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Name: crawl-sdl | Distribution: openSUSE:Factory:zSystems |
Version: 0.31.0 | Vendor: openSUSE |
Release: 1.2 | Build date: Sat Mar 16 20:43:35 2024 |
Group: Amusements/Games/RPG | Build host: reproducible |
Size: 13932333 | Source RPM: crawl-0.31.0-1.2.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://crawl.develz.org/ | |
Summary: Roguelike dungeon exploration game (SDL version) |
Crawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria. Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures. This is the (SDL-based) tiled Stone Soup version of Dungeon Crawl. Note: You need to be in the 'games' group in order to play the game.
GPL-2.0-or-later
* Sat Mar 16 2024 Dirk Müller <dmueller@suse.com> - update to 0.31.0: * Webtiles lobby idle timer, defaulting to 3 hours. This can be configured via the option `max_lobby_idle_time`. * Fixes to handling of idle crawl processes, process cleanup * Fixes to handling of a full disk * Mon Feb 26 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %autosetup macro. Allows to eliminate the usage of deprecated PatchN. * Sun Nov 12 2023 Dirk Müller <dmueller@suse.com> - update to 0.30.1: * Fix zooming on local tiles * Many other bug and documentation fixes * New background: Reavers, spellswords with powerful but situational Conjurations. * Palentongas reworked into Armataurs, with innate rampage and an affinity for potions. * A variety of exciting new spells for warriors and wizards alike. * Many new and reworked artefacts, both random and fixed. * Lugonu made more available and tempting to unfortunates cast into the Abyss. * It is now possible to enter the Vaults without holding a rune. However, a rune is still required to leave. * Slime walls now apply corrosion to the player, rather than dealing damage. * Jiyva's Oozemancy ability still deals damage as before. * Thunderstorms now deal much more damage. * Fri Jun 24 2022 Jon Brightwell <jon@moozaad.co.uk> - Update to version 0.28.0 Highlights * New Cinder Acolyte background, followers of the dying god Ignis. * The Hells burn with new fury, filled with new monsters and effects. * Yredelemnul completely redesigned; Okawaru and Jiyva significantly changed. * The Spider's Nest respun - many new monsters and maps lurk within. * Magical orbs added as a new category of off-hand equipment. - Version 0.27 highlights * New species: Djinni. * Many new spells and spellbooks. * New monster sets and end maps for many branches. * Ashenzari completely redesigned and reworked. * Cursed items removed. - Full changelogs at https://github.com/crawl/crawl/releases * Fri May 07 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 0.26.1 * ctrl-attack again no longer works while confused. * Console display flickering is reduced. * It is no longer possible to obtain infinite nets from net traps. * Various vault placement balance adjustments and teleport closet fixes. * 95 other fixes, tweaks, copy-edits, and interface improvements. - Update to version 0.26.0 * New species: Palentonga. * New background: Delver. * Food and hunger are removed. * Swamp has many new monsters and other changes. * Spells, wands, and abilities can be quivered, fired, and autotargeted with an extension of the ranged quiver/autofight interface. * Full log: https://github.com/crawl/crawl/releases/tag/0.26.0 - SPEC file: Drop parts related to outdated openSUSE versions * Mon Aug 17 2020 Dirk Mueller <dmueller@suse.com> - update to 0.25.1 * Change log see https://github.com/crawl/crawl/releases Highlights * Spells in many schools have been redesigned to make the schools more distinct. * Acquirement scrolls have been despoilered, offering the player a choice of generated items. * Effects from spell miscasts, god wrath, death curses, and Zot traps have been overhauled for consistency and simplicity. - remove CVE-2020-11722.patch (fixed upstream) * Tue Apr 14 2020 Ferdinand Thiessen <rpm@fthiessen.de> - Added CVE-2020-11722.patch to fix CVE-2020-11722, boo#1169381 * Fixes a remote code evaluation issue with lua loadstring * Wed Mar 18 2020 Jon Brightwell <jon@moozaad.co.uk> - Update to version 0.24.0 * Vampire species simplified * Thrown weapons streamlined * Fedhas reimagined * Sif Muna reworked - removed crawl-0.17.1-datetime.patch as fixed upstream * Sun Jul 21 2019 Simon Puchert <simonpuchert@alice.de> - Update to version 0.23.2 * Trap system overhaul * New Gauntlet portal to replace Labyrinths * Nemelex Xobeh rework * Nine unrandarts reworked and the new "Rift" unrandart added * Support for seeded dungeon play * build requires python and python-pyYAML * Sat Aug 25 2018 rpm@fthiessen.de - Spec cleanup * Dropped defattr as more recent rpms add a default %defattr line if none is present in the rpm %files section - Fixed source (used corret one from upstream)
/usr/bin/crawl-sdl /usr/share/appdata /usr/share/appdata/crawl.appdata.xml /usr/share/applications/crawl.desktop /usr/share/icons/hicolor/scalable/apps/crawl.svg
Generated by rpm2html 1.8.1
Fabrice Bellet, Thu Nov 7 00:51:36 2024