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Name: warzone2100 | Distribution: openSUSE Tumbleweed |
Version: 4.5.4 | Vendor: openSUSE |
Release: 1.1 | Build date: Thu Nov 7 18:45:48 2024 |
Group: Amusements/Games/Strategy/Real Time | Build host: reproducible |
Size: 22213593 | Source RPM: warzone2100-4.5.4-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: http://wz2100.net/ | |
Summary: Innovative 3D real-time strategy |
You command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. The game offers campaign, multi-player and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics. Warzone 2100 was originally developed as a commercial game by Pumpkin Studios and published in 1999, and was released as open source by them in 2004, for the community to continue working on it. This package provides the binaries for Warzone 2100.
BSD-3-Clause AND CC-BY-SA-3.0 AND GPL-3.0-or-later AND CC0-1.0 AND LGPL-2.1-only
* Thu Nov 07 2024 Carsten Ziepke <kieltux@gmail.com> - update to 4.5.4 * General: * Add: In-game options button * Fix: Transporter timer capacity label area should be clickable * Fix: Do not remove vision from transporters when loading saves * Fix: Various potential crashes * Graphics: * Change: Improve high-quality terrain water * Fix: Loading high-quality terrain water diffuse textures * Campaign: * Change: Convert Brief and Proximity files to JSON * Multiplayer: * Add: Initial support for admins changing settings via UI * Add: Host auto-kick on sustained desync * Fix: Refactor socket operations error code return * Fix: Add campaign HQs to MP stats * Fix: Display and log connection state on joining screen timeout * Fix: Only play "Player is exiting" audio when player slot drops, ignore spectators * Scripting: * Add: Research field for Stats object * Balance MP: * Change: Plasmite Flamer boost * Translations: * Change: Numerous translation updates * Fri Sep 13 2024 Carsten Ziepke <kieltux@gmail.com> - update to 4.5.3 * General: * Change: Give experience when squishing a scavenger * Fix: Various potential crashes * Graphics: * Fix: Reset object animation state in a few places * Fix: Additional graphics backend fallback options for macOS and Linux * Campaign: * Fix: Visibility of units restored during limbo missions * Fix: Reset structure functionality references to objects when going offworld * Fix: Fill VTOLs when going offworld * Fix: Update Remastered balance * Fix: Update Reclamation addon campaign * Fix: Update Fractured Kingdom addon campaign * Translations: * Change: Numerous translation updates * Tue Aug 13 2024 Carsten Ziepke <kieltux@gmail.com> - update to 4.5.2 * General: * Fix: Make "Reset Pitch" keybind consistent with initial starting pitch * Fix: Pending research states when loading savegames * Fix: Units set to hold position don't fire * Fix: Various potential crashes * Graphics: * Fix: Improve effects blending when fog is enabled * Fix: Improvements to groups UI * Campaign: * Fix: Commander rank thresholds * Fix: Update Fractured Kingdom addon campaign * Multiplayer: * Fix: UPnP compatibility with certain routers * AI * Fix: Use eventGameLoaded for Cobra AI group initialization * Tue Jul 09 2024 Carsten Ziepke <kieltux@gmail.com> - update to 4.5.1 * General: * Fix: Various issues with special research topics, "give all" cheat * Fix: Log failures preventing new terrain renderer use and warn user * Fix: Display information for loading errors caused by mods * Fix: Improve handling of mod loading failures * Fix: wzapi: Avoid undefined behavior handling nan * Fix: Various potential crashes * Campaign: * Fix: Propulsion stats in Classic balance * Multiplayer: * Fix: Various netplay log message & state handling issues * Fix: UPnP compatibility with certain routers * Fix: Support auto lag kick for spectators in lobby * Change: GameStoryLogger: Log cheated var * Balance MP: * Change: Reduce prices of certain defensive structures and buff some towers and hardpoints * Change: Adjust research cost of all defensive structures, except for artillery and bastions * Other: * Fix: Update autohost docs & examples * Tue Jul 02 2024 Carsten Ziepke <kieltux@gmail.com> - update to 4.5.0 (changes since 4.5.0-beta2) * General: * Fix: Exclude retreating droids from formation speed limiting * Fix: GameStoryLogger: Generate final frame * Fix: missionMoveTransporterOffWorld: Clear additional state * Fix: Only process structure group assignment if no droids are also selected * Fix: Prevent artillery units under firesupport trying to ram targets * Campaign: * Change: Some buffs for campaign weapons * Other: * Fix: Emscripten build info * For full changelog: https://wz2100.net/news/version-4-5-0/ - Drop removing devel stuff, fixed upstream * Mon Feb 19 2024 Carsten Ziepke <kieltux@gmail.com> - Fix building for openSUSE Tumbleweed, changed docs packaging * Sun Dec 03 2023 Carsten Ziepke <kieltux@gmail.com> - update to 4.4.2: * General: * Fix: Various potential crashes * Fix: Clear active console messages when resuming from paused state * Fix: Make sure VTOLs retreat to repair when attached to VTOL Strike/CB * Campaign: * Fix: Move a spawn position on Gamma 3 * Multiplayer: * Fix: Do not split departing player research centers with team in non-shared research mode * Fix: Use std::make_{unique,shared} instead of raw new * Sun Nov 26 2023 Carsten Ziepke <kieltux@gmail.com> - Fix building for openSUSE Leap, add DWZ_ENABLE_WARNINGS_AS_ERRORS=OFF * Mon Nov 20 2023 Dirk Müller <dmueller@suse.com> - update to 4.4.1: * General: * Fix: Potential corrupt game config file issue * Fix: Loading old maps with invalid map tile numbers * Fix: Text input handling of virtual key codes, CTRL+V paste, and displaying virtual key names * Fix: aiBestNearestTarget throttling * Fix: Log spam for multi-weapon bodies * Fix: Spawn position of first clone in clone cheat * Fix: Bring back the 3 turret Ultimate Scavenger truck, Delay Ultimate Scavenger Helicopters a bit * Fix: Always tell VTOLs to rearm after their VTOL Strike/CB sensor dies * Fix: Check for non-default sensor/ecm stats like with repair * Fix: Various crashes and memory leaks * Graphics: * Fix: Handling of MAX_VERTEX_OUTPUT_COMPONENTS on OpenGL < 3.2 * Fix: Additional fixes for fallback shaders, gfx_api logging * Fix: [OpenGL] Additional error handling for init * Fix: Model connectors for Ultimate Scavenger Helicopters * Fix: DROID_PERSON model display size * Campaign: * Fix: Remove unused artifact label from Alpha 3 * Fix: Repair Facility ID on Alpha 9 * Fix: Command/Build reticule init for LDS_EXPAND_LIMBO missions * Multiplayer: * Add: Chat Options UI, host mute / options * Fix: Player mute state handling * Fix: Non-builtin map replay desync * Fix: Allow hosts to pre-configure all team slot choices * Fix: Sort loading players by position * Fix: Grey-out button for AI difficulty if not host * Fix: Adjust how pending disconnects are handled * Fix: Kick message appearing for map change * Fix: Mod hashing issue * Fix: Refactor NETallowJoining, add async join approval support * Tue Nov 07 2023 Dirk Müller <dmueller@suse.com> - update to 4.4.0: * General: * Fix: Count units inside transporters for mission end results * Fix: Issues with intel map and saveload * Fix: Improve the VTOL Strike / CB rearming behavior * Fix: Fixup functionality when transferring a structure via giftSingleStructure * Fix: Use SDL physical key codes (scancodes) instead of SDL virtual key codes * Fix: Prevent campaign difficulty influencing skirmish in-game saveload * Fix: Various crashes and sanity checks * Graphics: * Add: Add separate "Terrain Shading" quality setting * Change: Classic model fixes for scavenger structures * Fix: Various gfx_api / shadow tweaks, better first-run determination of settings * Fix: Vulkan MSAA issues * Fix: Tweak medium terrain shader to better match the previous shader * Campaign: * Change: Obsolete some more tech in Gamma campaign * Change: Refine starting designs for Beta/Gamma 1 * Multiplayer: * Change: Allow demolishing departed ally structures * Balance MP: * Change: Decrease Heavy Plasma Launcher effectivness against moving units, increase against stationary units and structures * Change: Allow transporters to gain bonuses from armor upgrades * see https://raw.githubusercontent.com/Warzone2100/warzone2100/4.4.0/ChangeLog - drop warzone2100_fix_build_with_newer_curl.patch, warzone2100_fix_build_with_newer_vulkan.patch: upstream * Mon Oct 16 2023 Carsten Ziepke <kieltux@gmail.com> - Add warzone2100_fix_build_with_newer_curl.patch, fix building with cURL >= 8.3.0 https://github.com/Warzone2100/warzone2100/pull/3406 * Sun Sep 03 2023 Carsten Ziepke <kieltux@gmail.com> - Add warzone2100_fix_build_with_newer_vulkan.patch, fix building with vulkan-header >= 1.3.260, see https://github.com/Warzone2100/warzone2100/pull/3353 * Mon Apr 17 2023 Dirk Müller <dmueller@suse.com> - update to 4.3.5: * General: * Add: Display kills and units in spectator stats UI * Fix: "Get off my land" and "kill selected" cheats * Fix: Don't assign trucks from factories to commanders * Fix: Repairs: Reset secondary only after "go-to-rally-point" was triggered, separate RTR logic from RTR_SPECIFIED * Fix: Various potential crashes and corrupt config issues * Graphics: * Fix: Properly render unit resistance bar * Multiplayer: * Add: /hostmsg lobby chat prefix that sends a message only to the host * Change: Add Heavy Rocket Array to all skirmish AIs * Change: Improvements to Nexus AI * Fix: Desync with losing player-turned-spectator when certain defensive structures remain * Balance MP: * Change: Slightly increase the build cost of Mortar1Mk1 * Change: Return Tank Killer reloadTime from 160 -> 180 * Change: Increase HRA production time from 800 -> 900 * Other: * Fix: "kick identity" command should only kick, not ban * Mon Mar 27 2023 Carsten Ziepke <kieltux@gmail.com> * Add BuildRequires pkgconfig(fribidi) * Mon Mar 27 2023 Dirk Müller <dmueller@suse.com> - update to 4.3.4: * General: * Add: A separate Ban/Kick activity, allow removing from ban list while running game, and fixes for spectator mute * Fix: Various potential crashes * Fix: Let some older maps show up again in the map lists * Fix: Always cancel research when starting it in another lab * Fix: Persist Snap config data by using SNAP_USER_COMMON * Graphics: * Fix: Fix missing sections on Tank Killer super cyborg * Campaign: * Change: Gamma 4: Remove middle tank traps guarding team Alpha and remove the repair units to account for new repair micro-AI * Change: Always blow up walls and tank traps during Nexus transfers in campaign * Change: Improve difficulty differences on Gamma 9 * Change: Make Alpha 1-3 missions flow a bit more smoothly; Increase player flamer ranges * Change: Make Gamma 1 easier by activating factories depending on what part of the valley you exit * Multiplayer: * Add: Add lobby command: makeplayer * Add: Add a join message * Fix: Do not truncate spectator labels * Fix: Stop Mission Time and store it when the results screen pops up * Fix: Preserve player identity on rename * Balance MP: * Add: Add new Heavy Rocket Array weapon which depends on MRA and HEAT Rocket Warhead Mk2 * Change: Reduce effectiveness of artillery modifier on bunkers 40% to 20%, Reduce effectiveness of artillery modifiers against Tracked 40% to 30% * Change: Make Heavy Repair Turret and Repair Facility appear at same time, improve facility repair speed by 10, and make light repair turret cost less and build faster * Change: Buff Plasmite Flamer HP to 125 to match the HP on Twin Assault Gun * Change: Move Pulse Laser to around Seraph Missile and drop Sensor Upgrade Mk3 requirement * Change: Increase costs on later MG research and on (Twin) Assault Gun * Change: Pull some Rocket damages in earlier, Reduce Tank Killer reload time to that of Lancer, Improve Rocket Pod long range accuracy to 50% from 45% * Change: Needle reload time matches the latest cannon weapons, nerf Super Rail gunner damages and range, nerf VTOL Needle/Rail radius and radius damage and increase weights * Change: Pull Mortar into Advanced Bases by removing factory module requirement * Change: Reduce time and cost for Command Turret research by 50% * Change: Reduce research topic time and cost for most defenses by 50% * Change: Increase reward for some engineering upgrades to 30% * Other: * Add: Add autohost and autorating documentation * Fix: Fix building with GCC 13 * Mon Jan 02 2023 Carsten Ziepke <kieltux@gmail.com> - Update to 4.3.3 * General: * Add: Cursor scaling implemented * Change: Prevent loading old ~pre-4.x series saves to curb strange and invalid bug reports * Fix: Various potential crashes * Fix: [Audio] Improve stream buffer exhaustion handling to hopefully avoid occasional music resets * Fix: Don't override orders with guard behavior when done repairing unless explicitly ordered to repair * Fix: Load structure and droid limits before loading droids and structures * Remove: "Go Back buttons in options menu" due to causing keymapping instability * Graphics: * Change: Make light/medium half-tracks a bit more distinct * Change: [SDL backend] Windows: Workaround for Nvidia threaded optimization * Campaign: * Change: Rebalance FastPlay to better fit the new campaign balance * Fix: Default initialize the NP artifact group waypoint on Alpha 11 so grabbing the artifact first won't interfere with their movement * Fix: Fix config file not storing the correct color variable when selecting a flag color in the options menu, thus reverting to green after level exit * Multiplayer: * Change: Allow setting up to 20 research labs in the limits menu * Fix: Attempt to improve slot/identity behavior * Balance MP: * Change: Use a new set of experience thresholds for unit and commander ranks; Make EMP/Electronic weapon research depend on Command Turret Upgrade * Change: Reduce splash radius of the EMP Cannon to 1.5 tiles from 2 tiles * Change: Reduce build power of the little scourge cyborg to 233 from 250 and increase range by 1 tile * Change: Reduce Assault Cannon research time by about 1 minute, Twin Assault Cannon still appears at the same time * Change: Make Twin Assault Gun come earlier by about 1 minute so to appear before Twin Assault Cannon * Change: Push Whirlwind further back into the tech tree and depend on Dedicated Synaptic Link Data Analysis Mk3 / move Depleted Uranium Bullets after Dense Composite Alloys Mk3 * Other: * Add: Attempt to create an overview document on micro-AI behavior * Change: [CMake] Add -uastc_rdo_m to basis universal to improve reproducible builds * Fix: Improve notifications and exception handling for them * Fix: Do not play attacked sounds from friendly fire - Drop warzone2100-fix-curlopts-with-newer-curl-versions.patch, fixed upstream * Sat Dec 31 2022 Carsten Ziepke <kieltux@gmail.com> - Add warzone2100-fix-curlopts-with-newer-curl-versions.patch, see https://github.com/Warzone2100/warzone2100/issues/3063 * Thu Nov 10 2022 Carsten Ziepke <kieltux@gmail.com> - Update to 4.3.2 * General: * Fix: Various potential crashes * Fix: Restoring window sometimes shows black screen in OpenGL mode * Fix: Possible high CPU usage when minimizing window in Vulkan mode * Fix: Default fullscreen dimensions should match the current resolution * Fix: PNG files should take precedence over KTX2 files, to support mods * Graphics: * Fix: Missing top section on cyborg repair turret * Fix: Update generic design tank * Balance MP: * Change: Buff Flashlight for tanks, increase HP 100->180 and add 1 tile of range 12->13 * Change: Reduce periodical damage on Incendiary Mortar 26-24 * Change: Remove MGAA specific research, Whirlwind requires all MG ROF upgrades and Hurricane, AG and Hurricane need MG ROF2, MG ROF3 require Assault Gun * Change: Reduce price of Hellstorm from 450->400 and weight from 20000->10000, Pepperpot price reduced from 200->175 and build time from 900->800 * Thu Nov 03 2022 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.3.1 * General: * Fix: Crashes caused by certain old config file settings - Changes in 4.3.0 * General: * Fix: Improve classic ("exclusive") fullscreen mode switching, additional Video Options * Fix: Give Hardcrete Gate a research message * Fix: Add missing terminating entry * Fix: Truncating audio streams, buffer leaks * Fix: Move favorite structures to a JSON file * Fix: Mobile repair turrets prioritize distant heal targets over closer ones * Fix: Improve fixed hotkey display * Fix: Redundant components becoming available * Fix: Autorating tooltip requests - Changes in 4.3.0-beta3 * General: * Add: "LOD Distance" Graphics option, to adjust texture sharpness at distance - set default to "High" * Fix: Nickname selection in lobby * Fix: Cancel RTR when fully repaired, and there are no repair stations * Fix: Build status for trucks in helping mode * Fix: Various potential crashes * Graphics: * Fix: Keep aspect ratio for sequences in full screen * Fix: Garbage first frame of video * Fix: Auto-adjust menu item font size to better fit long strings * Fix: Properly render multi-level structure models * Fix: Faction model lookup for multi-level models * Fix: Retribution body clipping into Hover propulsion * Fix: Flicker with VTOL Assault Gun * Fix: Returned and redesigned classic models for wheeled propulsion, light and medium half-tracks * Fix: Update VTOL rearming pad model * Fix: Tank factory model fixes * Fix: Combine propulsion models * Fix: Add warning for outdated propulsion models in stats files * Other: * Fix: Always update the base.wz and mp.wz when building * Fix: NSIS installer: Add warning when running ARM64 installer on x86/x64 - Changes in 4.3.0-beta2: * Other: * Fix: Release automation issues - Changes in 4.3.0-beta1: * General: * Add: Add console message when limits change * Add: Convert language selector to dropdown with flags * Add: OPUS format support, convert all music tracks to opus format. New "Aftermath" soundtrack added. * Add: Add support for bidirectional text using fribidi * Add: Basic per-script font support, add CJK font * Add: Show the rank a unit will have if it were produced next * Add: Various refactoring / prep-work for future Emscripten builds * Add: Basic texture compression support * Add: Go Back functions better by backing out 1 in-game menu instead of going back to the initial ESC options menu * Change: Make save name suggestion easy to understand * Change: Various Vulkan improvements * Fix: Various potential crashes * Fix: Disable the auto button in the replay load menus * Fix: Fix longstanding save related research state issue where incomplete research topics could disappear * Fix: Speed up headless replay loading * Fix: Make artillery fire over walls * Fix: Direct weapon: Don't fire when blocked by defense hardpoint * Fix: Simplify repairs logic, prevent "stuck" repair stations * Graphics: * Change: Make sliders a bit slim to look better * Change: Fix team chooser being off by 1 pixel, and merge factions into the color chooser * Fix: Fix vertex indexing on cyclone flak * Fix: Fix OpenGL antialiasing only working at 2x * Fix: [Vulkan] Prefer integrated GPUs over CPU device types and ensure llvmpipe is selected last * Fix: Improve one of the scavenger cranes, fix model errors * Fix: Make the wrecked tanker cast a shadow by correcting its type * Fix: Fix some water pipe feature models * Fix: Prevent Howitzer/Mortar mount model causing glitchy rendering on the back of the tray * Fix: Overhaul all mortar models. Fixes missing backside of Pepperpot, missing top section of EMP mortar, centered hole texture location, smaller mount model * Fix: Change Cyborg and Super Cyborg model to fix shadow issues * Fix: Improve a bottleneck in shadow calculations * Fix: Rendering improvements for text and translucent effects * Campaign: * Add: New Super Easy difficulty for campaign * Change: Increase difficulty of later Beta missions * Change: Improvements to campaign library script documentation * Change: Make Beta-end even harder to survive in general by only choosing powerful VTOL weapons * Change: Start the northern most scavenger factory upon triggering the 2nd LZ on Alpha 6, for this ever so elusive scavenger base * Fix: Fix the balance of FastPlay since the merging of camBalance * Fix: Prevent building something on the future LZ of Gamma 9 on the couple missions prior * Fix: Transporters when starting Beta/Gamma from the main menu no longer block structures an extra tile more than they should at the LZ for the player * Fix: Prevent warning about removing timers related to enemy trucks before they exist * Fix: Make the western scavenger factory in Alpha 2 use a patrol order to prevent amassing units in one spot * Fix: Make Gamma 2 factory use patrol behavior to prevent tanks clogging up the base * Multiplayer: * Change: Push back Ultimate Scavengers Helicopter appearance times * Fix: Fix names sometimes being set to "Commander" in multiplayer * Fix: Do not form alliances with scavengers when starting games * Fix: Add a research message for Stormbringer, fix auto-cannon cyborg research message * Fix: Merge skirmish/multiplayer score/kill structure; Save/load recent score/kills for skirmish saves, and prevent this skirmish data showing for players in multiplayer too * Fix: Prevent 32-bit builds from appearing to freeze if a really long chat message is entered * Fix: Check human player designs to be legal during MP and desync the modded client player if they try to circumvent this check further * Fix: Chat message is sent upon clicking anywhere outside of chat widget * AI: * Change: Improve Cobra AI yet again, balances against defensive/system research when 1v1 on high oil maps * Scripting: * Fix: Use unit propulsion for pickStructureLocation() * Fix: Make derrick positions unique * Balance MP: * Change: Revamp machinegun AA weapons to use machinegun research requirements instead of cannons * Change: HVC ROF Rollback for tank and cyborg * Change: Boost flamers: add 1 tile of range to Inferno, 0.5 tiles of range to Thermite cyborg, and reduce Plasmite Flamer weight 5000->1000 and give it a small increase to HP from 75->100 * Change: Make Needle require two cannon accuracy upgrades since Scourge Missile requires two rocket accuracy upgrades * Change: Make ~T2 MG damage upgrades take less time to research to help keep MGs relevant before Flashlight * Change: Increase Heavy Cannon long range by 0.5 tiles making it reach 9 tiles * Change: Condense Reinforced Base Structure Materials upgrades into 3 upgrades * Other: * Add: Add difficulty selector to debug menu AI attach option * Change: Chop off the ".gam" extension when showing saves in the console area * Change: Allow game speed modifier of 2x outside of debug mode * Change: Make use of sequence factory.ogg in the tutorial when a Viper Machinegun Wheels is first manufactured * Change: Improve metainfo / appstream data * Fix: Fixed hotkey doesn't count selected units correctly * Fix: Disable ground retexture after destroying skyscrapers on non-Urban maps * Fix: Tweak autorating level field behaviour to show a correct image * Fix: Major enhancements and fixes to wzmaplib and the maptools CLI tool, new "flat" map archive format added * Fix: Make the Command Relay intel message accurate yet again * Fix: Do not ever skip loading droid save data (if it ever did at all) * Fix: Improve autorating requesting and attempt to put data into tooltip * Fix: Make Blender PIE plugin work on Blender 3.2 * Fix: Prevent (potentially endless) "over-shooting" in ValueTracker on low-perf system affecting blueprints, rotation of camera, etc. * Fix: Improve autorating request policy - Drop warzone2100-silence-gcc12-warning.patch and warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch, fixed in upstream - Add BuildRequires pkgconfig(opus) - Add build option DWZ_APPSTREAM_ID=warzone2100 - Drop remove .portable file, it is removed upstream * Mon May 23 2022 Carsten Ziepke <kieltux@gmail.com> - Add warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch and warzone2100-silence-gcc12-warning.patch, fixes building with gcc12: gh#Warzone2100/warzone2100/#2698 * Wed Mar 09 2022 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.2.7 * General: * Fix: VTOLs occasionally land to attack * Fix: VTOLs may attempt to "attack" when empty * Fix: Optimum range not moving past long range when clicking a target - Correct the changelog entry for 4.2.6 update - Dropped unneeded glew dependencies * Tue Mar 08 2022 Guillaume GARDET <guillaume.gardet@opensuse.org> - Add _constraints to avoid OOM * Tue Mar 01 2022 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.2.6 * General: * Fix: Potential crash due to reinitializing default fog color - Changes in 4.2.5 * General: * Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack * Fix: Fix Autorepair not working on units waiting to be built inside a factory when the research is completed * Fix: Headless spectator performance improvements * Fix: Prevent the drawing of the Command Turret from crashing some systems using flatpak versions * Fix: Various potential crashes * Graphics: * Add: Allow modding fog color via the palette file and move the fog start/end distance to the config file * Campaign: * Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty * Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80 * Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base * Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu * Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player * Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps * Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer * Change: The Collective uses Whirlwind tanks like in previous versions again * Change: Clear console when displaying automatic victory reminders * Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the "alternate" VTOL templates option * Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps * Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter * Multiplayer: * Add: Add in-game "Mute Player" functionality via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game * Change: Spectators: Make F9 work and clicking on droids/structures for information purposes. * Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having a short range * Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them * Fix: Remove extra propulsion models on scavenger helicopters * Fix: Format the netplay log file better * Modding: * Fix: Modding gamedesc.lev no longer causes a crash anymore * AI: * Change: Small improvements to Cobra AI and allow it to play cyborg only games * MP-Balance: * Change: Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70 * Change: Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses * Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3 * Other: * Add: New maxReplaySaved and oldLogsLimit config options * Fix: Prevent truncating time in the Intelligence menu in skirmish/multiplayer * Fix: Discord Rich Presence displaying the wrong host when host is a spectator/autohost * Fix: Add Arabic to the list of available languages * Fix: Check for electronic research rewards already researched * Mon Dec 20 2021 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.2.4 * General: * Fix: Prebuilt ally gates not being passable * Fix: Cleanup old log files * Fix: Various crashes and resource leaks * Campaign: * Change: Ignore VTOLs when a campaign enemy group unit can't hit them * Change: Better target selections by sorting targets relative to group average coordinate * Change: Add a time range to cam3-1 launch / detonate sounds * Change: Make the winning requirements for Beta-end more clear * Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty * Multiplayer: * Add: Additional lobby chat slash commands, cmdinterface event output * Change: Set default AI back to Nexus * Change: Make some AIs easier when using Easy difficulty * Change: Remove old Cobra Hard / Insane weapon perks * Fix: Repeated game over message * Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps * Challenges: * Fix: Specify specific AIs for "Back to Basics" and "Hide Behind Me" - Drop warzone2100-fix-building-with-vk-1.2.198.patch,fixed upstream: gh#Warzone2100/warzone2100#2479 * Sat Dec 04 2021 Carsten Ziepke <kieltux@gmail.com> - Add warzone2100-fix-building-with-vk-1.2.198.patch, fix for building with vk-1.2.198, gh#Warzone2100/warzone2100#2477 * Sat Dec 04 2021 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.2.3 * General: * Fix: Unable to demolish structures at full health * Fix: Properly remove old QuickSave data when quick-saving * Fix: Drop pending structures on first click * Fix: Play buzz sound once per interval * Fix: Ultimate Scavengers freeze on certain maps * Fix: Improve OpenGL context cleanup on init failure * Fix: Various crashes * Multiplayer: * Fix: Game doesn't end when autohosting if all players leave simultaneously * Sun Nov 28 2021 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.2.2 * General: * Add: Multiplay Options menu * Add: Hotkey to "Select all land combat units, with health >50%, not assigned to any group" * Fix: Reject certain crashy OpenGL drivers, and fallback to other backends * Fix: Handle exceptions creating Vulkan device * Fix: Repairs & Builders: Don't move needlessly * Fix: Re-ordering construction units to build something shouldn't cancel it * Fix: Don't reset attack range under commander * Fix: Ignore rearm order when already rearming * Fix: Don't show green overlay when impossible to build next module * Fix: Don't show modules in build list when unable to build more buildings of that type * Fix: Don't retreat repair turrets (RT) to other RT * Fix: Improve resource cleanup on shutdown * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider * Fix: Various savegame / autosave issues * Fix: Remove Command Relay structure requirement for Command Turret research * Fix: Partial UI soft-lock with certain in-game menus * Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position bug * Fix: Toggling debug mode in skirmish as spectator * Fix: Ultimate Scavengers building an absurd amount of factories * Graphics: * Fix: Missing parts on the Nexus Link turret * AI: * Fix: Rip out mobile repair tactics from Cobra AI * Scripting: * Fix: Use constants instead of plain numbers * Multiplayer: * Add: Add 7-player map "Thales" * MP-Balance: * Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64 * Change: Adjust Incendiary Mortar: "researchPoints": 3600 -> 4800, "researchPower": 112 -> 150 * Other: * Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin * Sat Nov 13 2021 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.2.1 * General: * Add: Replay v2 format: Embed downloaded maps, store "end of game" info block * Fix: Improve replay saving performance / behavior * Fix: Handle frontend.img / intfac.img load failure explicitly * Fix: updateChallenge() crash * Fix: loadGame() crash if map load failed * Fix: Various additional bounds checks & error logging * Fix: cursors_sdl: Null checks, cleanup order fixes * Fix: showUNITCOUNT should only apply to player slots * Fix: Further OpenGL init tweaks * Campaign: * Change: Alpha 09 tweaks * Change: Alpha 06 NP reinforcement tweak * Change: Update a Nexus Resistance Circuit research item name * Fix: Account for the transporter in campaign unit limit * Scripting: * Add: Provide a native fractal value noise generator for use in map scripts * Multiplayer: * Add: Add specstats button * Change: Host: Remember number of spectator slots in MP games * Fix: Improve spectator lag / fast-forward behavior * Fix: Do not reset ready status of players on spectator leave * Fix: NetworkTextMessage::receive() crash * Fix: ActivityManager: updateMultiplayGameData on MP replay load * Fix: Revamp WZFiles cleanup * MP-Balance: * Change: Rollback "ALL ROUNDER" damage value against "Legged", Increase the accuracy at long range of all MGs from 50 to 55 * Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons * Change: Increase the research time "High Temperature Flamer Gel Mk3" so it is no longer included in "Advanced Base" * Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research * Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 -> Heavy Mortar - Bombard * Mon Nov 01 2021 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.2.0 * General: * Fix: Handle repair point choice better so it doesn't pick less than ideal ones * Add: --loadreplay command line option * Graphics: * Add: Update Ultimate Scavengers button image * Campaign: * Add: Increase oil drum power in Beta (150) and Gamma (200) * Fix: Fix fastplay video not working since 4.2.0-beta2 * Fix: Prevent old transporter issue on Beta-end where it can come back and fail the player due to little time left to send it away again * Scripting: * Change: Update JS documents * Multiplayer: * Change: Display team chooser column at all times * Change: Make inactivityMinutes / idleTime configurable * Fix: Fix a desync in replays due to structure limits not being the same in the replay * Fix: Fix a crash/assert when players were transitioned to spectators * Fix: Fix order of players in specstats window * Fix: Crash on autogame with spectator host * Fix: Joining new game after quitting lobby with spectator host * Fix: Client sends invalid command to host if autorating URL is enabled * Fix: Spectator host autorating URL requests for all clients * Fix: Unable to refresh lobby after being kicked * Fix: Replay desync at start due to replay spectator * MP-Balance: * Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60% from 65% and make HMG come earlier * Change: Slightly increase Super Auto-Cannon Cyborgs damage * Other: * Fix: Mingw / Clang compile warning fixes * Fix: Fix a potential chat related crash * Fix: Fix potential crash due to 0-sized decals VBO on maps without decals * Fix: Crash if transporter is recycled * Fix: Suppress and log wzDisplayDialog in headless mode * Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless mode - Updated to 4.2.0-beta2 * General: * Add: Make selected structures and units blink on radar * Add: Power per second to power bar tooltip * Fix: Command interface fixes, documentation added * Fix: Crash caused by crash-handling provider * Fix: Always release sequence resources at shutdown * Fix: Additional null checks * Fix: Repair: Return to HQ as fallback * Fix: Improve replay warning / error messages * Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby * Fix: Struct stats lookup maps tweaks / refactoring * Fix: Add a missing break for attack orders * Campaign: * Change: Decrease the player return LZ in Beta 08 * Change: Add additional research messages for Nexus Resistance Circuits * Multiplayer: * Change: Ignore allies' attack to determine activity * Change: Limit Ultimate Scavengers' Helicopter usage times on T1 technology * Fix: Desync when moving to repair * Fix: Don't load map preview twice for the host * Other: * Change: Add video install information for Ubuntu in README - Updated to 4.2.0-beta1 * General: * Add: Add Ultimate Scavengers to the game * Add: Implement remove from group shortcut * Add: Use a stable config directory for release builds * Change: First steps at moving savegame format totally to JSON--now converted the .gam file * Change: Return units to mobiles turrets & randomize repair points * Fix: Fix orders from Commanders after loading saves * Fix: Don't reveal artillery unless the CB tower is completely built * Fix: Fix sensors logic under commander so attaching them isn't useless * Fix: Prevent lobby refresh and filter buttons from disappearing unless invalid data gets sent somehow * Fix: Only play "assigned to commander" sound if group is not full * Fix: Don't block ready status button when player clicks ready too fast * Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes * Fix: Improve ManufactureOptions/StatsButton clickability * Graphics: * Change: Major revision to the Blender 2.9x pie addon * Fix: OpenGL init resiliency * Campaign: * Change: Update Beta 11 mission objectives in the Intel menu * Change: Increase default message duration times for campaigns * Change: Improve the Alpha 7 Intel objective text * Change: Update camBalance for Gamma. Campaign rebalance is basically complete * Fix: Allow mission objectives to persist into offworld missions * Multiplayer: * Add: Spectator slots for multiplayer games + replay functionality for skirmish/multiplayer * Add: Support non-0-index hostPlayer, configuring "spectatorHost" from autohost json * Add: Headless / autohost enhancements, spectator stats, lobby chat slash commands, netplay bug fixes * Add: Add new random maps "DustyMaze": one 2-player and two 4-player maps * Change: Make lobby games scrollable * Fix: Fix double host exit screen * Fix: Properly load ttypes.ttp for script maps so water is shown and more * Scripting: * Add: Add a way for scripts to determine if games are a challenge * Change: Cleanup and improve JS API documentation * Balance: * Change: Make Machineguns less powerful short-term but not as to weaken them long-term * Change: Make phosphorus and thermite bombs less strong with only 2 bombs and a flamer modifier instead of artillery round * Change: Tweak timeline and research cost of Bombard, Pepperpot, and Incendiary Mortar * Change: Tweaks to Anti-Air research costs and timeline * Change: Change the required research for the Nexus Link Turret and Nexus Resistance Circuits. Balancing weapon parameters * Change: Heavy Laser weight reduction from 20,000 to 5,000. Restoring the playability of this turret * Change: Additional reduction in the cost of Tank Killer and Super Tank Killer Cyborg research * Change: Reducing the cost and time of producing black and red bodies to increase the relevance of their use * Change: Increase Super Rail Cyborg range and reduce damage to maintain relevance * Change: Make the VTOL MG parameters more balanced by reducing damage * Change: Change Howitzer research to not depend on Cannon Laser Designator, Bind Hellstorm Emplacement to Howitzer Emplacement, Increase Ground Shaker production time, reduce periodical damage on Incendiary Howitzer * Change: Improve accuracy of VTOL HMG * Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL Rearming Pad * Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser damage, and VTOL Scourge Missile splash radius * Change: Reduce costs of Anti-Air structures, Increase Stormbringer range, reduce weights of Tornado, Vindicator, Stormbringer, and Whirlwind, reduce build time for Whirlwind, and reduce total held rockets in Sunburst AA before a rearm * Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4 * Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and Tank Killer Rocket * Change: Increasing HVC turret range from 9 to 9.5 and decreasing weight from 4000 to 2500 to make HVC playable on light bodies, Slightly improved ROF for Super HVC Cyborg * Change: Move Tank-Killer so it comes a littler earlier and only depend on the fifth rocket damage upgrade * Change: Slight Incendiary Mortar research cost and timeline reduction * Other: * Add: Add autorating url in config * Change: Don't show enemy building being repaired * Fix: Don't crash with JumpToResourceExtractor keybind after level reload * Fix: Don't double load a random backdrop on a connection cancel * Mon Aug 16 2021 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.1.3 * General: * Fix: clearLoadedMods(): Clear mod_hash_list * Graphics: * Fix: setBarGraphValue() divide-by-zero * Fix: WIDGET::detach(): Check iterator before erasing * Fix: IntMessageButton::getTip(): Add null-checks * Campaign: * Fix: Crash caused by saveMissionData() * Multiplayer: * Fix: Fix order of players in alliances screen * Balance: * Change: (Multiplayer) Reconstruct Howitzer branch and adjust artillery parameters * Change: (Multiplayer) Make Mantis more accessible * Change: (Multiplayer) Earlier access to Assault Gun, improve MG * Sun Aug 08 2021 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.1.2 * General: * Fix: Various crash / cleanup fixes * Fix: Reduce log-spam * Fix: Wrong names for HVC * Fix: Don't deselect droids when pressing RMB over something * Fix: Various memory leaks * Fix: Do not play audio from assignments to commanders from other players * Fix: When editing keymappings, ESC should unhighlight the selection * Fix: Correct minimum OpenGL version check * Graphics: * Fix: Vulkan: Crash due to late release of graphics resources * Fix: Statistics table overflow * Fix: Various widget improvements * Campaign: * Fix: Add new Twin MG Tower to transitionTech.js, move the second Cannon damage upgrade back to Alpha 04 * Multiplayer: * Fix: Map request logic improvements * Balance: * Change: Additional editing of VTOL Rockets and Plasmite Bomb parameters * Sun Aug 01 2021 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.1.1 * General: * Fix: Fix chat cursor position * Fix: Respect Hold & Fire at will better * Fix: Refresh order buttons on hotkey press * Fix: Make other hotkeys override debug hotkeys by default * Graphics: * Fix: Fix structure limits screen lighting and hardcode sun position and lighting for 3D buttons * Change: Use faction models for UI buttons * Campaign: * Add: Add a small delay for allowing video skipping * Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks * Fix: Do not show transport button in objective achieved screen * Multiplayer: * Fix: Fixed obsolescence of machine guns Technology * Balance: * Change: Make Heavy Plasma Launcher more useful with an "all rounder" role and reduce price of Plasma Cannon significantly * Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight * Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range * Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons * Other: * Add: Add weapon info into debug window * Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC * Sat Jul 10 2021 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.1.0 * Merge of the “camBalance” mod that revamps campaign balance and fixes numerous issues * Numerous multiplayer balance tweaks (see full changelog for details) * Fix fog, add an option to toggle it on * New design menu stats delta display * Add a single player quit confirmation screen * Allow building modules/derricks in a row (with drag & build) * Add support for binding same keys to multiple actions in non-conflicting contexts * Allow assigning key bindings to mouse keys * Add “selection without group” hotkeys * Move the whole group to the target location, not only the command droid * New cheat makemehero makes selected units hero rank * General improvements to Cobra AI / accounts for new balance changes * Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons * Fix: Several crash & UI soft-lock issues * Fix: Various save-loading issues * Fix: Do not handle RMB click while panning the camera * Fix: Unclosable panels and flicker when using the Intelligence map and Design menus * Fix: Heavy CPU usage on the Intelligence map * Fix: VTOL collision with ground units * Fix: Normalmapping of 3D models in menus / buttons * Many other bug fixes * Sun Apr 25 2021 Carsten Ziepke <kieltux@gmail.com> - Updated to 4.0.1 * General: * Fix: Fix broken map zoom cycle and repair bad config settings for some numerical cycle options * Fix: Improve water performance * Fix: Prevent crash related to flag/rally point positions already existing * Graphics: * Add: Additional Collective faction textures * Multiplayer: * Change: Change multiplayer super transporter research icon to show a tank in the corner rather than a cyborg * Change: Some improvements to 6c-Entropy for easier modding * Fix: Reset ready status in lobby when a player leaves * Fix: Fixed incorrect player positioning in procedurally generated maps * Fix: Fix skirmish power modifier after saveload * AI: * Fix: AI messages wrongly targeting players * Balance: * Change: Start splash damage at the center of intended droid targets and increase splash radii of such weapons * Other: * Add: Add config option to toggle autosave features * Fix: Don't crash when closing the game if the music manager is open in the main menu - Remove redundant files from %{_datadir}/doc/%{name} * Mon Apr 12 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Dropped unneeded QT5 dependencies - Build Vulkan with conditional macros - Use cmake build macro * Disable LTO, does not compile at the moment * Sun Apr 11 2021 Imo Hester <vortex@z-ray.de> - Disabled Vulkan for Leap releases via cmake flags * Sun Apr 11 2021 Imo Hester <vortex@z-ray.de> - Disabled vulkan for Leap 15.2 and below due to older vulkan packages - Fixed pkg-config resolve issues for Leap 15.2 and below * Sun Apr 11 2021 Imo Hester <vortex@z-ray.de> - Updated to 4.0.0 - Added Vulkan dependencies for the new vulkan backend - Changed GPL-2.0 to GPL-3.0 because CMakeList.txt sais: if(WZ_ENABLE_BACKEND_VULKAN) [#] If Vulkan is enabled, use the GPL3 license for distribution configure_file("${CMAKE_CURRENT_SOURCE_DIR}/pkg/licenses/COPYING.gpl3" "${WZ_DIST_LICENSE}" COPYONLY) else() [#] GPLv2 configure_file("${CMAKE_CURRENT_SOURCE_DIR}/COPYING" "${WZ_DIST_LICENSE}" COPYONLY) endif()
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