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taisei-1.4.2-1.1 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: taisei Distribution: openSUSE Tumbleweed
Version: 1.4.2 Vendor: openSUSE
Release: 1.1 Build date: Tue Oct 8 19:26:57 2024
Group: Amusements/Games/Action/Arcade Build host: reproducible
Size: 2730314 Source RPM: taisei-1.4.2-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://taisei-project.org
Summary: Clone of the Touhou Project series of shoot ’em up games
Taisei is an open clone of the Touhou Project series. Touhou is a one-man project
of shoot ’em up games set in an isolated world full of Japanese folklore.

Provides

Requires

License

MIT

Changelog

* Tue Oct 08 2024 Mia Herkt <mia@0x0.st>
  - Update to version 1.4.2
    This is a stable maintenance release. It features some bugfixes,
    optimizations, and other improvements backported from the v1.5
    development tree.
    * Reworked gamepad input handling and configuration:
    * The free/restricted axis distinction is gone; the joystick
      always operates in "free" mode.
    * Added direction snapping functionality to help aid exact
      movement in cardinal and/or diagonal directions. The snapping
      angle can be adjusted from 0% (disabled) to 100% (similar to
      the old "restricted" mode). The snapping angle can also be
      biased towards cardinals or diagonals.
    * When the maximum zone is less than or equals dead zone, moving
      the character will always move at maximum speed (as in the old
      "restricted" mode).
    * Most of these settings are now visualized in the options menu
      and can be tested there.
    * Changed the default Spell Card (Bomb) and Power Surage gamepad
      bindings to Left Trigger and Right Trigger respectively.
    * If autorestart is enabled for spell practice, it will now try
      to load a quicksave if one exists.
    * Added a "load quicksave" option to the pause menu in practice
      modes.
    * Cutscenes that have been seen before can now be completely
      skipped.
    * Added an option to reset the config to last saved values.
    * Reduced some sprite batching CPU overhead.
    * Optimized rendering of scenes with many lasers.
    * Optimized loading of webp files.
    * Optimized various math routines.
    * Improved performance of some shaders.
    * Fixed crashes related to opening the pause menu.
    * Fixed the cutscene text spontaneously disappearing on some
      systems.
    * Fixed laser rendering errors during screen-shake effects.
    * Fixed some minor general rendering errors.
    * Fixed ongoing asynchronous tasks (e.g. screenshot encoding)
      sometimes failing to finish when exiting the game.
    * Fixed pseudo-random lookup order when a resource exists in
      multiple locations. This allows files placed in sub-packages
      to override those from 00-taisei.zip reliably.
    * Removed the defunct gles20 renderer backend.
    * Screenshots now use asynchronous GPU downloads.
    * Added --width and --height command line parameters.
    * The default config can now be customized by adding a
      config.default file to the game's resources.
    * Added documentation for previously undocumented environment
      variables to ENVIRON.rst.
    * Added an experimental "framedump" mode that can be used to
      render videos; see ENVIRON.rst for details.
    * Added a watchdog in kiosk mode that resets the game to the
      main menu and default settings after a period of inactivity.
    * Added the TAISEI_KIOSK_PREVENT_QUIT environment variable to
      control whether Quit is available in kiosk mode.
    * Added a some basic test programs for the renderer API.
* Sun Mar 17 2024 Mia Herkt <mia@0x0.st>
  - Update to version 1.4.1
    This is a stable maintenance release. It features some bugfixes
    and optimizations backported from the v1.5 development tree.
    * Fixed a crash that happened after a few minutes would pass
      without any input if the intro cutscene had previously played
      gh#taisei-project/taisei##371
    * Optimized a few hot paths in the game update loop.
    * Optimized the tree branch mesh in the Stage 2 background to
      avoid rendering a lot of tiny triangles.
    * Added a gamemode build option to control whether to enable
      GameMode integration on Linux.
* Fri Sep 08 2023 Mia Herkt <mia@0x0.st>
  - Update to version 1.4
    This is a major release, with substantially redesigned stages and
    bosses, new story, new backgrounds, and heavy internal rewrites.
    See the announcement at https://taisei-project.org/news/0016_v1.4
* Wed Nov 17 2021 Dominique Leuenberger <dimstar@opensuse.org>
  - Do not build for %ix86: cglm is not available on this platform.
* Sat May 08 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - New public key: 5F2EE4A69653CA07
    * See https://github.com/taisei-project/taisei/releases/tag/v1.3.2
* Mon May 03 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to version 1.3.2
    * Fixed some rendering errors, including the Stage 1 water effect
      on Intel iGPUs and incorrect laser blurring.
    * Improved support for high-DPI displays.
    * Slightly optimized various parts of the engine, including 3D
      and text rendering.
    * Added GameMode integration on Linux. If you use GameMode daemon,
      GameMode will now be automatically activated when you start Taisei.
    * Updated the SDL game controller database, enabling
      out-of-the-box support for even more controllers.
* Wed Oct 02 2019 Martin Herkt <9+suse@cirno.systems>
  - Switch back to GitHub download URLs
* Sun Sep 29 2019 Martin Herkt <9+suse@cirno.systems>
  - Update to version 1.3.1
    * Improved laser rendering and other visual Improvements
    * Names and declaration animations for player spell cards
    * Various shader performance optimizations
    * Audio assets now in Opus format
    * Bugfixes backported from 1.4 development
    * New character art by @afensorm
* Sat Apr 27 2019 Martin Herkt <9+suse@cirno.systems>
  - Update to version 1.3
    * Improved performance
    * Improved graphics
    * Added Reimu character
    * New scoring mechanic
    * New shot mode B for Marisa character
    * Added Music Room
    * Changed Bombs
    * Fixed collisions
    * Improved bullet patterns
* Fri May 25 2018 9+suse@cirno.systems
  - Tōhō -> Touhou for better discoverability

Files

/usr/bin/taisei
/usr/share/applications/org.taisei_project.Taisei.desktop
/usr/share/applications/org.taisei_project.Taisei.tsr.desktop
/usr/share/doc/packages/taisei
/usr/share/doc/packages/taisei/COPYING
/usr/share/doc/packages/taisei/ENVIRON.html
/usr/share/doc/packages/taisei/GAME.html
/usr/share/doc/packages/taisei/README.txt
/usr/share/doc/packages/taisei/STORY.txt
/usr/share/icons/hicolor/128x128/apps/org.taisei_project.Taisei.png
/usr/share/icons/hicolor/128x128/apps/taisei.png
/usr/share/icons/hicolor/128x128/mimetypes/org.taisei_project.Taisei.tsr.png
/usr/share/icons/hicolor/128x128/mimetypes/taisei-replay.png
/usr/share/icons/hicolor/256x256/apps/org.taisei_project.Taisei.png
/usr/share/icons/hicolor/256x256/apps/taisei.png
/usr/share/icons/hicolor/256x256/mimetypes/org.taisei_project.Taisei.tsr.png
/usr/share/icons/hicolor/256x256/mimetypes/taisei-replay.png
/usr/share/icons/hicolor/32x32/apps/org.taisei_project.Taisei.png
/usr/share/icons/hicolor/32x32/apps/taisei.png
/usr/share/icons/hicolor/32x32/mimetypes/org.taisei_project.Taisei.tsr.png
/usr/share/icons/hicolor/32x32/mimetypes/taisei-replay.png
/usr/share/icons/hicolor/512x512/apps/org.taisei_project.Taisei.png
/usr/share/icons/hicolor/512x512/apps/taisei.png
/usr/share/icons/hicolor/512x512/mimetypes/org.taisei_project.Taisei.tsr.png
/usr/share/icons/hicolor/512x512/mimetypes/taisei-replay.png
/usr/share/icons/hicolor/64x64/apps/org.taisei_project.Taisei.png
/usr/share/icons/hicolor/64x64/apps/taisei.png
/usr/share/icons/hicolor/64x64/mimetypes/org.taisei_project.Taisei.tsr.png
/usr/share/icons/hicolor/64x64/mimetypes/taisei-replay.png
/usr/share/metainfo/org.taisei_project.Taisei.appdata.xml
/usr/share/mime/packages/org.taisei_project.Taisei.xml


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Fabrice Bellet, Tue Nov 5 00:43:30 2024