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Name: irrlicht-devel | Distribution: openSUSE Tumbleweed |
Version: 1.8.5 | Vendor: openSUSE |
Release: 2.1 | Build date: Fri Mar 8 03:39:01 2024 |
Group: Development/Libraries/C and C++ | Build host: i01-ch2c |
Size: 1408813 | Source RPM: irrlicht-1.8.5-2.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://irrlicht.sourceforge.io/ | |
Summary: Development headers and libraries for irrlicht |
Development headers and libraries for irrlicht. The Irrlicht Engine is a realtime 3D engine written and usable in C++ and also available for .NET languages. It is using Direct3D, OpenGL and its own software renderer, and has features which can be found in commercial 3D engines.
Zlib
* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %patch -P N instead of deprecated %patchN. * Sat Nov 27 2021 Dirk Müller <dmueller@suse.com> - update to 1.8.5: * Fix some aes compile warnings on gcc about fall-throughs. * No longer include sys/sysctl.h on other platforms than OSX. Fixes compile errors in COSOperator on newer Linux systems. * Update script to generate tutorial.html's in example folders. * Update libpng to 1.6.37 (from 1.6.23) * Fix CIrrDeviceSDL::getVideoModeList which didn't return video modes before. * CIrrDeviceMacOSX now sets the SEvent.MouseInput Shift and Control values on mouse events like the other devices. * isWindowFocused in IrrDeviceSDL device now returns the input focus like the other devices. Before it was returning a mouse-over-window state. * Prevent SDL device from dropping OpenGL resources on Win32 when setResizable was called with OpenGL driver. * Fix isWindowActive when using SDL device. Before it was only active when the mouse was over the window. * Fix SViewFrustum::clipLine. Was before clipping at wrong points * Fix compilation on OSX and prevent capturing mouse cursor when Window is not on top * Fix serialization of OverrideTextColorEnabled flag in CGUITab. * CFileSystem::getAbsolutePath no longer wrongly converts an empty filename to "/" on unix platforms. * Fix bug in cursor positions when compiled with newer Windows SDK's (v110 in VS2012) and running on Systems >= Windows Vista in windowed mode. * IOSOperator::getSysteMemory() no longer returns incorrect values with >2GB. * Increase KEY_KEY_CODES_COUNT to fix problem with laptop keyboards which return the keycode 0xff for the function key. * Fix bug when calling activateJoysticks on windows several times. It had appened joystick information instead of replacing it, thereby increasing joystick number on each call. * Fix bug in fast_atof when reading floating point numbers with more than 16 digits past the dot. Those produced completely wrong results * Accuracy of fast_atof is back to older Irrlicht versions (fixes test warnings, usually not a noticable problem). * Fix crash in eventhandling when calling remove() on a contextmenu while it has focus. * CImageLoaderJPG::isALoadableFileFormat uses a test which allows to load more jpg formats (for example uncompressed jpg's). Thx @Yaron Cohen-Tal for report, test-image and his help with the patch. - drop irrlicht-1.8.4-remove-sys-sysctl.h.patch (merged upstream) * Fri Feb 19 2021 Dirk Stoecker <opensuse@dstoecker.de> - fix build (irrlicht-1.8.4-remove-sys-sysctl.h.patch) - fix library link versions * Wed Feb 14 2018 crrodriguez@opensuse.org - Do not BuildRequire xorg-x11-devel or Mesa-devel metapackages. - Fix -devel package requires too. * Sat Dec 31 2016 khyota@redhyena.net - Update to 1.8.4 - Removed aes.patch and fix-sha2-gcc6.patch. Fixed upstream. * Wed Jul 27 2016 jengelh@inai.de - Update description * Thu Jun 30 2016 rpm@fthiessen.de - Added fix-sha2-gcc6.patch for fixing build with gcc6 on Tumbleweed * Tue Dec 01 2015 khyota@redhyena.net - Build version 1.8.3 * Thu Sep 03 2015 khyota@redhyena.net - Build version 1.8.2 - Removed irrlicht-replace-glext-header-file.patch fixed in this release. * Mon Dec 08 2014 malcolmlewis@opensuse.org - Add irrlicht-replace-glext-header-file.patch -- Incorrect glext.h shipped in release, see <http://irrlicht.sourceforge.net/forum/ viewtopic.php?f=7&t=49811>.
/usr/include/irrlicht /usr/include/irrlicht/CDynamicMeshBuffer.h /usr/include/irrlicht/CIndexBuffer.h /usr/include/irrlicht/CMeshBuffer.h /usr/include/irrlicht/CVertexBuffer.h /usr/include/irrlicht/EAttributes.h /usr/include/irrlicht/ECullingTypes.h /usr/include/irrlicht/EDebugSceneTypes.h /usr/include/irrlicht/EDeviceTypes.h /usr/include/irrlicht/EDriverFeatures.h /usr/include/irrlicht/EDriverTypes.h /usr/include/irrlicht/EGUIAlignment.h /usr/include/irrlicht/EGUIElementTypes.h /usr/include/irrlicht/EHardwareBufferFlags.h /usr/include/irrlicht/EMaterialFlags.h /usr/include/irrlicht/EMaterialTypes.h /usr/include/irrlicht/EMeshWriterEnums.h /usr/include/irrlicht/EMessageBoxFlags.h /usr/include/irrlicht/EPrimitiveTypes.h /usr/include/irrlicht/ESceneNodeAnimatorTypes.h /usr/include/irrlicht/ESceneNodeTypes.h /usr/include/irrlicht/EShaderTypes.h /usr/include/irrlicht/ETerrainElements.h /usr/include/irrlicht/IAnimatedMesh.h /usr/include/irrlicht/IAnimatedMeshMD2.h /usr/include/irrlicht/IAnimatedMeshMD3.h /usr/include/irrlicht/IAnimatedMeshSceneNode.h /usr/include/irrlicht/IAttributeExchangingObject.h /usr/include/irrlicht/IAttributes.h /usr/include/irrlicht/IBillboardSceneNode.h /usr/include/irrlicht/IBillboardTextSceneNode.h /usr/include/irrlicht/IBoneSceneNode.h /usr/include/irrlicht/ICameraSceneNode.h /usr/include/irrlicht/IColladaMeshWriter.h /usr/include/irrlicht/ICursorControl.h /usr/include/irrlicht/IDummyTransformationSceneNode.h /usr/include/irrlicht/IDynamicMeshBuffer.h /usr/include/irrlicht/IEventReceiver.h /usr/include/irrlicht/IFileArchive.h /usr/include/irrlicht/IFileList.h /usr/include/irrlicht/IFileSystem.h /usr/include/irrlicht/IGPUProgrammingServices.h /usr/include/irrlicht/IGUIButton.h /usr/include/irrlicht/IGUICheckBox.h /usr/include/irrlicht/IGUIColorSelectDialog.h /usr/include/irrlicht/IGUIComboBox.h /usr/include/irrlicht/IGUIContextMenu.h /usr/include/irrlicht/IGUIEditBox.h /usr/include/irrlicht/IGUIElement.h /usr/include/irrlicht/IGUIElementFactory.h /usr/include/irrlicht/IGUIEnvironment.h /usr/include/irrlicht/IGUIFileOpenDialog.h /usr/include/irrlicht/IGUIFont.h /usr/include/irrlicht/IGUIFontBitmap.h /usr/include/irrlicht/IGUIImage.h /usr/include/irrlicht/IGUIImageList.h /usr/include/irrlicht/IGUIInOutFader.h /usr/include/irrlicht/IGUIListBox.h /usr/include/irrlicht/IGUIMeshViewer.h /usr/include/irrlicht/IGUIScrollBar.h /usr/include/irrlicht/IGUISkin.h /usr/include/irrlicht/IGUISpinBox.h /usr/include/irrlicht/IGUISpriteBank.h /usr/include/irrlicht/IGUIStaticText.h /usr/include/irrlicht/IGUITabControl.h /usr/include/irrlicht/IGUITable.h /usr/include/irrlicht/IGUIToolbar.h /usr/include/irrlicht/IGUITreeView.h /usr/include/irrlicht/IGUIWindow.h /usr/include/irrlicht/IGeometryCreator.h /usr/include/irrlicht/IImage.h /usr/include/irrlicht/IImageLoader.h /usr/include/irrlicht/IImageWriter.h /usr/include/irrlicht/IIndexBuffer.h /usr/include/irrlicht/ILightManager.h /usr/include/irrlicht/ILightSceneNode.h /usr/include/irrlicht/ILogger.h /usr/include/irrlicht/IMaterialRenderer.h /usr/include/irrlicht/IMaterialRendererServices.h /usr/include/irrlicht/IMesh.h /usr/include/irrlicht/IMeshBuffer.h /usr/include/irrlicht/IMeshCache.h /usr/include/irrlicht/IMeshLoader.h /usr/include/irrlicht/IMeshManipulator.h /usr/include/irrlicht/IMeshSceneNode.h /usr/include/irrlicht/IMeshWriter.h /usr/include/irrlicht/IMetaTriangleSelector.h /usr/include/irrlicht/IOSOperator.h /usr/include/irrlicht/IParticleAffector.h /usr/include/irrlicht/IParticleAnimatedMeshSceneNodeEmitter.h /usr/include/irrlicht/IParticleAttractionAffector.h /usr/include/irrlicht/IParticleBoxEmitter.h /usr/include/irrlicht/IParticleCylinderEmitter.h /usr/include/irrlicht/IParticleEmitter.h /usr/include/irrlicht/IParticleFadeOutAffector.h /usr/include/irrlicht/IParticleGravityAffector.h /usr/include/irrlicht/IParticleMeshEmitter.h /usr/include/irrlicht/IParticleRingEmitter.h /usr/include/irrlicht/IParticleRotationAffector.h /usr/include/irrlicht/IParticleSphereEmitter.h /usr/include/irrlicht/IParticleSystemSceneNode.h /usr/include/irrlicht/IQ3LevelMesh.h /usr/include/irrlicht/IQ3Shader.h /usr/include/irrlicht/IRandomizer.h /usr/include/irrlicht/IReadFile.h /usr/include/irrlicht/IReferenceCounted.h /usr/include/irrlicht/ISceneCollisionManager.h /usr/include/irrlicht/ISceneLoader.h /usr/include/irrlicht/ISceneManager.h /usr/include/irrlicht/ISceneNode.h /usr/include/irrlicht/ISceneNodeAnimator.h /usr/include/irrlicht/ISceneNodeAnimatorCameraFPS.h /usr/include/irrlicht/ISceneNodeAnimatorCameraMaya.h /usr/include/irrlicht/ISceneNodeAnimatorCollisionResponse.h /usr/include/irrlicht/ISceneNodeAnimatorFactory.h /usr/include/irrlicht/ISceneNodeFactory.h /usr/include/irrlicht/ISceneUserDataSerializer.h /usr/include/irrlicht/IShaderConstantSetCallBack.h /usr/include/irrlicht/IShadowVolumeSceneNode.h /usr/include/irrlicht/ISkinnedMesh.h /usr/include/irrlicht/ITerrainSceneNode.h /usr/include/irrlicht/ITextSceneNode.h /usr/include/irrlicht/ITexture.h /usr/include/irrlicht/ITimer.h /usr/include/irrlicht/ITriangleSelector.h /usr/include/irrlicht/IVertexBuffer.h /usr/include/irrlicht/IVideoDriver.h /usr/include/irrlicht/IVideoModeList.h /usr/include/irrlicht/IVolumeLightSceneNode.h /usr/include/irrlicht/IWriteFile.h /usr/include/irrlicht/IXMLReader.h /usr/include/irrlicht/IXMLWriter.h /usr/include/irrlicht/IrrCompileConfig.h /usr/include/irrlicht/IrrlichtDevice.h /usr/include/irrlicht/Keycodes.h /usr/include/irrlicht/S3DVertex.h /usr/include/irrlicht/SAnimatedMesh.h /usr/include/irrlicht/SColor.h /usr/include/irrlicht/SExposedVideoData.h /usr/include/irrlicht/SIrrCreationParameters.h /usr/include/irrlicht/SKeyMap.h /usr/include/irrlicht/SLight.h /usr/include/irrlicht/SMaterial.h /usr/include/irrlicht/SMaterialLayer.h /usr/include/irrlicht/SMesh.h /usr/include/irrlicht/SMeshBuffer.h /usr/include/irrlicht/SMeshBufferLightMap.h /usr/include/irrlicht/SMeshBufferTangents.h /usr/include/irrlicht/SParticle.h /usr/include/irrlicht/SSharedMeshBuffer.h /usr/include/irrlicht/SSkinMeshBuffer.h /usr/include/irrlicht/SVertexIndex.h /usr/include/irrlicht/SVertexManipulator.h /usr/include/irrlicht/SViewFrustum.h /usr/include/irrlicht/SceneParameters.h /usr/include/irrlicht/aabbox3d.h /usr/include/irrlicht/coreutil.h /usr/include/irrlicht/dimension2d.h /usr/include/irrlicht/driverChoice.h /usr/include/irrlicht/fast_atof.h /usr/include/irrlicht/heapsort.h /usr/include/irrlicht/irrAllocator.h /usr/include/irrlicht/irrArray.h /usr/include/irrlicht/irrList.h /usr/include/irrlicht/irrMap.h /usr/include/irrlicht/irrMath.h /usr/include/irrlicht/irrString.h /usr/include/irrlicht/irrTypes.h /usr/include/irrlicht/irrXML.h /usr/include/irrlicht/irrlicht.h /usr/include/irrlicht/irrpack.h /usr/include/irrlicht/irrunpack.h /usr/include/irrlicht/line2d.h /usr/include/irrlicht/line3d.h /usr/include/irrlicht/matrix4.h /usr/include/irrlicht/path.h /usr/include/irrlicht/plane3d.h /usr/include/irrlicht/position2d.h /usr/include/irrlicht/quaternion.h /usr/include/irrlicht/rect.h /usr/include/irrlicht/triangle3d.h /usr/include/irrlicht/vector2d.h /usr/include/irrlicht/vector3d.h /usr/lib64/libIrrlicht.so /usr/share/doc/packages/irrlicht-devel /usr/share/doc/packages/irrlicht-devel/upgrade-guide.txt
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Fabrice Bellet, Tue Nov 19 01:14:14 2024