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SoVRMLSphere.h
1/**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * ("GPL") version 2 as published by the Free Software Foundation.
9 * See the file LICENSE.GPL at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
12 * For using Coin with software that can not be combined with the GNU
13 * GPL, and for taking advantage of the additional benefits of our
14 * support services, please contact Systems in Motion about acquiring
15 * a Coin Professional Edition License.
16 *
17 * See http://www.coin3d.org/ for more information.
18 *
19 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
20 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
21 *
22\**************************************************************************/
23
24#ifndef COIN_SOVRMLSPHERE_H
25#define COIN_SOVRMLSPHERE_H
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/VRMLnodes/SoVRMLGeometry.h>
29#include <Inventor/fields/SoSFFloat.h>
30
31class COIN_DLL_API SoVRMLSphere : public SoVRMLGeometry
32{
33 typedef SoVRMLGeometry inherited;
34 SO_NODE_HEADER(SoVRMLSphere);
35
36public:
37 static void initClass(void);
38 SoVRMLSphere(void);
39
41
42 virtual void GLRender(SoGLRenderAction * action);
43 virtual void rayPick(SoRayPickAction * action);
44 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
45
46protected:
47 virtual ~SoVRMLSphere();
48
49 virtual void generatePrimitives(SoAction * action);
50 virtual void computeBBox(SoAction * action,
51 SbBox3f & box, SbVec3f & center);
52
53}; // class SoVRMLSphere
54
55#endif // ! COIN_SOVRMLSPHERE_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:67
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:32
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:40
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoShape.cpp:1439
virtual void generatePrimitives(SoAction *action)=0
virtual void GLRender(SoGLRenderAction *action)
Definition SoShape.cpp:377
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
virtual void rayPick(SoRayPickAction *action)
Definition SoShape.cpp:430
SoVRMLGeometry(void)
Definition Geometry.cpp:84
SoSFFloat radius
Definition SoVRMLSphere.h:40
SoVRMLSphere(void)
Definition Sphere.cpp:103

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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