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bstone-1.2.12-3.2 RPM for i586

From OpenSuSE Ports Tumbleweed for i586

Name: bstone Distribution: openSUSE Tumbleweed
Version: 1.2.12 Vendor: openSUSE
Release: 3.2 Build date: Thu Feb 22 11:31:29 2024
Group: Amusements/Games/3D/Shoot Build host: reproducible
Size: 1954719 Source RPM: bstone-1.2.12-3.2.src.rpm
Packager: http://bugs.opensuse.org
Url: https://bibendovsky.github.io/bstone/
Summary: A source port of Blake Stone
A source port of the first-person shooter Blake Stone.

Features:
 *  High resolution rendering of world (extended vanilla engine)
 *  Modern and vanilla controls
 *  Allows to customize control bindings
 *  Separate volume control of sound effects and music
Supported games:
 *  Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
 *  Planet Strike (v1.0/v1.1)


NOTE: To play Blake Stone with bstone you need the original game files
You need to start the game from within the folder with these files.

Provides

Requires

License

GPL-2.0-or-later AND MIT AND GPL-3.0-or-later

Changelog

* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %autosetup macro. Allows to eliminate the usage of deprecated
    %patchN
* Sun Apr 09 2023 Martin Hauke <mardnh@gmx.de>
  - Add patch:
    * bstone-fix-build-with-gcc13.patch
* Sun Sep 18 2022 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.12
    Added
    * Support Nuked OPL3 emulator.
    * Option to control OPL3 emulator type (snd_opl3_type).
    * [README] "Known issues" section.
    Fixed
    * Cancel strafe movement if both keys are pressed.
    * Clear damage effects after loading the game, etc.
    * Fix GOG / Steam content detection.
    * Fix checking if the level is official.
    * Fix crash after changing audio driver via the menu.
    * Match audio attenuation to vanilla as close as possible.
    * Option vid_renderer now works in command-line.
    * Render 3D scene behind "You are jamming" cheat message box.
    * Use SDL 2.0.5+ functions only if available.
    * [AOG] Conditions to complete the episode.
    * [AOG] Fix "N/A" font size and color in the floor input panel.
    * [AOG] Interact with elevator controls on east-west side only.
    * [AOG] Match transporting behavior between floors to original.
    * [AOG] Render ouch frame only on damage for Plasma Sphere.
    * [AOG] Reverse textures for charge packs.
    * [HWR] Render enter-only door size without lock as unlocked.
    * [OAL] List only available extensions.
    * [OAL] Load AL symbols within context.
    * [SDL] Error "Renderer already associated with window".
    * [SDL] Reduce CPU usage for digitized low-pass filtering.
    Changed
    * Limit stream I/O to 32 bit.
    * [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
    * [VIDEO] Rename vid_windowed_height to vid_height.
    * [VIDEO] Rename vid_windowed_width to vid_width.
    * [VIDEO] Rename vid_windowed_x to vid_x.
    * [VIDEO] Rename vid_windowed_y to vid_y.
    Removed
    * Exclusive fullscreen mode.
    * Option vid_is_windowed.
    * Resampling low-pass filter and it's options
      (snd_resampling_interpolation, snd_resampling_lpf).
* Sat Jan 29 2022 Ferdinand Thiessen <rpm@fthiessen.de>
  - Fix license tags (statically linked libraries)
* Sun Mar 21 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.11
    * Bindings to take screenshots (default F5).
    * Option to control weapon bobbing (actual for Planet Strike
      only).
    * PC Speaker SFX.
    * Option snd_sfx_type to switch between AdLib and PC Speaker
      audio.
    * Option snd_is_sfx_digitized to toggle SFX digitization.
    * Extracting unprocessed audio (*.data).
    * Extracting PC Speaker audio.
* Sun Feb 14 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.10
    Added
    * Support for external textures (bmp, png).
    * Configuration for external textures (vid_external_textures).
    * OpenAL 3D audio driver.
    * Configuration for OpenAL driver (snd_driver, snd_oal_library,
      snd_oal_device_name).
    Fixed
    * Search path with provided data_dir.
    * Double fading on new game or load game when using hw renderer.
    * Fade whole screen when in widescreen and 3D view is showing.
    * Next map number for level transition.
    * Support for lowercase resource file names.
* Sat Nov 14 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.9
    Added
    * Option vid_filler_color_index to select filler color.
    Fixed
    * Enable sfx and music by default for first startup.
    * Lives counter.
    * Input floor panel visual glitches.
* Fri Jul 10 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.8
    Fixed
    * Disabled episodes 5 and 6 in static build.
* Tue Jul 07 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.7
    Fixed
    * Extraction of compressed texts.
    * Same texture for door type BIO.
    * Player radius for item pickup.
    * Missing test for pushwall in CheckLine.
    * Fix sfx turning off when in-game sounds paused.
    * Show option "Game Options -> Video -> Stretch UI".
    Changed
    * Replaced almost all fixed-point arithmetic with a
      floating-point one.
    * Relay on CMake's PCH support if available.
* Thu Jun 18 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.2.6
    Added
    * Option snd_resampling_interpolation to specify interpolation
      method for resampling.
    * Option snd_resampling_lpf to toggle low-pass filter for
      resampling.

Files

/usr/bin/bstone
/usr/share/doc/packages/bstone
/usr/share/doc/packages/bstone/CHANGELOG.md
/usr/share/doc/packages/bstone/README.md
/usr/share/licenses/bstone
/usr/share/licenses/bstone/Blake Stone source code license.doc
/usr/share/licenses/bstone/LICENSE


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Fabrice Bellet, Tue Nov 12 00:56:02 2024