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doom64ex-plus-4.0.0.1-1.1 RPM for riscv64

From OpenSuSE Ports Tumbleweed for riscv64

Name: doom64ex-plus Distribution: openSUSE Tumbleweed
Version: 4.0.0.1 Vendor: openSUSE
Release: 1.1 Build date: Fri Aug 2 14:29:42 2024
Group: Amusements/Games/3D/Shoot Build host: reproducible
Size: 12885941 Source RPM: doom64ex-plus-4.0.0.1-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/atsb/Doom64EX-Plus
Summary: An improved modern version of Doom64EX
Doom 64 EX+ is a continuation project of Samuel "Kaiser" Villarreal's
Doom 64 EX aimed to recreate DOOM 64 as closely as possible with
additional modding features.

Doom64EX is a reverse-engineering project aimed to recreate
Doom64 as close as possible with additional modding features.

You must place file DOOM.WAD (case-sensitive) from the Steam or GOG version
of Doom 64 into either folder /usr/share/games/doom64ex-plus or ~/.local/share/doom64ex-plus

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Fri Aug 02 2024 Michael Pujos <pujos.michael@gmail.com>
  - removed system-datadir.patch
  - New version 4.0.0.1:
    * Fix wrong predefined macro used for specific Linux code for data dir
    * Improve data dir handling on Linux and OpenBSD
    * Minor README changes
    * Fix segfault on crushing
    * Fix array over run which can cause Zone corruption
    * Fix MAP08 thing trigger bug that was stopping some code being executed,
      inc secret total bug during game and level stats at the end of levels
    * Fix crusher speed to make it the same speed as remaster
* Tue May 07 2024 Michael Pujos <pujos.michael@gmail.com>
  - fixed failure for game to find its data files in /usr/share/games/doom64ex-plus
  - removed disable-arm-asm.patch
  - removed custom Makefile
  - New version 4.0.0.0:
    * Migration to SDL3 with zero SDL2 fallback option, SDL2 is entirely
      deprecated and the only rendering path, is the current SDL3 preview's
    * High resolution scaled image support (similar to remaster).
      So MDOOM's, chapter interpics, LEGAL text etc.. can all be used with
      high resolution images. Only exception is the 'EVIL' interpic which
      remains scaled the same as remaster. See the EX+ wad for example dimensions
      for width x height and try not to deviate from them too much
    * Optimisations for frame timing. EX+ should now be absolutely buttery
      smooth at all times, with zero 'jitteriness'.
      Tested on an ARC A580 and no issues
    * 32bit support is deprecated entirely
    * Bunch of other stuff here and there :D
* Sun Jan 14 2024 Michael Pujos <pujos.michael@gmail.com>
  - better Makefile
  - remove a few unnecessary dependencies
  - added disable-arm-asm.patch to fix ARM compilation
* Tue Dec 26 2023 Michael Pujos <pujos.michael@gmail.com>
  - Initial version

Files

/usr/bin/DOOM64EX-Plus
/usr/share/applications/doom64ex-plus.desktop
/usr/share/doc/packages/doom64ex-plus
/usr/share/doc/packages/doom64ex-plus/AUTHORS
/usr/share/doc/packages/doom64ex-plus/README.md
/usr/share/games/doom64ex-plus
/usr/share/games/doom64ex-plus/doom64ex-plus.wad
/usr/share/games/doom64ex-plus/doomsnd.sf2
/usr/share/icons/hicolor/256x256/apps/doom64ex-plus.png
/usr/share/licenses/doom64ex-plus
/usr/share/licenses/doom64ex-plus/COPYING


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Fabrice Bellet, Sat Sep 7 01:12:19 2024