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Name: FAudio-devel | Distribution: openSUSE Tumbleweed |
Version: 24.06 | Vendor: openSUSE |
Release: 1.1 | Build date: Fri Jun 7 16:12:00 2024 |
Group: Development/Languages/C and C++ | Build host: reproducible |
Size: 107764 | Source RPM: FAudio-24.06-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://fna-xna.github.io | |
Summary: FAudio Development Libraries |
FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.
Zlib
* Fri Jun 07 2024 Dirk Müller <dmueller@suse.com> - update to 24.06: * Fix a possible deadlock in voice callbacks when the application has aggressive mutex locking * Minor fixes for implicit conversion warnings on MSVC * Wine/Win32: * Fix a crash when GetDefaultAudioEndpoint fails * Exit cleanly when opened audio devices disconnect * Properly list all audio devices, rather than just the default * Fri May 17 2024 Dirk Müller <dmueller@suse.com> -update to 24.05: * New Features: * Initial work to support SDL 3.0 * FACT: Fix a crash for XACT Cues which may have variation set with no variation data * Mon Apr 08 2024 Dirk Müller <dmueller@suse.com> - update to 24.04: * pkgconfig files now explicitly include the SDL2 dependency * Mon Mar 18 2024 ming li <mli@suse.com> - Update to 24.03: * New Features: Update to FNA3D 24.03 Update to FAudio 24.03 * Fixes: DDSFromStreamEXT: Fixed some logic errors in the DDS header parser NativeAOT: Improve failure message when missing types in rd.xml Separated obj folder paths for NetFramework/NetStandard projects, fixes weird compiler conflicts update to 24.02: * New Features: Update to FNA3D 24.02 Update to FAudio 24.02 * Modified Features: DDSFromStreamEXT now supports RGBA DDS textures, in addition to BGRA * Fixes: SDL2_FNAPlatform: Display orientation events are now ignored on non-mobile platforms Worked around a display hotplugging timing issue in SDL Improved error reporting when FNA3D fails to decode images update to 24.01: * New Features: Update to FNA3D 24.01 Update to FAudio 24.01 Added support for detecting PlayStation gamepads hidden behind Steam Virtual Gamepads This feature requires SDL 2.30 or newer * Removed Features: UWP support has been removed, Xbox developers should migrate to GDK * Fixes: Removed the x64 Platform from modern C# project files, this attribute is now inherited from the Solution instead GraphicsDeviceManager now warns when calling ApplyChanges too early in the Game lifecycle Fixed FNADllMap support on iOS/tvOS update to 23.12.07: * Fixes: Update to FNA3D 23.12.07 Fixed GraphicsResource finalization to use atomics, rather than managed queues * Fri Dec 01 2023 Dirk Müller <dmueller@suse.com> - update to 23.12: * Removed an unused variable from the QOA decoder. 23.12 is functionally identical to 23.11. * Tue Nov 21 2023 Dirk Müller <dmueller@suse.com> - update to 23.11: * The mixer thread no longer crashes when attempting to read voices using WMAUDIO3 buffer data * SDL2: Fix regression that prevented devices with >8 channels from opening * Wed Oct 18 2023 Dirk Müller <dmueller@suse.com> - update to 23.10: * Minor static analysis fix for F3DAudio * FACT now supports all publicly known WaveBank format versions * Fri Jul 21 2023 Dirk Müller <dmueller@suse.com> - update to 23.07: * FACT: When parsing SoundBanks, explicitly update the read offset for each data region * XNA_Song: Fix possible truncation of total seconds when opening QOA files * Xbox GDK support is now considered Ready to Ship * UWP support is now deprecated and will be removed in FAudio 24.01 * XNA_Song now supports QOA input files * FACT: Add support for `WAVEBANKSTREAMING_INVALIDCONTENT` notifications * Added FilterWetDryMixEXT extension * Fri Mar 17 2023 Dirk Müller <dmueller@suse.com> - update to 23.03: * CMake: Add feature macros for usleep for tests * GDK: - GDK now builds dynamic libraries, rather than static - Look for "SDL" rather than "SDL2", to match the upstream Git repository name * Tue Jan 03 2023 Dirk Müller <dmueller@suse.com> - update to 23.01: * Remove PlatformToolset lines from visualc-gdk project * Sun Dec 04 2022 Dirk Müller <dmueller@suse.com> - update to 22.12: * Added a Visual Studio solution for GDK support * Minor cleanup in the utils/ folder * Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com> - Update to 22.10: * Added a quick comment to the SDL backend. * Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com> - Update to 22.09.01: * Fix a regression where requesting a specific mastering voice format would return a format overwritten by device defaults * Mon Oct 24 2022 Aaron Stern <ukbeast89@protonmail.com> - Update to 22.09: * Update to SDL 2.24. This has been made a hard requirement, as it fixes/adds way too much to ignore: 2.1 and 4.1 audio is now supported * On Windows, we now prioritize DirectSound over WASAPI * The PulseAudio samples hack has been removed * The non-power-of-two samples hack for Emscripten/OSS has also been removed * GetDeviceDetails(0) now uses SDL_GetDefaultAudioInfo, obsoleting our hack * Tue Aug 09 2022 Aaron Stern <ukbeast89@protonmail.com> - Update to 22.08: * FACT: Add support for WAVEBANKPREPARED notifications * Included the matrix coefficient test program in matrix_defaults.inl, for developers that need to replicate it * FXReverb: Fix a spec violation in Process() that could corrupt reverb output when enabled/disabled with precise timing * FACT: Fill all fields for WAVESTOP notifications, avoiding uninitialized memory issues * Mon May 09 2022 Christophe Giboudeaux <christophe@krop.fr> - Update to 22.05. Changes since 22.02: * FACT: Clamp SoundBank Q factor to ignore the 0.67 case, for now * CMake: Remove some uicommon files that no longer exist * Tue Feb 15 2022 Aaron Stern <ukbeast89@protonmail.com> - update to 22.02: * The Wine/Win32 backend is now considered stable. All Wine users should upgrade to 7.0 or newer All non-Wine users will (and should) continue to use the SDL backend. * GStreamer support has been removed. Wine/Win32 will continue to use MediaFoundation. All other users should already be on patent/royalty-free codecs. * utils: Minor cleanup of uicommon. * csharp: Expose an IntPtr overload for stb_vorbis_get_samples_float_interleaved. * Mon Jan 10 2022 Aaron Stern <ukbeast89@protonmail.com> - update 22.01: * Continued work on the experimental Wine/Win32 platform backend. * Thu Dec 30 2021 Aaron Stern <ukbeast89@protonmail.com> - update to 21.12: * Fixed a build error when WMA support is enabled. * Sun Nov 28 2021 Aaron Stern <ukbeast89@protonmail.com> - update to 21.11: * GStreamer support is now deprecated. Wine users should migrate to 6.20 and newer, and everyone else should move to codecs that are not patent-encumbered. GStreamer support will be fully removed in the first release after Wine 7.0. * Removed the C++ wrapper. Use the headers/PE binaries found in Wine 6.20 and newer. * Minor fixes and cleanups found by Coverity * Dont assert on WMA buffer and FAUDIO_FORMAT_EXTENSIBLE type * FACT: Send FACTNOTIFICATIONTYPE_CUESTOP Notification on Cue Stop * Continued work on the experimental Wine/Win32 platform backend * Sun Oct 17 2021 Aaron Stern <ukbeast89@protonmail.com> - update to 21.10: * Minor WinRT project update for latest SDL Git revision * Continued work on the experimental Wine/Win32 platform backend * Thu Sep 16 2021 Aaron Stern <ukbeast89@protonmail.com> - update to 21.09: * FACT: Fix a crash from an uninitialized pointer when a WaveBank does not have a name table. * platform_sdl2: When querying the default device, ignore audio devices with way too many channels. * platform_win32: Minor Win32 buildfixes * Tue Jul 13 2021 Aaron Stern <ukbeast89@protonmail.com> - update to 21.07: * Fix incorrect value for MF_MT_AUDIO_AVG_BYTES_PER_SECOND. * Tue May 04 2021 Aaron Stern <ukbeast89@protonmail.com> - update to 21.05: * CMake: Add 'Requires' for GStreamer to the pkgconfig file * Updated source to github. * Mon Apr 05 2021 Aaron Stern <ukbeast89@protonmail.com> - update to 21.04: * Added support for SDL_GetAudioDeviceSpec, coming in a future SDL release * FACT: Implemented accurate Fast/Slow/SinCos RPC curve types * Added support for XMA2 audio, for Xbox 360 data * Voice filters/effects should be processed even when SendCount is 0 * FACT: Fix parsing/calculation of filter Q factors * FACT: Enforce STOPPING flag for fade-outs or RPC releases * FACT: Various fixes for parsing big-endian SoundBanks * Sat Mar 13 2021 Aaron Stern <ukbeast89@protonmail.com> - update to 21.03.5: * Fixes a regression that caused SoundBanks to no longer parse correctly * Tue Mar 02 2021 Aaron Stern <ukbeast89@protonmail.com> - update to 21.03: * Implemented FACT_FLAG_MANAGEDATA * Implemented the CUEPLAY and CUESTOP notification types * Added support for XACT 3.0 content * Added support for WaveBanks with endian-swapped PCM data * Sun Feb 07 2021 Matthias Eliasson <elimat@opensuse.org> - update to 21.02: * XACT: All notification types with the PERSIST flag are now recorded * Sun Jan 03 2021 Aaron Stern <ukbeast89@protonmail.com> - update to 21.01: Enforce SDL 2.0.9 or newer as a build requirement Micro-optimize byte swapping for XACT file parsing
/usr/include/F3DAudio.h /usr/include/FACT.h /usr/include/FACT3D.h /usr/include/FAPO.h /usr/include/FAPOBase.h /usr/include/FAPOFX.h /usr/include/FAudio.h /usr/include/FAudioFX.h /usr/lib64/cmake /usr/lib64/cmake/FAudio /usr/lib64/cmake/FAudio/FAudio-targets-release.cmake /usr/lib64/cmake/FAudio/FAudio-targets.cmake /usr/lib64/cmake/FAudio/FAudioConfig.cmake /usr/lib64/libFAudio.so /usr/lib64/pkgconfig/FAudio.pc /usr/share/licenses/FAudio-devel /usr/share/licenses/FAudio-devel/LICENSE
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