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Name: libsolarus-gui1 | Distribution: openSUSE Tumbleweed |
Version: 1.6.5 | Vendor: openSUSE |
Release: 2.18 | Build date: Sat Feb 10 03:20:13 2024 |
Group: System/Libraries | Build host: i03-armsrv2 |
Size: 247251 | Source RPM: solarus-1.6.5-2.18.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://www.solarus-games.org/ | |
Summary: Solarus game engine shared library (GUI parts) |
This package provides the GUI shared library of the Solarus game engine.
GPL-3.0-or-later
* Sat Apr 10 2021 Antoine Belvire <antoine.belvire@opensuse.org> - Remove compatibility bits for openSUSE Leap < 15.2. * Tue Apr 06 2021 Antoine Belvire <antoine.belvire@opensuse.org> - Update to version 1.6.5: * Engine changes: + Add support for suspending the simulation on Window Focus events (gl#solarus-games/solarus#1536). + Reconnect to another audio device after a device disconnection (gl#solarus-games/solarus#1499). + Fix joystick hot-plug/unplug (gl#solarus-games/solarus#1501, gl#solarus-games/solarus#1387). + Fix crash when calling command functions before the game is started (gl#solarus-games/solarus#1476). + Fix shader compilation on OpenGL ES 3.10 and 3.20 (gl#solarus-games/solarus#1537). + Fix TTF fonts using wrong color for antialiasing (gl#solarus-games/solarus#1390). + Fix TTF Fonts not rendering correctly (gl#solarus-games/solarus#1389). + Fix a possible crash when starting a timer on a removed entity (gl#solarus-games/solarus#1469). + Fix pickables not falling on negative layers. + Fix string literals in savegames not being properly escaped (gl#solarus-games/solarus#1533). + Fix Unicode filename support on Windows. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods `destructible:get/set_cut_method()` (gl#solarus-games/solarus#1526). * Solarus launcher GUI changes: + Add option to control suspension on Window Focus events. + Rename "Force Software" to "Force software rendering". + Disable force-software and suspend-unfocused options when quest is running. - Add solarus-1.6.5-ldl.patch: Fix linking of solarus library (gl#solarus-games/solarus#1539). - Update some file locations. * Tue Jan 05 2021 antoine.belvire@opensuse.org - Move _service from tar_scm to obs_scm and obscpio format. * Sun Apr 12 2020 antoine.belvire@opensuse.org - Update to version 1.6.4: * Fix desktop file validation warning. - Remove solarus-1.6.3-desktop-version.patch: Merged upstream. * Sat Apr 11 2020 antoine.belvire@opensuse.org - Update to version 1.6.3: * Engine changes: + Fix macOS port not working since 1.6.1 due to OpenGL. + Fix shaders compilation in some OpenGL ES 3.0 platforms (gl#solarus-games/solarus#1437). + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Fix UTF-8 file names in Lua Open File API for Windows (gl#solarus-games/solarus#1413). + Fix memory usage when visiting very large maps (gl#solarus-games/solarus#1395). + Fix crash when removing the shadow of a carried object (gl#solarus-games/solarus#1423). + Fix crash when stopping the movement of a thrown object (gl#solarus-games/solarus#1452). + Fix carried object shadow still displayed after removing it (gl#solarus-games/solarus#1436). + Fix animating hero sprites dynamically created (gl#solarus-games/solarus#1348). + Fix hero speed when going from deep water to shallow water (gl#solarus-games/solarus#1186). + Fix trail sprite not taking the hero's direction (gl#solarus-games/solarus#1464). + Fix ground sprite still displayed while jumping (gl#solarus-games/solarus#1458). + Fix custom states wrongly affected by ground speeds (gl#solarus-games/solarus#1416). + Fix custom states not activating side teletransporters (gl#solarus-games/solarus#1448). + Fix streams continuing to act when the layer has changed. + Fix enemy:on_dying() not called when setting enemies life to zero (gl#solarus-games/solarus#1440). + Fix talking to NPCs while swimming (gl#solarus-games/solarus#1043). + Fix creating dynamic sprite with tileset anims (gl#solarus-games/solarus#1461). * GUI changes: + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Add drag and drop functionality to add new quests (gl#solarus-games/solarus#1420). - Remove merged patches: * solarus-1.6.2-install-gui-translations.patch. * 0001-Use-pkg-config-to-get-more-search-paths.patch. - Add solarus-1.6.3-desktop-version.patch: Fix desktop file validation warning. - Add system's glm as build dependency: It's not bundled anymore. - Enable test 1269: It's back to stable. - Handle some file name changes. * Tue Mar 24 2020 Christophe Giboudeaux <christophe@krop.fr> - Add patch to find moonjit: * 0001-Use-pkg-config-to-get-more-search-paths.patch * Sun Sep 01 2019 antoine.belvire@opensuse.org - Fix translation loading: * Update solarus-1.6.2-install-gui-translations.patch with final version pushed to upstream. * Wed Aug 21 2019 Jan Engelhardt <jengelh@inai.de> - Package description updates. * Fri Aug 16 2019 antoine.belvire@opensuse.org - Update to version 1.6.2: * Fix scrolling teletransporters with a square size (#1412). * Fix hero displayed above stairs walls. - Install translations for solarus-gui: * Add solarus-1.6.2-install-gui-translations.patch. * Create solarus-gui-lang subpackage. - Add _service file to create a tarball without the big 'libraries' folder which is relevant only for Windows/Mac builds. - Disable check section on Leap <= 15.1 to fix build. - Disable test "lua/bugs/1269_coroutines" as it is unstable. - Remove obsolete build dependency on update-desktop-files. * Sat Aug 10 2019 antoine.belvire@opensuse.org - Update to 1.6.1: * Engine changes: + Add `-force-software-rendering` switch to solarus-run. + Add argument to set mouse cursor visibility on start (#1263). + Add simple performance counters to the engine (#1280). + Add argument to set fullscreen mode on start (#1281). + Add joypad buttons combo for quitting the engine (#1283). + Add git revision information to build and main loop startup (#1292). + Add argument to set the joypad axis deadzone (#1293). + Add debug warning if a surface is larger than 2048 x 2048 (#1294). + Add support of carried object sprites with multiple directions (#1392). + Improve CMake build (#1270, #1276, #1277, #1288, #1320). + Fix several crashes (#1354, #1371, #1353, #1366, #1374, [#1361]). + Other bugfixes. See installed changelog.txt for more details. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods game:get/set_transition_style() (#1368). + Add methods state:get/set_can_use_teletransporter/switch/ stream() (#1363). + Make surface, text_surface and timer userdata types indexable (#1394). - Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream. - Update spec file: * Split GUI and GUI library from main package. * Update URL, Source and Description fields. * Remove obsolete desktop_database_post(un) macros. * Use cmake_build macro. * Add check section.
/usr/lib/libsolarus-gui.so.1 /usr/lib/libsolarus-gui.so.1.6.5
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Fabrice Bellet, Sat Nov 16 01:07:39 2024