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Name: f3d-devel | Distribution: openSUSE Tumbleweed |
Version: 2.5.0 | Vendor: openSUSE |
Release: 1.2 | Build date: Tue Jul 2 15:03:49 2024 |
Group: Development/Libraries/C and C++ | Build host: reproducible |
Size: 11484 | Source RPM: f3d-2.5.0-1.2.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://f3d.app | |
Summary: Development files for f3d |
Development files and headers for f3d
BSD-3-Clause
* Tue Jul 02 2024 Michael Vetter <mvetter@suse.com> - Update to 2.5.0: For F3D users: * Added a Webassembly version available online: https://f3d.app/web * Added a "neutral" tone mapping feature * Added an screenshot feature when pressing F12, with its dedicated option, --screenshot-filename * Added a --final-shader option to customize post-processing. * Added a --grid-color option to set the color of the grid * Added a --animation-progress option to control if the animation progress bar should be shown * Added a --backface-type option to control backface visibility * Added a concept of filename template for saving screenshots and outputs * Added native menus for macOS * Improved documentation all around * Reworked config file logic to avoid duplicating of the default config * Fixed a long standing issue with FBX skinning animation * Fixed zsh completion * Fixed an opacity blending issue * Fixed a crash when dropping a HDRI while playing an animation * Fixed a focus issue on macOS * Fixed a high DPI issue on Windows For libf3d users: * Added an API to control camera pan and zoom * Added a tkinter python example * Exposed log level in the python API For F3D packagers: * Fixed compatibility with CMake 3.29.1 * Fixed compatibility with OCCT 7_8_0 * Fixed build reproducability by removing a path from the binary - Add help.patch to fix the build - Dont manually remove libVTKExtensions*.a. Not needed with vtk >= 9.3 * Thu Apr 04 2024 Michael Vetter <mvetter@suse.com> - Update to 2.4.0: For F3D users: * Added a new option --point-type used to specify how to display points sprites * Add support for 3D Gaussians Splatting in binary .splat format * Added ability to cycle through available animations by pressing W hotkey * Added display of current animation name within cheatsheet * Added orthographic camera projection option (--camera-orthographic) and binding (5) * Added proper continuous integration for MacOS ARM64 * Added support for glTF Draco encoded file * Added support for dark title bar on Windows * Added support for colormap presets, using --colormap-file option * Added a option to reload file automatically when changed on disk (--watch) * Added support for streaming output images to stdout, using - filename * Added animation support to Alembic plugin * Improved OCCT plugin (STEP and IGES files) performance drastically * Improved config file parsing so that it is parsed in file order * Fixed an issue with blur circle of confusion * Fixed an issue with the grid being clipped * Fixed an issue with STEP file coloring * Fixed an issue when time range was not starting at zero * Fixed an issue when record file does not exist * Fixed an issue when using --no-render and --hdri * Fixed an issue with the Windows thumbnailer with process never properly killed * Fixed an issue where OCCT would output to terminal * Fixed an issue with FISH completion For libf3d users: * Added a new option model.point-sprites.type used to specify how to display points (only if model.point-sprites.enable is true) * Added a image::toTerminalText method to print image to terminal text * Added an image metadata API * Added a vtkext module for plugin developer, see the documentation For F3D packagers: * Added a CMake report at the end of configuration * Fixed multiple issue with static (BUILD_SHARED_LIBS=OFF) build * Fixed a compilation issue with gcc14 * Fixed a compilation issue with OCCT 7.8.0 * Fri Mar 29 2024 Michael Vetter <mvetter@suse.com> - Update to 2.3.1: * Added --animation-autoplay option (libf3d: scene.animation.autoplay) to automatically start animation on file load * Added an experimental vdb plugin in order to read .vdb files using OpenVDB * Added an usd plugin in order to read .usd files using OpenUSD * Added .3mf and .x files support in the assimp plugin * Added a small margin between the model and the grid to avoid potential z-fighting * Added VTK output to the log when using --verbose=debug for easier debug * Reworked the alembic plugin to read Texture Coordinates and Normals for .abc files * Improved the reading of EXR files using multi-threading for better performance when loading HDRIs * Improved the documentation on https://f3d.app * Improved general logging in order to make it easier to understand issues with file and options * Fixed potential crashes when reading assimp plugin file formats * Fixed --grid-absolute for off-center models * Fixed an issue with thumbnail generation showing the log window * Fixed many interaction issues on non-Qwerty keyboard layout * Fixed handling of filenames containing commas * Fixed an issue on Windows where the log window would appear on top of F3D window * Fixed crashes with specific .obj file * Fixed an issue with incorrect return code when using headless mode or incorrect options * Fixed dependency issue with the headless .deb binary release * Fixed a crash when using a file with more than 254 bones (Requires OpenGL 4.3) * Fixed an issue with Unicode filenames on the title bar on Windows * Fixed an issue where focal point picking would generate error messages * Changed --verbose into a string based option, eg: --verbose=quiet or - -verbose=debug. --verbose is still supported. * Changed --no-render behavior so that it doesn't impact verbosity anymore * Changed the default configuration file so that translucency support is enabled by default * Deprecated --quiet, use --verbose=quiet instead * Deprecated --input, use positional argument instead * Tue Feb 27 2024 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net> - Use the correct documentation's path * Mon Jan 22 2024 Michael Vetter <mvetter@suse.com> - Update to 2.3.0: For F3D users: * Added --animation-autoplay option (libf3d: scene.animation.autoplay) to automatically start animation on file load * Added an experimental vdb plugin in order to read .vdb files using OpenVDB * Added an usd plugin in order to read .usd files using OpenUSD * Added .3mf and .x files support in the assimp plugin * Added a small margin between the model and the grid to avoid potential z-fighting * Added VTK output to the log when using --verbose=debug for easier debug * Reworked the alembic plugin to read Texture Coordinates and Normals for .abc files * Improved the reading of EXR files using multi-threading for better performance when loading HDRIs * Improved the documentation on https://f3d.app * Improved general logging in order to make it easier to understand issues with file and options * Fixed potential crashes when reading assimp plugin file formats * Fixed --grid-absolute for off-center models * Fixed an issue with thumbnail generation showing the log window * Fixed many interaction issues on non-Qwerty keyboard layout * Fixed handling of filenames containing commas * Fixed an issue on Windows where the log window would appear on top of F3D window * Fixed crashes with specific .obj file * Fixed an issue with incorrect return code when using headless mode or incorrect options * Fixed dependency issue with the headless .deb binary release * Fixed a crash when using a file with more than 254 bones (Requires OpenGL 4.3) * Fixed an issue with Unicode filenames on the title bar on Windows * Fixed an issue where focal point picking would generate error messages * Changed --verbose into a string based option, eg: --verbose=quiet or --verbose=debug. --verbose is still supported. * Changed --no-render behavior so that it doesn't impact verbosity anymore * Changed the default configuration file so that translucency support is enabled by default * Deprecated --quiet, use --verbose=quiet instead * Deprecated --input, use positional argument instead For libf3d users: * Added scene.animation.autoplay option * Added a f3d::image::saveBuffer API to save an image as a file format in memory * Fixed the default name of the window - Remove f3d.rpmlintrc * Wed Jan 10 2024 Michael Vetter <mvetter@suse.com> - Update to 2.2.1: * Added new options hdri-file, hdri-ambient, hdri-skybox to have more control on the HDRI behavior * Added a default HDRI used when providing no hdri-file * Added bindings to toggle HDRI ambient lighting (F) and HDRI skybox (J) * Added bindings to move the camera to standard locations: 1: Front, 3: Right, 7: Top, 9: Isometric * Added Open CASCADE BRep format to the OCCT plugin. * Fixed an infamous issue when the Windows thumbnailer always steal the focus * Fixed an issue with the binary release when opening draco files * Fixed an issue with matcap textures * Fixed an issue with HDRI lighting * Fixed an issue with HDRI lighting when dropping HDRI after a model * Fixed an issue where invalid option would not show on Windows * Fixed an issue where previously loaded file would stay visible * Fixed an issue when loading invalid EXR file as HDRI * Fixed cheatsheet menu rendering under ‘Drop File Instructor’ * Fixed raytracing rendering issues * Improved cheatsheet menu contrast for any background color * Improved overall text contrast for any background color * Improved performance when changing model and using a HDRI * Improved HDRI cache performance * Deprecated hdri option * Reworked image API to support many file formats to read (EXR, HDR) and write (PNG, JPG, TIF, BMP) * Added render.hdri.file, render.hdri.ambient, render.background.skybox options. * Deprecated render.background.hdri in favor of new options above * Deprecated previous image API * Add loader::loadGeometry allowing loading geometry from memory buffers * Added a deprecation framework * Removed F3D_TESTING_ENABLE_HDRI_TESTS cmake option and merged it with F3D_TESTING_ENABLE_LONG_TIMEOUT_TESTS * Added a Getting Started guide for beginners developers * Wed Jan 10 2024 Michael Vetter <mvetter@suse.com> - Update to 2.1.0: * Reworked Animation support and added many animation related options * Added --camera-direction and --camera-zoom-factor and use it in default config file * Added --texture-matcap option to load a MatCap texture * Added support for opening HDRI background with Drop * Added .exr support for HDRI and textures * Improved HDRI caching performance * Added a EGL headless binary release * Added typo suggestion when failing to use the right option name * Added --invert-zoom option (libf3d: interactor.invert-zoom) to invert zoom direction with right-click on mouse * Added support for keeping camera position when reloading a file with UP key * Added a --grid-absolute option (libf3d: render.grid.absolute) to position the grid instead of being below the model * Added a “Drop Zone” when starting F3D without loading a file * Added coloring support for STEP files in binary release * Fixed an issue on Windows where the error window would popup even with --quiet * Fixed an issue with 16 bit and 32 bit textures with assimp plugin * Fixed an issue on Windows where errors where not visible * Fixed an HDRI issue on reload * Fixed a crash when with the progress bar on reloading a file * Fixed an issue where certain options from config file would be ignored * Fixed a crash with many GLTF files when an array does not have a name * Fixed an issue where dropping a duplicate file would change the loaded file instead of not doing anything * Fixed an issue when loading an unsupported file * Fixed an issue with VRML files * Improved config file for .ply files * Improved config file regex so that they are case-insensitive * Improved --up option to support no sign and better validation * Improved F3D version reporting about itself and VTK (--version) * Improved documentation, testing, help * Changed the automatic camera position to a version more close to the data * Reduced size of binary release by a factor of two * Added vcpkg support for dependency installation * Added a F3D_PLUGIN_OCCT_COLORING_SUPPORT CMake variable to control if this feature is compiled, default is ON * Added SONAME support * Added a F3D_PLUGINS_INSTALL_DIR CMake variable to control where to install plugins * Added a new module: F3D_MODULE_EXR that depends on openexr * Added support to use external cxxopts and external nlohmann-json * Fixed a link issue with VTK modules * Fixed a @loader_path issue on MacOS * Added support for CMAKE_INSTALL_*DIR variables on installation * Added support for building against a EGL enabled VTK * Fixed a compilation issue with VTK master - Add build requires for fmt-devel and fast_float-devel - Set -DF3D_PLUGIN_BUILD_DRACO=OFF for now to fix the build - Use -DCMAKE_SKIP_INSTALL_RPATH=ON to fix `No valid ELF RPATH or RUNPATH entry exists in the file` build failure - Split out libf3d into subpackage * Thu Jun 22 2023 Андрей Алыпов <and.november@opensuse.org> - Update to version 2.0.0: * Update F3D Version to 2.0.0 (#744) * reorder sections * Update LIMITATIONS_AND_TROUBLESHOOTING.md * Update copyright year (#742) * Update F3D Version to 2.0.0-RC3 (#740) * Add a test against segfault (#738) * Add doc about unsigned packages (#739) * Fix a segfault with down interaction (#737) * Update F3D version to RC2 (#736) * Fix and update doc (#735) * Wed Dec 15 2021 Андрей Алыпов <and.november@opensuse.org> - Update to version 1.2.1 * Fix format list in documentation * typo * Fixup * initialize quiet * Respect output window conf * Improving .deb package * Handle readers with CMake * Rerun failing tests in serial * Fix link in readme * Added the missing CPACK_PACKAGE_CONTACT * Added DEB to cPack generator * Fix useless whatis entry in man page. * Add shadow warning during strict compil * Fix Shadowing * Reindent file * fix name * Improve installation doc * SSAO in long timeout to avoid failure on macos * Updating VTK for https://gitlab.kitware.com/vtk/vtk/-/merge_requests/8682/ * Fix an error in codecov conf * typo * Adding spack package * Update website again * Adding more badges * Wed Jul 08 2020 Андрей Алыпов <and.november@opensuse.org> - initial package (version 1.1.0) for openSUSE
/usr/lib64/libf3d.so /usr/share/doc/packages/f3d-devel /usr/share/doc/packages/f3d-devel/README.md /usr/share/licenses/f3d-devel /usr/share/licenses/f3d-devel/LICENSE.md /usr/share/licenses/f3d-devel/THIRD_PARTY_LICENSES.md
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