmgr, rendervulkan: Implement deferred partial composition * drm: Fallback displayColorimetry for broken EDIDs * drm: Free blob in fail path * steamcompmgr: Fix enabling VRR from commandline * drm: Handle not having CRTC 3D LUT/Shaper * Sat Jun 17 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta8+git11.789cfc9: * main, steamcompmgr: Add support for --headless * Added option to set upscaler filter * Added option to set upscale scaler * Wed Jun 07 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta8+git8.8866c02: * vr_session: Add vrsession_set_dashboard_visible * steamcompmgr, rendervulkan: Only capture baseplanes in screenshots * rendervulkan: Fix half-texel offset for blits * rendervulkan: Fix RGB blits using incorrect colorspace * rendervulkan: Mark screenshot textures as storage compatible * mangoapp: report output size to mangoapp * pipewire: Only create up to 8 buffers * drm: Don't update internal screen orientation if we don't have one * wlserver: Disable trackpad on external screen by default * wlserver, drm: Make touchscreen function as trackpad when using external screen * drm, wlserver: Always use internal screen rotation for touchscreen orientation * rendervulkan: Fix screenshots since moving to 10-bit. * steamcompmgr: Remake output images on res change * vr_session: Support for trackpad scrolling * Fri May 26 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta7+git2.baea00f: * [color_helpers]: cleanup tonemapping support * Fallback to regular-priority queue when vkCreateDevice fails * Fri May 19 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta7+git0.56a7998: * steamcompmgr: Fix FSR getting enabled accidentally * drm, steamcompmgr: Implement edid patching for HDR for debugging * steamcompmgr: Disable EETF tonemapping by default * steamcompmgr: Rename atom to GAMESCOPE_COLOR_MANAGEMENT_CHANGING_HINT * steamcompmgr: Add GAMESCOPE_COLOR_SLIDER_IN_USE * Revert "rendervulkan: Don't use 10-bit format for VR session" * Tue May 16 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta3+git42.6586d5e: * rendervulkan: Don't use 10-bit format for VR session * Pass through duplicate commits if there are feedbacks. * Ensure forward progress on frame callback. * Ensure that duplicated commits have forward progress. * Send presentation after handling commits on XDG. * Don't send frame callback before we have actually committed. * drm, rendervulkan: Pick a 10-bit format for composite buffer * rendervulkan: Expose some more formats * Sat May 13 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta3+git34.6531d9c: * color_helpers: added default tonemapping for PQ->G22 * vklayer: added HdrMetadata printing * Fri May 12 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta3+git32.941b22f: * color_helpers: refactored eetf2390 tonemapping * color_helpers: added eetf_2390 tonemapping operator (currently unused) * heatmap: fix typo * wlserver: Set seat keyboard on keyboard focus * main: Fix output initialization for OpenVR * fix lut1d header definition * dont assume shapers are analytically invertible (uses LUT inverse) * main: Don't create SDL Vulkan surface if in a VRSession * color_helper: actually store 1d luts in planar form to allow simpler inversion * steamcompmgr: Add --framerate-limit * color-helpers: all lut computation is in float; quantization is separate step * build: Add glm dep to color microbench * ci: Add benchmark as a dependency * color_helpers: Encode source color EOTF edges once per-edge rather than per-element * color_bench: Add color mgmt microbenchmark * color_helpers, steamcompmgr: Avoid allocation of LUTs every time we re-setup color mgmt * steamcompmgr: Profile all of update_color_mgmt and not just calcColorTransform * color_helpers: Apply shaper per-element of nested loop * color_helpers: Inline some functions * steamcompmgr: Color management microbenchmark * color_helpers: Use rintf instead of roundf * build: Enable -ffast-math * color_helpers: Optimize pq_to_nits + nits_to_pq * layer: Enable KHR_present_wait driconf in the layer * steamcompmgr: Always send frame callback for any current surface (not just main) * wlserver, steamcompmgr: Initial presentation time implementation * protocol: Add presentation-time xml + build * steamcompmgr: Move send_done to just before latest latch time * vulkan: Check if selected queue can be used * Fri May 05 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta3+git3.1716555: * main: Expose sdr-gamut-wideness and hdr-sdr-content-nits as launch args * fix build breakage * [color_helpers]: initial implementation of COLOR_LOOK atoms * drm: Reset BLEND_TF + BLEND_LUT * Avoid out of bounds accesses in drm.cpp * layer: Fix scRGB surface format definition * Mon Apr 24 2023 llyyr.public@gmail.com - Update to version 3.12.0~beta1+git0.e805c9c: * Replace tabs with spaces in help * sdlwindow: Gate SDL_GetWindowSizeInPixels behind version check * drm: drop unused Linux-only header after a90e359fc477 * steamcompmgr: Ensure members of steamcompmgr_win_t get initialized * main, steamcompmgr, shaders: Handle lack of LUTs + add debug for disabling color mgmt * drm: Fix drm_supports_color_mgmt checks * Sat Apr 22 2023 llyyr.public@gmail.com - Update to version 3.11.52~beta6+git88.50925d9: * shaders: Fix RCAS colorspace * updated heatmap_hard appearance * added Hard heatmap mode also fixed the heatmap atom parsing * drm: Disable BLEND_TF + REGAMMA_TF if single plane * drm: Add some chicken bits for color pipeline * color_helpers: Remove spaceship operator usage * build: Enable -Wno-volatile for GLM * docs: Add Steam Deck Display Pipeline graph * steamcompmgr: Track needed XFlush across all change properties events * steamcompmgr: Expose HDR metadata by feedback atom * steamcompmgr, color_helpers: Added atoms for color gains * properly map g22 -> g22 luminance when forceHDR is enabled * rendervulkan: Fix HDR blur intensity * shaders: Fix horizontal blur output colorspace * rendervulkan: Fix race when updating LUTs * shader: Get blur stuff working with HDR and color mgmt * shaders, rendervulkan: Hook up FSR for HDR * shaders: Fix scRGBEncodingToPQ * steamcompmgr: Fix crash on override LUT * shaders: Tetrahedral 3D LUT implementation * drm, steamcompmgr: Don't apply color mgmt twice if compositing * color, shaders: Use color mgmt LUT path in shader compute path * color_helpers: Clean up EOTF definition * drm: Fix scRGB handling * drm: Always use scale_tf * drm, steamcompmgr: Initial EDID patching stuff * steamcompmgr: Fix bug where internaldisplaybrightness was not updating when the atom was set * steamcompmgr: Fix HDR feedback only updating on mode change * steamcompmgr: Minor ITM changes * steamcompmgr: Delete GAMESCOPE_DISPLAY_HDR_FORCE_WIDE_GAMMUT_FOR_SDR * steamcompmgr: GAMESCOPE_SDR_ON_HDR_CONTENT_BRIGHTNESS atom should be float, not int * steamcompmgr: Renamed GAMESCOPE_HDR_SDR_CONTENT_BRIGHTNESS -> GAMESCOPE_SDR_ON_HDR_CONTENT_BRIGHTNESS * steamcompmgr: Add GAMESCOPE_COLOR_APP_WANTS_HDR_FEEDBACK * color_helpers: Refined sdr gamut generation on wide gamut displays * drm: Added envvar to override internal display colorimetry * drm: Additional edid logging * color_helpers, drm: separated eotf from the colorimetry definition * color_helpers: fix brightness mapping for sdr -> sdr * drm: Fix disabling HDR on an external HDR display since new color toys * color_helpers: Alternate (preferred) check for c++ 2020 * steamcompmgr: Use proper EOTF enums for the 3dlut overrides * steamcompmgr: Use index 0 for lut overrides * steamcompmgr: Fix lut3d output override check * steamcompmgr, drm: Add support for disjoint content and output encoding colorspaces * color_helpers: Fix undefined EOTF for result * color_helpers: Don't lerp EOTF * color_helpers: Fix EOTF of displaycolorimetry_widegamutgeneric_gamma22 * drm: Don't use DEGAMMA_TF + SHAPER_TF when we don't need scaling * drm: Hook up BLEND_TF and stuff for proper space for degamma * color_helpers: WIP on making calcColorTransform PQ aware * steamcompmgr: Fix setting lut override multiple times * drm: Fix override LUTs * color_helpers: Fix scaling SDR content, bodge for PQ + 3D LUT for now * drm, steamcompmgr: Move color mgmt state out of DRM * drm, color_helpers: Initial support for mixed HDR + SDR planes on both external HDR and fallback SDR when undocked * color_helpers: Add pq EOTF math * drm: Move to per-plane 3D LUT + Shaper * color_helpers: Update color math * subprojects: Added glm dependency * color, drm: Initial work on new color mgmt system * sdlwindow: set icon_surface to nullptr after free * sdlwindow: fix HiDPI handling * Fri Apr 07 2023 llyyr.public@gmail.com - Update to version 3.11.52~beta6+git26.5d9ecd4: * drm: Fix issue on kernels without VALVE1_ HDR extensions * drm: Add g_bForceDisableTransferFunctions debug switch * shaders: Make blur conditional more obvious * rendervulkan: Fix blur with HDR content * steamcompmgr: Don't treat LAYERED windows as dropdowns if they have WS_EX_APPWINDOW * Fri Mar 17 2023 llyyr.public@gmail.com - Update to version 3.11.52~beta6+git21.f541527: * wlserver: Remove accidental debug logging * wlserver: Clean up content overrides on surface destroy + support multiple servers for it * wlserver: Be more robust when changing override windows * steamcompmgr: Fix crash with nested HDR * drm: Cleanup HDR TF + MULT state * drm: Support HDR_MULT for SDR surfaces * drm: Support for HDR with planes with VALVE1_ extension * Mon Mar 13 2023 llyyr.public@gmail.com - Update to version 3.11.52~beta6+git14.6f9759a: * rendervulkan: Add logging to vulkan_acquire_screenshot_texture * sdlwindow: Fix crash on some icon-less windows * build: update libdisplay-info pkgconfig filename * Add support for DSI internally rotated displays (e.g. GPD) * sdlwindow: Fix icon loading * vr_session: fix icon loading * vr_session, vblankmanager: Sleep vr vblank manager thread if invisible * vr_session: Add g_bOpenVRForceInvisible debug switch * Tue Mar 07 2023 llyyr.public@gmail.com - Update to version 3.11.52~beta6+git6.659e550: * steamcompmgr: Default SDR content brightness to 203 * drm: add support for headless setup * drm: fix return values in drm_prepare() * vr_session: fix openvr include * build: bump libdisplay-info maximum version * build: fix openvr dependency name * drm: Only use SDR metadata blob for HDR enabled screens * Fri Mar 03 2023 llyyr.public@gmail.com - Update to version 3.11.52~beta5+git0.297245c: * steamcompmgr: FSR bodges for HDR * steamcompmgr: Allow scanout for some HDR cases * drm,wlserver: Fix lifetime of hdr metadata blobs * steamcompmgr: Disable tearing if Mangoapp, etc is up (hack) * HACK: drm: Always send HDR metadata * steamcompmgr: Fix typo in comment * Thu Feb 23 2023 llyyr.public@gmail.com - Update to version 3.11.52~beta2+git2.a3dc37f: * steamcompmgr: Add workaround for Disgaea PC (405900) * Tue Feb 21 2023 llyyr.public@gmail.com - Update to version 3.11.52~beta2+git1.9600bba: * build: bump libliftoff to 0.4.0 * Wed Feb 15 2023 llyyr.public@gmail.com - Update to version 3.11.52~beta2+git0.2a09fbc: * steamcompmgr: Replicate EDID path to all servers * Mon Feb 13 2023 llyyr.public@gmail.com - Update to version 3.11.52~beta1+git3.b7f5ce9: * steamcompmgr: return server ID in xwayland server feedback * steamcompmgr: Add support for growing/destroying xwaylands on the fly * itm: avoid division by zero for BT.2446 Method A * Check for nullptr connector in drm_prepare * Wed Feb 08 2023 llyyr.public@gmail.com - Update to version 3.11.51+git135.8a3fa88: * wlserver: Treat XKB_KEY_XF86PowerOff as a forbidden key * steamcompmgr: xdg-shell fixes * Fri Feb 03 2023 llyyr.public@gmail.com - Update to version 3.11.51+git133.d3ce381: * steamcompmgr: Fix get_win_display_name * Mon Jan 30 2023 llyyr.public@gmail.com - Update to version 3.11.51+git132.ecee87b: * wlserver: Add comment about perf of wlserver_get_xdg_shell_windows * main: Add --expose-wayland option * steamcompmgr: Support for xdg-shell windows * steamcompmgr: Add new shared header * steamcompmgr: Add std::variant structure for window type * wlserver: Initial hookup of xdg-shell * rendervulkan: Fix vulkan_create_texture_from_wlr_buffer for cpu ptr path * steamcompmgr: Move xwayland-specific window properties to structure * drm: use libdisplay-info to parse make/model * wlserver: Fix crash on shutdown * Wed Jan 18 2023 llyyr.public@gmail.com - Update to version 3.11.51+git117.7bd30dd: * add the ability to use inverse tone mapping on apps that output SDR (#751) * vr_session: Hook up icon * steamcompmgr: Only call updatePosition for the active cursor * sdlwindow: Implement icon passthru * sdlwindow: Make sure to free cursor surface * drm: Hook up "content type" property * steamcompmgr: Implement --cursor-scale-height * steamcompmgr: Initial groundwork for cursor scale * Add support for grabbing the keyboard * Sun Jan 15 2023 llyyr.public@gmail.com - Update to version 3.11.51+git108.eff0ac0: * wlserver: Add some locking assertions * sdlwindow: Add missing lock around wlserver_touchmotion * ime: Fix local_ime segfault * sdlwindow: Use fake timestamp instead of passing thru * ci: Add libxmu * sdlwindow: Forward cursor in absolute mode to host compositor * main: Fix compilation * sdlwindow: Default to non-relative mouse when a cursor image exists * sdlwindow: Refactor user events * steamcompmgr: Load host cursor by default in nested * Wed Jan 04 2023 llyyr.public@gmail.com - Update to version 3.11.51+git74.a1bff9f: * shaders: Fix primaries for scRGB content * layer: Remove duplicate largestObscuringWindowSize check * steamcompmgr: Add GAMESCOPE_HDR_SDR_CONTENT_BRIGHTNESS atom * shaders: Improved heatmap code frol Lilium * rendervulkan: Apply tonemapping to HDR content on SDR outputs * steamcompmgr: Add GAMESCOPE_DEBUG_HDR_HEATMAP * color_helpers: Handle naughty clients/EDIDs with more grace * main: Add heatmap debug to help * subprojects: Update vkroots * layer: Clean up return logic in QueuePresentKHR * layer: Return result from QueuePresentKHR when not forcing suboptimal * Mon Jan 02 2023 llyyr.public@gmail.com - Update to version 3.11.51+git63.acbb719: * layer: Enable VK_KHR_xcb_surface extension * layer: Add Reply audo-delete helper for XCB replies * layer: Free reply in getToplevelWindow when root is reached * layer: Free attributeReply after use * layer: Add fallback to XCB surface when we cannot safely flip * layer: Move XCB helpers to header * main: Add hdr-sdr-content-nits argument * steamcompmgr: reap children like Linux on some BSDs * main: don't renice as non-root on non-Linux * shaders: Fix output scaling of heatmap * rendervulkan: Framework for configurable SDR on HDR content brightness * steamcompmgr: Fix cached value of ST2084 support * rendervulkan: Add Lilium's HDR heatmap * rendervulkan: Add HDR heatmap debug + way to force support but not PQ output * rendervulkan: Turn composite debug into flags rather than bool * rendervulkan: Expose 16161616_UNORM format for surfaces * layer: Support for x86 and x86_64 builds at the same time * build: Add options for building layer/executable * layer: Respect vk_x11_override_min_image_count * layer: Dump surface state on creation * layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app * steamcompmgr: Add GAMESCOPE_HDR_OUTPUT_FEEDBACK * layer: Make getting property values generic * layer: Expose scRGB surface format * steamcompmgr, rendervulkan: Add force wide gammut option * drm: Respect connector HDR capabilities * drm: Respect app's HDR metadata * drm: Hook up Colorspace and HDR_OUTPUT_METADATA * drm, rendervulkan: Hook up composite ST2084 output * steamcompmgr, main: Add hdr atoms + startup options * drm: Parse out HDR/colorimetry metadata from EDID * layer: Use string views * layer: Log swapchain format * layer: Respect xserver's id when overriding contents * protocol, wlserver: Add override_window_content2 * layer: Hook up SetHDRMetadata * protocol: Add set_hdr_metadata to gamescope_xwayland * layer: Refactor SynchronizedMapObject usage * layer: Minor formatting changes * layer: Consolidate extra surface format arrays * subprojects: Add libdisplay-info dependency * layer: Handle nullptr pApplicationName * rendervulkan: Expose R8G8B8A8 surfaces * layer: Log colorspace for Gamescope surfaces * shaders: Convert primaries for non-HDR10PQ formats when outputting to HDR10PQ * rendervulkan: Handle manual sRGB->Linear for formats without SRGB views * layer: Fixup currentExtent surface cap + minImageCount * layer: Improve logging * rendervulkan: Hook up colorspace mask * wlserver, steamcompmgr: Track swapchain feedback per-commit * wlserver: Use swapchain feedback for tearing * layer, wlserver: Implement swapchain feedback * layer: Expose HDR10 formats * rendervulkan, shaders: Support PQ+scRGB colorspaces + HDR10 output * shaders: Add colorimetry helpers * rendervulkan: Expose 16161616F format * subprojects: Bump vkroots * rendervulkan: Expose 1010102 formats * sdlwindow: request HiDPI window * main: Force disable AMDVLK switchable graphics layer * Fri Dec 23 2022 llyyr.public@gmail.com - Update to version 3.11.51+git3.f863708: * steamcompmgr: Disable NV12 screenshot hack * Wait for POLLIN instead of POLLOUT * rendervulkan: print DRM format name * wlserver: Fix crash on Steam startup sometimes * Fixed stride calculation for NV12 pipewire stream * Make sure we don't set the pipewire state to running if there was an error during startup * layer: Add gamescope_wsi layer * steamcompmgr, drm: Add GAMESCOPE_DISPLAY_EDID_PATH atom * wlserver: Allow late binding of content overrides
/usr/bin/gamescope /usr/bin/gamescopectl /usr/bin/gamescopereaper /usr/bin/gamescopestream /usr/lib/libVkLayer_FROG_gamescope_wsi_arm.so /usr/share/doc/packages/gamescope /usr/share/doc/packages/gamescope/README.md /usr/share/licenses/gamescope /usr/share/licenses/gamescope/LICENSE /usr/share/vulkan/implicit_layer.d /usr/share/vulkan/implicit_layer.d/VkLayer_FROG_gamescope_wsi.arm.json
Generated by rpm2html 1.8.1
Fabrice Bellet, Sat Aug 24 04:14:57 2024