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Name: taisei-data | Distribution: openSUSE Tumbleweed |
Version: 1.4.2 | Vendor: openSUSE |
Release: 1.1 | Build date: Tue Oct 8 19:26:57 2024 |
Group: Amusements/Games/Action/Arcade | Build host: reproducible |
Size: 183041152 | Source RPM: taisei-1.4.2-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://taisei-project.org | |
Summary: Data files for Taisei |
Data files for Taisei, an open clone of the Touhou Project series. Touhou is a one-man project of shoot ’em up games set in an isolated world full of Japanese folklore.
MIT
* Tue Oct 08 2024 Mia Herkt <mia@0x0.st> - Update to version 1.4.2 This is a stable maintenance release. It features some bugfixes, optimizations, and other improvements backported from the v1.5 development tree. * Reworked gamepad input handling and configuration: * The free/restricted axis distinction is gone; the joystick always operates in "free" mode. * Added direction snapping functionality to help aid exact movement in cardinal and/or diagonal directions. The snapping angle can be adjusted from 0% (disabled) to 100% (similar to the old "restricted" mode). The snapping angle can also be biased towards cardinals or diagonals. * When the maximum zone is less than or equals dead zone, moving the character will always move at maximum speed (as in the old "restricted" mode). * Most of these settings are now visualized in the options menu and can be tested there. * Changed the default Spell Card (Bomb) and Power Surage gamepad bindings to Left Trigger and Right Trigger respectively. * If autorestart is enabled for spell practice, it will now try to load a quicksave if one exists. * Added a "load quicksave" option to the pause menu in practice modes. * Cutscenes that have been seen before can now be completely skipped. * Added an option to reset the config to last saved values. * Reduced some sprite batching CPU overhead. * Optimized rendering of scenes with many lasers. * Optimized loading of webp files. * Optimized various math routines. * Improved performance of some shaders. * Fixed crashes related to opening the pause menu. * Fixed the cutscene text spontaneously disappearing on some systems. * Fixed laser rendering errors during screen-shake effects. * Fixed some minor general rendering errors. * Fixed ongoing asynchronous tasks (e.g. screenshot encoding) sometimes failing to finish when exiting the game. * Fixed pseudo-random lookup order when a resource exists in multiple locations. This allows files placed in sub-packages to override those from 00-taisei.zip reliably. * Removed the defunct gles20 renderer backend. * Screenshots now use asynchronous GPU downloads. * Added --width and --height command line parameters. * The default config can now be customized by adding a config.default file to the game's resources. * Added documentation for previously undocumented environment variables to ENVIRON.rst. * Added an experimental "framedump" mode that can be used to render videos; see ENVIRON.rst for details. * Added a watchdog in kiosk mode that resets the game to the main menu and default settings after a period of inactivity. * Added the TAISEI_KIOSK_PREVENT_QUIT environment variable to control whether Quit is available in kiosk mode. * Added a some basic test programs for the renderer API. * Sun Mar 17 2024 Mia Herkt <mia@0x0.st> - Update to version 1.4.1 This is a stable maintenance release. It features some bugfixes and optimizations backported from the v1.5 development tree. * Fixed a crash that happened after a few minutes would pass without any input if the intro cutscene had previously played gh#taisei-project/taisei##371 * Optimized a few hot paths in the game update loop. * Optimized the tree branch mesh in the Stage 2 background to avoid rendering a lot of tiny triangles. * Added a gamemode build option to control whether to enable GameMode integration on Linux. * Fri Sep 08 2023 Mia Herkt <mia@0x0.st> - Update to version 1.4 This is a major release, with substantially redesigned stages and bosses, new story, new backgrounds, and heavy internal rewrites. See the announcement at https://taisei-project.org/news/0016_v1.4 * Wed Nov 17 2021 Dominique Leuenberger <dimstar@opensuse.org> - Do not build for %ix86: cglm is not available on this platform. * Sat May 08 2021 Ferdinand Thiessen <rpm@fthiessen.de> - New public key: 5F2EE4A69653CA07 * See https://github.com/taisei-project/taisei/releases/tag/v1.3.2 * Mon May 03 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 1.3.2 * Fixed some rendering errors, including the Stage 1 water effect on Intel iGPUs and incorrect laser blurring. * Improved support for high-DPI displays. * Slightly optimized various parts of the engine, including 3D and text rendering. * Added GameMode integration on Linux. If you use GameMode daemon, GameMode will now be automatically activated when you start Taisei. * Updated the SDL game controller database, enabling out-of-the-box support for even more controllers. * Wed Oct 02 2019 Martin Herkt <9+suse@cirno.systems> - Switch back to GitHub download URLs * Sun Sep 29 2019 Martin Herkt <9+suse@cirno.systems> - Update to version 1.3.1 * Improved laser rendering and other visual Improvements * Names and declaration animations for player spell cards * Various shader performance optimizations * Audio assets now in Opus format * Bugfixes backported from 1.4 development * New character art by @afensorm * Sat Apr 27 2019 Martin Herkt <9+suse@cirno.systems> - Update to version 1.3 * Improved performance * Improved graphics * Added Reimu character * New scoring mechanic * New shot mode B for Marisa character * Added Music Room * Changed Bombs * Fixed collisions * Improved bullet patterns * Fri May 25 2018 9+suse@cirno.systems - Tōhō -> Touhou for better discoverability
/usr/share/taisei /usr/share/taisei/00-taisei.zip /usr/share/taisei/gamecontrollerdb.txt
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Fabrice Bellet, Tue Nov 5 00:33:22 2024