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Mageia 8 for x86_64
:
/
usr
/src
/debug
/naev-0.8.1-1.mga8.x86
/64
/src
ai.c
ai.h
array.c
array.h
background.c
background.h
base64.c
base64.h
board.c
board.h
camera.c
camera.h
claim.c
claim.h
collision.c
collision.h
colour.c
colour.h
comm.c
comm.h
commodity.c
commodity.h
cond.c
cond.h
conf.c
conf.h
console.c
console.h
damagetype.c
damagetype.h
debris.c
debris.h
dev.c
dev.h
dev_mapedit.c
dev_outfit.c
dev_outfit.h
dev_planet.c
dev_planet.h
dev_ship.c
dev_ship.h
dev_sysedit.c
dev_sysedit.h
dev_system.c
dev_system.h
dev_uniedit.c
dev_uniedit.h
dialogue.c
dialogue.h
economy.c
economy.h
env.c
env.h
equipment.c
equipment.h
escort.c
escort.h
event.c
event.h
explosion.c
explosion.h
faction.c
faction.h
fleet.c
fleet.h
font.c
font.h
gettext.h
glad.c
glad.h
gui.c
gui.h
gui_omsg.c
gui_omsg.h
gui_osd.c
gui_osd.h
hook.c
hook.h
info.c
info.h
input.c
input.h
intro.c
intro.h
joystick.c
joystick.h
khrplatform.h
land.c
land.h
land_outfits.c
land_outfits.h
land_shipyard.c
land_shipyard.h
land_takeoff.h
land_trade.c
land_trade.h
load.c
load.h
log.c
log.h
map.c
map.h
mapData.h
map_find.c
map_find.h
map_overlay.c
map_overlay.h
map_system.c
map_system.h
md5.c
md5.h
menu.c
menu.h
mission.c
mission.h
music.c
music.h
music_openal.c
music_openal.h
music_sdlmix.c
naev.c
naev.h
ndata.c
ndata.h
nebula.c
nebula.h
news.c
news.h
nfile.c
nfile.h
nlua.c
nlua.h
nlua_bkg.c
nlua_bkg.h
nlua_camera.c
nlua_camera.h
nlua_cli.c
nlua_cli.h
nlua_col.c
nlua_col.h
nlua_commodity.c
nlua_commodity.h
nlua_diff.c
nlua_diff.h
nlua_evt.c
nlua_evt.h
nlua_faction.c
nlua_faction.h
nlua_gfx.c
nlua_gfx.h
nlua_gui.c
nlua_gui.h
nlua_hook.c
nlua_hook.h
nlua_jump.c
nlua_jump.h
nlua_misn.c
nlua_misn.h
nlua_music.c
nlua_music.h
nlua_naev.c
nlua_naev.h
nlua_news.c
nlua_news.h
nlua_outfit.c
nlua_outfit.h
nlua_pilot.c
nlua_pilot.h
nlua_planet.c
nlua_planet.h
nlua_player.c
nlua_player.h
nlua_rnd.c
nlua_rnd.h
nlua_ship.c
nlua_ship.h
nlua_shiplog.c
nlua_shiplog.h
nlua_spfx.c
nlua_spfx.h
nlua_system.c
nlua_system.h
nlua_tex.c
nlua_tex.h
nlua_time.c
nlua_time.h
nlua_tk.c
nlua_tk.h
nlua_var.c
nlua_var.h
nlua_vec2.c
nlua_vec2.h
nmath.c
nmath.h
nopenal.c
nopenal.h
npc.c
npc.h
npng.c
npng.h
nstring.c
nstring.h
ntime.c
ntime.h
nxml.c
nxml.h
nxml_lua.c
nxml_lua.h
opengl.c
opengl.h
opengl_matrix.c
opengl_matrix.h
opengl_render.c
opengl_render.h
opengl_shader.c
opengl_shader.h
opengl_tex.c
opengl_tex.h
opengl_vbo.c
opengl_vbo.h
options.c
options.h
outfit.c
outfit.h
pause.c
pause.h
perlin.c
perlin.h
physics.c
physics.h
pilot.c
pilot.h
pilot_cargo.c
pilot_cargo.h
pilot_ew.c
pilot_ew.h
pilot_flags.h
pilot_heat.c
pilot_heat.h
pilot_hook.c
pilot_hook.h
pilot_outfit.c
pilot_outfit.h
pilot_weapon.c
pilot_weapon.h
player.c
player.h
player_autonav.c
player_autonav.h
player_gui.c
player_gui.h
queue.c
queue.h
rng.c
rng.h
save.c
save.h
semver.c
semver.h
shaders.gen.c
shaders.gen.h
ship.c
ship.h
shiplog.c
shiplog.h
shipstats.c
shipstats.h
slots.c
slots.h
sound.c
sound.h
sound_openal.c
sound_openal.h
sound_priv.h
sound_sdlmix.c
space.c
space.h
spfx.c
spfx.h
start.c
start.h
tech.c
tech.h
threadpool.c
threadpool.h
tk
toolkit.c
toolkit.h
unidiff.c
unidiff.h
utf8.c
utf8.h
weapon.c
weapon.h
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Fabrice Bellet
, Wed Apr 9 11:51:30 2025