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Name: ecwolf | Distribution: openSUSE Tumbleweed |
Version: 1.4.1 | Vendor: openSUSE |
Release: 3.1 | Build date: Sat Nov 2 22:39:16 2024 |
Group: Amusements/Games/3D/Shoot | Build host: reproducible |
Size: 1447221 | Source RPM: ecwolf-1.4.1-3.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://maniacsvault.net/ecwolf | |
Summary: An opensource implementation of Wolfenstein3D engine |
ECWolf is a port of the Wolfenstein 3D engine based of Wolf4SDL.
GPL-2.0-only
* Sat Nov 02 2024 Martin Hauke <mardnh@gmx.de> - Add patch: * ecwolf-fix-gcc14.patch * Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN * Mon Feb 06 2023 Martin Hauke <mardnh@gmx.de> - Update to version 1.4.1 * Fixed crash when picking up Chaingun while already holding a Chaingun. * Fake Hitler actor can no longer open doors, no longer erroneously backs away from the player, and continues to "dodge" when out of sight. * Fixed support for gray scale PNGs. * Added support for 32:9 aspect ratio displays and additional resolutions. * Fri Jan 20 2023 Martin Hauke <mardnh@gmx.de> - Add patches * ecwolf-fix-path.patch * ecwolf-no-rpath.patch - Drop patch * ecwolf-static-libs.patch - Install manpage - Update BuildRequires - Mention bundled libs - Update to version 1.4.0 * LAN multiplayer for up to 11 players. * Actors now track their current target instead of assuming the one and only player. * Visibility for attacks is determined by geometric checks instead of renderer feedback. * The "DoomEdNum" has been deprecated and all places where they were used now accept actor class names directly. * Support for BILLBOARD flag for "3D sprites", compared to Wolf4SDL the angle of the actor is used allowing arbitrary angles. * Added parallax skies compatible with ROTT through sky1 in MAPINFO/Map definition (mostly incompatible with LZWolf's parallaxsky definition) * Added support for Wolfstone 3D and Elite Hans: Die Neue Ordnung * Added pageindextext to MAPINFO/Gameinfo. * Added $musicalias to SNDINFO. * Added Super 3-D Noah's Ark MIDI->OPL code. * Fading has been reworked to allow overlaying fades over game play. * Support for blend and alpha mixing in TEXTURES. * Support for colormaps with 64 light levels like Blake Stone. * Partial support for Blake Stone map meta data. * Support for Blake Stone's level name strings as LEVELDSC. * Support for Macintosh Wolf3D's MAPLIST. * Added support for offset() in DECORATE states. * Pickups support Hide state to allow spent pickups to be visible * Added Idle state for actors to return to if they lose their target. * Files can be autoloaded though ecwolf.cfg. * Added game based content filtering for PK3s from ZDoom. * Default FOV can be changed through DesiredFOV in ecwolf.cfg. * Added Pushwall_MoveNoStop line special which allows moving pushwalls through walls like Mac Wolf and ROTT. * Added Teleport_Relative line special which works similarly to ROTT elevators without the theatrics. * Wall and plane drawing has been modified to generally have better precision. * Added trackhighscores property to MAPINFO/Gameinfo. * Added resethealth and resetinventory to MAPINFO/Map definition. * Enemies can now accept health items. * Added A_Wander. * Added SmartAnimation actor to support Blake Stone's "smart animation" system. * Added --foreignsaves option to force saves to load even if game data check fails. * Added --skill option to select skill level by number particularly for when more than 4 skill levels are present. * Added ROTT style tall walls and ROTT's map height marker with feature flag "planedepth". * Actor z-heights are now rendered and can be set in info plane with "zheights" enabled in map translator (compatible with ROTT). * ROTT map loader no longer synthesizes a third plane but instead relies on the map translator flag "globalflat". * Support for ROTT's song numbers in map translator. * Partial support for booting Macintosh Wolfenstein 3D, Blake Stone: Planet Strike, and Rise of the Triad. * Includes support for several new data formats most of which have no practical use outside of loading vanilla compatible data. * Macintosh Wolfenstein 3D data is supported through macbin format. * Feature is hidden behind ShowPreviewGames in ecwolf.cfg as they're not yet supported or fully playable. * Improvements in holowall support. * Fixed some long standing minor memory leaks. * New icon/logo by NeuralStunner. * Support for more ultrawide aspect ratios. * Automap panning speed is now dependent on zoom level. * Fixed crash if no sound device was present. * Fixed cases where adaptive frame rate would fail and game would run too fast. * Customized SDL_mixer is still suggested but no longer required for full functionality as the only feature missing is support for alternate spelling of LOOP_START and LOOP_END tags. * Steam and GOG support updated to support new releases. * Remove patchutil from ECWolf source code * Sun Feb 17 2019 Martin Hauke <mardnh@gmx.de> - Simplified specfile - Use proper source url - Use %cmake macro - Run spec-cleaner - Build ecwolf-patchutil - Add patch: * ecwolf-static-libs.patch * Mon Sep 25 2017 kah0922@gmail.com - Initial package - Cleaned spec file
/usr/bin/ecwolf /usr/share/doc/packages/ecwolf /usr/share/doc/packages/ecwolf/PHILOSOPHY.md /usr/share/doc/packages/ecwolf/README.md /usr/share/doc/packages/ecwolf/changelog /usr/share/ecwolf /usr/share/ecwolf/ecwolf.pk3 /usr/share/licenses/ecwolf /usr/share/licenses/ecwolf/license-gpl.txt /usr/share/licenses/ecwolf/license-id.txt /usr/share/man/man6/ecwolf.6.gz
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Fabrice Bellet, Tue Nov 19 01:14:14 2024