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pcsx2-2.1.120~git20240831-1.1 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: pcsx2 Distribution: openSUSE Tumbleweed
Version: 2.1.120~git20240831 Vendor: openSUSE
Release: 1.1 Build date: Sun Sep 1 03:22:31 2024
Group: Unspecified Build host: reproducible
Size: 41880025 Source RPM: pcsx2-2.1.120~git20240831-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: http://pcsx2.net/
Summary: Sony PlayStation 2 Emulator
Sony PlayStation 2 emulator. Requires a BIOS image in /usr/lib64/pcsx2/bios
or in .pcsx2/bios in your HOME directory (will be created when you first run
PCSX2). Check http://www.pcsx2.net/guide.php#Bios for details on which files
you need and how to obtain them.

Provides

Requires

License

GPL-2.0-only AND GPL-3.0-only AND LGPL-2.1-only AND LGPL-3.0-only

Changelog

* Sun Sep 01 2024 i@guoyunhe.me
  - Add fix-shaderc.patch
  - Update to version 2.1.120~git20240831:
    * USB: Add passthrough support to DenshaCon
    * Settings: Add DenshaCon bindings UI
    * USB: Add support for Ryojouhen DenshaCon
    * USB: Add support for Shinkansen DenshaCon
    * USB: Add support for Type 2 DenshaCon
    * UI: Enable "System" and toolbar savestate options in OSDSYS
    * DebugTools: Fix some compiler warnings
    * Misc: Minor text and settings changes (#11751)
    * Qt: Update Base Translation
    * DebugTools: Fix iterator invalidation bug in IopBios.cpp
    * GS/HW: Add afix to alphas log.
    * Debugger: Add symbol tree widgets for functions and variables
    * Debugger: Add GNU demangler
    * Debugger: Replace SymbolMap class with new SymbolGuardian class
    * 3rdparty: Add CCC v2.1
    * Debugger: Remove the Avast demangler
    * GS/HW: Further expand blend multipass.
    * Big Picture: Remove ability to make per-game controls
    * PAD: Update to latest controller database.
    * Qt: Set focus to Game Library for improved keyboard navigation (#11719)
    * USB: Fix CaptureEye corruption on dark images
    * Qt: Fix a couple of instances of inconsistent sorting
    * Qt: Center type icon in game list
    * Qt: Fix incorrect sort indicator on loading
    * Qt: Ensure fullscreen UI is stopped on exiting
    * ImGuiManager: Fix stutter when multiple OSD messages lapse
    * ImGuiFullscreen: Fix incorrect notification width
    * FileSystem: Correctly use lstat() on Linux
    * GSTextureVK: Fix download inside render pass
    * Qt: Work around theme switching bug
    * Image: Fix crash loading corrupted/invalid JPEG files
    * Vk: Don't try to transition present source during present
    * GameDB: Add multiple fixes
    * GS/HW: Implement PABE(Per pixel alpha blending) on accumulation blend and add optimizations.
    * GameDB: Correct two Phoenix Games title names
    * Config: Allow specifying portable directory relative path in portable.txt
    * DiscordRPC: Add game icon support.
    * Qt: Update Base Translation
    * USB: Rename singstar to usb_mic
    * USB: Konami ON-SAY microphone emulation
    * USB: Audio support for EyeToy
    * USB: Merge Singstar and Logitech mics in a single device with 2 subtypes
    * Qt: Update Base Translation
    * Misc: Minor cleanup. (#11717)
    * Qt: Fix a couple of theme switching glitches
    * Qt: Slightly increase game list title size
    * ImGuiFullscreen: Display checkmark on right of choice dialog
    * ImGuiFullscreen: Fix choice popup selected drawing over border
    * FullscreenUI: Fix popup close resetting window scroll
    * USB: Store unique disk images for MSD and PictureParadise
    * USB: Fix Konami Capture Eye assert
    * 3rdparty/imgui: Disable the nav menu
    * 3rdparty/imgui: General cleanup
    * Qt: Update Base Translation
    * GS/DX11: Fix feedback write 1 null pointer crash.
    * GS/HW: Rename blend second pass to blend multi pass.
    * Qt: Update Base Translation
    * Config: Use directory containing bundle as AppRoot on macOS.
    * PAD: Update to latest controller database.
    * USB: Set actual_length value for Get HID descriptor
    * Qt: Update Trilinear Filtering Description
    * CMake: Added PACKAGE_MODE option Set paths, add check in SetResourcesDir
    * Qt: Update Base Translation
    * GameDB: add missing serial
    * GameDB: ATV Offroad Fury 2 Fixes
    * GSTextureCache: Extend Bilinear Upscale to dirty depth
    * GS: Match data types in shaders to be the same when doing bitwise operations.
    * Qt: Update Texture Filtering Description
    * iR5900: fix heap-buffer-overflow in recompileNextInstruction
    * GameDB: Various fixes
    * Build: Copy resources when building for ARM64 with MSBuild
    * gitignore: Fix ignore of bin-arm64
    * Build: Set Page/Cache line sizes on Windows ARM
    * Core: Replace 'Mac' with 'system' in page size error message
    * 3rdparty/imgui: Update to v1.91.0
    * GameDB : fix  Test Drive Unlimited CRC for patch
    * GameDB: Snow White and the 7 clever boys fixes
    * CI/Appimage: Drop gcc13 workaround
    * CI/Appimage: Use fuse3 compatible appimagetool
    * workflows: Update sdl controller db script.
    * Qt: Update Base Translation
    * Debugger: Track remaining buffer size for snprintf to prevent fortify fail
    * 3rdparty/rcheevos: Bump to v11.5.0
    * Code: Formatting
    * OSD: Add InputRec/VideoCapture OSD Toggle
    * OSD: Icon Tweaks
    * OSD: More Translatable Strings
    * FSUI: Base Translation Update
    * GS/TC:  Adjust how we handle merging targets in PreloadTarget.
    * GameDB: SMT Nocturne Fixes
    * 3rdparty/soundtouch: Bump to v2.3.3
    * Add memcardFilter for SLES-51953 and SLES-52022
    * USB: Remove unused HID data
    * USB: Merge generic HID Keyboard and Konami Beatmania
    * Deps: Update to SDL 2.30.6
    * GS/Vulkan: Restore VK_EXT_attachment_feedback_loop_layout
    * PAD: Update to latest controller database.
    * Qt: Update Base Translation
    * Build: Add ENABLE_GSRUNNER option to build GSRunner via CMake
    * GSRunner: Correct CMake typo
    * USB: Sony MSAC-US1/PictureParadise emulation
    * USB: Add new SCSI commands used by Zip100
    * USB: Convert the generic Mass Storage Device to Zip100
    * OSD: Add hardware info statistics
    * Qt: Add Override word to FMV Aspect Ratio
    * Translations: Fix typo + frame-time
    * Qt: FMV Aspect Ratio
    * Pad: Add Jogcon and Negcon images from @kamfretoz / MBee
    * Pad: Jogcon and Negcon emulation
    * Docs: Update FAQ
    * GameDB: Fix game names
    * OSD: Allow independent left- and right-align for OSD
    * ci: temporarily override release version check
    * Qt: Add new icon for gametrak and realplay
    * FSUI: Update Base Translation
    * Translation: Make game type string translatable
    * Translation: Make "Version" string translatable
    * ci: use fromJson to propely compare flatpack and pcsx2 release versions
    * ci: Possibly fix flatpack release vs pcsx2 release version compare
    * headers: relicense to GPL-3.0+
    * GameDB: Fix the Test Drive Unlimited COP2 patch
    * GameDB: Various fixes
    * USB: Implement trance vibrator and buzz savestate freezing
    * Qt: Use serials by default for cover filenames with downloader
    * CI: Move appdata generation into flatpak manifest
    * PAD: Update to latest controller database.
    * GameDB: Add another COP2 patch for Test Drive Unlimited
    * GameDB: Add COP2 patch for Test Drive Unlimited
    * translations: Syncing Crowdin translations (#11640)
    * USB: Move Buzz device to dedicated files and create custom UI
    * Qt: Update Base Translation
    * USB: ASCII Trance Vib emulation
    * FSUI: Update Base Translation
    * DiscordRPC: More translatable strings.
    * OSD: Move hardcore notification from toast to OSD
    * USB: Gametrak/RealPlay emulation
    * GameList: Make compat strings translatable
    * input-rec: Directly use recorded values for pressure sensitive buttons
    * Qt: Update Base Translation
    * Qt: Add prompt to missing ffmpeg warning
    * Qt: Add Video Capture button to toolbar
    * Qt: Simplify compat line in GameSummaryWidget
    * gitignore: Ignore bin*
    * Deps: Remove hardcoded version for zstd
    * Deps: Update Windows ARM64 dependencies
    * 3rdparty/cpuinfo: Fix ARM64 project
    * Qt: Add per-game link to PCSX2 Wiki pages on right-click
    * Qt: Update Base Translation
    * PAD: Update to latest controller database.
    * GS Capture: Allow selecting the pixel format based on the current codec
    * GS Capture: Set ffmpeg channel layout
    * GS:Capture: VAAPI support
    * Qt: Update Base Translation
    * Debugger: Cleanup warnings and casts.
    * GS/HW: Use enum for blend_hw shader bit everywhere.
    * OSD: Add PCSX2 Version toggle
    * Qt: Disable Single Frame GS Dump tool when not playing a game
    * qt/MainWindow: for disable hide window if render to main is enabled
    * GameDB: TC SOLA fixes
    * linux/cmake: Allow libbacktrace to be disabled
    * Qt: Update Base Translation
    * DEV9: Use const in ICMP session
    * DEV9: FreeBSD/Mac Fixes for ICMP session
    * DEV9: Use std::unique_ptr for tracking active pings
    * DEV9: Use vector for ICMP temp buffer
    * DEV9: Fix handling of ICMP timeout
    * DEV9: Fix IP_PayloadPtr::WriteBytes()
    * DEV9: Use non-blocking sockets for ICMP Sessions on Unix
    * DEV9: Correct ICMP log messages
    * DEV9: Amend ICMP_Session comments
    * DEV9: Eliminate c-style casts from ICMP_Session
    * DEV9: Correct spelling in ICMP session
    * Bios: add support for Rom2 up to 4Mb
    * Qt: Update Base Translation
    * Common: Fix FreeBSD build
    * Qt: Add Emerald theme and fix palette var names
    * Debugger: change how the nullbyte (0x00) are displayed in the memoryview widget.
    * Debugger: Implement little endian memory view support
    * GameDB: Ensure NativeScaling doesn't nag users at native res
    * github:  mention to verify games if making an issue
    * Covers: Use serial for cover image names when selected individually
    * GameDB: Fix up ATV ORF 3 fixes
    * ReadMe: Fix BIOS dump link. (#11552)
    * PAD: Update to latest controller database.
    * InputManager: Release settings lock before shutting down the input source
    * UI: Fix updater to ignore installer version
    * UI: Update glyphs
    * translations: Syncing Crowdin translations (#11541)
    * GameDB: Various fixes
    * Debugger: Fix Open Debugger option to not toggle
    * Qt: Update Base Translation
    * Qt: Clarify Pressure Modifier String
    * Qt: Update Base Translation
    * Debugger: Use std::string for bp conditions. Implement memory bp conditions
    * GS/HW: Adjust point sampler behavior.
    * UI: Update Glyph Ranges
    * Qt: Update Base Translation
    * UI: fix broken link in setup
    * Qt: Update Base Translation
    * GameDB: Add native scaling to Scaler
    * GS/HW: Improve scale detection and allow non-bilinear downscales
    * GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth.
    * GS/HW: Check for full cover in more situations when we disable blending.
    * GameDB: Various fixes
    * GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert.
    * GS: Fix Wsign-compare warning.
    * GameDB: Some fixes for NTSC-J titles. (#11508)
    * GS: Fix half pixel offset normal upscaling above 8x.
    * Debugger Expressions: Add FPU registers to breakpoint conditionals.
    * Qt: Update Base Translation
    * Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file
    * GameDB: Various fixes
    * GS: Clear draw queue when using the null renderer
    * Deps: Update to SDL 2.30.5
    * USB: Fix period key not working
    * GameDB: Add eeClampMode fix to SLPM-66644 (#11505)
    * UI: Add text to upscaling multipliers and remove two fractional
    * GameDB: Destroy All Humans! 2 PAL Title
    * Qt: Update Base Translation
    * Qt: Make more precache strings translatable
    * Clang Format: cache.cpp and vtlb.cpp
    * EE Cache: Invalid physical address caching and line locking
    * EE Cache: Fix PageMask reg usage when checking TLB entry cache mode
    * UI: Fix per game internal resolution dropdown
    * GS: Uncap upscale multiplier subject to GPU limits
    * Config: Don't copy global WS/NI to game settings
    * Qt: Fix use-after-free in settings reopen()
    * DEV9: Fix function parameter should be passed by const reference warnings.
    * GS/HW: Get rid of GetAFAIL duplicates.
    * GS: Remove unused enum
    * GS/HW: Fix downscales on target regions
    * GS: Clean up usage of PrimitiveCoversWithoutGaps
    * GS: Remove std::optional from gaps variable.
    * GS/HW: Improve texture coverage detection
    * GS/HW: Optimize area of downscale algorithm to reduce processing
    * Deps: Avoid -1 return in rc_runtime_progress_size()
    * Deps: Set RC_NO_THREADS
    * GS/HW: Prefer already-RTA-target over SW blend for no-overlap
    * GS/HW: Prefer SW blend over HDR for colclip without overlap
    * GameDB: Shadow of Rome revert to HPO Special
    * GS/DX11: Fix downsample uniform unpack
    * GameDB: Add fixes to Harry Potter Quidditch World Cup
    * GS/HW: Allow conversion from 32bit to 24bit depth
    * GS/HW: Always update preloaded dirty areas
    * GS/HW: Ignore any preload outside of the valid area
    * GameDB: Revert an wrong game title
    * GS/HW: Use box filtering for source downsampling
    * GS/HW: Fix upscale draw detection check
    * GS/HW: Clear instead of invalidating upscaled targets
    * GameDB: GOW 2 revert to HPO Special
    * translations: Syncing Crowdin translations (#11462)
    * DEV9: Return sender IP alongside payload
    * DEV9: Use std::move in SimpleQueue
    * COP0 TLB: Fix mapping ScratchpadRam Entries
    * GameDB: RE Outbreak disable FBMask patch
    * GameDB: Various fixes
    * VMManager: Don't use achievements when playing GS dumps
    * Achievements: Fix async HC mode disable running on wrong thread
    * ImGuiManager: Avoid invalid scale update on surfaceless
    * Achievements: Eliminate intermediate malloc on state save
    * 3rdparty/rcheevos: Hash functions are not needed
    * 3rdparty/rcheevos: Bump to d54cf8f
    * PAD: Update to latest controller database.
    * GS/HW: Add missing blend optimization check
    * GS: Avoid pointlessly trying to map more pages in memory than the GS has
    * GS/HW: Optimize blends in some zero scenarios
    * Qt: Fix duplicate log window when theme switching
    * Qt: Work around theme swap bug with Classic Windows
    * GS/Vulkan: Release swap chain images on acquire fail
    * GS/HW: Ensure mipmaps aren't generated on hash cache textures
    * GS/HW: Better eliminate redundant clamps with mipmapped draws
    * GS/HW: Allow use of trilinear with shader sampling
    * GS/HW: Improve scale preservation check
    * GameDB: Street Fighter EX3 - Fix the post processing at high resolution
    * Deps: Update to Qt 6.7.2
    * Deps: Update to SDL 2.30.4
    * GS/HW: Correct rect checks in textureminmax
    * GS: Make sure min/max for texture is at least 1 pixel
    * GS/HW: Fix up Burnout CRC so NS properly detects downscale.
    * GS/HW: Reduce misdetections for downscaling
    * GS/HW: Restrict maximum direct copy size
    * GameDB: Fix shadows alignment on Crash Twinsanity
    * GS/HW: When detecting target overlap, offset copy from base
    * GS/HW: Fix line width factor when upscaling.
    * ci: bump `ws` dependency in announce workflow
    * Qt: Update Base Translation
    * GameDB: Add round sprite half to Valkyrie Profile 2
    * GS/HW: Keep real rect before draw to avoid bad valid rect update
    * GS/HW: Don't scale up downscaled targets when copying directly
    * GS/HW: Add new Opaque check + use components for scaling discard check
    * GS/HW: Improve detection of upscaling and downscaling
    * GS/HW: Avoid downscaling as much as possible to increase quality
    * GS/HW: Correct some scaling behaviour
    * UI: Add new UI upscaling fix for Native Scaling
    * GS: Split out sprite gap check for downscale gap checking
    * GS/HW: Add detection for upscales
    * GS/HW: Don't downscale if draw is the same or larger than final output
    * GS/HW: First pass having downscaled post processing
    * GS/HW: Allow offset channel shuffles on sources.
    * PAD: Update to latest controller database.
    * Resources: Compress the PNGs
    * FSUI: Icon Tweaks
    * FSUI: Add new Game List icon
    * UI: fix invert settings being incorrectly set in big picture mode
    * GameDB: Make sure hw renderer is running for hw renderer OSD messages.
    * VMManager: Make sure hw renderer is running for hw renderer OSD messages.
    * GS/HW: Additional texture shuffle dimension check
    * CI/AppImage: Explicitly remove libwayland-*
    * VMManager: Refactor Affinity Control to Thread Pinning
    * GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling
    * CDVD: Remove leftover debug log
    * CDVD: Fix -Wsign-compare warnings.
    * GzippedFileReader: Don't write OOB in last chunk
    * GS/HW: Include block offsets on invalidation by page
    * GS/HW: Don't kill old targets unless completely dirty or targets overlap
    * MSBuild: RecStubs.cpp should be excluded
    * CDVD: Actually fix NVRAM open mode
    * CDVD: Correct NVM file saving to be in write mode
    * UI: Rename Wild Arms hack
    * UI: Increase draw dumping start/count limit
    * GS: Correct depth trace for sprites + optimize HW depth selection
    * DEV9: Handle adapters that provide FCS in capture
    * DEV9: Always require MAC address with pcap
    * DEV9: More strictly enforce MTU in pcap
    * GS/HW: Use enum for blend_hw shader bit.
    * GS/HW: Extend blend second pass to more blend formulas v2.
    * DarwinMisc: Use template sysctlbyname
    * Qt: Cleanup Internal label names
    * Qt: Hide Video Recording Directory option per-game
    * Qt: Hide texture directory option per-game
    * arm64: Add stubs for EE/VU/IOP recs
    * arm64: Add VIF dynarec
    * GS: ARM64 compatibility
    * Core: ARM64 compatibility
    * IPU: ARM64 compatibility
    * Common: ARM64 compatibility
    * Build: Add ARM64 configurations
    * VTLB: Fix unmapping all pages with 16K host
    * TextureDecompress: Re-add non-SSE code paths
    * 3rdparty/winpixeventruntime: Fix build with ARM64 clang-cl
    * 3rdparty/cubeb: Fix build for ARM64
    * 3rdparty/cpuinfo: Fix build for ARM64
    * 3rdparty/lzma: Fix ARM64 build with clang-cl
    * 3rdparty/soundtouch: Enable NEON on ARM64
    * CI: Add required files for Windows ARM64 build
    * CI: Add script for building universal Mac dependencies
    * GS: Tidy up shifts in GSVector4i
    * GS: Fix a couple of non-immediate constant shifts
    * GS: Remove unordered runion()
    * GSRunner: Enable the crash dump writer
    * GS/SW: Zero out texture cache buffers
    * Debugger: Disable pseudo ops
    * Achievements: Fix incorrect data source for mastery points
    * Qt: Update Base Translation
    * FullscreenUI: Fix incorrect padding calculation in pause menu
    * CDVD: Add precaching option
    * FileSystem: Add ReadFileWithProgress()
    * 3rdparty/libchdr: Allow cancelling precache
    * CI: Disable repository submodule cloning
    * GS/Vulkan: Disable unused-function warning for vk_mem_alloc
    * 3rdparty/fmt: Work around RTTI being disabled
    * MemoryCardFolder: Fix rapidyaml deprecation warnings
    * 3rdparty: Move WIL v1.0.240122.1 in-tree
    * 3rdparty: Move rapidyaml v0.6.0 in-tree
    * 3rdparty: Move Vulkan-Headers v1.3.287 in-tree
    * 3rdparty: Move googletest v1.14.0 in-tree
    * 3rdparty: Move fmt v10.2.1 in-tree
    * DEV9: Add missing RedtapeWindows.h include
    * PAD: Update to latest controller database.
    * Qt: Use 64-bit comparison for VC runtime check
    * 3rdparty: Update CPUInfo to latest
    * CDVD: Force initialized flag on NVRAM reads
    * CDVD: Tidy up NVRAM read helpers
    * CDVD: Cache mechacon version
    * CDVD: Read NVRAM on startup, cache, and save on shutdown
    * Updater: Add VC Runtime check
    * GS: Swap to cpuinfo for checking CPU features
    * Qt: Add very-early VC++ runtime version check
    * input-rec: Display message when we fail to create/open file
    * input-rec: Use toNativeSeparators() when opening recording
    * GS:MTL: Fix handling of tex is depth fb
    * GS/HW: Correct TEXA behaviour on shuffles
    * GameDB: Some NTSC-K fixes
    * 3rdparty: Update xbyak to 7.06
    * CI/Windows: Disable Qt's PCRE2 JIT
    * CI/Windows: Uninstall system LLVM package
    * GS/HW: Take render target end block for channel shuffles if bigger
    * CI: Tempfix windows clang builds
    * GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War
    * GS: Don't be inclusive of textures edges in all cases
    * input-rec: Use toNativeSeparators() when opening recording
    * PAD: Update to latest controller database.
    * GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes
    * GS:MTL: Add Intel HD 4000 to the list of GPUs to use PixelFormatView on
    * GameDB: Various bodges
    * GS/HW: Improve some tex in rt handling
    * GS/HW: Improve handling of channel shuffles on new targets
    * GS/HW: Update the target width to match source in channel shuffle Also kill an annoying assert
    * GS/HW: Favour newer draw on source overlap + improve target overwrite
    * GS/HW: Compensate for edges in complex clamps to reduce upscale garbage
    * CI/AppImage: QtNetwork is no longer needed
    * Common: Tidy up signal handlers
    * GS: Remove MSVC macro hack
* Thu May 30 2024 i@guoyunhe.me
  - Update to version 1.7.5853~git20240530:
    * Qt: Update Base Translation
    * DEV9: Prefer C++ string comparison in AdapterUtils
    * DEV9: Use const in AdapterUtils
    * DEV9: Shuffle code in Linux GetAdapter
    * DEV9: Use helper method to get the sockaddr address family
    * DEV9: Eliminate c-style casts in AdapterUtils
    * DEV9: Use correct buffer type in Win32 GetAdapter
    * DEV9: Unify GetAdapter code
    * DEV9: Add general notes regarding sockaddr casting
    * GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer (and some potential input lag)
    * 3rdparty: Update to VK memory allocator 3.1
    * Common: Use Mach VM routines for memory mapping
    * 3rdparty/vixl: Import @ 8eca2b7
    * GS:MTL: Fix inverted UseMipmapFiltering check
    * CMake:macOS: Sign with --deep
    * GS/HW: Use valid rect over size in CopyRGBFromDepthToColor()
    * GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor()
    * GS/Vulkan: Purge threaded presentation
    * GS: Add option to disable mailbox presentation
    * GS/DX11: Don't spin on CPU when GPU results aren't available
    * InputManager: Fix exit menu button forwarding to game
    * UI: Fix dithering description + make it so 4 lines of description fits
    * GS/Vulkan: Work around validation layer semaphore error
    * GS: Improve vsync mode selection
    * ImGuiOverlays: Display vsync queue size in OSD
    * GS/HW: Allow forcing Dither to 32bit for 16bit draws
    * GS/Vulkan: Prefer mailbox presentation for vsync-on
    * GS/Vulkan: Log any image acquire error
    * Common: Provide a MAP_FIXED_NOREPLACE define for FreeBSD
    * AutoUpdater: Correct type on stub processUpdate()
    * GS/HW: Cleanup RendererHW.
    * GS/HW: Restrict CPU Sprite abort to non-opaque draws
    * Common: Missed MAP_FIXED -> MAP_FIXED_NOREPLACE
    * Common: Fix Mac build
    * GS/HW: Ignore alpha on double half clear if not used
    * Common: Don't use MAP_FIXED on Linux
    * GS: Increase sensitivity of texflush but avoid some situations
    * Docs : update  configuration guide
    * Config: Change hw mipmap from enum to bool.
    * VMManager: Remove osd message for hw mipmap.
    * Overlays: Update hw mipmap code.
    * Misc: Update hw mipmap code hotkey.
    * FullscreenUI: Change hw mipmap to a toggle button.
    * Qt: Change hw mipmap to a toggle button.
    * GameDB: Update db accordingly.
    * GameDB: Adjust mipmap and trilinear behavior.
    * GS/HW: Enable Full mipmap with ps2 trilinear always y default.
    * CI/Flatpak: libaio is no longer needed
    * Deps: Bump to shaderc 2024.1
    * Deps: Switch to sourceforge mirror for FreeType
    * Deps: Apply qtbase commit 7b01862
    * Deps: Bump Qt to 6.7.1
    * Misc: Fix building with gcc14 (#11278)
    * PAD: Update to latest controller database.
    * GS/HW: Adjust conditions for CPU sprite renderer
    * GS/HW: Improve texture shuffle double direction with future draw
    * Qt: Fix default tab of Graphics Settings
    * Qt: Update base translation
    * Qt: update_base_translation.sh should be executable
    * FSUI: Gate HW Download mode behind per-game settings
    * Qt: Tidy up texture replacement settings
    * GameDB: fix tearing like issues on KH2 when upscaled
    * CI/Flatpak: Temporarily disable repo/appstream validation
    * GzippedFileReader: Don't clamp chunkID on read
    * CsoFileReader: Fix devbuild assertion
    * Revert "CI/AppImage: Don't bundle libssl/libcrypto"
    * CDVD: Simplify ISO opening
    * CDVD: Purge AsyncFileReader interface
    * CDVD: Use ThreadedFileReader for gzip ISOs
    * CDVD: Use ThreadedFileReader for uncompressed ISOs
    * CDVD: Use ThreadedFileReader for block dumps
    * CDVD: Fix error propagation from ThreadedFileReader
    * CDVD: Purge MultpartFileReader
    * Qt: Update base translation
    * Qt: Rename Load Profile to Apply Profile
    * CI/AppImage: Don't bundle libssl/libcrypto
    * VMManager: Rewrite input profile hotkey priority logic
    * USB-Eyetoy: Fix unused comprLen warning
    * FullscreenUI: Warning fix
    * AudioStream: Vectorize volume application
    * InputManager: Add push to toggle for macros
    * Misc: Pass most string_views by value instead of reference
    * GS: Make VSync a boolean toggle
    * Config: Remove redundant GS setting macros
    * MTGS: Eliminate redundant SynchronousMTGS checks in Release build
    * Error: Strip trailing whitespace from Windows errors
    * Host: Add plural translation support
    * SettingsInterface: Fix TinyString helper
    * GS/Vulkan: Simplify loader using DynamicLibrary
    * 3rdparty/cubeb: Only include connected devices when enumerating wasapi
    * 3rdparty/cubeb: Sync to 19fcbef
    * Qt: Add option to pause when controller is disconnected
    * FullscreenUI: Use native file selector on Flatpak
    * FullscreenUI: Add horizontal padding to menu windows
    * FullscreenUI: Fix minimal output latency toggle
    * FullscreenUI: Fix gaps between some UI elements
    * R3000: Serialize IOP->EE ticks carry
    * Qt: Rename "Enable" to "Apply" for WS/NI patches (#11236)
    * IOP: Adjust cycle counts slightly more accurately in some situations
    * GS/SW: Don't use fast reciprocal stq calculation, it's too inaccurate
    * Audio: Clamp final output to avoid cracking at high volumes
    * Core: Refactor a lot of timer work and fix a couple of bugs EE/IOP Timers: improve clock sync, disable v/h sync when SINT enabled.
    * FullscreenUI: Fix deadlock/abort in Graphics Settings
    * Qt/SaveState: Simplify warning message.
    * FSUI: Automatically hide advanced graphics settings
    * PAD: Update to latest controller database.
    * Qt: Fix copy paste fail
    * 3rdparty: Update LZMA/7zipSDK to 23.01
    * USB: Add d-pad controls to RBDrumKitDevice
    * GS/DX12: Fix incorrect resource state of ImGui font
    * GS/HW: Avoid barriers on second alpha pass when only writing to Z
    * GS/Vulkan: Always issue first barrier on RDNA3
    * GS: Fix use-after-free on lost device
    * GS/HW: Fix invalid self copy from move in DX renderers
    * GS/HW: Fix possible texture leak on skipped draw
    * GS/HW: Fix incorrect StretchRect() in double buffer copy
    * GS/HW: Rename alpha_one to alpha_eq_one pxAssert.
    * GS/HW: Better name get alpha values for blend.
    * GS/HW: Optimize sw/hdr colclip on some blend formulas.
    * Achievements: Fix function parameter should be passed by const reference warnings.
    * Gif: Fix the scope of the variable can be reduced warnings.
    * IopBios: Fix function parameter should be passed by const reference warnings.
    * R5900: Fix the scope of the variable can be reduced warnings.
    * Mdec: Cleanup file.
    * Mdec: Clang format.
    * VMManager: Clear protected pages before changing extra memory mode
    * EE: Correct update of EE cycles on low cycle counts when overclocking
    * DEV9: Add DHCP logger
    * DEV9: Fix incorrect cmake entry
    * CDVD: Improve handling of host: paths in cdvdLoadElf
    * DEV9: Better error handling on UDP_FixedPort creation
    * DEV9: Slightly simplify UDP socket closing
    * DEV9: Improve support for sending multicast packets
    * DEV9: Adjust comments in UDP_Session
    * DEV9: Correct capitalisation on UDP log messages
    * DEV9: Eliminate some c-style casts in UDP_Session
    * SaveState: Reset VM when save state fails to load
    * Misc: Remove unused ps macros from Memory.h
    * [SAVEVERSION+] EE: Expose advanced option for extra memory
    * gitignore: Add deps-build path
    * Qt: Fix remove game directory button being enabled w/o selection
    * Error: Fix negative formatting of HRESULT
    * CrashHandler: Use SetUnhandledExceptionFilter() and terminate on crash
    * HostSys: Simplify page fault handler installation
    * CI/Flatpak: Update to SDL2 2.30.3
    * PAD: Update to latest controller database.
    * Qt: Add label next to audio buffer size
    * DEV9: Inherit from QStyledItemDelegate for address fields in hosts table
    * Mark %d ms for translation
    * Qt: Fix incorrectly labeled Reset Volume button
    * 3rdparty: Update simpleini to v4.22
    * HeapArray: Add missing field swap
    * Config: Remove unused FrameLimitEnable field
    * Qt: Clean and remove empty game settings
    * Qt: Fix volume reset button in game properties
    * Deps: Update to SDL 2.30.3
    * GS/SW: Remove redundant code generator classes
    * CI:mac: Disable libpng framework build
    * CI:mac: Use -dead_strip in dependency builds
    * CI:mac: Build x86_64 only MoltenVK
    * Qt: Update Base Translation
    * SPU2: Use AudioStream for output
    * Host: Add AudioStream
    * 3rdparty: Add FreeSurround
    * Qt: Handle sliders in per-game settings
    * SettingsWrapper: Add SmallString overloads
    * Console: Add log macros
    * DEV9: Defer deletion of socket sessions
    * Qt: Add Classic Windows as theme option
    * GS/HW: Fix blend_mix regression
    * GameDB: patches for NHL 2K9 and  Major League Baseball 2K9
    * SPU: Only fire IRQ for Reverb reads when FxEnable
    * CI/Linux: Remove invalid download links
    * GameDB: CMR 2005 Timer fix
    * Timers: Fix up some timer behaviour
    * CMake: Unbreak finding base translations
    * GameDB: Code Lyoko QFI fixes
    * GS/HW: Implement dithering on blend second pass on some formulas.
    * GS/HW: Make sure when a draw is rta scaled for blend second pass.
    * GS/HW: Ger rid of clr_blend1_2 condition.
    * GameDB: Add missing GT fixes
    * EE/JIT: Increase size of jump for FPU MUL
    * CMake: Don't assume all qt utils are in the same place
    * GS: Predivide ST by Q on large equal-Q triangles
    * GS: Use insertps/blendps instead of shuffles
    * DEV9: Fix MacOS crash upon receiving an ICMP reply
    * GameDB: God of War 2 mipmapping fixes
    * GameDB: Crash Nitro Kart fixes
    * EE/IOP Timers: Rewrote most of the gate handling to be better. [SAVEVERSION+]
    * EE/Timer: Don't reset count on setting gate
    * PAD: Update to latest controller database.
    * GameDB: Various fixes
    * DEV9: Add const to variables in TCP session
    * DEV9: Fix incorrect error check on TCP send
    * DEV9: Format comments in TCP session
    * DEV9: Correct capitalisation on log messages
    * DEV9: Use reinterpret_cast for sockaddr
    * DEV9: Eliminate some c-style casts in TCP_Session
    * GS/HW: Rename RTCorrect/Decorrect to ScaleAlpha
    * GS/HW: Allow transition to RTA on full cover draw
    * GS/HW: Round alpha values for indexed sample of RTA
    * GS: Round coordinates in PrimitiveCoversWithoutGaps()
    * GS/HW: Remove shuffle misdetection hack
    * GS/HW: Detect shuffles using quads
    * DEV9: Improve logic for getting MacAddress (#10937)
    * GameDB: Jak 1 and CMR 2005 fixes
    * GS/HW: Ensure valid alpha doesn't get cleared on 24-bit targets
    * Misc: Add gstreamer fallback to aplay
    * GH: Clarify lack of support for third-party Linux builds
    * GS: Improve Autoflush detection with channel masks
    * GS: Improve STQ loggin in draw dumps
    * GS/HW: Improve depth deswizzle
    * CI: Simplify Linux build
    * GS/HW: Check for format combinations that make sense for CSBW
    * GS/HW: Stretch double buffered targets when scale changes
    * MSBuild: Use AVX/AVX2 for 3rdparty as well
    * INISettingsInterface: Fix file descriptor leak on Linux
    * Docs: Initial overhaul for stable 2024 (GameIndex)
    * HeapArray: Avoid writing out of bounds in internal_resize
    * GameDB: LOTR Twin Towers fixes
    * Qt: Update Base Translation
    * GS/HW: Optimize medium blend on dx.
    * CDVD/BIOS: On creating NVM, force setup on next full boot
    * BIOS/HLE: Improve handling of OSD params when fast booting
    * GameDB: Various fixes
    * GameDB: Various Fixes
    * GS/HW: Allow preload if FBW = 0 on small draw
    * Qt: Fix rare crash during update download
    * DEV9: Also defer loading until ethernet is enabled
    * DEV9: Lazy load adapter list in settings UI
    * DEV9: Use a signal blocker instead of disconnecting signal
    * DEV9: Properly disable/enable the DHCP label
    * DEV9: Fixup Settings Layout
    * DEV9: Properly disable/enable the LBA48 checkbox
    * GSLzma: Fix a file handle leak in GSDumpLzma
    * FullscreenUI: Add Save State Backup toggle to BPM
    * Updater: Clarify updater error message to point to official site
    * FullscreenUI: Clean up speed limiter toggle leftover
    * GS/HW: Clear dirty list on target clear
    * GS/Vulkan: Drop feedback loop extension
    * GS/HW: Extend blend second pass to more blend formulas.
    * GS/HW: Cleanup date and rt alpha min max function.
    * GS: Fix crash and file leak during dump
    * GS/HW: Minor shader optimization.
    * VMManager: Add warning for texture dumping
    * RedumpDatabase: Update hash database
    * GSHwHack: Purge The Getaway CRC
    * GameDB: Various fixes
    * DEV9: Correct type used to store GetDelta result
    * DEV9: Improve validation of received sequence numbers
    * CI/Flatpak: Bump to KDE 6.7 container
    * Debugger: Disable the debugger toolbar ctx menu
    * GS/HW: Re-sort the pre-source shuffle check.
    * GS/HW: Improve depth updating on source target match
    * GS/HW: Fix some small errors updating depth in RT targets
    * GS:Capture: ffmpeg 7 support
    * CI:mac: Add option to not build ffmpeg to dependency build script
    * Achievements: Fix fullscreen window height
    * Achievements: Fix HC mode activating on reset of non-cheevo game
    * ImGuiOverlays: Fix possible crash in save state selector
    * FullscreenUI: Get rid of extra scrollbar in save state selector
    * DEV9: Adjustments to HDD logs
    * BPM: Small icon tweaks
    * BPM: Make open in file browser exit fullscreen when clicked
    * Qt: Add Grey Matter theme
    * GS/HW: Cross-reference RT alpha with CLUT for P8H
    * GS: Fix error and OOB access in GSGetRGBA8AlphaMinMax()
    * Config/FullscreenUI: Properly disable GPU Palette Conversion.
    * VMManager: Log entry point in hexadecimal
    * GS/HW: Ensure tex shuffles, masking are render target draws.
    * GS/HW: Try to keep old targets around without overlap or dirty areas
    * PAD: Update to latest controller database.
    * FullscreenUI: Fix images in DX11/GL
    * Qt: Shrink settings window by ~30 pixels
    * GS/HW: Fix RTACorrect/Decorrect debug log
    * GS/HW: Allow creation of known targets via move with offset
    * GS/Vulkan: Add env var for non-semantic debug info
    * Qt: Update Base Translation
    * ImGuiFullscreen: Use popup background for all popups
    * FullscreenUI: Redo landing page and add help bar
    * ImGuiManager: Fix double press to activate menu items
    * ImGuiManager: Increase key repeat delay
    * FullscreenUI: Avoid per-frame memory allocations with SmallString
    * SettingsInterface: Add SmallString overloads
    * 3rdparty/imgui: Use face up for menu
    * SmallString: Add missing methods
    * Image: Don't pass FILE across CRT boundary
    * Qt: Change stateChanged() to checkStateChanged()
    * Qt: Fix 6.7.0 deprecation warnings
    * CI/Flatpak: Bump to KDE 6.7 SDK
    * CI/Flatpak: Swap to CMake for building SDL2
    * GS/Vulkan: Gate non semantic debug info behind extension
    * CI: Add non semantic debug option to shaderc
    * GS/Vulkan: Fix depth not clearing with first colclip draw
    * BPM: Light Mode color scheme update
    * BPM: Fixes swapped arrow key glyphs
    * Debugger/CPUWidget: Make "Go to in Memory View" open the Memory View
    * Debugger: Untangle the breakpoints data flow to resolve races
    * DebugTools: Properly Mark Addresses < 0xBFC00000 as Invalid
    * Debugger: Prompt for HC restart on Boot and Debug
    * Debugger: Unbind the BP UpdateHandler on destructing DebuggerWindow
    * Qt: Update Base Translation
    * GameDB:Bigger blob of various fixes
    * Core: Work around GCC bug
    * Common: Don't forceinline vararg functions
    * DEV9: Increase allowed number of to be ACKed tcp packets
    * DEV9: Improve tracking of acknowledged data
    * DEV9: Move and fix GetDelta Function
    * DEV9: Correct Console Logs
    * DEV9: Increase number of tracked sent SEQ number
    * PAD: Update to latest controller database.
    * GS/HW: Cleanup EmulateBlending a bit more.
    * GS/HW: Rearrange color on shuffle if SW Blend or TFX
    * GS/HW: Add support for blend second pass.
    * Qt: Use window modality for message boxes
    * Qt: Fix native message boxes on MacOS
    * Qt: Translatification
    * Qt: Change 'N/A' to 'No Image' in status bar
    * Docs: Add shaderc to third-party licenses
    * 3rdparty/imgui: Update to v1.90.4
    * 3rdparty: Remove glslang
    * GS/Vulkan: Swap out glslang for shaderc
    * CI: Build shaderc as part of deps
    * GSRunner: Fix build on Windows
    * GS/OpenGL: Use EGL 1.5 platform interface
    * Common: Sync DynamicLibrary with DuckStation
    * Docs: Update third-party notices
    * 3rdparty: Remove jpgd
    * USB: Swap jpge for libjpeg
    * GS: Support saving WebP screenshots
    * Image: Use libjpeg and support WebP saving
    * 3rdparty: Remove unused in-tree libs
    * Build: Unify shared libraries across platforms
    * Qt: Fix crash on shutdown settings save
    * Updater: Fix incorrect CoInitializeEx() call
    * GH: Bug report clarification
    * GameDB: Various fixes
    * CMake: Skip deploying dxcompiler on Windows
    * Updater: Use IFileOperation for cleanup
    * Qt: Fix a couple more missing native separator calls
    * Qt: Fix BIOS list
    * Deps: Update to Qt 6.7.0 and SDL 2.30.2
    * Qt: Ensure settings are writable before running setup wizard
    * SettingsInterface: Add Error to Save()
    * FileSystem: Add Error to CreateDirectory()/RenamePath()
    * Error: Add prefix methods
    * FileSystem: Handle paths longer than MAX_PATH on Windows
    * GS/HW: Fix operator precedence warning
    * GS/TC: Read indexed texture from GS memory if complete dirty overlap
    * GS/HW: Prioritize loading required replacement textures over precache
    * GS/HW: Further fix up RTA handling
    * GS/HW: Fix up some RTA behaviour and reduce copies
    * GS/TC: When preloading new targets, include the preloaded size as valid
    * GS/HW: Stop 24bit targets from RT Alpha correcting
    * GameDB: Various fixes
    * PAD: Update to latest controller database.
    * GS/HW: Fix loading replacement textures
    * GameDB: Various fixes
    * GS: Move PrimitiveWithoutGaps function to GSState
    * GS: Improve optimizing scissoring texture when REPEAT sampling
    * Docs: Remove XZ Utils from thirdpartynotices (#11016)
    * GS/HW: Compute source alpha min/max based on texture instead of CLUT
    * GS/TextureCache: Remove redundant parameter to RTA{De,C}orrect
    * GS/TextureCache: Fix incorrect alpha min/max read on block offsets
    * Qt: Fix vanishing status bar renderer info
    * Qt: Fix crash on shutdown with BP mode open
    * GS/HW: Avoid deleting depth targets on shuffles
    * GS/Vulkan: Fix incorrect clear colour for fast colclip
    * GS/HW: Improve handing of some texture shuffles
    * GS/HW: Round source lookup rect to block boundary and improve overlap check. - also clean up formatting in GSTextureCache.cpp
    * GS/DX12: Fix FXAA compilation
    * CI: Remove xz/liblzma from build scripts
    * 3rdparty: Remove xz
    * GS: Replace xz/liblzma with 7zip LZMA SDK
    * Common: Update FixedArray.h from DuckStation
    * GS/DX11: Re-enable FL10 support with a warning
* Fri Mar 29 2024 i@guoyunhe.me
  - Update to version 1.7.5656~git20240329:
    * GS/DX: Fix ALT+ENTER causing mode switch
    * GS/OGL: Fix recursive macro compile error
    * GSDevice: Improve IsEffective() test
* Fri Mar 29 2024 i@guoyunhe.me
  - Update to version 1.7.5654~git20240329:
    * GS: Remove reduced-depth-range hack
    * GS: Remove DSB feature
    * Config: Allow the use of portable.txt (#10984)
    * Qt: Remove Speed Limiter setting
    * GameDB: Various fixes
    * CDVD: fix sceCdReadConsoleID on bios v1.70 and up
    * GS: Purge GSinit() and GSshutdown()
    * OSD: Minor adjustment to basic blending notification
    * GS/Metal: Fix Wunused-const-variable warning.
    * GS: Improve state load determinism
    * GS/HW: Improve accuracy of RGB_ONLY AFAIL
    * GSDevice: Add separate RGB/A blend factors
    * GS: Use SRC1_COLOR instead of SRC1_ALPHA for DSB
    * GS: Remove separate alpha pass fallback
    * GS/HW: Cleanup blend function, update blend levels.
    * GS/HW: Detect shuffles reshaping the target
    * GS:MTL: RTA correction shader is used to scale textures
    * GS:MTL: Formatting
    * GS: Treat rta as a bit flag
    * GS/HW: RTA improvements and enhancements
* Mon Mar 25 2024 i@guoyunhe.me
  - Remove unneeded build requires kgconfig(gtk+-3.0) and duplicated
    build requires pkgconfig(liblzma)
  - Update to version 1.7.5641~git20240324:
    * ci: Bump the ci-deps group with 5 updates (#10944)
    * GS/HW: Check both edges of current triangle for quads
    * GS/HW: Compare dirty rects by valid bounds
    * GS/HW: Improve channel + texture shuffle detection and processing
    * CI: Set build-log-url for Flathub upload
    * USB: Cleanup usb qemu.
    * UnitTests: Only build SSE4 on Apple Silicon host
    * CI: Swap to MacOS 14 runner
    * deps: Build MoltenVK on MacOS
    * Qt: Don't invoke quit() from closeEvent()
    * Qt: Enable unifiedTitleAndToolBarOnMac for main window
    * GS/HW: Make sure RTA doesn't correct when it can't
    * CI:mac: Update to Xcode 15.2
    * CI:mac: Set CMAKE_INSTALL_NAME_DIR
    * CI:mac: Use shared cmake config variable
    * CI: Support relative dirs in install scripts
    * Qt: Fix main window stuck open after update
    * README: Update docs link
    * GameDB: Fix SSX On Tour NTSC-US patch
    * Qt: Update docs link on setup wizard
    * GameDB: Add some gshw fixes.
    * Qt: Fix closing log window via taskbar
    * GS/HW: Optimize RTA correction to reduce copies
    * GS/HW: Improve how we handle texture shuffles with barriers.
    * PAD: Update to latest controller database.
    * UI: Rename screenshot size options
    * GameDB: Various fixes
    * GameDB: NTSC-J Fixes. (#10928)
    * UI: Add the "points" unit in some RA-related strings (#10917)
    * GS/HW: Decorrect targets for readbacks.
    * GS/HW: Allow source is rt to use corrected alpha in most cases.
    * GS/HW: Clean up Correct/Decorrect calls and functions.
    * GS/HW: RTA Decorrect on Target Update.
    * GS/HW: Adjust RTA shader precision.
    * GS/HW: Check if channel shuffling actually needs decorrecting.
    * GS/HW: Improve how we handle decorrection on texture shuffles.
    * GS/HW: RTA checks for moves and DST matches and ICO CRC.
    * GS/HW: Avoid corrections on new targets.
    * GS/HW: Update TargetClear to work with RTA Correction.
    * GS/HW: RTA Correction, implement on DATE.
    * GS/HW: Make sure we don't multiply Cs if Ad is corrected.
    * GS/HW: Decorrect Ad on sw blend in tfx shader.
    * GS/HW: Avoid (Ad + 1) cases on RTA correction.
    * GS/HW: Add support for Ad (RTA) correction.
    * GS/HW: Improve shuffle width/height detection
* Sat Mar 16 2024 i@guoyunhe.me
  - Added xpadneo recommends to support Xbox One/Series wireless controllers
  - Update to version 1.7.5617~git20240315:
    * Qt: Disable Texture barriers option on Metal.
    * GS/Metal: Fix some Wformat warnings.
    * GS/HW: Adjust blend mix for impossible blend.
    * Debugger: Fixes crash selecting a filter search with new search button
    * Debugger: Reduces RAM useage for searches (Act 1)
    * OSD: Add Memcard Icon in more places
    * BPM: Implement "Open in File Browser" Function
    * Path: Add CreateFileURL()
    * GS/HW: Instead of adjusting blend min/max, adjust GetAlphaMinMax.
    * GS/HW: Remove blend_ad_improved case.
    * GS/HW: Calculate blend/rt alpha min/max based on alpha test.
    * GS/HW: Adjust blend_alpha_min/max based on DATE.
    * GS/HW: Don't allow conversion to indexed is read is outside the target
    * PAD: Update to latest controller database.
    * GS/HW: Adjust dither on Blend Mix when Cs-Cd * Af blend.
    * GS/HW: Adjust dither on Blend Mix when Cs-Cd * As blend.
    * GS/HW: Don't include TBW in hash cache key
    * GS/HW: Reduce duplicates in hash cache
    * GS/Vulkan: Work around NVIDIA attachment clear bug
    * GS/HW: Handle redundant FRAME+Z buffer clears
    * CI: Update to SDL2 2.30.1 and Qt 6.6.2
    * Qt: Fix log window disabling itself on close
    * VulkanDevice: Add additional semaphore on swap chain
    * Qt: Toggle for DualSense Player LED
    * vmmanager:revert gpu logging
    * VMManager: Log power profile and GPUs on startup
    * GS/HW: Pre check DATE requirement before updating rt alphas
    * GameDB: God of War 2 Fixes
    * OSD: Fix Recording Icon
    * UI: Fix broken setup guide links
    * PAD: Update to latest controller database.
    * Qt: Update Base Translation
    * GS/HW: Require alpha for 8H, 4HH, 4HL on source lookup
    * GS/HW: Improvements to rt alpha accuracy
    * Qt: Fix InterfaceSettingsWidget layout
    * FSUI: Icon treatments
    * Debugger: Memory search expansions + results count
    * GS/Vulkan: Don't ever fully clear stencil on DATE draws
    * GS/Vulkan: Use attachment clear for ONE stencil
    * GameDB: Arc the Lad TOTS Fixes
* Fri Mar 01 2024 i@guoyunhe.me
  - Update to version 1.7.5585~git20240229:
    * 3rdparty/rcheevos: Bump to 3d01191 and move in-tree
    * Debugger: Add automatic refresh on 1 second interval
    * DebugTools: Add noreturn heuristic
    * GameDB: FIFA Street 2 Fixes
    * GameDB: FIFA 14 Fixes
    * GS/HW: Calculate alpha on updated areas on RT invalidation
    * PAD: Update to latest controller database.
    * GameDB: Various fixes
    * CI/Flatpak: Fix dubious ownership error
    * ci: Switch Flatpak build to flathub-infra/flatpak-github-actions (#10838)
    * 3rdparty: Update xbyak to 7.05.1
    * Debugger: Fixes crash on debugger open when cpu not alive
    * DisassemblyWidget: Allow showing opcodes & some key bind modification
    * GS/HW: Preload whole target on match
* Wed Feb 21 2024 i@guoyunhe.me
  - Update to version 1.7.5571~git20240221:
    * Debugger: Migrates Memory Search tab to it's own widget
    * Core: Correctly identify TOOL and Namco 246/256 bios (#10836)
    * GameDB: Jak TLF Fixes
    * GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL)
    * ImGuiManager: Defer scale updates
    * 3rdparty/libchdr: Rebase to upstream 2a1119c
    * PAD: Update to latest controller database.
    * UI: Update SW Renderer Threads Tooltip
    * GitHub: Update macOS versions on issue templates
    * GS/Vulkan: Use fbfetch flag for subpass dependency
    * GSBlock: Add Zen 4 to comment
    * Misc: Rename Disable Depth Emulation
    * Interpreter: Comment cleanup
    * R5900: Comment cleanup
    * GameDB: Various fixes
    * PAD: Update to latest controller database.
    * UI: Remove option to disable per-game settings
    * GS: Fix crop scaling for software and bilinear (sharp)
    * RAchievements: Fix off by one error in scratchpad reads
    * GameDB: NTSC-J Overhaul
    * OSD: Add icon for Slow-Mo
    * Memcard: Fix incorrect order of directory/filename path components for _pcsx2_meta_directory files
    * Memory cards:  Update error message
    * Qt: Update Base Translation
    * GameDB: Add Autoflush to X2: Wolverine
    * GS/HW: Only allow tex is fb on alpha if draw is recursive
    * Qt: Revert to old icon
    * Qt: Translation Fixes
    * Debugger: Create check for successful QString conversion in MemoryViewerWidget.cpp
    * Qt: Default to No for exit Memcard abort msgbox
    * FS: Fix cover text truncation
    * PAD: Update to latest controller database.
    * GS: Move input recording shutdown to VMManager
    * deps: Fix prefix for libbacktrace on Linux
    * Qt: Increase controller settings window height
    * SDLInputSource: Expose IOKit/MFI toggles
    * deps: Bump to SDL2 2.30.0
    * GameDB: Add patch for Samurai Warriors 2 - Xtreme legends
    * GameDB: Various fixes
    * GS/Vulkan: Fix incorrect memory order arg
* Sun Feb 04 2024 i@guoyunhe.me
  - Update to version 1.7.5540~git20240203:
    * DEV9: Fix HDD Response when no HDD is connected
    * GameDB: Various fixes
    * Qt: Add mention zso formatted roms
    * Qt: Update Base Translation
    * translations: Syncing Crowdin translations (#10759)
    * GS/HW: Clear draw list when replacing with single sprite
    * GameDB: Add MipMap to Arc the Lad games for Depth of Field
    * GS/HW: Allow palette lookups from depth and deswizzle manual deswizzles
    * Debugger: Adds editing register values via double click
    * Qt/BPM: Minor icon tweaks
    * InputRec: Stop input recording on VM shutdown
    * Achievements: Handle fake memory map
    * GS: Check for D3D Mapping Layers and disable Vulkan if present
    * GS/Vulkan: Fix potential race between submit and main thread
    * GS/Capture: Stop capture on VM shutdown
    * ImGuiOverlays: Use white font for recording time
    * GS/Capture: Show video timestamp instead of wall time
    * Qt: Update Base Translation
    * Qt: Deprecate per-game WS/NI toggles in favor of Patches
    * USB: Fix buffer copies in EyeToy
    * GameDB: Add mipmap full with ps2 trilinear to SWAT Global Strike Team.
    * GameDB: Add gshwfixes to Band Hero.
    * GSDumpReplayer: Fix UI not responded to messages when replaying dumps
    * USB: Fix possible buffer overflow in webcam
    * USB: Don't reset configuration when saving state
    * USB: Audio devices don't need port numbers
    * USB: Fix incorrect config keys for usb-headset
    * USB: Rewrite RingBuffer class
    * Qt: Update Base Translation
    * Qt: Fix more compiler warnings.
    * Counters: Move input poll to after throttle
    * GameDB: Add Merge Targets to Shadow Hearts
    * GS/HW: Kill old source using target if rect is outside target surface
* Fri Jan 26 2024 i@guoyunhe.me
  - Update to version 1.7.5518~git20240126:
    * ImGuiOverlays: Fix OSD margin
    * Qt: Make "Ignore Inversion" a global mapping setting
    * Qt: Update Base Translation
    * DEV9: Remove some casts in ATA Info
    * DEV9: Various ATA fixes
    * DEV9: LBA48 Support
    * Qt: Icon Refresh
    * Qt: Fix use of tr outside of Qt class
    * Common: Add helper for creating an NSString from a string_view
    * Qt: Use proper Show in Finder on macOS
    * CMake: Set qm files as non-source data in Xcode
    * GS/HW: Handle more double-half clear edge cases
    * GameDB: Hot Shots Golf Fore Fixes
    * PINE: fix save state regression introduced during the switch to Qt
    * Debugger: Allow copying address of memory search results
    * FSUI: Add Recording Indicator and Time
    * GameDB: Thrillville fixes
    * GUI: Memory Card "slot" instead of "port"
    * Debugger: Adds loading breakpoints/saved addresses from settings
    * Qt: Fix unclickable links in Setup Wizard
    * Qt: Remove the duplicate memcard button
    * Qt: Remove NTFS compression checkbox on Linux/Mac
    * MemoryCardFile: Log size/formatted state on load
    * MemoryCardFile: Don't compress file on opening
    * Qt: Explicitly set memcard compression regardless of choice
    * GameDB: Various fixes
    * GS/HW: Don't preload target from other targets after hw clear
    * PAD: Update to latest controller database.
    * GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
    * config: remove  unused variables
    * Qt: Update Base Translation
    * Qt: Warning fix
    * GS/HW: Fix incorrect page mask in ClearGSLocalMemory()
    * GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth
    * GS/HW: Prevent creating texture with invalid mipmap levels
    * GS/Metal: Don't discard alpha on RGB depth copy
    * GameDB: A few trilinear+mipmap games
    * GS: Correct flush reasons
    * GS/HW: Better avoid target uploads on HW clear
    * SPU: VolumeSlide: disregard phase when exp + decr
    * GS/HW: Fix false positive on shared bits with double-half clears
    * Qt: Make Shift+Wheel scroll settings info panel
    * GunCon2: Fix cursor assertions in devbuilds
    * GS/HW: Optimize out some situations of texture loading
    * GameDB: Various fixes 2: Electric Boogaloo
    * GameDB: Various fixes
    * Qt: Update Base Translation
    * GS/HW: Fix compiler warnings.
    * Qt: Remove non-printable character from some strings
    * FullscreenUI: Link create memory card to Qt dialog
    * Qt: Fix OSD/Big Picture display for missing languages
    * translations: Syncing Crowdin translations (#10638)
    * GameDB: Add HPO Native to SLAI
    * GameDB: Gun Align to Native + typo fix
    * Pad: Force multitapped slots to Not Connected if their multitap is missing
    * GS/HW: Add DS and Alpha Test checks
    * GS/HW: Further improve no_rt heuristics
    * ImGuiOverlays: Fix analog input display
    * FileSystem: Handle infinite symlink loops in FindFiles()
    * ImGuiOverlays: Display inputs as integer, ignoring deadzone
    * Pad: Add GetEffectiveInput()
    * Adding Jetbrains Rider to Gitignore.
    * gitignore: Add portable.ini/fix font paths
    * CI/Linux: Use wildcard for AppImage libc downgrade
    * DEV9: Remove SDMA code
    * DEV9: Fix ATA MDMA
    * GameDB: Various fixes
    * GameDB: Fix water in Just Cause (#10645)
    * Game List: Ignore exclusion paths if they are empty string
    * CI: Default to non-portable builds
    * Build: Remove unused option `DISABLE_BUILD_DATE`
    * PAD: Update to latest controller database.
    * GS/HW: ignore lower 3 bits of 16bit color for AEM check
    * Qt: Look for a file named DefaultUpdaterChannel.h
    * Build: Simplify Git version extraction
    * Update Crowdin configuration file
    * GameDB: Flower sun and rain fixes
    * Qt: Remove debug popup after update cleanup
    * Qt: Update Base Translation
    * Qt: Invoke Updater as Administrator for Program Files installs
    * GS/HW: Don't mark 24bit alpha as valid on upgrade
    * CDVD: Fix block dump path generation
    * Qt: Use native path separators for block dump
    * IPU: Fix regression from #10617
    * CI: Allow user to override deps build path
    * GS/DX11: Remove unused field
    * GS: Fix enum type return warnings
    * GS: Make GSVertex POD
    * GS: Make GSDrawingContext and GSDrawingEnvironment POD
    * GS: Make vector types POD
    * GS: Skip vertex append for GS_INVALID PRIM
    * GS: Remove unused vertex types
    * GSCapture: Fix invalid substring comparison
    * x86/iR5900: Fix signed/unsigned comparison in timeout loop
    * SPU2: Make StereoOut16/32 POD
    * IPU: Remove last parameter from IDCT_Add
    * HW: Make various DMAC/IPU/VIF register types POD
    * Cache: Make CacheTag/CacheData POD
* Sat Jan 13 2024 i@guoyunhe.me
  - Update to version 1.7.5449~git20240113:
    * Qt: Update Base Translation
    * FSUI: Allow toggling fullscreen when VM is paused
    * Qt: Tidy up Tools menu
    * Update VMManager.cpp to not count paused time toward time played
    * GS/HW: Fix drawing with mismatched target sizes
    * CMake: Set LINUX in current and parent scope
    * VMManager: Force TimeStretch in Achievements HC Mode
    * Translation\UI: Updates Bitrate "Kbps" to "kpbs"
    * Settings: Adds description to 'All CRCs' on hover for cheat/patch settings
    * MTGS: Explicitly set FP control register on startup
    * PINE: Convert from class to namespace
    * PINE: Tidy up and fix shutdown hang on Linux
    * GS:MTL: Properly handle hdr rendering to cleared textures
    * Qt: Update Base Translation
    * 3rdparty: Add source for modified PromptFont that we use for OSD
    * Qt: Add log window
    * Qt: Add accessors for UI thread view of current game
    * Console: Remove WX rubbish and replace
    * GS/HW: Don't bother trying to draw empty draws
    * GameDB: Remove GS fixes from Ty The Tasmanian Tiger
    * GSDumpRunner: Fix dump runner
    * GS/HW: Upgrade target to C32 if alpha requested on src is rt
    * GS/HW: Update cached source alpha if linked to target
    * GameDB: Set HPO Native to Fast and Furious (#10595)
    * CI: fix flatpak cron and add a way to manually kick off a release (#10567)
    * GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni
    * GS/HW: Detected striped moves in HW
    * GS: Flush draw when address matches FRAME/Z
    * GS/HW: Don't rely on old targets for double-half clear
    * Qt: Fix incorrect renderer shown in status bar
    * DEV9: various fixes for ATA Identify improved 48-bit addressing UDMA mode now set correctly MDMA0 mode now set correctly fixed user addressable sectors limit
    * GS/HW: Fix incorrect resizing of Ico move target
    * GS/HW: Allow blending on normal shuffles
    * GameDB: Fix broken shadows in Armored Core Last Raven
    * PINE: fix regressions introduced in #10448
    * PAD: Update to latest controller database.
    * Misc: Warning fixes
    * Qt: Fix docs file not getting included on Linux/Mac
    * Debugger: initialise SavedAddress.address with 0 instead of NULL
    * GameDB: Various fixes
    * Qt: Add third-party license statements
    * GameDB: Use chop rounding for division in GT4 NTSC-J
    * Config: Replace FpuNegDivHack with eeDivRoundMode
    * Qt: Update Base Translation
    * Qt: Minor Translation Fixes
* Sun Jan 07 2024 i@guoyunhe.me
  - Update to version 1.7.5413~git20240107:
    * Qt: Fix HTTP download error format string
* Sun Jan 07 2024 i@guoyunhe.me
  - Update to version 1.7.5412~git20240107:
    * GameDB: DMC 1 Fixes
    * Qt: Update base translation
    * Qt: Fix opening game properties causing patch reload
    * Qt: Fix missing font message not being translatable
* Sun Jan 07 2024 i@guoyunhe.me
  - Update to version 1.7.5410~git20240107:
    * Qt: Add runtime downloading of CJK OSD fonts
    * Qt: Add runtime resource downloading
    * Config: Add UserResources to EmuFolders
    * SDLInputSource: Replace hint strings with macros
    * Qt: Fix columns in cheat tree list not auto-sizing
    * Patch: Fix ungrouped patches from >1 file not merging
    * SDLInputSource: Log axes/buttons when controller is opened
    * Misc: Enable some disabled warnings
    * CI: migrate to upload-artifact@v4, download-artifact@v4 and labeler@v5 (#10431)
    * Qt: Minor Translation Fixes
    * Qt: Add Popn icon to Input OSD
    * GameDB: Various fixes
    * GameDB: Fixes for Bully
    * Misc: Uses Qt::UserRole for hardcoded literals & const changes
    * Debugger: Double clicking Memory Search result switches to memory view tab
    * Debugger: Add Saved Addresses tab widget for bookmarking mem addresses
    * SIO: Fix Wunused-variable compiler warnings.
    * Qt: Update Base Translation
    * Patch: Fix last duplicate patch group not being ignored
    * Pad: Add Pop'n Music controller type
    * GameDB: Add fullblend/autoflush/tex-in-RT for Catwoman
    * GS/HW: Handle offset RTs when offset texture is detected
    * Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled
    * Misc: Add patches folder to gitignore
    * CheatsSettings/PatchSettings: Add toggle for showing All CRCs
    * Qt: Update Base Translation
    * Core: Remove unused variable
    * Core: Remove syscon log and merge with EE logs
    * Readme: Update and Remove Redundant Info
    * Debugger: Add support for Not Equals Array filter searches
    * Debugger: Combine Start & End addresses to 1 line & add comparison label
    * Settings: Clearing settings disables Cheats/Patches
    * GameDB: remove Knights Of The Temple 2 CRC
    * HW/CRC: remove  Knights Of The Temple 2 CRC hacks
* Thu Jan 04 2024 i@guoyunhe.me
  - Update to version 1.7.5386~git20240104:
    * GS: Fix autoflush init after renderer switch
* Wed Jan 03 2024 i@guoyunhe.me
  - Update to version 1.7.5385~git20240102:
    * GameDB: fixes for Mary-Kate & Ashley - Sweet Sixteen - Licensed to Drive
* Tue Jan 02 2024 i@guoyunhe.me
  - Update to version 1.7.5384~git20240102:
    * GameDB: Rock Band Track Pack Volume 2 Fixes
    * Qt: More Translation Fixes
    * GameDB: 007 - Agent Under Fire
    * PAD: Update to latest controller database.
    * IOP HLE: Fix broken dopen implementation
    * PCAP: Fix a regression from #10448
    * GS: Refactor renderer switching
    * GS/DX11: Ignore two irrelevant warnings
    * GS/DX11: Fix crash with debug device
    * GS/HW: Fix crash with custom textures
* Sun Dec 31 2023 i@guoyunhe.me
  - Update to version 1.7.5376~git20231231:
    * Achievements: Wrap long achievement descriptions
    * ImGuiFullscreen: Add LayoutUnscale()
    * Achievements: Display missable/progression/win icons
    * 3rdparty/rcheevos: Bump to 3cadf84
    * Resources: Add achievement icons to PromptFont
    * GS/HW: Add descriptive labels to RTs/textures
    * GS: Move texture object labels to base class
    * GS: Purge GSTextureSW
    * GS/SW: Remove use of GSTextureSW for dumping
    * GS: Purge GSTexture::Swap()
    * CMake: Move unsupported compiler warning to end
    * 3rdparty/libzip: Hardcode most checks
    * CMake: Fix building x86 on Apple Silicon
    * CMake: Use shared libwebp, liblz4, and libzstd on Linux/Mac
    * CI: Add xz/zstd/lz4/webp to Mac dependencies
    * GamePatchSettingsWidget: Enable word wrap for long patch names/descriptions
    * Qt: Update Base Translation
* Sun Dec 31 2023 i@guoyunhe.me
  - Update to version 1.7.5371~git20231231:
    * GS/HW: Use DECAL/TCC for GT4 render fix
    * GS/HW: Don't discard alpha in C32 targets being used as C24
* Sun Dec 31 2023 i@guoyunhe.me
  - Update to version 1.7.5370~git20231230:
    * Qt/Translations: Hopefully filled the remainder of still missing description
    * Tools: Fix glyph range generator script
    * Qt: Use more fitting icon for the cover download FSUI
    * GS:MTL: Give labels to textures
    * GameDB: Various fixes
    * VMManager: Fix disc change path message
    * Debugger: Fix Importing Breakpoints CSV functionality (#10486)
    * Qt: Update Base Translation
    * GS: Use templates for shift immediates
    * GS/SW: Replace non-constant shift immediate
* Sun Jan 01 2023 Hillwood Yang <hillwood@opensuse.org>
  - Fix build on Tumbleweed
* Sun Oct 30 2022 Hillwood Yang <hillwood@opensuse.org>
  - Update version to 1.7.3494
    * Support x86_64
    * Support GTK3
    * Fix bugs
  - Add fix-convert-wxString-issue.patch and pcsx2-system-libs.patch

Files

/usr/bin/pcsx2-qt
/usr/lib64/pcsx2
/usr/lib64/pcsx2/pcsx2-qt
/usr/lib64/pcsx2/resources
/usr/lib64/pcsx2/resources/GameIndex.yaml
/usr/lib64/pcsx2/resources/RedumpDatabase.yaml
/usr/lib64/pcsx2/resources/cover-placeholder.png
/usr/lib64/pcsx2/resources/docs
/usr/lib64/pcsx2/resources/docs/Debugger.pdf
/usr/lib64/pcsx2/resources/docs/GPL.html
/usr/lib64/pcsx2/resources/docs/GameIndex.pdf
/usr/lib64/pcsx2/resources/docs/ThirdPartyLicenses.html
/usr/lib64/pcsx2/resources/docs/debugger.txt
/usr/lib64/pcsx2/resources/fonts
/usr/lib64/pcsx2/resources/fonts/Roboto-Regular-copyright
/usr/lib64/pcsx2/resources/fonts/Roboto-Regular.ttf
/usr/lib64/pcsx2/resources/fonts/RobotoMono-Medium.ttf
/usr/lib64/pcsx2/resources/fonts/fa-solid-900.ttf
/usr/lib64/pcsx2/resources/fonts/promptfont-license
/usr/lib64/pcsx2/resources/fonts/promptfont.otf
/usr/lib64/pcsx2/resources/fullscreenui
/usr/lib64/pcsx2/resources/fullscreenui/applications-system.png
/usr/lib64/pcsx2/resources/fullscreenui/back-icon.png
/usr/lib64/pcsx2/resources/fullscreenui/desktop-mode.png
/usr/lib64/pcsx2/resources/fullscreenui/drive-cdrom.png
/usr/lib64/pcsx2/resources/fullscreenui/exit.png
/usr/lib64/pcsx2/resources/fullscreenui/game-list.png
/usr/lib64/pcsx2/resources/fullscreenui/media-cdrom.png
/usr/lib64/pcsx2/resources/fullscreenui/no-save.png
/usr/lib64/pcsx2/resources/fullscreenui/placeholder.png
/usr/lib64/pcsx2/resources/fullscreenui/start-bios.png
/usr/lib64/pcsx2/resources/fullscreenui/start-file.png
/usr/lib64/pcsx2/resources/game_controller_db.txt
/usr/lib64/pcsx2/resources/icons
/usr/lib64/pcsx2/resources/icons/AppIconLarge.png
/usr/lib64/pcsx2/resources/icons/flags
/usr/lib64/pcsx2/resources/icons/flags/NTSC-B.png
/usr/lib64/pcsx2/resources/icons/flags/NTSC-C.png
/usr/lib64/pcsx2/resources/icons/flags/NTSC-HK.png
/usr/lib64/pcsx2/resources/icons/flags/NTSC-J.png
/usr/lib64/pcsx2/resources/icons/flags/NTSC-K.png
/usr/lib64/pcsx2/resources/icons/flags/NTSC-T.png
/usr/lib64/pcsx2/resources/icons/flags/NTSC-U.png
/usr/lib64/pcsx2/resources/icons/flags/Other.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-A.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-AF.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-AU.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-BE.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-E.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-F.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-FI.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-G.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-GR.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-I.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-IN.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-M.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-NL.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-NO.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-P.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-PL.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-R.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-S.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-SC.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-SW.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-SWI.png
/usr/lib64/pcsx2/resources/icons/flags/PAL-UK.png
/usr/lib64/pcsx2/resources/icons/star-0.png
/usr/lib64/pcsx2/resources/icons/star-1.png
/usr/lib64/pcsx2/resources/icons/star-2.png
/usr/lib64/pcsx2/resources/icons/star-3.png
/usr/lib64/pcsx2/resources/icons/star-4.png
/usr/lib64/pcsx2/resources/icons/star-5.png
/usr/lib64/pcsx2/resources/patches.zip
/usr/lib64/pcsx2/resources/shaders
/usr/lib64/pcsx2/resources/shaders/common
/usr/lib64/pcsx2/resources/shaders/common/ffx_a.h
/usr/lib64/pcsx2/resources/shaders/common/ffx_cas.h
/usr/lib64/pcsx2/resources/shaders/common/fxaa.fx
/usr/lib64/pcsx2/resources/shaders/opengl
/usr/lib64/pcsx2/resources/shaders/opengl/cas.glsl
/usr/lib64/pcsx2/resources/shaders/opengl/convert.glsl
/usr/lib64/pcsx2/resources/shaders/opengl/imgui.glsl
/usr/lib64/pcsx2/resources/shaders/opengl/interlace.glsl
/usr/lib64/pcsx2/resources/shaders/opengl/merge.glsl
/usr/lib64/pcsx2/resources/shaders/opengl/present.glsl
/usr/lib64/pcsx2/resources/shaders/opengl/shadeboost.glsl
/usr/lib64/pcsx2/resources/shaders/opengl/tfx_fs.glsl
/usr/lib64/pcsx2/resources/shaders/opengl/tfx_vgs.glsl
/usr/lib64/pcsx2/resources/shaders/vulkan
/usr/lib64/pcsx2/resources/shaders/vulkan/cas.glsl
/usr/lib64/pcsx2/resources/shaders/vulkan/convert.glsl
/usr/lib64/pcsx2/resources/shaders/vulkan/imgui.glsl
/usr/lib64/pcsx2/resources/shaders/vulkan/interlace.glsl
/usr/lib64/pcsx2/resources/shaders/vulkan/merge.glsl
/usr/lib64/pcsx2/resources/shaders/vulkan/present.glsl
/usr/lib64/pcsx2/resources/shaders/vulkan/shadeboost.glsl
/usr/lib64/pcsx2/resources/shaders/vulkan/tfx.glsl
/usr/lib64/pcsx2/resources/sounds
/usr/lib64/pcsx2/resources/sounds/achievements
/usr/lib64/pcsx2/resources/sounds/achievements/README.txt
/usr/lib64/pcsx2/resources/sounds/achievements/lbsubmit.wav
/usr/lib64/pcsx2/resources/sounds/achievements/message.wav
/usr/lib64/pcsx2/resources/sounds/achievements/unlock.wav
/usr/lib64/pcsx2/translations
/usr/lib64/pcsx2/translations/pcsx2-qt_af-ZA.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_ar-SA.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_bg-BG.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_ca-ES.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_cs-CZ.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_da-DK.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_de-DE.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_el-GR.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_en-US.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_en.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_es-419.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_es-ES.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_fa-IR.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_fi-FI.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_fr-FR.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_he-IL.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_hi-IN.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_hr-HR.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_hu-HU.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_id-ID.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_it-IT.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_ja-JP.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_ka-GE.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_ko-KR.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_lt-LT.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_lv-LV.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_nl-NL.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_no-NO.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_pl-PL.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_pt-BR.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_pt-PT.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_ro-RO.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_ru-RU.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_sr-SP.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_sv-SE.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_tr-TR.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_uk-UA.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_vi-VN.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_zh-CN.qm
/usr/lib64/pcsx2/translations/pcsx2-qt_zh-TW.qm
/usr/share/applications/net.pcsx2.PCSX2.desktop
/usr/share/doc/packages/pcsx2
/usr/share/doc/packages/pcsx2/README.md
/usr/share/icons/hicolor/512x512/apps/PCSX2.png
/usr/share/licenses/pcsx2
/usr/share/licenses/pcsx2/COPYING.GPLv3
/usr/share/metainfo/net.pcsx2.PCSX2.appdata.xml


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Fabrice Bellet, Sun Nov 17 00:04:04 2024