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Name: teeworlds | Distribution: openSUSE Tumbleweed |
Version: 0.7.5 | Vendor: openSUSE |
Release: 3.8 | Build date: Fri Nov 4 07:06:53 2022 |
Group: Amusements/Games/Action/Arcade | Build host: reproducible |
Size: 10985199 | Source RPM: teeworlds-0.7.5-3.8.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: http://www.teeworlds.com | |
Summary: A retro multiplayer jump-and-swing shooter |
Teeworlds is an online multiplayer game. Battles can be played with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. Own maps can be designed.
CC-BY-SA-3.0 AND Zlib
* Fri Nov 04 2022 Steve Kowalik <steven.kowalik@suse.com> - Change to Python 3 BuildRequires, as we already use it to build. * Thu Apr 23 2020 Martin Hauke <mardnh@gmx.de> - Update to version 0.7.5 fixes the following issues: Security * CVE-2020-12066: denial of service against server (boo#1170252) * CVE-2019-20787: integer overflow when computing a tilemap size (boo#1170253) Server * Fix laser bounce delay when server runs for a very long time * Rename tune_dump to tunes Client * Improve client loading * Add an option to turn off whispers * Server browser + store password of favorites + improve looks of the friends tab + quick search now also matches gametypes + some fixes * Chat commands + add autocompletion hint + add descriptions to server-side commands + remove the chat command limit + some fixes * Sliders + logarithmic scales + move to mouse position on click + some fixes * Fix statboard not closing with Escape * Fix double binds * Fix the warmup overlapping with MOTD/scoreboards * Fix spectator HUD not rendering in some cases * A fix to the menus music * A fix to double binds + Some fixes to the demo player + Rename dump_binds to binds Graphics * A fix to jungle_background * A fix to jungle_midground Editor * Add automapper for jungle_deathtiles * Add mapres preview * Show current quad when pressing space in editor * Fix a crash Maps * Some minor bugfixes to ctf5 and dm7 * Wed Dec 25 2019 Martin Hauke <mardnh@gmx.de> - Update to version 0.7.4 Highlights from this release: * Race mode integration (client side) * In-game server browser * Chat pages & upgrades * Statboard upgrade * Winter background theme * Wide menus mode * Server-side chat commands integration * 24 new skins, colorable eyes, and many more body parts to use * Mon Apr 22 2019 Martin Hauke <mardnh@gmx.de> - Update to version 0.7.3.1 * fixed using correct array measurements when placing egg doodads * fixed demo recorder downloaded maps using the sha256 hash * show correct game release version in the start menu and console * Fix platform-specific client libraries for Linux * Thu Apr 18 2019 Martin Hauke <mardnh@gmx.de> - Update to version 0.7.3 - Use cmake instead of the bam build-system - Drop not longer needed patches: * bam-0.5.patch * desktop.patch * teeworlds-0.6.0-datadir.patch * teeworlds-0.6.4-extlibs-optflags.patch - Changes since 0.7.2 * advanced scoreboard with game statistics * joystick support (experimental!) * copy paste (one-way) * bot cosmetics (a visual difference between players and NPCs) * chat commands (type / in chat) * players can change skin without leaving the server (again) * live automapper and complete rules for 0.7 tilesets * audio toggling HUD * an Easter surprise... - Changes since 0.7.1 Features: * Christmas special update. * Colorful gametype and level icons in the browser instead of grayscale. * Add an option to use raw mouse inputs, revert to (0.6) relative mode by default. * Demo list marker indicator. * Restore ingame Player and Tee menus, add a warning that a reconnect is needed. * Emotes can now be cancelled by releasing the mouse in the middle of the circle. * Improve add friend text. * Add a confirmation for removing a filter * Add a "click a player to follow" hint * Also hint players which key they should press to set themselves ready. Fixes: * Fixed textures for older graphic cards * Cancel whisper when target leaves * Fixed server browser entry text color & close region * Adjust chat messages to not display UID when option is turned off * Fix empty vote when joining a server * Broadcast: parse new line character * Fix general menu NumOptions * Fix failure to open configs in absolute paths since 0.7 * Fix MOTD not always displayed * Adjust volume label size * Fix invalid serverinfo * Fix red UID background in DM * Fix sorting to sort by real players/clients * Fix can't remove clan friend * Fix too small 0.7 server popups * Fix server browser flickering * Fix change_map command not always changing map * Fix round score reset * Properly blend UID in chat * Add difficulty info to the ingame menus - Changes since 0.7.0 General * new gametypes: "last man standing" (LMS) and "last team standing" (LTS). survive by your own or as a team with limited weaponry * 64 players support. official gametypes are still restricted to 16 players maximum but allow more spectators * new skin system. build your own skins based on a variety of provided parts * enhanced security. all communications require a handshake and use a token to counter spoofing and reflection attacks * new maps: ctf8, dm3, lms1. Click to discover them! Client * animated background menu map: jungle, heavens (day/night themes, customisable in the map editor) * new design for the menus: added start menus, reworked server browser, settings * customisable gametype icons (browser). make your own! * chat overhaul, whispers (private messages) * composed binds (ctrl+, shift+, alt+) * scoreboard remodelled, now shows kills/deaths * demo markers * master server list cache (in case the masters are unreachable) * input separated from rendering (optimisation) * upgrade to SDL2. support for multiple monitors, non-english keyboards, and more * 10 new languages Server * broadcasts overhaul, optional colours support * ready system, for competitive settings * server difficulty setting (casual, competitive, normal), shown in the browser * spectator mode improvements: follow flags, click on players * bot flags for modified servers: indicate NPCs, can be filtered out in the server browser * Graphics * sharper graphics all around (no more tileset_borderfix and dilate) * refreshed the HUD, ninja cooldown, new mouse cursor * mapres update (higher resolution, fixes...) * Mon Apr 16 2018 antoine.belvire@opensuse.org - Allow build with bam >= 0.5.0. * Tue May 02 2017 bwiedemann@suse.com - Use convert -strip to not have timestamps in png files to make build more reproducible * Sat Nov 19 2016 mailaender@opensuse.org - Update to version 0.6.4 * Fix attacker controlled memory-writes and possibly arbitrary code execution security vulnerability in the client. * Fix a read of uninitialized memory that is sent over the network, from the server. * Fix decoding of overlong UTF-8 sequences to non-invalid code points, leading to possible duplicate names. * Drop connected packets that come from a formerly connected server in the client. * Use a different port for connless messages, increasing the difficulty of successful IP spoofing. * Make spoofing of server info packets harder. * Fix spoofing for vital chunks, and require most chunks to be vital. * Sort by player count by default, instead of server name. * Add a cooldown on unpause. - Drop patches applied upstream * fix-server-vulnerability.patch * round.patch - Unbundle DejaVu font * Sat Nov 05 2016 rpm@fthiessen.de - Fixed line endings of readme and license * Sat Nov 05 2016 jengelh@inai.de - Update descriptions
/usr/bin/teeworlds /usr/bin/teeworlds_srv /usr/share/appdata /usr/share/appdata/teeworlds.appdata.xml /usr/share/applications/teeworlds.desktop /usr/share/doc/packages/teeworlds /usr/share/doc/packages/teeworlds/readme.md /usr/share/icons/hicolor/128x128/apps/teeworlds.png /usr/share/icons/hicolor/16x16/apps/teeworlds.png /usr/share/icons/hicolor/24x24/apps/teeworlds.png /usr/share/icons/hicolor/256x256/apps/teeworlds.png /usr/share/icons/hicolor/32x32/apps/teeworlds.png /usr/share/icons/hicolor/48x48/apps/teeworlds.png /usr/share/licenses/teeworlds /usr/share/licenses/teeworlds/license.txt /usr/share/teeworlds /usr/share/teeworlds/data /usr/share/teeworlds/data/audio /usr/share/teeworlds/data/audio/foley_body_impact-01.wv /usr/share/teeworlds/data/audio/foley_body_impact-02.wv /usr/share/teeworlds/data/audio/foley_body_impact-03.wv /usr/share/teeworlds/data/audio/foley_body_splat-01.wv /usr/share/teeworlds/data/audio/foley_body_splat-02.wv 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Fabrice Bellet, Tue Nov 5 00:43:30 2024