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The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces. The current components of the SDL_gfx library are: - Graphic Primitives (SDL_gfxPrimitves.h) - Rotozoomer (SDL_rotozoom.h) - Framerate control (SDL_framerate.h) - MMX image filters (SDL_imageFilter.h) The library is backwards compatible to the above mentioned code. It is written in plain C and can be used in C++ code.
Package | Summary | Distribution | Download |
libSDL_gfx-devel-32bit-2.0.27-1.3.x86_64.html | Libraries, includes and more to develop SDL_gfx applications | OpenSuSE Tumbleweed for x86_64 | libSDL_gfx-devel-32bit-2.0.27-1.3.x86_64.rpm |
libSDL_gfx-devel-32bit-2.0.26-bp156.3.5.x86_64.html | Libraries, includes and more to develop SDL_gfx applications | OpenSuSE Leap 15.6 for x86_64 | libSDL_gfx-devel-32bit-2.0.26-bp156.3.5.x86_64.rpm |
libSDL_gfx-devel-32bit-2.0.26-bp155.2.15.x86_64.html | Libraries, includes and more to develop SDL_gfx applications | OpenSuSE Leap 15.5 for x86_64 | libSDL_gfx-devel-32bit-2.0.26-bp155.2.15.x86_64.rpm |
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