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doomsday-2.3.1-2.2 RPM for riscv64

From OpenSuSE Ports Tumbleweed for riscv64

Name: doomsday Distribution: openSUSE Tumbleweed
Version: 2.3.1 Vendor: openSUSE
Release: 2.2 Build date: Sat Sep 30 23:33:06 2023
Group: Amusements/Games/3D/Shoot Build host: i04-ch1c
Size: 25051994 Source RPM: doomsday-2.3.1-2.2.src.rpm
Packager: https://bugs.opensuse.org
Url: http://dengine.net/
Summary: The Doomsday Engine: DOOM/Hertic/Hexen port with pretty graphics
The Doomsday Engine is a source port with support for Doom, Heretic,
and Hexen. It does not support BOOM extensions.

Provides

Requires

License

BSD-3-Clause AND GPL-2.0-only AND GPL-2.0-or-later AND SUSE-GPL-2.0-with-linking-exception AND LGPL-3.0-or-later

Changelog

* Sat Jun 26 2021 Jan Engelhardt <jengelh@inai.de>
  - Drop unused launcher subpackage.
* Wed Mar 10 2021 Yevgeny Sliosarenko <musicsuse@gmx.com>
  - Updated to release 2.3.1
  - What's new in 2.3.1:
    * This version improves support for vanilla DOOM render hacks and adds more script bindings to manipulate things in the map.
      DOOM render hacks. TNT: Evilution and The Plutonia Experiment use several render/map hacks to take advantage of quirks in the original DOOM renderer.
      Many of these effects are now supported (or fixed) in Doomsday.
      Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars.
      Scripting. Several new Doomsday Script bindings were added, allowing access to game, player, and thing properties.
      In addition to spawning things, one can now list things by type, check their state and flags, and perform state changes on them.
      Things can also have an “On death” script that gets run when the thing dies. Bitwise operators are now available in scripts.
      Modding. Sprite renaming is supported via DeHackEd.
      In Heretic, ambient sound sequences can be redefined and new ones can be added via the Audio module.
      Changing the sequences is also possible during gameplay. The earthquake effect from Hexen is now also available in Heretic.
      It can be controlled via scripts.
      Renderer. Player HUD weapon models may specify a custom FOV value for rendering so that model authors have more control over the appearance, for instance to replicate a 2D sprite appearance more faithfully.
    * Patch release for 2.3 that fixes some incorrect behavior:
      Heretic: Sky textures are only partially visible.
      Hexen: Sky textures are sized incorrectly.
      Alignment of floor/ceiling textures whose size is not 64×64.
* Tue Sep 15 2020 Jan Engelhardt <jengelh@inai.de>
  - Drop recommendation for timidity, this backend is not selectable
    from the game.
* Thu Aug 20 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Use openGL ES 3 for aarch64 and %arm
* Sun Mar 29 2020 Jan Engelhardt <jengelh@inai.de>
  - Add -DCMAKE_SKIP_RPATH
* Thu Mar 05 2020 Jan Engelhardt <jengelh@inai.de>
  - Add -lminizip to doomsday-libs.diff to cure a linker error.
  - Update to release 2.2.2
    * Doomsday Script improvements, Heretic modding, weapon
      field of view.
* Sun Jan 19 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.2.1.1
    * The built-in scripting language has gained wider integration
      in the engine internals.
    * Scripted mobj actions
    * A number of modding related improvements have been done for
      Heretic. For example: customizable menu labels, enhanced
      intermission screen, Values for ammo per shot, support for
      Hexen-like wall-bouncing missiles, and a script binding for
      starting an enemy’s attack.
    * Separate FOV for rendering player weapons
    * Doomsday now detects Freedoom v0.12.1.
* Sat Nov 02 2019 Jan Engelhardt <jengelh@inai.de>
  - Previous implicit dependency on xxf86vm is now added
    as an explicit BuildRequires.
* Sun Jun 02 2019 Jan Engelhardt <jengelh@inai.de>
  - Update to new upstream release 2.1.1
    * Graphics optimizations: While games still use the classic
      renderer like in 2.0, all graphics are now drawn using OpenGL
      3.3. This enables optimizations for more efficient rendering
      of the player view, menus, text, and the Doomsday UI.
    * UI improvements: The Doomsday UI look and feel has been
      refreshed. The game library is now more flexible and powerful
      with further game customization settings and view options.
    * Multiplayer convenience: Clients will automatically download
      missing PWADs from the server before joining the game.
* Thu Feb 08 2018 jengelh@inai.de
  - Get rid of BuildRequires: xorg-x11-devel.

Files

/etc/doomsday
/etc/doomsday/paths
/usr/bin/doomsday
/usr/bin/doomsday-2.3.1
/usr/bin/doomsday-server
/usr/bin/doomsday-server-2.3.1
/usr/bin/doomsday-shell
/usr/bin/doomsday-shell-2.3.1
/usr/bin/doomsday-shell-text
/usr/bin/doomsday-shell-text-2.3.1
/usr/bin/doomsdayscript
/usr/bin/doomsdayscript-2.3.1
/usr/bin/md2tool
/usr/bin/savegametool
/usr/bin/savegametool-2.3.1
/usr/bin/texc
/usr/bin/wadtool
/usr/lib64/doomsday
/usr/lib64/doomsday/libaudio_fluidsynth.so
/usr/lib64/doomsday/libaudio_openal.so
/usr/lib64/doomsday/libdoom.so
/usr/lib64/doomsday/libdoom64.so
/usr/lib64/doomsday/libheretic.so
/usr/lib64/doomsday/libhexen.so
/usr/lib64/doomsday/libimportdeh.so
/usr/lib64/doomsday/libimportidtech1.so
/usr/lib64/doomsday/libimportsave.so
/usr/lib64/doomsday/libimportudmf.so
/usr/lib64/libdeng_appfw.so
/usr/lib64/libdeng_appfw.so.2.3
/usr/lib64/libdeng_appfw.so.2.3.1
/usr/lib64/libdeng_core.so
/usr/lib64/libdeng_core.so.2.3
/usr/lib64/libdeng_core.so.2.3.1
/usr/lib64/libdeng_doomsday.so
/usr/lib64/libdeng_doomsday.so.2.3
/usr/lib64/libdeng_doomsday.so.2.3.1
/usr/lib64/libdeng_gamefw.so
/usr/lib64/libdeng_gamefw.so.2.3
/usr/lib64/libdeng_gamefw.so.2.3.1
/usr/lib64/libdeng_gui.so
/usr/lib64/libdeng_gui.so.2.3
/usr/lib64/libdeng_gui.so.2.3.1
/usr/lib64/libdeng_legacy.so
/usr/lib64/libdeng_legacy.so.2.3
/usr/lib64/libdeng_legacy.so.2.3.1
/usr/lib64/libdeng_shell.so
/usr/lib64/libdeng_shell.so.2.3
/usr/lib64/libdeng_shell.so.2.3.1
/usr/share/applications/net.dengine.Doomsday.desktop
/usr/share/applications/net.dengine.Shell.desktop
/usr/share/doomsday
/usr/share/doomsday/deng-logo-256.png
/usr/share/doomsday/deng-shell-logo-256.png
/usr/share/doomsday/doomsday.pk3
/usr/share/doomsday/libdoom.pk3
/usr/share/doomsday/libdoom64.pk3
/usr/share/doomsday/libheretic.pk3
/usr/share/doomsday/libhexen.pk3
/usr/share/doomsday/net.dengine.base.pack
/usr/share/doomsday/net.dengine.client.pack
/usr/share/doomsday/net.dengine.stdlib.gui.pack
/usr/share/doomsday/net.dengine.stdlib.pack
/usr/share/icons/hicolor
/usr/share/icons/hicolor/256x256
/usr/share/icons/hicolor/256x256/apps
/usr/share/icons/hicolor/256x256/apps/net.dengine.Doomsday.png
/usr/share/metainfo
/usr/share/metainfo/net.dengine.Doomsday.appdata.xml
/usr/share/pixmaps/deng-logo-256.png
/usr/share/pixmaps/deng-shell-logo-256.png


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Fabrice Bellet, Tue Nov 19 01:14:14 2024